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										 |  |  | # Archipelago Setup Guide
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							|  |  |  | This guide is intended to provide an overview of how to install, set up, and run the Archipelago multiworld software. | 
					
						
							|  |  |  | This guide should take about 5 minutes to read. | 
					
						
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							|  |  |  | ## Installing the Archipelago software
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										 |  |  | The most recent public release of Archipelago can be found on the GitHub Releases page. GitHub Releases | 
					
						
							|  |  |  | page: [Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases). | 
					
						
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							|  |  |  | Run the exe file, and after accepting the license agreement you will be prompted on which components you would like to | 
					
						
							|  |  |  | install. | 
					
						
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										 |  |  | The generator allows you to generate multiworld games on your computer. The ROM setups are required if anyone in the | 
					
						
							|  |  |  | game that you generate wants to play any of those games as they are needed to generate the relevant patch files. | 
					
						
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										 |  |  | The server will allow you to host the multiworld on your machine. Hosting on your machine requires forwarding the port | 
					
						
							|  |  |  | you are hosting on. The default port for Archipelago is `38281`. If you are unsure how to do this there are plenty of | 
					
						
							|  |  |  | other guides on the internet that will be more suited to your hardware. | 
					
						
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										 |  |  | The `Clients` are what are used to connect your game to the multiworld. If the game/games you plan to play are available | 
					
						
							|  |  |  | here go ahead and install these as well. If the game you choose to play is supported by Archipelago but not listed in | 
					
						
							|  |  |  | the installation check the setup guide for that game. Installing a client for a ROM based game requires you to have a | 
					
						
							|  |  |  | legally obtained ROM for that game as well. | 
					
						
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							|  |  |  | ## Generating a game
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										 |  |  | ### What is a YAML?
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										 |  |  | YAML is the file format which Archipelago uses in order to configure a player's world. It allows you to dictate which | 
					
						
							|  |  |  | game you will be playing as well as the settings you would like for that game. | 
					
						
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							|  |  |  | YAML is a format very similar to JSON however it is made to be more human-readable. If you are ever unsure of the | 
					
						
							|  |  |  | validity of your YAML file you may check the file by uploading it to the check page on the Archipelago website. Check | 
					
						
							|  |  |  | page: [YAML Validation Page](/mysterycheck) | 
					
						
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										 |  |  | ### Creating a YAML
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										 |  |  | YAML files may be generated on the Archipelago website by visiting the games page and clicking the "Settings Page" link | 
					
						
							|  |  |  | under any game. Clicking "Export Settings" in a game's settings page will download the YAML to your system. Games | 
					
						
							|  |  |  | page: [Archipelago Games List](/games) | 
					
						
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							|  |  |  | In a multiworld there must be one YAML per world. Any number of players can play on each world using either the game's | 
					
						
							|  |  |  | native coop system or using Archipelago's coop support. Each world will hold one slot in the multiworld and will have a | 
					
						
							|  |  |  | slot name and, if the relevant game requires it, files to associate it with that multiworld. | 
					
						
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										 |  |  | If multiple people plan to play in one world cooperatively then they will only need one YAML for their coop world. If | 
					
						
							|  |  |  | each player is planning on playing their own game then they will each need a YAML. | 
					
						
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							|  |  |  | ### Gather All Player YAMLs
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										 |  |  | All players that wish to play in the generated multiworld must have a YAML file which contains the settings that they | 
					
						
							|  |  |  | wish to play with. | 
					
						
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							|  |  |  | Typically, a single participant of the multiworld will gather the YAML files from all other players. After getting the | 
					
						
							|  |  |  | YAML files of each participant for your multiworld game they can be compressed into a ZIP folder to then be uploaded to | 
					
						
							|  |  |  | the multiworld generator page. Multiworld generator | 
					
						
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										 |  |  | page: [Archipelago Seed Generator Page](/generate) | 
					
						
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							|  |  |  | #### Rolling a YAML Locally
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										 |  |  | It is possible to roll the multiworld locally, using a local Archipelago installation. This is done by entering the | 
					
						
							|  |  |  | installation directory of the Archipelago installation and placing each YAML file in the `Players` folder. If the folder | 
					
						
							|  |  |  | does not exist then it can be created manually. | 
					
						
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										 |  |  | After filling the `Players` folder the `ArchipelagoGenerate.exe` program should be run in order to generate a | 
					
						
							|  |  |  | multiworld. The output of this process is placed in the `output` folder. | 
					
						
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							|  |  |  | #### Changing local host settings for generation
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										 |  |  | Sometimes there are various settings that you may want to change before rolling a seed such as enabling race mode, | 
					
						
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										 |  |  | auto-release, plando support, or setting a password. | 
					
						
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							|  |  |  | All of these settings plus other options are able to be changed by modifying the `host.yaml` file in the Archipelago | 
					
						
							|  |  |  | installation folder. The settings chosen here are baked into the `.archipelago` file that gets output with the other | 
					
						
							|  |  |  | files after generation so if rolling locally ensure this file is edited to your liking *before* rolling the seed. | 
					
						
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							|  |  |  | ## Hosting an Archipelago Server
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										 |  |  | The output of rolling a YAML will be a `.archipelago` file which can be subsequently uploaded to the Archipelago host | 
					
						
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										 |  |  | game page. Archipelago host game page: [Archipelago Seed Upload Page](/uploads) | 
					
						
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							|  |  |  | The `.archipelago` file may be run locally in order to host the multiworld on the local machine. This is done by | 
					
						
							|  |  |  | running `ArchipelagoServer.exe` and pointing the resulting file selection prompt to the `.archipelago` file that was | 
					
						
							|  |  |  | generated. |