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										 |  |  | from BaseClasses import Dungeon | 
					
						
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										 |  |  | from worlds.alttp.Bosses import BossFactory | 
					
						
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										 |  |  | from Fill import fill_restrictive | 
					
						
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										 |  |  | from worlds.alttp.Items import ItemFactory | 
					
						
							|  |  |  | from worlds.alttp.Regions import lookup_boss_drops | 
					
						
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										 |  |  | from worlds.alttp.Options import smallkey_shuffle | 
					
						
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										 |  |  | 
 | 
					
						
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 | 
					
						
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										 |  |  | def create_dungeons(world, player): | 
					
						
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										 |  |  |     def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items): | 
					
						
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										 |  |  |         dungeon = Dungeon(name, dungeon_regions, big_key, | 
					
						
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										 |  |  |                           [] if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal else small_keys, | 
					
						
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										 |  |  |                           dungeon_items, player) | 
					
						
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										 |  |  |         for item in dungeon.all_items: | 
					
						
							|  |  |  |             item.dungeon = dungeon | 
					
						
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										 |  |  |         dungeon.boss = BossFactory(default_boss, player) if default_boss else None | 
					
						
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										 |  |  |         for region in dungeon.regions: | 
					
						
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										 |  |  |             world.get_region(region, player).dungeon = dungeon | 
					
						
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										 |  |  |             dungeon.world = world | 
					
						
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										 |  |  |         return dungeon | 
					
						
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										 |  |  |     ES = make_dungeon('Hyrule Castle', None, ['Hyrule Castle', 'Sewers', 'Sewer Drop', 'Sewers (Dark)', 'Sanctuary'], | 
					
						
							|  |  |  |                       None, [ItemFactory('Small Key (Hyrule Castle)', player)], | 
					
						
							|  |  |  |                       [ItemFactory('Map (Hyrule Castle)', player)]) | 
					
						
							|  |  |  |     EP = make_dungeon('Eastern Palace', 'Armos Knights', ['Eastern Palace'], | 
					
						
							|  |  |  |                       ItemFactory('Big Key (Eastern Palace)', player), [], | 
					
						
							|  |  |  |                       ItemFactory(['Map (Eastern Palace)', 'Compass (Eastern Palace)'], player)) | 
					
						
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										 |  |  |     DP = make_dungeon('Desert Palace', 'Lanmolas', | 
					
						
							|  |  |  |                       ['Desert Palace North', 'Desert Palace Main (Inner)', 'Desert Palace Main (Outer)', | 
					
						
							|  |  |  |                        'Desert Palace East'], ItemFactory('Big Key (Desert Palace)', player), | 
					
						
							|  |  |  |                       [ItemFactory('Small Key (Desert Palace)', player)], | 
					
						
							|  |  |  |                       ItemFactory(['Map (Desert Palace)', 'Compass (Desert Palace)'], player)) | 
					
						
							|  |  |  |     ToH = make_dungeon('Tower of Hera', 'Moldorm', | 
					
						
							|  |  |  |                        ['Tower of Hera (Bottom)', 'Tower of Hera (Basement)', 'Tower of Hera (Top)'], | 
					
						
							|  |  |  |                        ItemFactory('Big Key (Tower of Hera)', player), | 
					
						
							|  |  |  |                        [ItemFactory('Small Key (Tower of Hera)', player)], | 
					
						
							|  |  |  |                        ItemFactory(['Map (Tower of Hera)', 'Compass (Tower of Hera)'], player)) | 
					
						
							|  |  |  |     PoD = make_dungeon('Palace of Darkness', 'Helmasaur King', | 
					
						
							|  |  |  |                        ['Palace of Darkness (Entrance)', 'Palace of Darkness (Center)', | 
					
						
							|  |  |  |                         'Palace of Darkness (Big Key Chest)', 'Palace of Darkness (Bonk Section)', | 
					
						
							|  |  |  |                         'Palace of Darkness (North)', 'Palace of Darkness (Maze)', | 
					
						
							|  |  |  |                         'Palace of Darkness (Harmless Hellway)', 'Palace of Darkness (Final Section)'], | 
					
						
							|  |  |  |                        ItemFactory('Big Key (Palace of Darkness)', player), | 
					
						
							|  |  |  |                        ItemFactory(['Small Key (Palace of Darkness)'] * 6, player), | 
					
						
							|  |  |  |                        ItemFactory(['Map (Palace of Darkness)', 'Compass (Palace of Darkness)'], player)) | 
					
						
							|  |  |  |     TT = make_dungeon('Thieves Town', 'Blind', ['Thieves Town (Entrance)', 'Thieves Town (Deep)', 'Blind Fight'], | 
					
						
							|  |  |  |                       ItemFactory('Big Key (Thieves Town)', player), [ItemFactory('Small Key (Thieves Town)', player)], | 
					
						
							|  |  |  |                       ItemFactory(['Map (Thieves Town)', 'Compass (Thieves Town)'], player)) | 
					
						
							|  |  |  |     SW = make_dungeon('Skull Woods', 'Mothula', ['Skull Woods Final Section (Entrance)', 'Skull Woods First Section', | 
					
						
							|  |  |  |                                                  'Skull Woods Second Section', 'Skull Woods Second Section (Drop)', | 
					
						
							|  |  |  |                                                  'Skull Woods Final Section (Mothula)', | 
					
						
							|  |  |  |                                                  'Skull Woods First Section (Right)', | 
					
						
							|  |  |  |                                                  'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)'], | 
					
						
							|  |  |  |                       ItemFactory('Big Key (Skull Woods)', player), | 
					
						
							|  |  |  |                       ItemFactory(['Small Key (Skull Woods)'] * 3, player), | 
					
						
							|  |  |  |                       ItemFactory(['Map (Skull Woods)', 'Compass (Skull Woods)'], player)) | 
					
						
							|  |  |  |     SP = make_dungeon('Swamp Palace', 'Arrghus', | 
					
						
							|  |  |  |                       ['Swamp Palace (Entrance)', 'Swamp Palace (First Room)', 'Swamp Palace (Starting Area)', | 
					
						
							|  |  |  |                        'Swamp Palace (Center)', 'Swamp Palace (North)'], ItemFactory('Big Key (Swamp Palace)', player), | 
					
						
							|  |  |  |                       [ItemFactory('Small Key (Swamp Palace)', player)], | 
					
						
							|  |  |  |                       ItemFactory(['Map (Swamp Palace)', 'Compass (Swamp Palace)'], player)) | 
					
						
							|  |  |  |     IP = make_dungeon('Ice Palace', 'Kholdstare', | 
					
						
							|  |  |  |                       ['Ice Palace (Entrance)', 'Ice Palace (Main)', 'Ice Palace (East)', 'Ice Palace (East Top)', | 
					
						
							|  |  |  |                        'Ice Palace (Kholdstare)'], ItemFactory('Big Key (Ice Palace)', player), | 
					
						
							|  |  |  |                       ItemFactory(['Small Key (Ice Palace)'] * 2, player), | 
					
						
							|  |  |  |                       ItemFactory(['Map (Ice Palace)', 'Compass (Ice Palace)'], player)) | 
					
						
							|  |  |  |     MM = make_dungeon('Misery Mire', 'Vitreous', | 
					
						
							|  |  |  |                       ['Misery Mire (Entrance)', 'Misery Mire (Main)', 'Misery Mire (West)', 'Misery Mire (Final Area)', | 
					
						
							|  |  |  |                        'Misery Mire (Vitreous)'], ItemFactory('Big Key (Misery Mire)', player), | 
					
						
							|  |  |  |                       ItemFactory(['Small Key (Misery Mire)'] * 3, player), | 
					
						
							|  |  |  |                       ItemFactory(['Map (Misery Mire)', 'Compass (Misery Mire)'], player)) | 
					
						
							|  |  |  |     TR = make_dungeon('Turtle Rock', 'Trinexx', | 
					
						
							|  |  |  |                       ['Turtle Rock (Entrance)', 'Turtle Rock (First Section)', 'Turtle Rock (Chain Chomp Room)', | 
					
						
							|  |  |  |                        'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Turtle Rock (Crystaroller Room)', | 
					
						
							|  |  |  |                        'Turtle Rock (Dark Room)', 'Turtle Rock (Eye Bridge)', 'Turtle Rock (Trinexx)'], | 
					
						
							|  |  |  |                       ItemFactory('Big Key (Turtle Rock)', player), | 
					
						
							|  |  |  |                       ItemFactory(['Small Key (Turtle Rock)'] * 4, player), | 
					
						
							|  |  |  |                       ItemFactory(['Map (Turtle Rock)', 'Compass (Turtle Rock)'], player)) | 
					
						
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										 |  |  |     if world.mode[player] != 'inverted': | 
					
						
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										 |  |  |         AT = make_dungeon('Agahnims Tower', 'Agahnim', ['Agahnims Tower', 'Agahnim 1'], None, | 
					
						
							|  |  |  |                           ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), []) | 
					
						
							|  |  |  |         GT = make_dungeon('Ganons Tower', 'Agahnim2', | 
					
						
							|  |  |  |                           ['Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)', 'Ganons Tower (Compass Room)', | 
					
						
							|  |  |  |                            'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)', 'Ganons Tower (Firesnake Room)', | 
					
						
							|  |  |  |                            'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)', 'Ganons Tower (Top)', | 
					
						
							|  |  |  |                            'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)', 'Agahnim 2'], | 
					
						
							|  |  |  |                           ItemFactory('Big Key (Ganons Tower)', player), | 
					
						
							|  |  |  |                           ItemFactory(['Small Key (Ganons Tower)'] * 4, player), | 
					
						
							|  |  |  |                           ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player)) | 
					
						
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										 |  |  |     else: | 
					
						
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										 |  |  |         AT = make_dungeon('Inverted Agahnims Tower', 'Agahnim', ['Inverted Agahnims Tower', 'Agahnim 1'], None, | 
					
						
							|  |  |  |                           ItemFactory(['Small Key (Agahnims Tower)'] * 2, player), []) | 
					
						
							|  |  |  |         GT = make_dungeon('Inverted Ganons Tower', 'Agahnim2', | 
					
						
							|  |  |  |                           ['Inverted Ganons Tower (Entrance)', 'Ganons Tower (Tile Room)', | 
					
						
							|  |  |  |                            'Ganons Tower (Compass Room)', 'Ganons Tower (Hookshot Room)', 'Ganons Tower (Map Room)', | 
					
						
							|  |  |  |                            'Ganons Tower (Firesnake Room)', 'Ganons Tower (Teleport Room)', 'Ganons Tower (Bottom)', | 
					
						
							|  |  |  |                            'Ganons Tower (Top)', 'Ganons Tower (Before Moldorm)', 'Ganons Tower (Moldorm)', | 
					
						
							|  |  |  |                            'Agahnim 2'], ItemFactory('Big Key (Ganons Tower)', player), | 
					
						
							|  |  |  |                           ItemFactory(['Small Key (Ganons Tower)'] * 4, player), | 
					
						
							|  |  |  |                           ItemFactory(['Map (Ganons Tower)', 'Compass (Ganons Tower)'], player)) | 
					
						
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										 |  |  | 
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							|  |  |  |     GT.bosses['bottom'] = BossFactory('Armos Knights', player) | 
					
						
							|  |  |  |     GT.bosses['middle'] = BossFactory('Lanmolas', player) | 
					
						
							|  |  |  |     GT.bosses['top'] = BossFactory('Moldorm', player) | 
					
						
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										 |  |  |     for dungeon in [ES, EP, DP, ToH, AT, PoD, TT, SW, SP, IP, MM, TR, GT]: | 
					
						
							|  |  |  |         world.dungeons[dungeon.name, dungeon.player] = dungeon | 
					
						
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										 |  |  | def get_dungeon_item_pool(world): | 
					
						
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										 |  |  |     items = [item for dungeon in world.dungeons.values() for item in dungeon.all_items] | 
					
						
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										 |  |  |     for item in items: | 
					
						
							|  |  |  |         item.world = world | 
					
						
							|  |  |  |     return items | 
					
						
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										 |  |  | def get_dungeon_item_pool_player(world, player): | 
					
						
							|  |  |  |     items = [item for dungeon in world.dungeons.values() if dungeon.player == player for item in dungeon.all_items] | 
					
						
							|  |  |  |     for item in items: | 
					
						
							|  |  |  |         item.world = world | 
					
						
							|  |  |  |     return items | 
					
						
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							|  |  |  | def fill_dungeons_restrictive(autoworld, world): | 
					
						
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										 |  |  |     """Places dungeon-native items into their dungeons, places nothing if everything is shuffled outside.""" | 
					
						
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										 |  |  |     localized: set = set() | 
					
						
							|  |  |  |     dungeon_specific: set = set() | 
					
						
							|  |  |  |     for subworld in world.get_game_worlds("A Link to the Past"): | 
					
						
							|  |  |  |         player = subworld.player | 
					
						
							|  |  |  |         localized |= {(player, item_name) for item_name in | 
					
						
							|  |  |  |                       subworld.dungeon_local_item_names} | 
					
						
							|  |  |  |         dungeon_specific |= {(player, item_name) for item_name in | 
					
						
							|  |  |  |                              subworld.dungeon_specific_item_names} | 
					
						
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							|  |  |  |     if localized: | 
					
						
							|  |  |  |         in_dungeon_items = [item for item in get_dungeon_item_pool(world) if (item.player, item.name) in localized] | 
					
						
							|  |  |  |         if in_dungeon_items: | 
					
						
							|  |  |  |             restricted_players = {player for player, restricted in world.restrict_dungeon_item_on_boss.items() if | 
					
						
							|  |  |  |                                   restricted} | 
					
						
							|  |  |  |             locations = [location for location in world.get_unfilled_dungeon_locations() | 
					
						
							|  |  |  |                          # filter boss | 
					
						
							|  |  |  |                          if not (location.player in restricted_players and location.name in lookup_boss_drops)] | 
					
						
							|  |  |  |             if dungeon_specific: | 
					
						
							|  |  |  |                 for location in locations: | 
					
						
							|  |  |  |                     dungeon = location.parent_region.dungeon | 
					
						
							|  |  |  |                     orig_rule = location.item_rule | 
					
						
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										 |  |  |                     location.item_rule = lambda item, dungeon=dungeon, orig_rule=orig_rule: \ | 
					
						
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										 |  |  |                         (not (item.player, item.name) in dungeon_specific or item.dungeon is dungeon) and orig_rule(item) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |             world.random.shuffle(locations) | 
					
						
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										 |  |  |             all_state_base = world.get_all_state(use_cache=True) | 
					
						
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										 |  |  |             # Dungeon-locked items have to be placed first, to not run out of spaces for dungeon-locked items | 
					
						
							|  |  |  |             # subsort in the order Big Key, Small Key, Other before placing dungeon items | 
					
						
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 | 
					
						
							|  |  |  |             sort_order = {"BigKey": 3, "SmallKey": 2} | 
					
						
							|  |  |  |             in_dungeon_items.sort( | 
					
						
							|  |  |  |                 key=lambda item: sort_order.get(item.type, 1) + | 
					
						
							|  |  |  |                                  (5 if (item.player, item.name) in dungeon_specific else 0)) | 
					
						
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										 |  |  |             for item in in_dungeon_items: | 
					
						
							|  |  |  |                 all_state_base.remove(item) | 
					
						
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										 |  |  |             fill_restrictive(world, all_state_base, locations, in_dungeon_items, True, True) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | dungeon_music_addresses = {'Eastern Palace - Prize': [0x1559A], | 
					
						
							|  |  |  |                            'Desert Palace - Prize': [0x1559B, 0x1559C, 0x1559D, 0x1559E], | 
					
						
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										 |  |  |                            'Tower of Hera - Prize': [0x155C5, 0x1107A, 0x10B8C], | 
					
						
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										 |  |  |                            'Palace of Darkness - Prize': [0x155B8], | 
					
						
							|  |  |  |                            'Swamp Palace - Prize': [0x155B7], | 
					
						
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										 |  |  |                            'Thieves\' Town - Prize': [0x155C6], | 
					
						
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										 |  |  |                            'Skull Woods - Prize': [0x155BA, 0x155BB, 0x155BC, 0x155BD, 0x15608, 0x15609, 0x1560A, | 
					
						
							|  |  |  |                                                    0x1560B], | 
					
						
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										 |  |  |                            'Ice Palace - Prize': [0x155BF], | 
					
						
							|  |  |  |                            'Misery Mire - Prize': [0x155B9], | 
					
						
							|  |  |  |                            'Turtle Rock - Prize': [0x155C7, 0x155A7, 0x155AA, 0x155AB]} |