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# StarCraft 2
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Docs, Starcraft 2: Add French documentation for setup and game page (#3031)
* Started to create the french doc
* First version of sc2 setup in french finish, created the file for the introduction of the game in french
* French-fy upgrade in setup, continue translation of game description
* Finish writing FR game page, added a link to it on the english game page. Re-read and corrected both the game page and setup page.
* Corrected a sentence in the SC2 English setup guide.
* Applied 120 carac limits for french part, applied modification for consistency.
* Added reference to website yaml checker, applied several wording correction/suggestions
* Modified link to AP page to be in relative (fr/en), uniformed SC2 and random writing (fr), applied some suggestons in writing quality(fr), added a mention to the datapackage (fr/en), enhanced prog balancing recommendation (fr)
* Correction of some grammar issues
* Removed name correction for english part since done in other PR; added mention to hotkey and language restriction
* Applied suggestions of peer review
* Applied mofications proposed by reviewer about the external website
---------
Co-authored-by: neocerber <neorcerber@gmail.com>
2024-05-28 18:48:52 -07:00
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## Game page in other languages:
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Docs, Starcraft 2: Add French documentation for setup and game page (#3031)
* Started to create the french doc
* First version of sc2 setup in french finish, created the file for the introduction of the game in french
* French-fy upgrade in setup, continue translation of game description
* Finish writing FR game page, added a link to it on the english game page. Re-read and corrected both the game page and setup page.
* Corrected a sentence in the SC2 English setup guide.
* Applied 120 carac limits for french part, applied modification for consistency.
* Added reference to website yaml checker, applied several wording correction/suggestions
* Modified link to AP page to be in relative (fr/en), uniformed SC2 and random writing (fr), applied some suggestons in writing quality(fr), added a mention to the datapackage (fr/en), enhanced prog balancing recommendation (fr)
* Correction of some grammar issues
* Removed name correction for english part since done in other PR; added mention to hotkey and language restriction
* Applied suggestions of peer review
* Applied mofications proposed by reviewer about the external website
---------
Co-authored-by: neocerber <neorcerber@gmail.com>
2024-05-28 18:48:52 -07:00
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* [Français](/games/Starcraft%202/info/fr)
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## What does randomization do to this game?
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### Items and locations
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The following unlocks are randomized as items:
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1. Your ability to build any non-worker unit.
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2. Unit specific upgrades including some combinations not available in the vanilla campaigns, such as both strain
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choices simultaneously for Zerg and every Spear of Adun upgrade simultaneously for Protoss!
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3. Your ability to get the generic unit upgrades, such as attack and armour upgrades.
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4. Other miscellaneous upgrades such as laboratory upgrades and mercenaries for Terran, Kerrigan levels and upgrades
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for Zerg, and Spear of Adun upgrades for Protoss.
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5. Small boosts to your starting mineral, vespene gas, and supply totals on each mission.
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You find items by making progress in these categories:
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* Completing missions
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* Completing bonus objectives (like by gathering lab research material in Wings of Liberty)
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* Reaching milestones in the mission, such as completing part of a main objective
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* Completing challenges based on achievements in the base game, such as clearing all Zerg on Devil's Playground
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In Archipelago's nomenclature, these are the locations where items can be found.
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Each location, including mission completion, has a set of rules that specify the items required to access it.
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These rules were designed assuming that StarCraft 2 is played on the Brutal difficulty.
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Since each location has its own rule, it's possible that an item required for progression is in a mission where you
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can't reach all of its locations or complete it.
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However, mission completion is always required to gain access to new missions.
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Aside from mission completion, the other location categories can be disabled in the player options.
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For instance, you can disable getting items for reaching required milestones.
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When you receive items, they will immediately become available, even during a mission, and you will be
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notified via a text box in the top-right corner of the game screen.
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Item unlocks are also logged in the Archipelago client.
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### Mission order
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The missions and the order in which they need to be completed, referred to as the mission order, can also be randomized.
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The four StarCraft 2 campaigns can be used to populate the mission order.
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Note that the evolution missions from Heart of the Swarm are not included in the randomizer.
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The default mission order follows the structure of the selected campaigns but several other options are available,
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e.g., blitz, grid, etc.
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Missions are launched through the StarCraft 2 Archipelago client, through the StarCraft 2 Launcher tab.
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The between mission segments on the Hyperion, the Leviathan, and the Spear of Adun are not included.
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Additionally, metaprogression currencies such as credits and Solarite are not used.
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Available missions are in blue; missions where all locations were collected are in white.
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If you move your mouse over a mission, the uncollected locations will be displayed, categorized by type.
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Unavailable missions are in grey; their requirements will also be shown there.
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## What is the goal of this game when randomized?
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The goal is to beat the final mission in the mission order.
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The yaml configuration file controls the mission order, which combination of the four StarCraft 2 campaigns can be
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used, and how missions are shuffled.
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Since the first two options determine the number of missions in a StarCraft 2 world, they can be used to customize the
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expected time to complete the world.
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## What non-randomized changes are there from vanilla StarCraft 2?
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1. Some missions have more vespene geysers available to allow a wider variety of units.
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2. Many new units and upgrades have been added as items, coming from co-op, melee, later campaigns, later expansions,
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brood war, and original ideas.
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3. Higher-tech production structures, including Factories, Starports, Robotics Facilities, and Stargates, no longer
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have tech requirements.
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4. Zerg missions have been adjusted to give the player a starting Lair where they would only have Hatcheries.
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5. Upgrades with a downside have had the downside removed, such as automated refineries costing more or tech reactors
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taking longer to build.
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6. Unit collision within the vents in Enemy Within has been adjusted to allow larger units to travel through them
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without getting stuck in odd places.
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7. Several vanilla bugs have been fixed.
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## Which of my items can be in another player's world?
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By default, any of StarCraft 2's items (specified above) can be in another player's world.
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See the [Advanced YAML Guide](/tutorial/Archipelago/advanced_settings/en) for more information on how to change this.
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## Unique Local Commands
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The following commands are only available when using the StarCraft 2 Client to play with Archipelago.
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You can list them any time in the client with `/help`.
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* `/download_data` Download the most recent release of the necessary files for playing SC2 with Archipelago.
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Will overwrite existing files
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* `/difficulty [difficulty]` Overrides the difficulty set for the world.
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* Options: casual, normal, hard, brutal
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* `/game_speed [game_speed]` Overrides the game speed for the world
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* Options: default, slower, slow, normal, fast, faster
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* `/color [faction] [color]` Changes your color for one of your playable factions.
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* Run without arguments to list all factions and colors that are available.
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* `/option [option_name] [option_value]` Sets an option normally controlled by your yaml after generation.
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* Run without arguments to list all options.
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* Options pertain to automatic cutscene skipping, Kerrigan presence, Spear of Adun presence, starting resource
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amounts, controlling AI allies, etc.
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* `/disable_mission_check` Disables the check to see if a mission is available to play.
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Meant for co-op runs where one player can play the next mission in a chain the other player is doing.
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* `/play [mission_id]` Starts a StarCraft 2 mission based off of the mission_id provided
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* `/available` Get what missions are currently available to play
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* `/unfinished` Get what missions are currently available to play and have not had all locations checked
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* `/set_path [path]` Manually set the SC2 install directory (if the automatic detection fails)
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Note that the behavior of the command `/received` was modified in the StarCraft 2 client.
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In the Common client of Archipelago, the command returns the list of items received in the reverse order they were
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received.
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In the StarCraft 2 client, the returned list will be divided by races (i.e., Any, Protoss, Terran, and Zerg).
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Additionally, upgrades are grouped beneath their corresponding units or buildings.
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A filter parameter can be provided, e.g., `/received Thor`, to limit the number of items shown.
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Every item whose name, race, or group name contains the provided parameter will be shown.
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## Particularities in a multiworld
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### Collect on goal completion
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One of the default options of multiworlds is that once a world has achieved its goal, it collects its items from all
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other worlds.
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If you do not want this to happen, you should ask the person generating the multiworld to set the `Collect Permission`
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option to something else, e.g., manual.
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If the generation is not done via the website, the person that does the generation should modify the `collect_mode`
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option in their `host.yaml` file prior to generation.
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If the multiworld has already been generated, the host can use the command `/option collect_mode [value]` to change
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this option.
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## Known issues
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- StarCraft 2 Archipelago does not support loading a saved game.
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For this reason, it is recommended to play on a difficulty level lower than what you are normally comfortable with.
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- StarCraft 2 Archipelago does not support the restart of a mission from the StarCraft 2 menu.
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To restart a mission, use the StarCraft 2 Client.
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- A crash report is often generated when a mission is closed.
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This does not affect the game and can be ignored.
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- Currently, the StarCraft 2 client uses the Victory locations to determine which missions have been completed.
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As a result, the Archipelago collect feature can sometime grant access to missions that are connected to a mission that
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you did not complete.
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