279 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			279 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from .locations.items import * | ||
|  | 
 | ||
|  | 
 | ||
|  | DEFAULT_ITEM_POOL = { | ||
|  |     SWORD: 2, | ||
|  |     FEATHER: 1, | ||
|  |     HOOKSHOT: 1, | ||
|  |     BOW: 1, | ||
|  |     BOMB: 1, | ||
|  |     MAGIC_POWDER: 1, | ||
|  |     MAGIC_ROD: 1, | ||
|  |     OCARINA: 1, | ||
|  |     PEGASUS_BOOTS: 1, | ||
|  |     POWER_BRACELET: 2, | ||
|  |     SHIELD: 2, | ||
|  |     SHOVEL: 1, | ||
|  |     ROOSTER: 1, | ||
|  |     TOADSTOOL: 1, | ||
|  | 
 | ||
|  |     TAIL_KEY: 1, SLIME_KEY: 1, ANGLER_KEY: 1, FACE_KEY: 1, BIRD_KEY: 1, | ||
|  |     GOLD_LEAF: 5, | ||
|  | 
 | ||
|  |     FLIPPERS: 1, | ||
|  |     BOWWOW: 1, | ||
|  |     SONG1: 1, SONG2: 1, SONG3: 1, | ||
|  | 
 | ||
|  |     BLUE_TUNIC: 1, RED_TUNIC: 1, | ||
|  |     MAX_ARROWS_UPGRADE: 1, MAX_BOMBS_UPGRADE: 1, MAX_POWDER_UPGRADE: 1, | ||
|  | 
 | ||
|  |     HEART_CONTAINER: 8, | ||
|  |     HEART_PIECE: 12, | ||
|  | 
 | ||
|  |     RUPEES_100: 3, | ||
|  |     RUPEES_20: 6, | ||
|  |     RUPEES_200: 3, | ||
|  |     RUPEES_50: 19, | ||
|  | 
 | ||
|  |     SEASHELL: 24, | ||
|  |     MEDICINE: 3, | ||
|  |     GEL: 4, | ||
|  |     MESSAGE: 1, | ||
|  | 
 | ||
|  |     COMPASS1: 1, COMPASS2: 1, COMPASS3: 1, COMPASS4: 1, COMPASS5: 1, COMPASS6: 1, COMPASS7: 1, COMPASS8: 1, COMPASS9: 1, | ||
|  |     KEY1: 3, KEY2: 5, KEY3: 9, KEY4: 5, KEY5: 3, KEY6: 3, KEY7: 3, KEY8: 7, KEY9: 3, | ||
|  |     MAP1: 1, MAP2: 1, MAP3: 1, MAP4: 1, MAP5: 1, MAP6: 1, MAP7: 1, MAP8: 1, MAP9: 1, | ||
|  |     NIGHTMARE_KEY1: 1, NIGHTMARE_KEY2: 1, NIGHTMARE_KEY3: 1, NIGHTMARE_KEY4: 1, NIGHTMARE_KEY5: 1, NIGHTMARE_KEY6: 1, NIGHTMARE_KEY7: 1, NIGHTMARE_KEY8: 1, NIGHTMARE_KEY9: 1, | ||
|  |     STONE_BEAK1: 1, STONE_BEAK2: 1, STONE_BEAK3: 1, STONE_BEAK4: 1, STONE_BEAK5: 1, STONE_BEAK6: 1, STONE_BEAK7: 1, STONE_BEAK8: 1, STONE_BEAK9: 1, | ||
|  |      | ||
|  |     INSTRUMENT1: 1, INSTRUMENT2: 1, INSTRUMENT3: 1, INSTRUMENT4: 1, INSTRUMENT5: 1, INSTRUMENT6: 1, INSTRUMENT7: 1, INSTRUMENT8: 1, | ||
|  | 
 | ||
|  |     TRADING_ITEM_YOSHI_DOLL: 1, | ||
|  |     TRADING_ITEM_RIBBON: 1, | ||
|  |     TRADING_ITEM_DOG_FOOD: 1, | ||
|  |     TRADING_ITEM_BANANAS: 1, | ||
|  |     TRADING_ITEM_STICK: 1, | ||
|  |     TRADING_ITEM_HONEYCOMB: 1, | ||
|  |     TRADING_ITEM_PINEAPPLE: 1, | ||
|  |     TRADING_ITEM_HIBISCUS: 1, | ||
|  |     TRADING_ITEM_LETTER: 1, | ||
|  |     TRADING_ITEM_BROOM: 1, | ||
|  |     TRADING_ITEM_FISHING_HOOK: 1, | ||
|  |     TRADING_ITEM_NECKLACE: 1, | ||
|  |     TRADING_ITEM_SCALE: 1, | ||
|  |     TRADING_ITEM_MAGNIFYING_GLASS: 1, | ||
|  | 
 | ||
|  |     "MEDICINE2": 1, "RAFT": 1, "ANGLER_KEYHOLE": 1, "CASTLE_BUTTON": 1 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class ItemPool: | ||
|  |     def __init__(self, logic, settings, rnd): | ||
|  |         self.__pool = {} | ||
|  |         self.__setup(logic, settings) | ||
|  |         self.__randomizeRupees(settings, rnd) | ||
|  | 
 | ||
|  |     def add(self, item, count=1): | ||
|  |         self.__pool[item] = self.__pool.get(item, 0) + count | ||
|  | 
 | ||
|  |     def remove(self, item, count=1): | ||
|  |         self.__pool[item] = self.__pool.get(item, 0) - count | ||
|  |         if self.__pool[item] == 0: | ||
|  |             del self.__pool[item] | ||
|  | 
 | ||
|  |     def get(self, item): | ||
|  |         return self.__pool.get(item, 0) | ||
|  | 
 | ||
|  |     def count(self): | ||
|  |         total = 0 | ||
|  |         for count in self.__pool.values(): | ||
|  |             total += count | ||
|  |         return total | ||
|  | 
 | ||
|  |     def removeRupees(self, count): | ||
|  |         for n in range(count): | ||
|  |             self.removeRupee() | ||
|  | 
 | ||
|  |     def removeRupee(self): | ||
|  |         for item in (RUPEES_20, RUPEES_50, RUPEES_200, RUPEES_500): | ||
|  |             if self.get(item) > 0: | ||
|  |                 self.remove(item) | ||
|  |                 return | ||
|  |         raise RuntimeError("Wanted to remove more rupees from the pool then we have") | ||
|  | 
 | ||
|  |     def __setup(self, logic, settings): | ||
|  |         default_item_pool = DEFAULT_ITEM_POOL | ||
|  |         if settings.overworld == "random": | ||
|  |             default_item_pool = logic.world.map.get_item_pool() | ||
|  |         for item, count in default_item_pool.items(): | ||
|  |             self.add(item, count) | ||
|  |         if settings.boomerang != 'default' and settings.overworld != "random": | ||
|  |             self.add(BOOMERANG) | ||
|  |         if settings.owlstatues == 'both': | ||
|  |             self.add(RUPEES_20, 9 + 24) | ||
|  |         elif settings.owlstatues == 'dungeon': | ||
|  |             self.add(RUPEES_20, 24) | ||
|  |         elif settings.owlstatues == 'overworld': | ||
|  |             self.add(RUPEES_20, 9) | ||
|  | 
 | ||
|  |         if settings.bowwow == 'always': | ||
|  |             # Bowwow mode takes a sword from the pool to give as bowwow. So we need to fix that. | ||
|  |             self.add(SWORD) | ||
|  |             self.remove(BOWWOW) | ||
|  |         elif settings.bowwow == 'swordless': | ||
|  |             # Bowwow mode takes a sword from the pool to give as bowwow, we need to remove all swords and Bowwow except for 1 | ||
|  |             self.add(RUPEES_20, self.get(BOWWOW) + self.get(SWORD) - 1) | ||
|  |             self.remove(SWORD, self.get(SWORD) - 1) | ||
|  |             self.remove(BOWWOW, self.get(BOWWOW)) | ||
|  |         if settings.hpmode == 'inverted': | ||
|  |             self.add(BAD_HEART_CONTAINER, self.get(HEART_CONTAINER)) | ||
|  |             self.remove(HEART_CONTAINER, self.get(HEART_CONTAINER)) | ||
|  |         elif settings.hpmode == 'low': | ||
|  |             self.add(HEART_PIECE, self.get(HEART_CONTAINER)) | ||
|  |             self.remove(HEART_CONTAINER, self.get(HEART_CONTAINER)) | ||
|  |         elif settings.hpmode == 'extralow': | ||
|  |             self.add(RUPEES_20, self.get(HEART_CONTAINER)) | ||
|  |             self.remove(HEART_CONTAINER, self.get(HEART_CONTAINER)) | ||
|  | 
 | ||
|  |         if settings.itempool == 'casual': | ||
|  |             self.add(FLIPPERS) | ||
|  |             self.add(FEATHER) | ||
|  |             self.add(HOOKSHOT) | ||
|  |             self.add(BOW) | ||
|  |             self.add(BOMB) | ||
|  |             self.add(MAGIC_POWDER) | ||
|  |             self.add(MAGIC_ROD) | ||
|  |             self.add(OCARINA) | ||
|  |             self.add(PEGASUS_BOOTS) | ||
|  |             self.add(POWER_BRACELET) | ||
|  |             self.add(SHOVEL) | ||
|  |             self.add(RUPEES_200, 2) | ||
|  |             self.removeRupees(13) | ||
|  | 
 | ||
|  |             for n in range(9): | ||
|  |                 self.remove("MAP%d" % (n + 1)) | ||
|  |                 self.remove("COMPASS%d" % (n + 1)) | ||
|  |                 self.add("KEY%d" % (n + 1)) | ||
|  |                 self.add("NIGHTMARE_KEY%d" % (n +1)) | ||
|  |         elif settings.itempool == 'pain': | ||
|  |             self.add(BAD_HEART_CONTAINER, 12) | ||
|  |             self.remove(BLUE_TUNIC) | ||
|  |             self.remove(MEDICINE, 2) | ||
|  |             self.remove(HEART_PIECE, 4) | ||
|  |             self.removeRupees(5) | ||
|  |         elif settings.itempool == 'keyup': | ||
|  |             for n in range(9): | ||
|  |                 self.remove("MAP%d" % (n + 1)) | ||
|  |                 self.remove("COMPASS%d" % (n + 1)) | ||
|  |                 self.add("KEY%d" % (n +1)) | ||
|  |                 self.add("NIGHTMARE_KEY%d" % (n +1)) | ||
|  |             if settings.owlstatues in ("none", "overworld"): | ||
|  |                 for n in range(9): | ||
|  |                     self.remove("STONE_BEAK%d" % (n + 1)) | ||
|  |                     self.add("KEY%d" % (n +1)) | ||
|  | 
 | ||
|  |         # if settings.dungeon_items == 'keysy': | ||
|  |         #     for n in range(9): | ||
|  |         #         for amount, item_name in ((9, "KEY"), (1, "NIGHTMARE_KEY")): | ||
|  |         #             item_name = "%s%d" % (item_name, n + 1) | ||
|  |         #             if item_name in self.__pool: | ||
|  |         #                 self.add(RUPEES_20, self.__pool[item_name]) | ||
|  |         #                 self.remove(item_name, self.__pool[item_name]) | ||
|  |         #             self.add(item_name, amount) | ||
|  | 
 | ||
|  |         if settings.goal == "seashells": | ||
|  |             for n in range(8): | ||
|  |                 self.remove("INSTRUMENT%d" % (n + 1)) | ||
|  |             self.add(SEASHELL, 8) | ||
|  | 
 | ||
|  |         if settings.overworld == "dungeondive": | ||
|  |             self.remove(SWORD) | ||
|  |             self.remove(MAX_ARROWS_UPGRADE) | ||
|  |             self.remove(MAX_BOMBS_UPGRADE) | ||
|  |             self.remove(MAX_POWDER_UPGRADE) | ||
|  |             self.remove(SEASHELL, 24) | ||
|  |             self.remove(TAIL_KEY) | ||
|  |             self.remove(SLIME_KEY) | ||
|  |             self.remove(ANGLER_KEY) | ||
|  |             self.remove(FACE_KEY) | ||
|  |             self.remove(BIRD_KEY) | ||
|  |             self.remove(GOLD_LEAF, 5) | ||
|  |             self.remove(SONG2) | ||
|  |             self.remove(SONG3) | ||
|  |             self.remove(HEART_PIECE, 8) | ||
|  |             self.remove(RUPEES_50, 9) | ||
|  |             self.remove(RUPEES_20, 2) | ||
|  |             self.remove(MEDICINE, 3) | ||
|  |             self.remove(MESSAGE) | ||
|  |             self.remove(BOWWOW) | ||
|  |             self.remove(ROOSTER) | ||
|  |             self.remove(GEL, 2) | ||
|  |             self.remove("MEDICINE2") | ||
|  |             self.remove("RAFT") | ||
|  |             self.remove("ANGLER_KEYHOLE") | ||
|  |             self.remove("CASTLE_BUTTON") | ||
|  |             self.remove(TRADING_ITEM_YOSHI_DOLL) | ||
|  |             self.remove(TRADING_ITEM_RIBBON) | ||
|  |             self.remove(TRADING_ITEM_DOG_FOOD) | ||
|  |             self.remove(TRADING_ITEM_BANANAS) | ||
|  |             self.remove(TRADING_ITEM_STICK) | ||
|  |             self.remove(TRADING_ITEM_HONEYCOMB) | ||
|  |             self.remove(TRADING_ITEM_PINEAPPLE) | ||
|  |             self.remove(TRADING_ITEM_HIBISCUS) | ||
|  |             self.remove(TRADING_ITEM_LETTER) | ||
|  |             self.remove(TRADING_ITEM_BROOM) | ||
|  |             self.remove(TRADING_ITEM_FISHING_HOOK) | ||
|  |             self.remove(TRADING_ITEM_NECKLACE) | ||
|  |             self.remove(TRADING_ITEM_SCALE) | ||
|  |             self.remove(TRADING_ITEM_MAGNIFYING_GLASS) | ||
|  |         elif not settings.rooster: | ||
|  |             self.remove(ROOSTER) | ||
|  |             self.add(RUPEES_50) | ||
|  | 
 | ||
|  |         if settings.overworld == "nodungeons": | ||
|  |             for n in range(9): | ||
|  |                 for item_name in {KEY, NIGHTMARE_KEY, MAP, COMPASS, STONE_BEAK}: | ||
|  |                     self.remove(f"{item_name}{n+1}", self.get(f"{item_name}{n+1}")) | ||
|  |             self.remove(BLUE_TUNIC) | ||
|  |             self.remove(RED_TUNIC) | ||
|  |             self.remove(SEASHELL, 2) | ||
|  |             self.remove(RUPEES_20, 6) | ||
|  |             self.remove(RUPEES_50, 17) | ||
|  |             self.remove(MEDICINE, 3) | ||
|  |             self.remove(GEL, 4) | ||
|  |             self.remove(MESSAGE, 1) | ||
|  |             self.remove(BOMB, 1) | ||
|  |             self.remove(RUPEES_100, 3) | ||
|  |             self.add(RUPEES_500, 3) | ||
|  | 
 | ||
|  |         # # In multiworld, put a bit more rupees in the seed, this helps with generation (2nd shop item) | ||
|  |         # #   As we cheat and can place rupees for the wrong player. | ||
|  |         # if settings.multiworld: | ||
|  |         #     rupees20 = self.__pool.get(RUPEES_20, 0) | ||
|  |         #     self.add(RUPEES_50, rupees20 // 2) | ||
|  |         #     self.remove(RUPEES_20, rupees20 // 2) | ||
|  |         #     rupees50 = self.__pool.get(RUPEES_50, 0) | ||
|  |         #     self.add(RUPEES_200, rupees50 // 5) | ||
|  |         #     self.remove(RUPEES_50, rupees50 // 5) | ||
|  |          | ||
|  |     def __randomizeRupees(self, options, rnd): | ||
|  |         # Remove rupees from the item pool and replace them with other items to create more variety | ||
|  |         rupee_item = [] | ||
|  |         rupee_item_count = [] | ||
|  |         for k, v in self.__pool.items(): | ||
|  |             if k in {RUPEES_20, RUPEES_50} and v > 0: | ||
|  |                 rupee_item.append(k) | ||
|  |                 rupee_item_count.append(v) | ||
|  |         rupee_chests = sum(v for k, v in self.__pool.items() if k.startswith("RUPEES_")) | ||
|  |         for n in range(rupee_chests // 5): | ||
|  |             new_item = rnd.choices((BOMB, SINGLE_ARROW, ARROWS_10, MAGIC_POWDER, MEDICINE), (10, 5, 10, 10, 1))[0] | ||
|  |             while True: | ||
|  |                 remove_item = rnd.choices(rupee_item, rupee_item_count)[0] | ||
|  |                 if self.get(remove_item) > 0: | ||
|  |                     break | ||
|  |             self.add(new_item) | ||
|  |             self.remove(remove_item) | ||
|  | 
 | ||
|  |     def toDict(self): | ||
|  |         return self.__pool.copy() |