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										 |  |  | import typing | 
					
						
							|  |  |  | from ..generic.Rules import add_rule | 
					
						
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										 |  |  | from .Regions import connect_regions, v6areas | 
					
						
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										 |  |  | def _has_trinket_range(state,player,start,end) -> bool: | 
					
						
							|  |  |  |     for i in range(start,end): | 
					
						
							|  |  |  |         if (not state.has("Trinket " + str(i+1).zfill(2), player)): | 
					
						
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										 |  |  |             return False | 
					
						
							|  |  |  |     return True | 
					
						
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										 |  |  | def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]): | 
					
						
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										 |  |  |     areashuffle = list(range(len(v6areas))) | 
					
						
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										 |  |  |     if world.AreaRandomizer[player].value: | 
					
						
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										 |  |  |         world.random.shuffle(areashuffle) | 
					
						
							|  |  |  |     area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)}) | 
					
						
							|  |  |  |     area_connections.update({0:0}) | 
					
						
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										 |  |  |     if world.AreaCostRandomizer[player].value: | 
					
						
							|  |  |  |         world.random.shuffle(areashuffle) | 
					
						
							|  |  |  |     area_cost_map.update({(index+1): (value+1) for index, value in enumerate(areashuffle)}) | 
					
						
							|  |  |  |     area_cost_map.update({0:0}) | 
					
						
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										 |  |  |     for i in range(1,5): | 
					
						
							|  |  |  |         connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1), | 
					
						
							|  |  |  |                                                                                                                              world.DoorCost[player].value*area_cost_map[i])) | 
					
						
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										 |  |  |     #Special Rule for V | 
					
						
							|  |  |  |     add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and | 
					
						
							|  |  |  |                                                             state.can_reach("The Tower",'Region',player) and | 
					
						
							|  |  |  |                                                             state.can_reach("Space Station 2",'Region',player) and | 
					
						
							|  |  |  |                                                             state.can_reach("Warp Zone",'Region',player)) | 
					
						
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										 |  |  |     #Special Rule for NPC Trinket | 
					
						
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										 |  |  |     add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) or | 
					
						
							|  |  |  |                                                             ( state.can_reach("The Tower",'Region',player) and | 
					
						
							|  |  |  |                                                               state.can_reach("Space Station 2",'Region',player) and | 
					
						
							|  |  |  |                                                               state.can_reach("Warp Zone",'Region',player) )) | 
					
						
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										 |  |  |     world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player) |