146 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			146 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import hashlib | ||
|  | import os | ||
|  | import pkgutil | ||
|  | 
 | ||
|  | import Utils | ||
|  | 
 | ||
|  | from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes | ||
|  | from settings import get_settings | ||
|  | 
 | ||
|  | from .rom_addresses import rom_addresses | ||
|  | from .sprites import sprite_name_to_id | ||
|  | 
 | ||
|  | 
 | ||
|  | def randomize_music(patch, random): | ||
|  |     # overworld | ||
|  |     overworld_music_tracks = [0x05, 0x06, 0x0D, 0x0E, 0x10, 0x12, 0x1B, 0x1C, 0x1E] | ||
|  |     random.shuffle(overworld_music_tracks) | ||
|  |     for i, track in zip([0x3004F, 0x3EA9B, 0x3D186, 0x3D52B, 0x3D401, 0x3D297, 0x3D840, 0x3D694, 0x3D758], | ||
|  |                         overworld_music_tracks): | ||
|  |         patch.write_bytes(i, track) | ||
|  |     # levels | ||
|  |     for i in range(0x5619, 0x5899, 0x14): | ||
|  |         patch.write_bytes(i, random.choice([0x01, 0x0B, 0x11, 0x13, 0x14, 0x17, 0x1D, 0x1F, 0x28])) | ||
|  | 
 | ||
|  | 
 | ||
|  | def generate_output(self, output_directory: str): | ||
|  | 
 | ||
|  |     patch = SuperMarioLand2ProcedurePatch(player=self.player, player_name=self.player_name) | ||
|  | 
 | ||
|  |     patch.write_file("basepatch.bsdiff4", pkgutil.get_data(__name__, "basepatch.bsdiff4")) | ||
|  |     random = self.random | ||
|  | 
 | ||
|  |     if self.options.marios_castle_midway_bell: | ||
|  |         # Remove Question Mark Block | ||
|  |         patch.write_bytes(0x4F012, 0x5D) | ||
|  |         # Fix level pointer to read midway bell flag | ||
|  |         patch.write_bytes(0x3E569, 0x18) | ||
|  |         patch.write_bytes(0x3E56A, 0x18) | ||
|  |         # Position and screen coordinates | ||
|  |         patch.write_bytes(0x383B, [0xD4, 0x01, 0x4D, 0x0A, 0xC0, 0x01, 0x50, 0x0A]) | ||
|  | 
 | ||
|  |     if self.options.coinsanity: | ||
|  |         # Add platform to return to start of Pumpkin Zone Secret Course 1 | ||
|  |         patch.write_bytes(0x258B6, 0x3B) | ||
|  |         patch.write_bytes(0x258F8, 0x7a) | ||
|  |         patch.write_bytes(0x2594D, 0x67) | ||
|  |         patch.write_bytes(0x259A8, 0x68) | ||
|  |         patch.write_bytes(0x259A9, 0x60) | ||
|  | 
 | ||
|  |     i = 0xe077 | ||
|  |     for level, sprites in self.sprite_data.items(): | ||
|  |         for sprite_data in sprites: | ||
|  |             sprite_id = sprite_name_to_id[sprite_data["sprite"]] | ||
|  |             data = [((sprite_id & 0b01000000) >> 2) | ((sprite_id & 0b00111000) << 2) | sprite_data["screen"], | ||
|  |                     ((sprite_id & 0b00000111) << 5) | sprite_data["x"], | ||
|  |                     sprite_data["misc"] | sprite_data["y"]] | ||
|  |             patch.write_bytes(i, data) | ||
|  |             i += 3 | ||
|  |         patch.write_bytes(i, 255) | ||
|  |         i += 1 | ||
|  | 
 | ||
|  |     if self.options.randomize_music: | ||
|  |         randomize_music(patch, random) | ||
|  | 
 | ||
|  |     if self.options.shuffle_golden_coins: | ||
|  |         patch.write_bytes(rom_addresses["Coin_Shuffle"], 0x40) | ||
|  |     if self.options.shuffle_midway_bells: | ||
|  |         patch.write_bytes(rom_addresses["Disable_Midway_Bell"], 0xC9) | ||
|  | 
 | ||
|  |     if self.options.coinsanity: | ||
|  |         for section in ("A", "B"): | ||
|  |             for i in range(0, 30): | ||
|  |                 patch.write_bytes(rom_addresses[f"Coinsanity_{section}"] + i, 0x00) | ||
|  | 
 | ||
|  |     star_count = max(len([loc for loc in self.multiworld.get_filled_locations() if loc.item.player == self.player | ||
|  |                           and loc.item.name == "Super Star Duration Increase"]), 1) | ||
|  |     patch.write_bytes(rom_addresses["Star_Count"], star_count // 256) | ||
|  |     patch.write_bytes(rom_addresses["Star_Count"] + 1, star_count - (star_count // 256)) | ||
|  |     if self.options.shuffle_golden_coins == "mario_coin_fragment_hunt": | ||
|  |         patch.write_bytes(rom_addresses["Coins_Required"], self.coin_fragments_required // 256) | ||
|  |         patch.write_bytes(rom_addresses["Coins_Required"] + 1, self.coin_fragments_required % 256) | ||
|  |         patch.write_bytes(rom_addresses["Required_Golden_Coins"], 6) | ||
|  |     else: | ||
|  |         patch.write_bytes(rom_addresses["Coins_Required"] + 1, self.options.required_golden_coins.value) | ||
|  |         patch.write_bytes(rom_addresses["Required_Golden_Coins"], self.options.required_golden_coins.value) | ||
|  |     patch.write_bytes(rom_addresses["Midway_Bells"], self.options.shuffle_midway_bells.value) | ||
|  |     patch.write_bytes(rom_addresses["Energy_Link"], self.options.energy_link.value) | ||
|  |     patch.write_bytes(rom_addresses["Difficulty_Mode"], self.options.difficulty_mode.value) | ||
|  |     patch.write_bytes(rom_addresses["Coin_Mode"], self.options.shuffle_golden_coins.value) | ||
|  | 
 | ||
|  |     for level, i in enumerate(self.auto_scroll_levels): | ||
|  |         # We set 0 if no auto scroll or auto scroll trap, so it defaults to no auto scroll. 1 if always or cancel items. | ||
|  |         patch.write_bytes(rom_addresses["Auto_Scroll_Levels"] + level, max(0, i - 1)) | ||
|  |         patch.write_bytes(rom_addresses["Auto_Scroll_Levels_B"] + level, i) | ||
|  | 
 | ||
|  |     if self.options.energy_link: | ||
|  |         # start with 1 life if Energy Link is on so that you don't deposit lives at the start of the game. | ||
|  |         patch.write_bytes(rom_addresses["Starting_Lives"], 1) | ||
|  | 
 | ||
|  |     rom_name = bytearray(f'AP{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed:11}\0', | ||
|  |                          'utf8')[:21] | ||
|  |     rom_name.extend([0] * (21 - len(rom_name))) | ||
|  |     patch.write_bytes(0x77777, rom_name) | ||
|  |     patch.write_file("tokens.bin", patch.get_token_binary()) | ||
|  |     patch.write(os.path.join(output_directory, | ||
|  |                              f"{self.multiworld.get_out_file_name_base(self.player)}{patch.patch_file_ending}")) | ||
|  | 
 | ||
|  | 
 | ||
|  | class SuperMarioLand2ProcedurePatch(APProcedurePatch, APTokenMixin): | ||
|  |     hash = "a8413347d5df8c9d14f97f0330d67bce" | ||
|  |     patch_file_ending = ".apsml2" | ||
|  |     game = "Super Mario Land 2" | ||
|  |     result_file_ending = ".gb" | ||
|  |     procedure = [ | ||
|  |         ("apply_bsdiff4", ["basepatch.bsdiff4"]), | ||
|  |         ("apply_tokens", ["tokens.bin"]), | ||
|  |     ] | ||
|  | 
 | ||
|  |     @classmethod | ||
|  |     def get_source_data(cls) -> bytes: | ||
|  |         return get_base_rom_bytes() | ||
|  | 
 | ||
|  |     def write_bytes(self, offset, value): | ||
|  |         if isinstance(value, int): | ||
|  |             value = [value] | ||
|  |         self.write_token(APTokenTypes.WRITE, offset, bytes(value)) | ||
|  | 
 | ||
|  | 
 | ||
|  | def get_base_rom_bytes(): | ||
|  |     file_name = get_base_rom_path() | ||
|  |     with open(file_name, "rb") as file: | ||
|  |         base_rom_bytes = bytes(file.read()) | ||
|  | 
 | ||
|  |     basemd5 = hashlib.md5() | ||
|  |     basemd5.update(base_rom_bytes) | ||
|  |     if SuperMarioLand2ProcedurePatch.hash != basemd5.hexdigest(): | ||
|  |         raise Exception("Supplied Base Rom does not match known MD5 for Super Mario Land 1.0. " | ||
|  |                         "Get the correct game and version, then dump it") | ||
|  |     return base_rom_bytes | ||
|  | 
 | ||
|  | 
 | ||
|  | def get_base_rom_path(): | ||
|  |     file_name = get_settings()["sml2_options"]["rom_file"] | ||
|  |     if not os.path.exists(file_name): | ||
|  |         file_name = Utils.user_path(file_name) | ||
|  |     return file_name |