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										 |  |  | import typing | 
					
						
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							|  |  |  | from .base_logic import BaseLogicMixin, BaseLogic | 
					
						
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										 |  |  | from ..stardew_rule import StardewRule | 
					
						
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										 |  |  | from ..strings.building_names import Building | 
					
						
							|  |  |  | from ..strings.forageable_names import Forageable | 
					
						
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										 |  |  | from ..strings.machine_names import Machine | 
					
						
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							|  |  |  | class AnimalLogicMixin(BaseLogicMixin): | 
					
						
							|  |  |  |     def __init__(self, *args, **kwargs): | 
					
						
							|  |  |  |         super().__init__(*args, **kwargs) | 
					
						
							|  |  |  |         self.animal = AnimalLogic(*args, **kwargs) | 
					
						
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										 |  |  | class AnimalLogic(BaseLogic): | 
					
						
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										 |  |  |     def can_incubate(self, egg_item: str) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.building.has_building(Building.coop) & self.logic.has(egg_item) | 
					
						
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										 |  |  |     def can_ostrich_incubate(self, egg_item: str) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.building.has_building(Building.barn) & self.logic.has(Machine.ostrich_incubator) & self.logic.has(egg_item) | 
					
						
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										 |  |  |     def has_animal(self, animal_name: str) -> StardewRule: | 
					
						
							|  |  |  |         animal = self.content.animals.get(animal_name) | 
					
						
							|  |  |  |         assert animal is not None, f"Animal {animal_name} not found." | 
					
						
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										 |  |  |         return self.logic.source.has_access_to_any(animal.sources) & self.logic.building.has_building(animal.required_building) | 
					
						
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										 |  |  |     def has_happy_animal(self, animal_name: str) -> StardewRule: | 
					
						
							|  |  |  |         return self.logic.animal.has_animal(animal_name) & self.logic.has(Forageable.hay) |