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										 |  |  | import typing | 
					
						
							|  |  |  | from BaseClasses import MultiWorld, Region, Entrance, Location, RegionType | 
					
						
							|  |  |  | from .Locations import SM64Location, location_table,locBoB_table,locWhomp_table,locJRB_table,locCCM_table,locBBH_table, \ | 
					
						
							|  |  |  |                                                     locHMC_table,locLLL_table,locSSL_table,locDDD_table,locSL_table, \ | 
					
						
							|  |  |  |                                                     locWDW_table,locTTM_table,locTHI_table,locTTC_table,locRR_table, \ | 
					
						
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										 |  |  |                                                     locBitDW_table, locBitFS_table, locSS_table, locCap_table | 
					
						
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							|  |  |  | sm64courses = ["Bob-omb Battlefield", "Whomp's Fortress", "Jolly Roger Bay", "Cool, Cool Mountain", "Big Boo's Haunt", | 
					
						
							|  |  |  |                "Hazy Maze Cave", "Lethal Lava Land", "Shifting Sand Land", "Dire, Dire Docks", "Snowman's Land", "Wet-Dry World", | 
					
						
							|  |  |  |                "Tall, Tall Mountain", "Tiny-Huge Island", "Tick Tock Clock", "Rainbow Ride"] | 
					
						
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							|  |  |  | def create_regions(world: MultiWorld, player: int): | 
					
						
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							|  |  |  |     regSS = Region("Menu", RegionType.Generic, "Castle Area", player, world) | 
					
						
							|  |  |  |     locSS_names = [name for name, id in locSS_table.items()] | 
					
						
							|  |  |  |     locSS_names += [name for name, id in locCap_table.items()] | 
					
						
							|  |  |  |     regSS.locations += [SM64Location(player, loc_name, location_table[loc_name], regSS) for loc_name in locSS_names] | 
					
						
							|  |  |  |     world.regions.append(regSS) | 
					
						
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							|  |  |  |     regBoB = Region("Bob-omb Battlefield", RegionType.Generic, "Bob-omb Battlefield", player, world) | 
					
						
							|  |  |  |     locBoB_names = [name for name, id in locBoB_table.items()] | 
					
						
							|  |  |  |     regBoB.locations += [SM64Location(player, loc_name, location_table[loc_name], regBoB) for loc_name in locBoB_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regBoB.locations.append(SM64Location(player, "BoB: 100 Coins", location_table["BoB: 100 Coins"], regBoB)) | 
					
						
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										 |  |  |     world.regions.append(regBoB) | 
					
						
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							|  |  |  |     regWhomp = Region("Whomp's Fortress", RegionType.Generic, "Whomp's Fortress", player, world) | 
					
						
							|  |  |  |     locWhomp_names = [name for name, id in locWhomp_table.items()] | 
					
						
							|  |  |  |     regWhomp.locations += [SM64Location(player, loc_name, location_table[loc_name], regWhomp) for loc_name in locWhomp_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regWhomp.locations.append(SM64Location(player, "WF: 100 Coins", location_table["WF: 100 Coins"], regWhomp)) | 
					
						
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										 |  |  |     world.regions.append(regWhomp) | 
					
						
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							|  |  |  |     regJRB = Region("Jolly Roger Bay", RegionType.Generic, "Jolly Roger Bay", player, world) | 
					
						
							|  |  |  |     locJRB_names = [name for name, id in locJRB_table.items()] | 
					
						
							|  |  |  |     regJRB.locations += [SM64Location(player, loc_name, location_table[loc_name], regJRB) for loc_name in locJRB_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regJRB.locations.append(SM64Location(player, "JRB: 100 Coins", location_table["JRB: 100 Coins"], regJRB)) | 
					
						
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										 |  |  |     world.regions.append(regJRB) | 
					
						
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							|  |  |  |     regCCM = Region("Cool, Cool Mountain", RegionType.Generic, "Cool, Cool Mountain", player, world) | 
					
						
							|  |  |  |     locCCM_names = [name for name, id in locCCM_table.items()] | 
					
						
							|  |  |  |     regCCM.locations += [SM64Location(player, loc_name, location_table[loc_name], regCCM) for loc_name in locCCM_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regCCM.locations.append(SM64Location(player, "CCM: 100 Coins", location_table["CCM: 100 Coins"], regCCM)) | 
					
						
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										 |  |  |     world.regions.append(regCCM) | 
					
						
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							|  |  |  |     regBBH = Region("Big Boo's Haunt", RegionType.Generic, "Big Boo's Haunt", player, world) | 
					
						
							|  |  |  |     locBBH_names = [name for name, id in locBBH_table.items()] | 
					
						
							|  |  |  |     regBBH.locations += [SM64Location(player, loc_name, location_table[loc_name], regBBH) for loc_name in locBBH_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regBBH.locations.append(SM64Location(player, "BBH: 100 Coins", location_table["BBH: 100 Coins"], regBBH)) | 
					
						
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										 |  |  |     world.regions.append(regBBH) | 
					
						
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										 |  |  |     regBitDW = Region("Bowser in the Dark World", RegionType.Generic, "Bowser in the Dark World", player, world) | 
					
						
							|  |  |  |     locBitDW_names = [name for name, id in locBitDW_table.items()] | 
					
						
							|  |  |  |     regBitDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regBitDW) for loc_name in locBitDW_names] | 
					
						
							|  |  |  |     world.regions.append(regBitDW) | 
					
						
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										 |  |  |     regBasement = Region("Basement", RegionType.Generic, "Basement", player, world) | 
					
						
							|  |  |  |     world.regions.append(regBasement) | 
					
						
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							|  |  |  |     regHMC = Region("Hazy Maze Cave", RegionType.Generic, "Hazy Maze Cave", player, world) | 
					
						
							|  |  |  |     locHMC_names = [name for name, id in locHMC_table.items()] | 
					
						
							|  |  |  |     regHMC.locations += [SM64Location(player, loc_name, location_table[loc_name], regHMC) for loc_name in locHMC_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regHMC.locations.append(SM64Location(player, "HMC: 100 Coins", location_table["HMC: 100 Coins"], regHMC)) | 
					
						
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										 |  |  |     world.regions.append(regHMC) | 
					
						
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							|  |  |  |     regLLL = Region("Lethal Lava Land", RegionType.Generic, "Lethal Lava Land", player, world) | 
					
						
							|  |  |  |     locLLL_names = [name for name, id in locLLL_table.items()] | 
					
						
							|  |  |  |     regLLL.locations += [SM64Location(player, loc_name, location_table[loc_name], regLLL) for loc_name in locLLL_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regLLL.locations.append(SM64Location(player, "LLL: 100 Coins", location_table["LLL: 100 Coins"], regLLL)) | 
					
						
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										 |  |  |     world.regions.append(regLLL) | 
					
						
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							|  |  |  |     regSSL = Region("Shifting Sand Land", RegionType.Generic, "Shifting Sand Land", player, world) | 
					
						
							|  |  |  |     locSSL_names = [name for name, id in locSSL_table.items()] | 
					
						
							|  |  |  |     regSSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSSL) for loc_name in locSSL_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regSSL.locations.append(SM64Location(player, "SSL: 100 Coins", location_table["SSL: 100 Coins"], regSSL)) | 
					
						
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										 |  |  |     world.regions.append(regSSL) | 
					
						
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							|  |  |  |     regDDD = Region("Dire, Dire Docks", RegionType.Generic, "Dire, Dire Docks", player, world) | 
					
						
							|  |  |  |     locDDD_names = [name for name, id in locDDD_table.items()] | 
					
						
							|  |  |  |     regDDD.locations += [SM64Location(player, loc_name, location_table[loc_name], regDDD) for loc_name in locDDD_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regDDD.locations.append(SM64Location(player, "DDD: 100 Coins", location_table["DDD: 100 Coins"], regDDD)) | 
					
						
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										 |  |  |     world.regions.append(regDDD) | 
					
						
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										 |  |  |     regBitFS = Region("Bowser in the Fire Sea", RegionType.Generic, "Bowser in the Fire Sea", player, world) | 
					
						
							|  |  |  |     locBitFS_names = [name for name, id in locBitFS_table.items()] | 
					
						
							|  |  |  |     regBitFS.locations += [SM64Location(player, loc_name, location_table[loc_name], regBitFS) for loc_name in locBitFS_names] | 
					
						
							|  |  |  |     world.regions.append(regBitFS) | 
					
						
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										 |  |  |     regFloor2 = Region("Second Floor", RegionType.Generic, "Second Floor", player, world) | 
					
						
							|  |  |  |     world.regions.append(regFloor2) | 
					
						
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							|  |  |  |     regSL = Region("Snowman's Land", RegionType.Generic, "Snowman's Land", player, world) | 
					
						
							|  |  |  |     locSL_names = [name for name, id in locSL_table.items()] | 
					
						
							|  |  |  |     regSL.locations += [SM64Location(player, loc_name, location_table[loc_name], regSL) for loc_name in locSL_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regSL.locations.append(SM64Location(player, "SL: 100 Coins", location_table["SL: 100 Coins"], regSL)) | 
					
						
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										 |  |  |     world.regions.append(regSL) | 
					
						
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							|  |  |  |     regWDW = Region("Wet-Dry World", RegionType.Generic, "Wet-Dry World", player, world) | 
					
						
							|  |  |  |     locWDW_names = [name for name, id in locWDW_table.items()] | 
					
						
							|  |  |  |     regWDW.locations += [SM64Location(player, loc_name, location_table[loc_name], regWDW) for loc_name in locWDW_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regWDW.locations.append(SM64Location(player, "WDW: 100 Coins", location_table["WDW: 100 Coins"], regWDW)) | 
					
						
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										 |  |  |     world.regions.append(regWDW) | 
					
						
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							|  |  |  |     regTTM = Region("Tall, Tall Mountain", RegionType.Generic, "Tall, Tall Mountain", player, world) | 
					
						
							|  |  |  |     locTTM_names = [name for name, id in locTTM_table.items()] | 
					
						
							|  |  |  |     regTTM.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTM) for loc_name in locTTM_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regTTM.locations.append(SM64Location(player, "TTM: 100 Coins", location_table["TTM: 100 Coins"], regTTM)) | 
					
						
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										 |  |  |     world.regions.append(regTTM) | 
					
						
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							|  |  |  |     regTHI = Region("Tiny-Huge Island", RegionType.Generic, "Tiny-Huge Island", player, world) | 
					
						
							|  |  |  |     locTHI_names = [name for name, id in locTHI_table.items()] | 
					
						
							|  |  |  |     regTHI.locations += [SM64Location(player, loc_name, location_table[loc_name], regTHI) for loc_name in locTHI_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regTHI.locations.append(SM64Location(player, "THI: 100 Coins", location_table["THI: 100 Coins"], regTHI)) | 
					
						
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										 |  |  |     world.regions.append(regTHI) | 
					
						
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							|  |  |  |     regFloor3 = Region("Third Floor", RegionType.Generic, "Third Floor", player, world) | 
					
						
							|  |  |  |     world.regions.append(regFloor3) | 
					
						
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							|  |  |  |     regTTC = Region("Tick Tock Clock", RegionType.Generic, "Tick Tock Clock", player, world) | 
					
						
							|  |  |  |     locTTC_names = [name for name, id in locTTC_table.items()] | 
					
						
							|  |  |  |     regTTC.locations += [SM64Location(player, loc_name, location_table[loc_name], regTTC) for loc_name in locTTC_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regTTC.locations.append(SM64Location(player, "TTC: 100 Coins", location_table["TTC: 100 Coins"], regTTC)) | 
					
						
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										 |  |  |     world.regions.append(regTTC) | 
					
						
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							|  |  |  |     regRR = Region("Rainbow Ride", RegionType.Generic, "Rainbow Ride", player, world) | 
					
						
							|  |  |  |     locRR_names = [name for name, id in locRR_table.items()] | 
					
						
							|  |  |  |     regRR.locations += [SM64Location(player, loc_name, location_table[loc_name], regRR) for loc_name in locRR_names] | 
					
						
							|  |  |  |     if (world.EnableCoinStars[player].value): | 
					
						
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										 |  |  |         regRR.locations.append(SM64Location(player, "RR: 100 Coins", location_table["RR: 100 Coins"], regRR)) | 
					
						
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										 |  |  |     world.regions.append(regRR) | 
					
						
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							|  |  |  | def connect_regions(world: MultiWorld, player: int, source: str, target: str, rule): | 
					
						
							|  |  |  |     sourceRegion = world.get_region(source, player) | 
					
						
							|  |  |  |     targetRegion = world.get_region(target, player) | 
					
						
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							|  |  |  |     connection = Entrance(player,'', sourceRegion) | 
					
						
							|  |  |  |     connection.access_rule = rule | 
					
						
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							|  |  |  |     sourceRegion.exits.append(connection) | 
					
						
							|  |  |  |     connection.connect(targetRegion)  |