120 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| 
								 | 
							
								from enum import Enum
							 | 
						||
| 
								 | 
							
								from logging import Logger
							 | 
						||
| 
								 | 
							
								from typing import List, Optional
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								from .Items import CivVIItemData
							 | 
						||
| 
								 | 
							
								from .TunerClient import TunerClient, TunerConnectionException, TunerTimeoutException
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class ConnectionState(Enum):
							 | 
						||
| 
								 | 
							
								    DISCONNECTED = 0
							 | 
						||
| 
								 | 
							
								    IN_GAME = 1
							 | 
						||
| 
								 | 
							
								    IN_MENU = 2
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								class CivVIInterface:
							 | 
						||
| 
								 | 
							
								    logger: Logger
							 | 
						||
| 
								 | 
							
								    tuner: TunerClient
							 | 
						||
| 
								 | 
							
								    last_error: Optional[str] = None
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def __init__(self, logger: Logger):
							 | 
						||
| 
								 | 
							
								        self.logger = logger
							 | 
						||
| 
								 | 
							
								        self.tuner = TunerClient(logger)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def is_in_game(self) -> ConnectionState:
							 | 
						||
| 
								 | 
							
								        command = "IsInGame()"
							 | 
						||
| 
								 | 
							
								        try:
							 | 
						||
| 
								 | 
							
								            result = await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								            if result == "false":
							 | 
						||
| 
								 | 
							
								                return ConnectionState.IN_MENU
							 | 
						||
| 
								 | 
							
								            self.last_error = None
							 | 
						||
| 
								 | 
							
								            return ConnectionState.IN_GAME
							 | 
						||
| 
								 | 
							
								        except TunerTimeoutException:
							 | 
						||
| 
								 | 
							
								            self.print_connection_error(
							 | 
						||
| 
								 | 
							
								                "Not connected to game, waiting for connection to be available")
							 | 
						||
| 
								 | 
							
								            return ConnectionState.DISCONNECTED
							 | 
						||
| 
								 | 
							
								        except TunerConnectionException as e:
							 | 
						||
| 
								 | 
							
								            if "The remote computer refused the network connection" in str(e):
							 | 
						||
| 
								 | 
							
								                self.print_connection_error(
							 | 
						||
| 
								 | 
							
								                    "Unable to connect to game. Verify that the tuner is enabled. Attempting to reconnect")
							 | 
						||
| 
								 | 
							
								            else:
							 | 
						||
| 
								 | 
							
								                self.print_connection_error(
							 | 
						||
| 
								 | 
							
								                    "Not connected to game, waiting for connection to be available")
							 | 
						||
| 
								 | 
							
								            return ConnectionState.DISCONNECTED
							 | 
						||
| 
								 | 
							
								        except Exception as e:
							 | 
						||
| 
								 | 
							
								            if "attempt to index a nil valuestack traceback" in str(e) \
							 | 
						||
| 
								 | 
							
								                    or ".. is not supported for string .. nilstack traceback" in str(e):
							 | 
						||
| 
								 | 
							
								                return ConnectionState.IN_MENU
							 | 
						||
| 
								 | 
							
								        return ConnectionState.DISCONNECTED
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    def print_connection_error(self, error: str) -> None:
							 | 
						||
| 
								 | 
							
								        if error != self.last_error:
							 | 
						||
| 
								 | 
							
								            self.last_error = error
							 | 
						||
| 
								 | 
							
								            self.logger.info(error)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def give_item_to_player(self, item: CivVIItemData, sender: str = "", amount: int = 1, game_id_override: Optional[str] = None) -> None:
							 | 
						||
| 
								 | 
							
								        if game_id_override:
							 | 
						||
| 
								 | 
							
								            item_id = f'"{game_id_override}"'
							 | 
						||
| 
								 | 
							
								        else:
							 | 
						||
| 
								 | 
							
								            item_id = item.civ_vi_id
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        command = f"HandleReceiveItem({item_id}, \"{item.name}\", \"{item.item_type.value}\", \"{sender}\", {amount})"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def resync(self) -> None:
							 | 
						||
| 
								 | 
							
								        """Has the client resend all the checked locations"""
							 | 
						||
| 
								 | 
							
								        command = "Resync()"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def check_victory(self) -> bool:
							 | 
						||
| 
								 | 
							
								        command = "ClientGetVictory()"
							 | 
						||
| 
								 | 
							
								        result = await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								        return result == "true"
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def get_checked_locations(self) -> List[str]:
							 | 
						||
| 
								 | 
							
								        command = "GetUnsentCheckedLocations()"
							 | 
						||
| 
								 | 
							
								        result = await self.tuner.send_game_command(command, 2048 * 4)
							 | 
						||
| 
								 | 
							
								        return result.split(",")
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def get_deathlink(self) -> str:
							 | 
						||
| 
								 | 
							
								        """returns either "false" or the name of the unit that killed the player's unit"""
							 | 
						||
| 
								 | 
							
								        command = "ClientGetDeathLink()"
							 | 
						||
| 
								 | 
							
								        result = await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								        return result
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def kill_unit(self, message: str) -> None:
							 | 
						||
| 
								 | 
							
								        command = f"KillUnit(\"{message}\")"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def get_last_received_index(self) -> int:
							 | 
						||
| 
								 | 
							
								        command = "ClientGetLastReceivedIndex()"
							 | 
						||
| 
								 | 
							
								        result = await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								        return int(result)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def send_notification(self, item: CivVIItemData, sender: str = "someone") -> None:
							 | 
						||
| 
								 | 
							
								        command = f"GameCore.NotificationManager:SendNotification(GameCore.NotificationTypes.USER_DEFINED_2, \"{item.name} Received\", \"You have received {item.name} from \" .. \"{sender}\", 0, {item.civ_vi_id})"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def decrease_gold_by_percent(self, percent: int, message: str) -> None:
							 | 
						||
| 
								 | 
							
								        command = f"DecreaseGoldByPercent({percent}, \"{message}\")"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def decrease_faith_by_percent(self, percent: int, message: str) -> None:
							 | 
						||
| 
								 | 
							
								        command = f"DecreaseFaithByPercent({percent}, \"{message}\")"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def decrease_era_score_by_amount(self, amount: int, message: str) -> None:
							 | 
						||
| 
								 | 
							
								        command = f"DecreaseEraScoreByAmount({amount}, \"{message}\")"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def set_max_allowed_era(self, count: int) -> None:
							 | 
						||
| 
								 | 
							
								        command = f"SetMaxAllowedEra(\"{count}\")"
							 | 
						||
| 
								 | 
							
								        await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								    async def get_max_allowed_era(self) -> int:
							 | 
						||
| 
								 | 
							
								        command = "ClientGetMaxAllowedEra()"
							 | 
						||
| 
								 | 
							
								        result = await self.tuner.send_game_command(command)
							 | 
						||
| 
								 | 
							
								        if result == "":
							 | 
						||
| 
								 | 
							
								            return -1
							 | 
						||
| 
								 | 
							
								        return int(result)
							 |