49 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import unittest | ||
|  | 
 | ||
|  | from BaseClasses import World, CollectionState | ||
|  | from Dungeons import create_dungeons, get_dungeon_item_pool | ||
|  | from EntranceShuffle import mandatory_connections, connect_simple | ||
|  | from ItemList import difficulties, generate_itempool | ||
|  | from Items import ItemFactory | ||
|  | from Regions import create_regions | ||
|  | from Rules import set_rules | ||
|  | 
 | ||
|  | 
 | ||
|  | class TestDungeon(unittest.TestCase): | ||
|  |     def setUp(self): | ||
|  |         self.world = World(1, 'vanilla', 'noglitches', 'open', 'random', 'normal', 'normal', 'none', 'on', 'ganon', 'balanced', | ||
|  |                            True, False, False, False, False, False, False, False, False, None, | ||
|  |                            'none', False) | ||
|  |         self.starting_regions = [] | ||
|  |         self.world.difficulty_requirements = difficulties['normal'] | ||
|  |         create_regions(self.world, 1) | ||
|  |         create_dungeons(self.world, 1) | ||
|  |         for exitname, regionname in mandatory_connections: | ||
|  |             connect_simple(self.world, exitname, regionname, 1) | ||
|  |         connect_simple(self.world, self.world.get_entrance('Big Bomb Shop', 1), self.world.get_region('Big Bomb Shop', 1), 1) | ||
|  |         self.world.swamp_patch_required[1] = True | ||
|  |         set_rules(self.world, 1) | ||
|  |         generate_itempool(self.world, 1) | ||
|  |         self.world.itempool.extend(get_dungeon_item_pool(self.world)) | ||
|  |         self.world.itempool.extend(ItemFactory(['Green Pendant', 'Red Pendant', 'Blue Pendant', 'Beat Agahnim 1', 'Beat Agahnim 2', 'Crystal 1', 'Crystal 2', 'Crystal 3', 'Crystal 4', 'Crystal 5', 'Crystal 6', 'Crystal 7'], 1)) | ||
|  | 
 | ||
|  |     def run_tests(self, access_pool): | ||
|  |         for region in self.starting_regions: | ||
|  |             self.world.get_region(region, 1).can_reach_private = lambda _: True | ||
|  | 
 | ||
|  |         for location, access, *item_pool in access_pool: | ||
|  |             items = item_pool[0] | ||
|  |             all_except = item_pool[1] if len(item_pool) > 1 else None | ||
|  |             with self.subTest(location=location, access=access, items=items, all_except=all_except): | ||
|  |                 if all_except and len(all_except) > 0: | ||
|  |                     items = self.world.itempool[:] | ||
|  |                     items = [item for item in items if item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)] | ||
|  |                     items.extend(ItemFactory(item_pool[0], 1)) | ||
|  |                 else: | ||
|  |                     items = ItemFactory(items, 1) | ||
|  |                 state = CollectionState(self.world) | ||
|  |                 for item in items: | ||
|  |                     item.advancement = True | ||
|  |                     state.collect(item) | ||
|  | 
 | ||
|  |                 self.assertEqual(self.world.get_location(location, 1).can_reach(state), access) |