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								import logging
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								from typing import Set
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								logger = logging.getLogger("Hollow Knight")
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								from .Locations import lookup_name_to_id
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								from .Items import item_table, lookup_type_to_names
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								from .Regions import create_regions
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								from .Rules import set_rules
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								from .Options import hollow_knight_options
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								from BaseClasses import Region, Entrance, Location, MultiWorld, Item
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								from ..AutoWorld import World, LogicMixin
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											2021-06-11 14:22:44 +02:00
										 
									 
								 
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								class HKWorld(World):
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								    game: str = "Hollow Knight"
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								    options = hollow_knight_options
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								    item_name_to_id = {name: data.id for name, data in item_table.items() if data.type != "Event"}
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								    location_name_to_id = lookup_name_to_id
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											2021-08-27 14:52:33 +02:00
										 
									 
								 
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								    hidden = True
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								    def generate_basic(self):
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								        # Link regions
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								        self.world.get_entrance('Hollow Nest S&Q', self.player).connect(self.world.get_region('Hollow Nest', self.player))
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								        # Generate item pool
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								        pool = []
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								        for item_name, item_data in item_table.items():
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								            item = self.create_item(item_name)
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								            if item_data.type == "Event":
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								                event_location = self.world.get_location(item_name, self.player)
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								                self.world.push_item(event_location, item, collect=False)
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								                event_location.event = True
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								                event_location.locked = True
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								                if item.name == "King's_Pass":
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								                    self.world.push_precollected(item)
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								            elif item_data.type == "Cursed":
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								                if self.world.CURSED[self.player]:
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								                    pool.append(item)
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								                else:
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								                    # fill Focus Location with Focus and add it to start inventory as well.
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								                    event_location = self.world.get_location(item_name, self.player)
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								                    self.world.push_item(event_location, item)
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								                    event_location.event = True
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								                    event_location.locked = True
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								            elif item_data.type == "Fake":
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								                pass
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								            elif item_data.type in not_shufflable_types:
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								                location = self.world.get_location(item_name, self.player)
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								                self.world.push_item(location, item, collect=False)
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								                location.event = item.advancement
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								                location.locked = True
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								            else:
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								                target = option_to_type_lookup[item.type]
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								                shuffle_it = getattr(self.world, target)
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								                if shuffle_it[self.player]:
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								                    pool.append(item)
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								                else:
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								                    location = self.world.get_location(item_name, self.player)
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								                    self.world.push_item(location, item, collect=False)
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								                    location.event = item.advancement
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								                    location.locked = True
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								                    logger.debug(f"Placed {item_name} to vanilla for player {self.player}")
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								        self.world.itempool += pool
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								    def set_rules(self):
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								        set_rules(self.world, self.player)
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								    def create_regions(self):
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								        create_regions(self.world, self.player)
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								    def generate_output(self):
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								        pass  # Hollow Knight needs no output files
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								    def fill_slot_data(self): 
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								        slot_data = {}
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								        for option_name in self.options:
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								            option = getattr(self.world, option_name)[self.player]
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								            slot_data[option_name] = int(option.value)
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								        return slot_data
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								    def create_item(self, name: str) -> Item:
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								        item_data = item_table[name]
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								        return HKItem(name, item_data.advancement, item_data.id, item_data.type, self.player)
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											2021-07-21 18:08:15 +02:00
										 
									 
								 
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											2021-02-24 06:02:51 +01:00
										 
									 
								 
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								def create_region(world: MultiWorld, player: int, name: str, locations=None, exits=None):
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								    ret = Region(name, None, name, player)
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								    ret.world = world
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								    if locations:
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								        for location in locations:
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								            loc_id = lookup_name_to_id.get(location, 0)
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								            location = HKLocation(player, location, loc_id, ret)
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								            ret.locations.append(location)
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								    if exits:
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								        for exit in exits:
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								            ret.exits.append(Entrance(player, exit, ret))
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								    return ret
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											2021-04-01 11:40:58 +02:00
										 
									 
								 
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								class HKLocation(Location):
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								    game: str = "Hollow Knight"
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								    def __init__(self, player: int, name: str, address=None, parent=None):
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								        super(HKLocation, self).__init__(player, name, address, parent)
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								class HKItem(Item):
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								    game = "Hollow Knight"
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								    def __init__(self, name, advancement, code, type, player: int = None):
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								        super(HKItem, self).__init__(name, advancement, code, player)
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								        self.type = type
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								not_shufflable_types = {"Essence_Boss"}
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								option_to_type_lookup = {
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								    "Root": "RandomizeWhisperingRoots",
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								    "Dreamer": "RandomizeDreamers",
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								    "Geo": "RandomizeGeoChests",
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								    "Skill": "RandomizeSkills",
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								    "Map": "RandomizeMaps",
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								    "Relic": "RandomizeRelics",
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								    "Charm": "RandomizeCharms",
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								    "Notch": "RandomizeCharmNotches",
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								    "Key": "RandomizeKeys",
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								    "Stag": "RandomizeStags",
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								    "Flame": "RandomizeFlames",
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								    "Grub": "RandomizeGrubs",
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								    "Cocoon": "RandomizeLifebloodCocoons",
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								    "Mask": "RandomizeMaskShards",
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								    "Ore": "RandomizePaleOre",
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								    "Egg": "RandomizeRancidEggs",
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								    "Vessel": "RandomizeVesselFragments",
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								}
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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											2021-07-15 13:31:33 +02:00
										 
									 
								 
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								class HKLogic(LogicMixin):
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								    # these are all wip
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								    def _hk_has_essence(self, player: int, count: int):
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								        return self.prog_items["Dream_Nail", player]
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								        # return self.prog_items["Essence", player] >= count
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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											2021-07-15 13:31:33 +02:00
										 
									 
								 
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								    def _hk_has_grubs(self, player: int, count: int):
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								        found = 0
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								        for item_name in lookup_type_to_names["Grub"]:
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								            found += self.prog_items[item_name, player]
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								            if found >= count:
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								                return True
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											2021-02-21 20:17:24 +01:00
										 
									 
								 
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											2021-07-15 13:31:33 +02:00
										 
									 
								 
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								        return False
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								    def _hk_has_flames(self, player: int, count: int):
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								        found = 0
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								        for item_name in lookup_type_to_names["Flame"]:
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								            found += self.prog_items[item_name, player]
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							 | 
							
							
								            if found >= count:
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								                return True
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								        return False
							 |