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Grinch-AP/worlds/paint/locations.py

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from typing import NamedTuple, Dict
from BaseClasses import CollectionState, Location
class PaintLocation(Location):
game = "Paint"
def access_rule(self, state: CollectionState):
from .rules import paint_percent_available
return paint_percent_available(state, state.multiworld.worlds[self.player], self.player) >=\
(self.address % 198600) / 4
class PaintLocationData(NamedTuple):
region: str
address: int
location_data_table: Dict[str, PaintLocationData] = {
# f"Similarity: {i}%": PaintLocationData("Canvas", 198500 + i) for i in range(1, 96)
f"Similarity: {i/4}%": PaintLocationData("Canvas", 198600 + i) for i in range(1, 381)
}
location_table = {name: data.address for name, data in location_data_table.items()}