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			225 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			225 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from ..assembler import ASM | ||
|  | from ..roomEditor import RoomEditor, ObjectWarp, Object, WARP_TYPE_IDS | ||
|  | from .. import entityData | ||
|  | import os | ||
|  | import json | ||
|  | 
 | ||
|  | 
 | ||
|  | def patchOverworldTilesets(rom): | ||
|  |     rom.patch(0x00, 0x0D5B, 0x0D79, ASM("""
 | ||
|  |         ; Instead of loading tileset info from a small 8x8 table, load it from a 16x16 table to give | ||
|  |         ; full control. | ||
|  |         ; A=MapRoom | ||
|  |         ld   hl, $2100 | ||
|  |         ld   [hl], $3F | ||
|  |         ld   d, $00 | ||
|  |         ld   e, a | ||
|  |         ld   hl, $7F00 | ||
|  |         add  hl, de | ||
|  |         ldh  a, [$94] ; We need to load the currently loaded tileset in E to compare it | ||
|  |         ld   e, a | ||
|  |         ld   a, [hl] | ||
|  |         ld   hl, $2100 | ||
|  |         ld   [hl], $20 | ||
|  |     """), fill_nop=True)
 | ||
|  |     # Remove the camera shop exception | ||
|  |     rom.patch(0x00, 0x0D80, 0x0D8B, "", fill_nop=True) | ||
|  | 
 | ||
|  |     for x in range(16): | ||
|  |         for y in range(16): | ||
|  |             rom.banks[0x3F][0x3F00+x+y*16] = rom.banks[0x20][0x2E73 + (x // 2) + (y // 2) * 8] | ||
|  |     rom.banks[0x3F][0x3F07] = rom.banks[0x3F][0x3F08]  # Fix the room next to the egg | ||
|  |     rom.banks[0x3F][0x3F17] = rom.banks[0x3F][0x3F08]  # Fix the room next to the egg | ||
|  |     rom.banks[0x3F][0x3F3A] = 0x0F  # room below mambo cave | ||
|  |     rom.banks[0x3F][0x3F3B] = 0x0F  # room below D4 | ||
|  |     rom.banks[0x3F][0x3F4B] = 0x0F  # room next to castle | ||
|  |     rom.banks[0x3F][0x3F5B] = 0x0F  # room next to castle | ||
|  |     # Fix the rooms around the camera shop | ||
|  |     rom.banks[0x3F][0x3F26] = 0x0F | ||
|  |     rom.banks[0x3F][0x3F27] = 0x0F | ||
|  |     rom.banks[0x3F][0x3F36] = 0x0F | ||
|  | 
 | ||
|  | 
 | ||
|  | def createDungeonOnlyOverworld(rom): | ||
|  |     # Skip the whole egg maze. | ||
|  |     rom.patch(0x14, 0x0453, "75", "73") | ||
|  | 
 | ||
|  |     instrument_rooms = [0x102, 0x12A, 0x159, 0x162, 0x182, 0x1B5, 0x22C, 0x230, 0x301] | ||
|  |     path = os.path.dirname(__file__) | ||
|  | 
 | ||
|  |     # Start with clearing all the maps, because this just generates a bunch of room in the rom. | ||
|  |     for n in range(0x100): | ||
|  |         re = RoomEditor(rom, n) | ||
|  |         re.entities = [] | ||
|  |         re.objects = [] | ||
|  |         if os.path.exists("%s/overworld/dive/%02X.json" % (path, n)): | ||
|  |             re.loadFromJson("%s/overworld/dive/%02X.json" % (path, n)) | ||
|  |         entrances = list(filter(lambda obj: obj.type_id in WARP_TYPE_IDS, re.objects)) | ||
|  |         for obj in re.objects: | ||
|  |             if isinstance(obj, ObjectWarp) and entrances: | ||
|  |                 e = entrances.pop(0) | ||
|  | 
 | ||
|  |                 other = RoomEditor(rom, obj.room) | ||
|  |                 for o in other.objects: | ||
|  |                     if isinstance(o, ObjectWarp) and o.warp_type == 0: | ||
|  |                         o.room = n | ||
|  |                         o.target_x = e.x * 16 + 8 | ||
|  |                         o.target_y = e.y * 16 + 16 | ||
|  |                 other.store(rom) | ||
|  | 
 | ||
|  |                 if obj.room == 0x1F5: | ||
|  |                     # Patch the boomang guy exit | ||
|  |                     other = RoomEditor(rom, "Alt1F5") | ||
|  |                     other.getWarps()[0].room = n | ||
|  |                     other.getWarps()[0].target_x = e.x * 16 + 8 | ||
|  |                     other.getWarps()[0].target_y = e.y * 16 + 16 | ||
|  |                     other.store(rom) | ||
|  | 
 | ||
|  |                 if obj.warp_type == 1 and (obj.map_nr < 8 or obj.map_nr == 0xFF) and obj.room not in (0x1B0, 0x23A, 0x23D): | ||
|  |                     other = RoomEditor(rom, instrument_rooms[min(8, obj.map_nr)]) | ||
|  |                     for o in other.objects: | ||
|  |                         if isinstance(o, ObjectWarp) and o.warp_type == 0: | ||
|  |                             o.room = n | ||
|  |                             o.target_x = e.x * 16 + 8 | ||
|  |                             o.target_y = e.y * 16 + 16 | ||
|  |                     other.store(rom) | ||
|  |         re.store(rom) | ||
|  | 
 | ||
|  | 
 | ||
|  | def exportOverworld(rom): | ||
|  |     import PIL.Image | ||
|  | 
 | ||
|  |     path = os.path.dirname(__file__) | ||
|  |     for room_index in list(range(0x100)) + ["Alt06", "Alt0E", "Alt1B", "Alt2B", "Alt79", "Alt8C"]: | ||
|  |         room = RoomEditor(rom, room_index) | ||
|  |         if isinstance(room_index, int): | ||
|  |             room_nr = room_index | ||
|  |         else: | ||
|  |             room_nr = int(room_index[3:], 16) | ||
|  |         tileset_index = rom.banks[0x3F][0x3F00 + room_nr] | ||
|  |         attributedata_bank = rom.banks[0x1A][0x2476 + room_nr] | ||
|  |         attributedata_addr = rom.banks[0x1A][0x1E76 + room_nr * 2] | ||
|  |         attributedata_addr |= rom.banks[0x1A][0x1E76 + room_nr * 2 + 1] << 8 | ||
|  |         attributedata_addr -= 0x4000 | ||
|  | 
 | ||
|  |         metatile_info = rom.banks[0x1A][0x2B1D:0x2B1D + 0x400] | ||
|  |         attrtile_info = rom.banks[attributedata_bank][attributedata_addr:attributedata_addr+0x400] | ||
|  | 
 | ||
|  |         palette_index = rom.banks[0x21][0x02EF + room_nr] | ||
|  |         palette_addr = rom.banks[0x21][0x02B1 + palette_index * 2] | ||
|  |         palette_addr |= rom.banks[0x21][0x02B1 + palette_index * 2 + 1] << 8 | ||
|  |         palette_addr -= 0x4000 | ||
|  | 
 | ||
|  |         hidden_warp_tiles = [] | ||
|  |         for obj in room.objects: | ||
|  |             if obj.type_id in WARP_TYPE_IDS and room.overlay[obj.x + obj.y * 10] != obj.type_id: | ||
|  |                 if obj.type_id != 0xE1 or room.overlay[obj.x + obj.y * 10] != 0x53: # Ignore the waterfall 'caves' | ||
|  |                     hidden_warp_tiles.append(obj) | ||
|  |             if obj.type_id == 0xC5 and room_nr < 0x100 and room.overlay[obj.x + obj.y * 10] == 0xC4: | ||
|  |                 # Pushable gravestones have the wrong overlay by default | ||
|  |                 room.overlay[obj.x + obj.y * 10] = 0xC5 | ||
|  |             if obj.type_id == 0xDC and room_nr < 0x100: | ||
|  |                 # Flowers above the rooster windmill need a different tile | ||
|  |                 hidden_warp_tiles.append(obj) | ||
|  | 
 | ||
|  |         image_filename = "tiles_%02x_%02x_%02x_%02x_%04x.png" % (tileset_index, room.animation_id, palette_index, attributedata_bank, attributedata_addr) | ||
|  |         data = { | ||
|  |             "width": 10, "height": 8, | ||
|  |             "type": "map", "renderorder": "right-down", "tiledversion": "1.4.3", "version": 1.4, | ||
|  |             "tilewidth": 16, "tileheight": 16, "orientation": "orthogonal", | ||
|  |             "tilesets": [ | ||
|  |                 { | ||
|  |                     "columns": 16, "firstgid": 1, | ||
|  |                     "image": image_filename, "imageheight": 256, "imagewidth": 256, | ||
|  |                     "margin": 0, "name": "main", "spacing": 0, | ||
|  |                     "tilecount": 256, "tileheight": 16, "tilewidth": 16 | ||
|  |                 } | ||
|  |             ], | ||
|  |             "layers": [{ | ||
|  |                 "data": [n+1 for n in room.overlay], | ||
|  |                 "width": 10, "height": 8, | ||
|  |                 "id": 1, "name": "Tiles", "type": "tilelayer", "visible": True, "opacity": 1, "x": 0, "y": 0, | ||
|  |             }, { | ||
|  |                 "id": 2, "name": "EntityLayer", "type": "objectgroup", "visible": True, "opacity": 1, "x": 0, "y": 0, | ||
|  |                 "objects": [ | ||
|  |                     {"width": 16, "height": 16, "x": entity[0] * 16, "y": entity[1] * 16, "name": entityData.NAME[entity[2]], "type": "entity"} for entity in room.entities | ||
|  |                 ] + [ | ||
|  |                     {"width": 8, "height": 8, "x": 0, "y": idx * 8, "name": "%x:%02x:%03x:%02x:%02x" % (obj.warp_type, obj.map_nr, obj.room, obj.target_x, obj.target_y), "type": "warp"} for idx, obj in enumerate(room.getWarps()) if isinstance(obj, ObjectWarp) | ||
|  |                 ] + [ | ||
|  |                     {"width": 16, "height": 16, "x": obj.x * 16, "y": obj.y * 16, "name": "%02X" % (obj.type_id), "type": "hidden_tile"} for obj in hidden_warp_tiles | ||
|  |                 ], | ||
|  |             }], | ||
|  |             "properties": [ | ||
|  |                 {"name": "tileset", "type": "string", "value": "%02X" % (tileset_index)}, | ||
|  |                 {"name": "animationset", "type": "string", "value": "%02X" % (room.animation_id)}, | ||
|  |                 {"name": "attribset", "type": "string", "value": "%02X:%04X" % (attributedata_bank, attributedata_addr)}, | ||
|  |                 {"name": "palette", "type": "string", "value": "%02X" % (palette_index)}, | ||
|  |             ] | ||
|  |         } | ||
|  |         if isinstance(room_index, str): | ||
|  |             json.dump(data, open("%s/overworld/export/%s.json" % (path, room_index), "wt")) | ||
|  |         else: | ||
|  |             json.dump(data, open("%s/overworld/export/%02X.json" % (path, room_index), "wt")) | ||
|  | 
 | ||
|  |         if not os.path.exists("%s/overworld/export/%s" % (path, image_filename)): | ||
|  |             tilemap = rom.banks[0x2F][tileset_index*0x100:tileset_index*0x100+0x200] | ||
|  |             tilemap += rom.banks[0x2C][0x1200:0x1800] | ||
|  |             tilemap += rom.banks[0x2C][0x0800:0x1000] | ||
|  |             anim_addr = {2: 0x2B00, 3: 0x2C00, 4: 0x2D00, 5: 0x2E00, 6: 0x2F00, 7: 0x2D00, 8: 0x3000, 9: 0x3100, 10: 0x3200, 11: 0x2A00, 12: 0x3300, 13: 0x3500, 14: 0x3600, 15: 0x3400, 16: 0x3700}.get(room.animation_id, 0x0000) | ||
|  |             tilemap[0x6C0:0x700] = rom.banks[0x2C][anim_addr:anim_addr + 0x40] | ||
|  | 
 | ||
|  |             palette = [] | ||
|  |             for n in range(8*4): | ||
|  |                 p0 = rom.banks[0x21][palette_addr] | ||
|  |                 p1 = rom.banks[0x21][palette_addr + 1] | ||
|  |                 pal = p0 | p1 << 8 | ||
|  |                 palette_addr += 2 | ||
|  |                 r = (pal & 0x1F) << 3 | ||
|  |                 g = ((pal >> 5) & 0x1F) << 3 | ||
|  |                 b = ((pal >> 10) & 0x1F) << 3 | ||
|  |                 palette += [r, g, b] | ||
|  | 
 | ||
|  |             img = PIL.Image.new("P", (16*16, 16*16)) | ||
|  |             img.putpalette(palette) | ||
|  |             def drawTile(x, y, index, attr): | ||
|  |                 for py in range(8): | ||
|  |                     a = tilemap[index * 16 + py * 2] | ||
|  |                     b = tilemap[index * 16 + py * 2 + 1] | ||
|  |                     if attr & 0x40: | ||
|  |                         a = tilemap[index * 16 + 14 - py * 2] | ||
|  |                         b = tilemap[index * 16 + 15 - py * 2] | ||
|  |                     for px in range(8): | ||
|  |                         bit = 0x80 >> px | ||
|  |                         if attr & 0x20: | ||
|  |                             bit = 0x01 << px | ||
|  |                         c = (attr & 7) << 2 | ||
|  |                         if a & bit: | ||
|  |                             c |= 1 | ||
|  |                         if b & bit: | ||
|  |                             c |= 2 | ||
|  |                         img.putpixel((x+px, y+py), c) | ||
|  |             for x in range(16): | ||
|  |                 for y in range(16): | ||
|  |                     idx = x+y*16 | ||
|  |                     metatiles = metatile_info[idx*4:idx*4+4] | ||
|  |                     attrtiles = attrtile_info[idx*4:idx*4+4] | ||
|  |                     drawTile(x * 16 + 0, y * 16 + 0, metatiles[0], attrtiles[0]) | ||
|  |                     drawTile(x * 16 + 8, y * 16 + 0, metatiles[1], attrtiles[1]) | ||
|  |                     drawTile(x * 16 + 0, y * 16 + 8, metatiles[2], attrtiles[2]) | ||
|  |                     drawTile(x * 16 + 8, y * 16 + 8, metatiles[3], attrtiles[3]) | ||
|  |             img.save("%s/overworld/export/%s" % (path, image_filename)) | ||
|  | 
 | ||
|  |     world = { | ||
|  |         "maps": [ | ||
|  |             {"fileName": "%02X.json" % (n), "height": 128, "width": 160, "x": (n & 0x0F) * 160, "y": (n >> 4) * 128} | ||
|  |             for n in range(0x100) | ||
|  |         ], | ||
|  |         "onlyShowAdjacentMaps": False, | ||
|  |         "type": "world" | ||
|  |     } | ||
|  |     json.dump(world, open("%s/overworld/export/world.world" % (path), "wt")) | ||
|  | 
 | ||
|  | 
 | ||
|  | def isNormalOverworld(rom): | ||
|  |     return len(RoomEditor(rom, 0x010).getWarps()) > 0 |