66 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			66 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # shapez
 | ||
|  | 
 | ||
|  | ## What is this game?
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|  | 
 | ||
|  | shapez is an automation game about cutting, rotating, stacking, and painting shapes, that you extract from randomly | ||
|  | generated patches on an infinite canvas, and sending them to the hub to complete levels. The "tutorial", where you | ||
|  | unlock a new building or game mechanic (almost) each level, lasts until level 26, where you unlock freeplay with  | ||
|  | infinitely more levels, that require a new, randomly generated shape. Alongside the levels, you can unlock upgrades, | ||
|  | that make your buildings work faster. | ||
|  | 
 | ||
|  | ## Where is the options page?
 | ||
|  | 
 | ||
|  | The [player options page for this game](../player-options) contains all the options you need to configure | ||
|  | and export a config file. | ||
|  | There are also some advanced "datapackage settings" that can be changed by following  | ||
|  | [this guide](/tutorial/shapez/datapackage_settings/en). | ||
|  | 
 | ||
|  | ## What does randomization do to this game?
 | ||
|  | 
 | ||
|  | Buildings and gameplay mechanics, that you normally unlock by completing a level, and upgrade improvements are put  | ||
|  | into the item pool of the multiworld. Also, if enabled, the requirements for completing a level or buying an upgrade are | ||
|  | randomized. | ||
|  | 
 | ||
|  | ## What is the goal of shapez in Archipelago?
 | ||
|  | 
 | ||
|  | As the game has no actual goal where the game ends, there are (currently) 4 different goals you can choose from in the  | ||
|  | player options: | ||
|  | 1. Vanilla: Complete level 26 (the end of the tutorial). | ||
|  | 2. MAM: Complete a player-specified level after level 26. It's recommended to build a Make-Anything-Machine (MAM). | ||
|  | 3. Even Fasterer: Upgrade everything to a player-specified tier after tier 8. | ||
|  | 4. Efficiency III: Deliver 256 blueprint shapes per second to the hub. | ||
|  | 
 | ||
|  | ## Which items can be in another player's world?
 | ||
|  | 
 | ||
|  | - Unlock different buildings | ||
|  | - Unlock blueprints | ||
|  | - Big upgrade improvements (adds 1 to the multiplier) | ||
|  | - Small upgrade improvements (adds .1 to the multiplier) | ||
|  | - Other unusual upgrade improvements (optional) | ||
|  | - Different shapes bundles | ||
|  | - Inventory draining traps | ||
|  | - Different traps afflicting random buildings and game mechanics | ||
|  | 
 | ||
|  | ## What is considered a location check?
 | ||
|  | 
 | ||
|  | - Levels (minimum 1-25, up to 499 depending on player options, with additional checks for levels 1 and 20) | ||
|  | - Upgrades (minimum tiers II-VIII (2-8), up to D (500) depending on player options) | ||
|  | - Delivering certain shapes at least once to the hub ("shapesanity", up to 1000 from a 75800 names pool) | ||
|  | - Achievements (up to 45) | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
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|  | 
 | ||
|  | A pop-up will show, which item(s) were received, with additional information on some of them. | ||
|  | 
 | ||
|  | ## What do the names of all these shapesanity locations mean?
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|  | 
 | ||
|  | Here's a cheat sheet: | ||
|  | 
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|  | 
 | ||
|  | ## Can I use other mods alongside the AP client?
 | ||
|  | 
 | ||
|  | At the moment, compatibility with other mods is not supported, but not forbidden. Gameplay altering mods will most | ||
|  | likely crash the game or disable loading the afflicted mods, while QoL mods might work without problems. Try at your own | ||
|  | risk. |