54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			54 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # A Hat in Time
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|  | ## Where is the options page?
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|  | 
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|  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | ||
|  | config file. | ||
|  | 
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|  | ## What does randomization do to this game?
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|  | 
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|  | Items which the player would normally acquire throughout the game have been moved around.  | ||
|  | Chapter costs are randomized in a progressive order based on your options,  | ||
|  | so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order.  | ||
|  | If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well. | ||
|  |   | ||
|  | To unlock and access a chapter's Time Rift in act shuffle,  | ||
|  | the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed,  | ||
|  | and then you must enter a level that allows you to access that Time Rift.  | ||
|  | For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game.  | ||
|  | To unlock this Time Rift in act shuffle (and therefore the level it contains)  | ||
|  | you must complete the level that was shuffled in place of Heating Up Mafia Town  | ||
|  | and then enter the Time Rift through a Mafia Town level. | ||
|  | 
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|  | ## What items and locations get shuffled?
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|  | 
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|  | Time Pieces, Relics, Yarn, Badges, and most other items are shuffled.  | ||
|  | Unlike in the vanilla game, yarn is typeless, and hats will be automatically stitched  | ||
|  | in a set order once you gather enough yarn for each hat.  | ||
|  | Hats can also optionally be shuffled as individual items instead.  | ||
|  | Any items in the world, shops, act completions,  | ||
|  | and optionally storybook pages or Death Wish contracts are locations. | ||
|  | 
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|  | Any freestanding items that are considered to be progression or useful  | ||
|  | will have a rainbow streak particle attached to them.  | ||
|  | Filler items will have a white glow attached to them instead. | ||
|  | 
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|  | ## Which items can be in another player's world?
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|  | 
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|  | Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit | ||
|  | certain items to your own world. | ||
|  | 
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|  | ## What does another world's item look like in A Hat in Time?
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|  | Items belonging to other worlds are represented by a badge with the Archipelago logo on it. | ||
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|  | ## When the player receives an item, what happens?
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|  | When the player receives an item, it will play the item collect effect and information about the item  | ||
|  | will be printed on the screen and in the in-game developer console. | ||
|  | 
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|  | ## Is the DLC required to play A Hat in Time in Archipelago?
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|  | No, the DLC expansions are not required to play. Their content can be enabled through certain options  | ||
|  | that are disabled by default, but please don't turn them on if you don't own the respective DLC. |