| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | from __future__ import annotations | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | from enum import unique, IntEnum | 
					
						
							| 
									
										
										
										
											2021-07-12 15:11:48 +02:00
										 |  |  | from typing import List, Optional, Set, NamedTuple, Dict | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | import logging | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from Utils import int16_as_bytes | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | from worlds.generic.Rules import add_rule | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | from BaseClasses import CollectionState | 
					
						
							| 
									
										
										
										
											2023-04-26 10:48:08 +02:00
										 |  |  | from .SubClasses import ALttPLocation | 
					
						
							|  |  |  | from .EntranceShuffle import door_addresses | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | from .Items import item_name_groups | 
					
						
							|  |  |  | from .Options import small_key_shuffle, RandomizeShopInventories | 
					
						
							|  |  |  | from .StateHelpers import has_hearts, can_use_bombs, can_hold_arrows | 
					
						
							| 
									
										
										
										
											2023-04-26 10:48:08 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | logger = logging.getLogger("Shops") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | @unique | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | class ShopType(IntEnum): | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |     Shop = 0 | 
					
						
							|  |  |  |     TakeAny = 1 | 
					
						
							|  |  |  |     UpgradeShop = 2 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  | @unique | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | class ShopPriceType(IntEnum): | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  |     Rupees = 0 | 
					
						
							|  |  |  |     Hearts = 1 | 
					
						
							|  |  |  |     Magic = 2 | 
					
						
							|  |  |  |     Bombs = 3 | 
					
						
							|  |  |  |     Arrows = 4 | 
					
						
							|  |  |  |     HeartContainer = 5 | 
					
						
							|  |  |  |     BombUpgrade = 6 | 
					
						
							|  |  |  |     ArrowUpgrade = 7 | 
					
						
							|  |  |  |     Keys = 8 | 
					
						
							|  |  |  |     Potion = 9 | 
					
						
							|  |  |  |     Item = 10 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | class Shop: | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     slots: int = 3  # slot count is not dynamic in asm, however inventory can have None as empty slots | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     blacklist: Set[str] = set()  # items that don't work | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |     type = ShopType.Shop | 
					
						
							| 
									
										
										
										
											2021-08-27 14:52:33 +02:00
										 |  |  |     slot_names: Dict[int, str] = { | 
					
						
							| 
									
										
										
										
											2023-01-19 16:17:43 +01:00
										 |  |  |         0: " Left", | 
					
						
							|  |  |  |         1: " Center", | 
					
						
							|  |  |  |         2: " Right" | 
					
						
							| 
									
										
										
										
											2021-08-27 14:52:33 +02:00
										 |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |     def __init__(self, region, room_id: int, shopkeeper_config: int, custom: bool, locked: bool, sram_offset: int): | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         self.region = region | 
					
						
							|  |  |  |         self.room_id = room_id | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |         self.inventory: List[Optional[dict]] = [None] * self.slots | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         self.shopkeeper_config = shopkeeper_config | 
					
						
							|  |  |  |         self.custom = custom | 
					
						
							|  |  |  |         self.locked = locked | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |         self.sram_offset = sram_offset | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  |     @property | 
					
						
							|  |  |  |     def item_count(self) -> int: | 
					
						
							|  |  |  |         for x in range(self.slots - 1, -1, -1):  # last x is 0 | 
					
						
							|  |  |  |             if self.inventory[x]: | 
					
						
							|  |  |  |                 return x + 1 | 
					
						
							|  |  |  |         return 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_bytes(self) -> List[int]: | 
					
						
							|  |  |  |         # [id][roomID-low][roomID-high][doorID][zero][shop_config][shopkeeper_config][sram_index] | 
					
						
							|  |  |  |         entrances = self.region.entrances | 
					
						
							|  |  |  |         config = self.item_count | 
					
						
							|  |  |  |         if len(entrances) == 1 and entrances[0].name in door_addresses: | 
					
						
							|  |  |  |             door_id = door_addresses[entrances[0].name][0] + 1 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             door_id = 0 | 
					
						
							|  |  |  |             config |= 0x40  # ignore door id | 
					
						
							|  |  |  |         if self.type == ShopType.TakeAny: | 
					
						
							|  |  |  |             config |= 0x80 | 
					
						
							|  |  |  |         elif self.type == ShopType.UpgradeShop: | 
					
						
							|  |  |  |             config |= 0x10  # Alt. VRAM | 
					
						
							| 
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 |  |  |         return [0x00] + int16_as_bytes(self.room_id) + [door_id, 0x00, config, self.shopkeeper_config, 0x00] | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def has_unlimited(self, item: str) -> bool: | 
					
						
							|  |  |  |         for inv in self.inventory: | 
					
						
							|  |  |  |             if inv is None: | 
					
						
							|  |  |  |                 continue | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |             if inv['max']: | 
					
						
							|  |  |  |                 if inv['replacement'] == item: | 
					
						
							|  |  |  |                     return True | 
					
						
							|  |  |  |             elif inv['item'] == item: | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |                 return True | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         return False | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def has(self, item: str) -> bool: | 
					
						
							|  |  |  |         for inv in self.inventory: | 
					
						
							|  |  |  |             if inv is None: | 
					
						
							|  |  |  |                 continue | 
					
						
							|  |  |  |             if inv['item'] == item: | 
					
						
							|  |  |  |                 return True | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |             if inv['replacement'] == item: | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |                 return True | 
					
						
							|  |  |  |         return False | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def clear_inventory(self): | 
					
						
							|  |  |  |         self.inventory = [None] * self.slots | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def add_inventory(self, slot: int, item: str, price: int, max: int = 0, | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                       replacement: Optional[str] = None, replacement_price: int = 0, | 
					
						
							| 
									
										
										
										
											2021-10-02 10:15:00 +02:00
										 |  |  |                       player: int = 0, price_type: int = ShopPriceType.Rupees, | 
					
						
							|  |  |  |                       replacement_price_type: int = ShopPriceType.Rupees): | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         self.inventory[slot] = { | 
					
						
							|  |  |  |             'item': item, | 
					
						
							|  |  |  |             'price': price, | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  |             'price_type': price_type, | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |             'max': max, | 
					
						
							|  |  |  |             'replacement': replacement, | 
					
						
							|  |  |  |             'replacement_price': replacement_price, | 
					
						
							| 
									
										
										
										
											2021-10-02 10:15:00 +02:00
										 |  |  |             'replacement_price_type': replacement_price_type, | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |             'player': player | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |     def push_inventory(self, slot: int, item: str, price: int, max: int = 1, player: int = 0, | 
					
						
							|  |  |  |                        price_type: int = ShopPriceType.Rupees): | 
					
						
							| 
									
										
										
										
											2021-01-29 00:21:42 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         self.inventory[slot] = { | 
					
						
							|  |  |  |             'item': item, | 
					
						
							|  |  |  |             'price': price, | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  |             'price_type': price_type, | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |             'max': max, | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             'replacement': self.inventory[slot]["item"] if self.inventory[slot] else None, | 
					
						
							|  |  |  |             'replacement_price': self.inventory[slot]["price"] if self.inventory[slot] else 0, | 
					
						
							|  |  |  |             'replacement_price_type': self.inventory[slot]["price_type"] if self.inventory[slot] else ShopPriceType.Rupees, | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |             'player': player | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class TakeAny(Shop): | 
					
						
							|  |  |  |     type = ShopType.TakeAny | 
					
						
							| 
									
										
										
										
											2023-01-19 16:17:43 +01:00
										 |  |  |     slot_names: Dict[int, str] = { | 
					
						
							|  |  |  |         0: "", | 
					
						
							|  |  |  |         1: "", | 
					
						
							|  |  |  |         2: "" | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-18 16:01:39 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | class UpgradeShop(Shop): | 
					
						
							|  |  |  |     type = ShopType.UpgradeShop | 
					
						
							|  |  |  |     # Potions break due to VRAM flags set in UpgradeShop. | 
					
						
							|  |  |  |     # Didn't check for more things breaking as not much else can be shuffled here currently | 
					
						
							|  |  |  |     blacklist = item_name_groups["Potions"] | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     slot_names: Dict[int, str] = { | 
					
						
							|  |  |  |         0: " Left", | 
					
						
							|  |  |  |         1: " Right" | 
					
						
							|  |  |  |     } | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  | shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop, | 
					
						
							|  |  |  |                       ShopType.Shop: Shop, | 
					
						
							|  |  |  |                       ShopType.TakeAny: TakeAny} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | def push_shop_inventories(multiworld): | 
					
						
							|  |  |  |     shop_slots = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if shop.type | 
					
						
							|  |  |  |                   != ShopType.TakeAny) for location in shop_locations if location.shop_slot is not None] | 
					
						
							| 
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     for location in shop_slots: | 
					
						
							|  |  |  |         item_name = location.item.name | 
					
						
							|  |  |  |         # Retro Bow arrows will already have been pushed | 
					
						
							|  |  |  |         if (not multiworld.retro_bow[location.player]) or ((item_name, location.item.player) | 
					
						
							|  |  |  |                                                            != ("Single Arrow", location.player)): | 
					
						
							|  |  |  |             location.shop.push_inventory(location.shop_slot, item_name, location.shop_price, | 
					
						
							|  |  |  |                                          1, location.item.player if location.item.player != location.player else 0, | 
					
						
							|  |  |  |                                          location.shop_price_type) | 
					
						
							|  |  |  |             location.shop_price = location.shop.inventory[location.shop_slot]["price"] = min(location.shop_price, | 
					
						
							|  |  |  |                 get_price(multiworld, location.shop.inventory[location.shop_slot], location.player, | 
					
						
							|  |  |  |                           location.shop_price_type)[1]) | 
					
						
							| 
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-03 19:52:03 -05:00
										 |  |  |     for world in multiworld.get_game_worlds("A Link to the Past"): | 
					
						
							|  |  |  |         world.pushed_shop_inventories.set() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-01-19 16:17:43 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | def create_shops(multiworld, player: int): | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     player_shop_table = shop_table.copy() | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.include_witch_hut[player]: | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |         player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False) | 
					
						
							|  |  |  |         dynamic_shop_slots = total_dynamic_shop_slots + 3 | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         dynamic_shop_slots = total_dynamic_shop_slots | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.shuffle_capacity_upgrades[player]: | 
					
						
							|  |  |  |         player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False) | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     num_slots = min(dynamic_shop_slots, multiworld.shop_item_slots[player]) | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     multiworld.random.shuffle(single_purchase_slots) | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.randomize_shop_inventories[player]: | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |         default_shop_table = [i for l in | 
					
						
							|  |  |  |                               [shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                                not multiworld.retro_bow[player] or x != 'arrows'] for i in l] | 
					
						
							|  |  |  |         new_basic_shop = multiworld.random.sample(default_shop_table, k=3) | 
					
						
							|  |  |  |         new_dark_shop = multiworld.random.sample(default_shop_table, k=3) | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |         for name, shop in player_shop_table.items(): | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |             typ, shop_id, keeper, custom, locked, items, sram_offset = shop | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |             if not locked: | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                 new_items = multiworld.random.sample(default_shop_table, k=len(items)) | 
					
						
							|  |  |  |                 if multiworld.randomize_shop_inventories[player] == RandomizeShopInventories.option_randomize_by_shop_type: | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |                     if items == _basic_shop_defaults: | 
					
						
							|  |  |  |                         new_items = new_basic_shop | 
					
						
							|  |  |  |                     elif items == _dark_world_shop_defaults: | 
					
						
							|  |  |  |                         new_items = new_dark_shop | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                 keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF]) | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |                 player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.mode[player] == "inverted": | 
					
						
							| 
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 |  |  |         # make sure that blue potion is available in inverted, special case locked = None; lock when done. | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |         player_shop_table["Dark Lake Hylia Shop"] = \ | 
					
						
							| 
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 |  |  |             player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None) | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |     for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram_offset) in player_shop_table.items(): | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         region = multiworld.get_region(region_name, player) | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |         shop: Shop = shop_class_mapping[type](region, room_id, shopkeeper, custom, locked, sram_offset) | 
					
						
							| 
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 |  |  |         # special case: allow shop slots, but do not allow overwriting of base inventory behind them | 
					
						
							|  |  |  |         if locked is None: | 
					
						
							|  |  |  |             shop.locked = True | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         region.shop = shop | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         multiworld.shops.append(shop) | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |         for index, item in enumerate(inventory): | 
					
						
							|  |  |  |             shop.add_inventory(index, *item) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             if not locked and (num_slots or type == ShopType.UpgradeShop): | 
					
						
							| 
									
										
										
										
											2023-01-19 16:17:43 +01:00
										 |  |  |                 slot_name = f"{region.name}{shop.slot_names[index]}" | 
					
						
							| 
									
										
										
										
											2021-02-21 20:17:24 +01:00
										 |  |  |                 loc = ALttPLocation(player, slot_name, address=shop_table_by_location[slot_name], | 
					
						
							|  |  |  |                                     parent=region, hint_text="for sale") | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                 loc.shop_price_type, loc.shop_price = get_price(multiworld, None, player) | 
					
						
							|  |  |  |                 loc.item_rule = lambda item, spot=loc: not any(i for i in price_blacklist[spot.shop_price_type] if i in item.name) | 
					
						
							|  |  |  |                 add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot)) | 
					
						
							|  |  |  |                 loc.shop = shop | 
					
						
							| 
									
										
										
										
											2021-08-27 14:52:33 +02:00
										 |  |  |                 loc.shop_slot = index | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                 if ((not (multiworld.shuffle_capacity_upgrades[player] and type == ShopType.UpgradeShop)) | 
					
						
							|  |  |  |                         and not single_purchase_slots.pop()): | 
					
						
							| 
									
										
										
										
											2021-01-22 05:40:50 -08:00
										 |  |  |                     loc.shop_slot_disabled = True | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                     loc.locked = True | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     shop.region.locations.append(loc) | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class ShopData(NamedTuple): | 
					
						
							|  |  |  |     room: int | 
					
						
							|  |  |  |     type: ShopType | 
					
						
							|  |  |  |     shopkeeper: int | 
					
						
							|  |  |  |     custom: bool | 
					
						
							| 
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 |  |  |     locked: Optional[bool] | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     items: List | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |     sram_offset: int | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-17 23:17:14 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  | # (type, room_id, shopkeeper, custom, locked, [items], sram_offset) | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | # item = (item, price, max=0, replacement=None, replacement_price=0) | 
					
						
							|  |  |  | _basic_shop_defaults = [('Red Potion', 150), ('Small Heart', 10), ('Bombs (10)', 50)] | 
					
						
							|  |  |  | _dark_world_shop_defaults = [('Red Potion', 150), ('Blue Shield', 50), ('Bombs (10)', 50)] | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  | _inverted_hylia_shop_defaults = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)] | 
					
						
							|  |  |  | shop_table: Dict[str, ShopData] = { | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |     'Cave Shop (Dark Death Mountain)': ShopData(0x0112, ShopType.Shop, 0xC1, True, False, _basic_shop_defaults, 0), | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     'Red Shield Shop': ShopData(0x0110, ShopType.Shop, 0xC1, True, False, | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |                                 [('Red Shield', 500), ('Bee', 10), ('Arrows (10)', 30)], 3), | 
					
						
							|  |  |  |     'Dark Lake Hylia Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 6), | 
					
						
							|  |  |  |     'Dark World Lumberjack Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 9), | 
					
						
							|  |  |  |     'Village of Outcasts Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 12), | 
					
						
							|  |  |  |     'Dark World Potion Shop': ShopData(0x010F, ShopType.Shop, 0xC1, True, False, _dark_world_shop_defaults, 15), | 
					
						
							|  |  |  |     'Light World Death Mountain Shop': ShopData(0x00FF, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 18), | 
					
						
							|  |  |  |     'Kakariko Shop': ShopData(0x011F, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 21), | 
					
						
							|  |  |  |     'Cave Shop (Lake Hylia)': ShopData(0x0112, ShopType.Shop, 0xA0, True, False, _basic_shop_defaults, 24), | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     'Potion Shop': ShopData(0x0109, ShopType.Shop, 0xA0, True, True, | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |                             [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)], 27), | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  |     'Capacity Upgrade': ShopData(0x0115, ShopType.UpgradeShop, 0x04, True, True, | 
					
						
							| 
									
										
										
										
											2021-01-22 07:08:50 -08:00
										 |  |  |                                  [('Bomb Upgrade (+5)', 100, 7), ('Arrow Upgrade (+5)', 100, 7)], 30) | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-18 04:48:20 +01:00
										 |  |  | total_shop_slots = len(shop_table) * 3 | 
					
						
							|  |  |  | total_dynamic_shop_slots = sum(3 for shopname, data in shop_table.items() if not data[4])  # data[4] -> locked | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | SHOP_ID_START = 0x400000 | 
					
						
							| 
									
										
										
										
											2021-08-27 14:52:33 +02:00
										 |  |  | shop_table_by_location_id = dict(enumerate( | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     (f"{name}{UpgradeShop.slot_names[num]}" if shop_data.type == ShopType.UpgradeShop else | 
					
						
							|  |  |  |      f"{name}{Shop.slot_names[num]}" for name, shop_data in sorted(shop_table.items(), | 
					
						
							|  |  |  |                                                                    key=lambda item: item[1].sram_offset) | 
					
						
							|  |  |  |      for num in range(2 if shop_data.type == ShopType.UpgradeShop else 3)), start=SHOP_ID_START)) | 
					
						
							| 
									
										
										
										
											2021-08-27 14:52:33 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-19 06:03:44 +01:00
										 |  |  | shop_table_by_location_id[(SHOP_ID_START + total_shop_slots)] = "Old Man Sword Cave" | 
					
						
							|  |  |  | shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 1)] = "Take-Any #1" | 
					
						
							|  |  |  | shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 2)] = "Take-Any #2" | 
					
						
							|  |  |  | shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 3)] = "Take-Any #3" | 
					
						
							|  |  |  | shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 4)] = "Take-Any #4" | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  | shop_table_by_location = {y: x for x, y in shop_table_by_location_id.items()} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | shop_generation_types = { | 
					
						
							| 
									
										
										
										
											2021-01-20 04:22:01 -06:00
										 |  |  |     'arrows': [('Single Arrow', 5), ('Arrows (10)', 50)], | 
					
						
							|  |  |  |     'bombs': [('Single Bomb', 10), ('Bombs (3)', 30), ('Bombs (10)', 50)], | 
					
						
							|  |  |  |     'shields': [('Red Shield', 500), ('Blue Shield', 50)], | 
					
						
							|  |  |  |     'potions': [('Red Potion', 150), ('Green Potion', 90), ('Blue Potion', 190)], | 
					
						
							|  |  |  |     'discount_potions': [('Red Potion', 120), ('Green Potion', 60), ('Blue Potion', 160)], | 
					
						
							|  |  |  |     'bottle': [('Small Heart', 10), ('Apple', 50), ('Bee', 10), ('Good Bee', 100), ('Faerie', 100), ('Magic Jar', 100)], | 
					
						
							| 
									
										
										
										
											2021-01-16 02:23:23 +01:00
										 |  |  |     'time': [('Red Clock', 100), ('Blue Clock', 200), ('Green Clock', 300)], | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | def set_up_shops(multiworld, player: int): | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |     # TODO: move hard+ mode changes for shields here, utilizing the new shops | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.retro_bow[player]: | 
					
						
							|  |  |  |         rss = multiworld.get_region('Red Shield Shop', player).shop | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |         replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50], | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |                              ['Blue Shield', 50], ['Small Heart', | 
					
						
							|  |  |  |                                                    10]]  # Can't just replace the single arrow with 10 arrows as retro doesn't need them. | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |             replacement_items.append(['Small Key (Universal)', 100]) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         replacement_item = multiworld.random.choice(replacement_items) | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |         rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1]) | 
					
						
							|  |  |  |         rss.locked = True | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal or multiworld.retro_bow[player]: | 
					
						
							|  |  |  |         for shop in multiworld.random.sample([s for s in multiworld.shops if | 
					
						
							|  |  |  |                                               s.custom and not s.locked and s.type == ShopType.Shop | 
					
						
							|  |  |  |                                               and s.region.player == player], 5): | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |             shop.locked = True | 
					
						
							|  |  |  |             slots = [0, 1, 2] | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             multiworld.random.shuffle(slots) | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |             slots = iter(slots) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |                 shop.add_inventory(next(slots), 'Small Key (Universal)', 100) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             if multiworld.retro_bow[player]: | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |                 shop.push_inventory(next(slots), 'Single Arrow', 80) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if multiworld.shuffle_capacity_upgrades[player]: | 
					
						
							|  |  |  |         for shop in multiworld.shops: | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |             if shop.type == ShopType.UpgradeShop and shop.region.player == player and \ | 
					
						
							|  |  |  |                     shop.region.name == "Capacity Upgrade": | 
					
						
							|  |  |  |                 shop.clear_inventory() | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     if (multiworld.shuffle_shop_inventories[player] or multiworld.randomize_shop_prices[player] | 
					
						
							|  |  |  |             or multiworld.randomize_cost_types[player]): | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |         shops = [] | 
					
						
							|  |  |  |         total_inventory = [] | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         for shop in multiworld.shops: | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  |             if shop.region.player == player: | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                 if shop.type == ShopType.Shop and not shop.locked: | 
					
						
							| 
									
										
										
										
											2021-02-03 14:24:29 +01:00
										 |  |  |                     shops.append(shop) | 
					
						
							|  |  |  |                     total_inventory.extend(shop.inventory) | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         for item in total_inventory: | 
					
						
							|  |  |  |             item["price_type"], item["price"] = get_price(multiworld, item, player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if multiworld.shuffle_shop_inventories[player]: | 
					
						
							|  |  |  |             multiworld.random.shuffle(total_inventory) | 
					
						
							| 
									
										
										
										
											2021-01-30 06:46:17 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  |             i = 0 | 
					
						
							|  |  |  |             for shop in shops: | 
					
						
							|  |  |  |                 slots = shop.slots | 
					
						
							|  |  |  |                 shop.inventory = total_inventory[i:i + slots] | 
					
						
							|  |  |  |                 i += slots | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  | price_blacklist = { | 
					
						
							|  |  |  |     ShopPriceType.Rupees: {'Rupees'}, | 
					
						
							|  |  |  |     ShopPriceType.Hearts: {'Small Heart', 'Apple'}, | 
					
						
							|  |  |  |     ShopPriceType.Magic: {'Magic Jar'}, | 
					
						
							|  |  |  |     ShopPriceType.Bombs: {'Bombs', 'Single Bomb'}, | 
					
						
							|  |  |  |     ShopPriceType.Arrows: {'Arrows', 'Single Arrow'}, | 
					
						
							|  |  |  |     ShopPriceType.HeartContainer: {}, | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |     ShopPriceType.BombUpgrade: {"Bomb Upgrade"}, | 
					
						
							|  |  |  |     ShopPriceType.ArrowUpgrade: {"Arrow Upgrade"}, | 
					
						
							|  |  |  |     ShopPriceType.Keys: {"Small Key"}, | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  |     ShopPriceType.Potion: {}, | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | price_chart = { | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     ShopPriceType.Rupees: lambda p, d: p, | 
					
						
							|  |  |  |     # Each heart is 0x8 in memory, Max of 19 hearts on easy/normal, 9 on hard, 7 on expert | 
					
						
							|  |  |  |     ShopPriceType.Hearts: lambda p, d: max(8, min([19, 19, 9, 7][d], p // 14) * 8), | 
					
						
							|  |  |  |     # Each pip is 0x8 in memory, Max of 15 pips (16 total) | 
					
						
							|  |  |  |     ShopPriceType.Magic: lambda p, d: max(8, min(15, p // 18) * 8), | 
					
						
							|  |  |  |     ShopPriceType.Bombs: lambda p, d: max(1, min(50, p // 5)),  # 50 Bombs max | 
					
						
							|  |  |  |     ShopPriceType.Arrows: lambda p, d: max(1, min(70, p // 4)),  # 70 Arrows Max | 
					
						
							|  |  |  |     ShopPriceType.HeartContainer: lambda p, d: 0x8, | 
					
						
							|  |  |  |     ShopPriceType.BombUpgrade: lambda p, d: 0x1, | 
					
						
							|  |  |  |     ShopPriceType.ArrowUpgrade: lambda p, d: 0x1, | 
					
						
							|  |  |  |     ShopPriceType.Keys: lambda p, d: max(1, min(3, (p // 90) + 1)),  # Max of 3 keys for a price | 
					
						
							|  |  |  |     ShopPriceType.Potion: lambda p, d: (p // 5) % 5, | 
					
						
							| 
									
										
										
										
											2021-09-03 13:17:50 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | price_type_display_name = { | 
					
						
							|  |  |  |     ShopPriceType.Rupees: "Rupees", | 
					
						
							|  |  |  |     ShopPriceType.Hearts: "Hearts", | 
					
						
							|  |  |  |     ShopPriceType.Bombs: "Bombs", | 
					
						
							|  |  |  |     ShopPriceType.Arrows: "Arrows", | 
					
						
							| 
									
										
										
										
											2021-09-12 16:09:13 -05:00
										 |  |  |     ShopPriceType.Keys: "Keys", | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |     ShopPriceType.Item: "Item", | 
					
						
							|  |  |  |     ShopPriceType.Magic: "Magic" | 
					
						
							| 
									
										
										
										
											2021-09-12 16:09:13 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # price division | 
					
						
							|  |  |  | price_rate_display = { | 
					
						
							|  |  |  |     ShopPriceType.Hearts: 8, | 
					
						
							|  |  |  |     ShopPriceType.Magic: 8, | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | def get_price_modifier(item): | 
					
						
							|  |  |  |     if item.game == "A Link to the Past": | 
					
						
							|  |  |  |         if any(x in item.name for x in | 
					
						
							|  |  |  |                ['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']): | 
					
						
							|  |  |  |             return 0.125 | 
					
						
							|  |  |  |         elif any(x in item.name for x in | 
					
						
							|  |  |  |                  ['Arrow', 'Bomb', 'Clock']) and item.name != "Bombos" and "(50)" not in item.name: | 
					
						
							|  |  |  |             return 0.25 | 
					
						
							|  |  |  |         elif any(x in item.name for x in ['Small Key', 'Heart']): | 
					
						
							|  |  |  |             return 0.5 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             return 1 | 
					
						
							|  |  |  |     if item.advancement: | 
					
						
							|  |  |  |         return 1 | 
					
						
							|  |  |  |     elif item.useful: | 
					
						
							|  |  |  |         return 0.5 | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         return 0.25 | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  | def get_price(multiworld, item, player: int, price_type=None): | 
					
						
							|  |  |  |     """Converts a raw Rupee price into a special price type""" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if price_type: | 
					
						
							|  |  |  |         price_types = [price_type] | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         price_types = [ShopPriceType.Rupees]  # included as a chance to not change price | 
					
						
							|  |  |  |         if multiworld.randomize_cost_types[player]: | 
					
						
							|  |  |  |             price_types += [ | 
					
						
							|  |  |  |                 ShopPriceType.Hearts, | 
					
						
							|  |  |  |                 ShopPriceType.Bombs, | 
					
						
							|  |  |  |                 ShopPriceType.Magic, | 
					
						
							|  |  |  |             ] | 
					
						
							|  |  |  |             if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal: | 
					
						
							|  |  |  |                 if item and item["item"] == "Small Key (Universal)": | 
					
						
							|  |  |  |                     price_types = [ShopPriceType.Rupees, ShopPriceType.Magic]  # no logical requirements for repeatable keys | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     price_types.append(ShopPriceType.Keys) | 
					
						
							|  |  |  |             if multiworld.retro_bow[player]: | 
					
						
							|  |  |  |                 if item and item["item"] == "Single Arrow": | 
					
						
							|  |  |  |                     price_types = [ShopPriceType.Rupees, ShopPriceType.Magic]  # no logical requirements for arrows | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 price_types.append(ShopPriceType.Arrows) | 
					
						
							|  |  |  |     diff = multiworld.item_pool[player].value | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |     if item: | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |         # This is for a shop's regular inventory, the item is already determined, and we will decide the price here | 
					
						
							|  |  |  |         price = item["price"] | 
					
						
							|  |  |  |         if multiworld.randomize_shop_prices[player]: | 
					
						
							|  |  |  |             adjust = 2 if price < 100 else 5 | 
					
						
							| 
									
										
										
										
											2024-03-06 10:43:34 -05:00
										 |  |  |             price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust | 
					
						
							| 
									
										
										
										
											2024-03-03 19:52:03 -05:00
										 |  |  |         multiworld.per_slot_randoms[player].shuffle(price_types) | 
					
						
							| 
									
										
										
										
											2022-04-22 09:12:51 +02:00
										 |  |  |         for p_type in price_types: | 
					
						
							| 
									
										
										
										
											2021-09-12 16:09:13 -05:00
										 |  |  |             if any(x in item['item'] for x in price_blacklist[p_type]): | 
					
						
							| 
									
										
										
										
											2021-09-12 20:25:08 +02:00
										 |  |  |                 continue | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |             return p_type, price_chart[p_type](price, diff) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         # This is an AP location and the price will be adjusted after an item is shuffled into it | 
					
						
							| 
									
										
										
										
											2024-03-03 19:52:03 -05:00
										 |  |  |         p_type = multiworld.per_slot_randoms[player].choice(price_types) | 
					
						
							|  |  |  |         return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56) | 
					
						
							| 
									
										
										
										
											2024-02-19 19:07:49 -05:00
										 |  |  |                                            * multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation): | 
					
						
							|  |  |  |     if location.shop_price_type == ShopPriceType.Hearts: | 
					
						
							|  |  |  |         return has_hearts(state, player, (location.shop_price / 8) + 1) | 
					
						
							|  |  |  |     elif location.shop_price_type == ShopPriceType.Bombs: | 
					
						
							|  |  |  |         return can_use_bombs(state, player, location.shop_price) | 
					
						
							|  |  |  |     elif location.shop_price_type == ShopPriceType.Arrows: | 
					
						
							|  |  |  |         return can_hold_arrows(state, player, location.shop_price) | 
					
						
							|  |  |  |     return True |