54 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Mega Man 2 Setup Guide
 | ||
|  | 
 | ||
|  | ## Required Software
 | ||
|  | 
 | ||
|  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) | ||
|  | - An English Mega Man 2 ROM. Alternatively, the [Mega Man Legacy Collection](https://store.steampowered.com/app/363440/Mega_Man_Legacy_Collection/) on Steam. | ||
|  | - [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 or later | ||
|  | 
 | ||
|  | ### Configuring Bizhawk
 | ||
|  | 
 | ||
|  | Once you have installed BizHawk, open `EmuHawk.exe` and change the following settings: | ||
|  | 
 | ||
|  | - If you're using BizHawk 2.7 or 2.8, go to `Config > Customize`. On the Advanced tab, switch the Lua Core from | ||
|  | `NLua+KopiLua` to `Lua+LuaInterface`, then restart EmuHawk. (If you're using BizHawk 2.9, you can skip this step.) | ||
|  | - Under `Config > Customize`, check the "Run in background" option to prevent disconnecting from the client while you're | ||
|  | tabbed out of EmuHawk. | ||
|  | - Open a `.nes` file in EmuHawk and go to `Config > Controllers…` to configure your inputs. If you can't click | ||
|  | `Controllers…`, load any `.nes` ROM first. | ||
|  | - Consider clearing keybinds in `Config > Hotkeys…` if you don't intend to use them. Select the keybind and press Esc to | ||
|  | clear it. | ||
|  | 
 | ||
|  | ## Generating and Patching a Game
 | ||
|  | 
 | ||
|  | 1. Create your options file (YAML). You can make one on the | ||
|  | [Mega Man 2 options page](../../../games/Mega%20Man%202/player-options). | ||
|  | 2. Follow the general Archipelago instructions for [generating a game](../../Archipelago/setup/en#generating-a-game). | ||
|  | This will generate an output file for you. Your patch file will have the `.apmm2` file extension. | ||
|  | 3. Open `ArchipelagoLauncher.exe` | ||
|  | 4. Select "Open Patch" on the left side and select your patch file. | ||
|  | 5. If this is your first time patching, you will be prompted to locate your vanilla ROM. If you are using the Legacy  | ||
|  | Collection, provide `Proteus.exe` in place of your rom. | ||
|  | 6. A patched `.nes` file will be created in the same place as the patch file. | ||
|  | 7. On your first time opening a patch with BizHawk Client, you will also be asked to locate `EmuHawk.exe` in your | ||
|  | BizHawk install. | ||
|  | 
 | ||
|  | ## Connecting to a Server
 | ||
|  | 
 | ||
|  | By default, opening a patch file will do steps 1-5 below for you automatically. Even so, keep them in your memory just | ||
|  | in case you have to close and reopen a window mid-game for some reason. | ||
|  | 
 | ||
|  | 1. Mega Man 2 uses Archipelago's BizHawk Client. If the client isn't still open from when you patched your game, | ||
|  | you can re-open it from the launcher. | ||
|  | 2. Ensure EmuHawk is running the patched ROM. | ||
|  | 3. In EmuHawk, go to `Tools > Lua Console`. This window must stay open while playing. | ||
|  | 4. In the Lua Console window, go to `Script > Open Script…`. | ||
|  | 5. Navigate to your Archipelago install folder and open `data/lua/connector_bizhawk_generic.lua`. | ||
|  | 6. The emulator and client will eventually connect to each other. The BizHawk Client window should indicate that it | ||
|  | connected and recognized Mega Man 2. | ||
|  | 7. To connect the client to the server, enter your room's address and port (e.g. `archipelago.gg:38281`) into the | ||
|  | top text field of the client and click Connect. | ||
|  | 
 | ||
|  | You should now be able to receive and send items. You'll need to do these steps every time you want to reconnect. It is | ||
|  | perfectly safe to make progress offline; everything will re-sync when you reconnect. |