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										 |  |  | from typing import Dict, FrozenSet, Tuple, TYPE_CHECKING | 
					
						
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										 |  |  | from worlds.generic.Rules import set_rule, add_rule, forbid_item | 
					
						
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										 |  |  | from BaseClasses import Region, CollectionState | 
					
						
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										 |  |  | from .options import IceGrappling, LadderStorage, CombatLogic | 
					
						
							|  |  |  | from .rules import (has_ability, has_sword, has_melee, has_ice_grapple_logic, has_lantern, has_mask, can_ladder_storage, | 
					
						
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										 |  |  |                     laurels_zip, bomb_walls) | 
					
						
							|  |  |  | from .er_data import Portal, get_portal_outlet_region | 
					
						
							|  |  |  | from .ladder_storage_data import ow_ladder_groups, region_ladders, easy_ls, medium_ls, hard_ls | 
					
						
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										 |  |  | from .combat_logic import has_combat_reqs | 
					
						
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										 |  |  | from .grass import set_grass_location_rules | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | if TYPE_CHECKING: | 
					
						
							|  |  |  |     from . import TunicWorld | 
					
						
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 | 
					
						
							|  |  |  | laurels = "Hero's Laurels" | 
					
						
							|  |  |  | grapple = "Magic Orb" | 
					
						
							|  |  |  | ice_dagger = "Magic Dagger" | 
					
						
							|  |  |  | fire_wand = "Magic Wand" | 
					
						
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										 |  |  | gun = "Gun" | 
					
						
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										 |  |  | lantern = "Lantern" | 
					
						
							|  |  |  | fairies = "Fairy" | 
					
						
							|  |  |  | coins = "Golden Coin" | 
					
						
							|  |  |  | prayer = "Pages 24-25 (Prayer)" | 
					
						
							|  |  |  | holy_cross = "Pages 42-43 (Holy Cross)" | 
					
						
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										 |  |  | icebolt = "Pages 52-53 (Icebolt)" | 
					
						
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										 |  |  | key = "Key" | 
					
						
							|  |  |  | house_key = "Old House Key" | 
					
						
							|  |  |  | vault_key = "Fortress Vault Key" | 
					
						
							|  |  |  | mask = "Scavenger Mask" | 
					
						
							|  |  |  | red_hexagon = "Red Questagon" | 
					
						
							|  |  |  | green_hexagon = "Green Questagon" | 
					
						
							|  |  |  | blue_hexagon = "Blue Questagon" | 
					
						
							|  |  |  | gold_hexagon = "Gold Questagon" | 
					
						
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										 |  |  | def has_ladder(ladder: str, state: CollectionState, world: "TunicWorld") -> bool: | 
					
						
							|  |  |  |     return not world.options.shuffle_ladders or state.has(ladder, world.player) | 
					
						
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										 |  |  | def can_shop(state: CollectionState, world: "TunicWorld") -> bool: | 
					
						
							|  |  |  |     return has_sword(state, world.player) and state.can_reach_region("Shop", world.player) | 
					
						
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										 |  |  | # for the ones that are not early bushes where ER can screw you over a bit | 
					
						
							|  |  |  | def can_get_past_bushes(state: CollectionState, world: "TunicWorld") -> bool: | 
					
						
							|  |  |  |     # add in glass cannon + stick for grass rando | 
					
						
							|  |  |  |     return has_sword(state, world.player) or state.has_any((fire_wand, laurels, gun), world.player) | 
					
						
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										 |  |  | def set_er_region_rules(world: "TunicWorld", regions: Dict[str, Region], portal_pairs: Dict[Portal, Portal]) -> None: | 
					
						
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										 |  |  |     player = world.player | 
					
						
							|  |  |  |     options = world.options | 
					
						
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										 |  |  |     # input scene destination tag, returns portal's name and paired portal's outlet region or region | 
					
						
							|  |  |  |     def get_portal_info(portal_sd: str) -> Tuple[str, str]: | 
					
						
							|  |  |  |         for portal1, portal2 in portal_pairs.items(): | 
					
						
							|  |  |  |             if portal1.scene_destination() == portal_sd: | 
					
						
							|  |  |  |                 return portal1.name, get_portal_outlet_region(portal2, world) | 
					
						
							|  |  |  |             if portal2.scene_destination() == portal_sd: | 
					
						
							|  |  |  |                 return portal2.name, get_portal_outlet_region(portal1, world) | 
					
						
							|  |  |  |         raise Exception("No matches found in get_portal_info") | 
					
						
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							|  |  |  |     # input scene destination tag, returns paired portal's name and region | 
					
						
							|  |  |  |     def get_paired_portal(portal_sd: str) -> Tuple[str, str]: | 
					
						
							|  |  |  |         for portal1, portal2 in portal_pairs.items(): | 
					
						
							|  |  |  |             if portal1.scene_destination() == portal_sd: | 
					
						
							|  |  |  |                 return portal2.name, portal2.region | 
					
						
							|  |  |  |             if portal2.scene_destination() == portal_sd: | 
					
						
							|  |  |  |                 return portal1.name, portal1.region | 
					
						
							|  |  |  |         raise Exception("no matches found in get_paired_portal") | 
					
						
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										 |  |  |     regions["Menu"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
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 | 
					
						
							|  |  |  |     # Overworld | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Holy Cross"], | 
					
						
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										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world)) | 
					
						
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										 |  |  |     # grapple on the west side, down the stairs from moss wall, across from ruined shop | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Beach"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders in Overworld Town", state, world) | 
					
						
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										 |  |  |         or state.has_any({laurels, grapple}, player)) | 
					
						
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										 |  |  |     # regions["Overworld Beach"].connect( | 
					
						
							|  |  |  |     #     connecting_region=regions["Overworld"], | 
					
						
							|  |  |  |     #     rule=lambda state: has_ladder("Ladders in Overworld Town", state, world) | 
					
						
							|  |  |  |     #     or state.has_any({laurels, grapple}, player)) | 
					
						
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 | 
					
						
							|  |  |  |     # region for combat logic, no need to connect it to beach since it would be the same as the ow -> beach cxn | 
					
						
							|  |  |  |     ow_tunnel_beach = regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Tunnel to Beach"]) | 
					
						
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 | 
					
						
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										 |  |  |     regions["Overworld Beach"].connect( | 
					
						
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										 |  |  |         connecting_region=regions["Overworld Tunnel to Beach"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or has_ladder("Ladders in Overworld Town", state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld Beach"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld West Garden Laurels Entry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Overworld West Garden Laurels Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Beach"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
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 | 
					
						
							|  |  |  |     regions["Overworld Beach"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld to Atoll Upper"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladder to Ruined Atoll", state, world)) | 
					
						
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										 |  |  |     regions["Overworld to Atoll Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Beach"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladder to Ruined Atoll", state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld to Atoll Upper"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Overworld to Atoll Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_any({laurels, grapple}, player)) | 
					
						
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 | 
					
						
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										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Belltower"], | 
					
						
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										 |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
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										 |  |  |     regions["Overworld Belltower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
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										 |  |  |     # ice grapple rudeling across rubble, drop bridge, ice grapple rudeling down | 
					
						
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										 |  |  |     regions["Overworld Belltower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld to West Garden Upper"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders to West Bell", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
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										 |  |  |     regions["Overworld to West Garden Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Belltower"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders to West Bell", state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld Belltower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Belltower at Bell"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders to West Bell", state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  |     # long dong, do not make a reverse connection here or to belltower, maybe readd later | 
					
						
							|  |  |  |     # regions["Overworld above Patrol Cave"].connect( | 
					
						
							|  |  |  |     #     connecting_region=regions["Overworld Belltower at Bell"], | 
					
						
							|  |  |  |     #     rule=lambda state: options.logic_rules and state.has(fire_wand, player)) | 
					
						
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 | 
					
						
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										 |  |  |     # can laurels through the ruined passage door at either corner | 
					
						
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										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Ruined Passage Door"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(key, player, 2) | 
					
						
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										 |  |  |         or laurels_zip(state, world)) | 
					
						
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										 |  |  |     regions["Overworld Ruined Passage Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: laurels_zip(state, world)) | 
					
						
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 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["After Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world) | 
					
						
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										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
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										 |  |  |     regions["After Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world)) | 
					
						
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 | 
					
						
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										 |  |  |     # for the hard ice grapple, get to the chest after the bomb wall, grab a slime, and grapple push down | 
					
						
							|  |  |  |     # you can ice grapple through the bomb wall, so no need for shop logic checking | 
					
						
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										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Above Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world) | 
					
						
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										 |  |  |         or state.has(laurels, player) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
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										 |  |  |     regions["Above Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world) | 
					
						
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										 |  |  |         or state.has(laurels, player)) | 
					
						
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 | 
					
						
							|  |  |  |     regions["After Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Above Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world)) | 
					
						
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										 |  |  |     regions["Above Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["After Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Above Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world) | 
					
						
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										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
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										 |  |  |     regions["East Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Above Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Weathervane", state, world) | 
					
						
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										 |  |  |         or state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # nmg: ice grapple the slimes, works both ways consistently | 
					
						
							|  |  |  |     regions["East Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["After Ruined Passage"], | 
					
						
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										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
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										 |  |  |     regions["After Ruined Passage"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Overworld"], | 
					
						
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										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world) | 
					
						
							| 
									
										
										
										
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										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["East Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["East Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld at Patrol Cave"]) | 
					
						
							|  |  |  |     regions["Overworld at Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld at Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Patrol Cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld above Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld at Patrol Cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Patrol Cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(grapple, player)) | 
					
						
							|  |  |  |     regions["Overworld above Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["East Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Patrol Cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld above Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Overworld Checkpoint", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld above Patrol Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Upper Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Upper Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Patrol Cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Patrol Cave", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(grapple, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Upper Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Quarry Entrance"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  |     regions["Overworld above Quarry Entrance"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Upper Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple push guard captain down the ledge | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Upper Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld after Temple Rafters"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder near Temple Rafters", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld after Temple Rafters"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Upper Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder near Temple Rafters", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld above Quarry Entrance"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Dark Tomb", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Quarry Entrance"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders near Dark Tomb", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld after Envoy"], | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  |         rule=lambda state: state.has_any({laurels, grapple, gun}, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or state.has("Sword Upgrade", player, 4)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld after Envoy"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  |         rule=lambda state: state.has_any({laurels, grapple, gun}, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or state.has("Sword Upgrade", player, 4)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld after Envoy"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Quarry Entry"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Quarry", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Quarry Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld after Envoy"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Quarry", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # ice grapple through the gate | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Quarry Entry"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Quarry Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-28 15:13:03 -05:00
										 |  |  |         connecting_region=regions["Overworld Swamp Upper Entry"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-01-28 15:13:03 -05:00
										 |  |  |     regions["Overworld Swamp Upper Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Overworld Swamp Lower Entry"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Swamp", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Swamp Lower Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Swamp", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["East Overworld"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-28 15:13:03 -05:00
										 |  |  |         connecting_region=regions["Overworld Special Shop Entry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Overworld Special Shop Entry"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["East Overworld"], | 
					
						
							| 
									
										
										
										
											2024-01-28 15:13:03 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # region made for combat logic | 
					
						
							|  |  |  |     ow_to_well_entry = regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Well Entry Area"]) | 
					
						
							|  |  |  |     regions["Overworld Well Entry Area"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld Well Entry Area"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Overworld Well Ladder"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Well Ladder"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Overworld Well Entry Area"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # nmg: can ice grapple through the door | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Old House Door"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(house_key, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # lure enemy over and ice grapple through | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Southeast Cross Door"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Overworld Southeast Cross Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Fountain Cross Door"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Overworld Fountain Cross Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     ow_to_town_portal = regions["Overworld"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Overworld Town Portal"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Overworld Town Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Spawn Portal"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Overworld Spawn Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # nmg: ice grapple through temple door | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Temple Door"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_all({"Ring Eastern Bell", "Ring Western Bell"}, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Temple Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld above Patrol Cave"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(grapple, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Overworld Tunnel Turret"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Beach"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Overworld Town", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(grapple, player)) | 
					
						
							|  |  |  |     regions["Overworld Beach"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Tunnel Turret"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Overworld Town", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # don't need the ice grapple rule since you can go from ow -> beach -> tunnel | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld Tunnel Turret"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Overworld Tunnel Turret"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-08 17:57:11 +00:00
										 |  |  |     cube_entrance = regions["Overworld"].connect( | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  |         connecting_region=regions["Cube Cave Entrance Region"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(gun, player) or can_shop(state, world)) | 
					
						
							| 
									
										
										
										
											2024-11-08 17:57:11 +00:00
										 |  |  |     world.multiworld.register_indirect_condition(regions["Shop"], cube_entrance) | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  |     regions["Cube Cave Entrance Region"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # drop a rudeling down, icebolt or ice bomb | 
					
						
							|  |  |  |     regions["Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Overworld to West Garden from Furnace"], | 
					
						
							|  |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     # Overworld side areas | 
					
						
							|  |  |  |     regions["Old House Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Old House Back"]) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # laurels through the gate, use left wall to space yourself | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Old House Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Old House Front"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: laurels_zip(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Sealed Temple"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Sealed Temple Rafters"]) | 
					
						
							|  |  |  |     regions["Sealed Temple Rafters"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Sealed Temple"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Furnace Walking Path"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Ladder Area"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Furnace Ladder Area"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Walking Path"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Furnace Walking Path"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Fuse"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Furnace Fuse"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Walking Path"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Furnace Fuse"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Ladder Area"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Furnace Ladder Area"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Furnace Fuse"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Hourglass Cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Hourglass Cave Tower"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Hourglass Cave", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     # East Forest | 
					
						
							|  |  |  |     regions["Forest Belltower Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Belltower Main"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Forest Belltower Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Forest Belltower Lower"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to East Forest", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-19 23:45:29 -05:00
										 |  |  |     regions["Forest Belltower Main behind bushes"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Belltower Main"], | 
					
						
							|  |  |  |         rule=lambda state: can_get_past_bushes(state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)) | 
					
						
							|  |  |  |     # you can use the slimes to break the bushes | 
					
						
							|  |  |  |     regions["Forest Belltower Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Belltower Main behind bushes"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple up to dance fox spot, and vice versa | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["East Forest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Forest Dance Fox Spot"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["East Forest Dance Fox Spot"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Forest"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["East Forest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Forest Portal"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["East Forest Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Forest"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["East Forest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Lower Forest"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Lower Forest", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Lower Forest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["East Forest"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Lower Forest", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Guard House 1 East"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Guard House 1 West"]) | 
					
						
							|  |  |  |     regions["Guard House 1 West"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Guard House 1 East"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-19 23:45:29 -05:00
										 |  |  |     regions["Guard House 2 Upper before bushes"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Guard House 2 Upper after bushes"], | 
					
						
							|  |  |  |         rule=lambda state: can_get_past_bushes(state, world)) | 
					
						
							|  |  |  |     regions["Guard House 2 Upper after bushes"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Guard House 2 Upper before bushes"], | 
					
						
							|  |  |  |         rule=lambda state: can_get_past_bushes(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Guard House 2 Upper after bushes"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Guard House 2 Lower"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Lower Forest", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Guard House 2 Lower"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-19 23:45:29 -05:00
										 |  |  |         connecting_region=regions["Guard House 2 Upper after bushes"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Lower Forest", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple from upper grave path exit to the rest of it | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Forest Grave Path Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Grave Path Main"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							|  |  |  |     # for the ice grapple, lure a rudeling up top, then grapple push it across | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Forest Grave Path Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Grave Path Upper"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Forest Grave Path Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Grave Path by Grave"]) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple or laurels through the gate | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Forest Grave Path by Grave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Grave Path Main"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world) | 
					
						
							|  |  |  |         or laurels_zip(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Forest Grave Path by Grave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Hero's Grave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Forest Hero's Grave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Forest Grave Path by Grave"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Beneath the Well and Dark Tomb | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Beneath the Well Ladder Exit"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Beneath the Well Front"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Beneath the Well Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Beneath the Well Ladder Exit"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     btw_front_main = regions["Beneath the Well Front"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Beneath the Well Main"], | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         rule=lambda state: has_melee(state, player) or state.has(fire_wand, player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Beneath the Well Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Beneath the Well Front"]) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Beneath the Well Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Beneath the Well Back"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     btw_back_main = regions["Beneath the Well Back"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Beneath the Well Main"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Well", state, world) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         and (has_melee(state, player) or state.has(fire_wand, player))) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     well_boss_to_dt = regions["Well Boss"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Dark Tomb Checkpoint"]) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # can laurels through the gate, no setup needed | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Dark Tomb Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Well Boss"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: laurels_zip(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     dt_entry_to_upper = regions["Dark Tomb Entry Point"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Dark Tomb Upper"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_lantern(state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Dark Tomb Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Dark Tomb Entry Point"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Dark Tomb Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Dark Tomb Main"], | 
					
						
							| 
									
										
										
										
											2024-11-18 08:39:58 -05:00
										 |  |  |         rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Dark Tomb Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Dark Tomb Upper"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder in Dark Tomb", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Dark Tomb Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Dark Tomb Dark Exit"]) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     dt_exit_to_main = regions["Dark Tomb Dark Exit"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Dark Tomb Main"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_lantern(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # West Garden | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # combat logic regions | 
					
						
							|  |  |  |     wg_before_to_after_terry = regions["West Garden before Terry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden after Terry"]) | 
					
						
							|  |  |  |     wg_after_to_before_terry = regions["West Garden after Terry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden before Terry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  |     wg_after_terry_to_west_combat = regions["West Garden after Terry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden West Combat"]) | 
					
						
							|  |  |  |     regions["West Garden West Combat"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["West Garden after Terry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  |     wg_checkpoint_to_west_combat = regions["West Garden South Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden West Combat"]) | 
					
						
							|  |  |  |     regions["West Garden West Combat"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden South Checkpoint"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # if not laurels, it goes through the west combat region instead | 
					
						
							|  |  |  |     regions["West Garden after Terry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden South Checkpoint"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["West Garden South Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden after Terry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     wg_checkpoint_to_dagger = regions["West Garden South Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden at Dagger House"]) | 
					
						
							|  |  |  |     regions["West Garden at Dagger House"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden South Checkpoint"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     wg_checkpoint_to_before_boss = regions["West Garden South Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden before Boss"]) | 
					
						
							|  |  |  |     regions["West Garden before Boss"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden South Checkpoint"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["West Garden Laurels Exit Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["West Garden at Dagger House"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     regions["West Garden at Dagger House"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["West Garden Laurels Exit Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # laurels past, or ice grapple it off, or ice grapple to it then fight | 
					
						
							|  |  |  |     after_gk_to_wg = regions["West Garden after Boss"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden before Boss"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) | 
					
						
							|  |  |  |         or (has_ice_grapple_logic(False, IceGrappling.option_easy, state, world) | 
					
						
							|  |  |  |             and has_sword(state, player))) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple push Garden Knight off the side | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     wg_to_after_gk = regions["West Garden before Boss"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["West Garden after Boss"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player) or has_sword(state, player) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     regions["West Garden before Terry"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["West Garden Hero's Grave Region"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["West Garden Hero's Grave Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["West Garden before Terry"]) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["West Garden Portal"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["West Garden by Portal"]) | 
					
						
							|  |  |  |     regions["West Garden by Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["West Garden Portal"], | 
					
						
							|  |  |  |         rule=lambda state: has_ability(prayer, state, world) and state.has("Activate West Garden Fuse", player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["West Garden by Portal"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["West Garden Portal Item"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["West Garden Portal Item"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["West Garden by Portal"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # can ice grapple to and from the item behind the magic dagger house | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["West Garden Portal Item"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["West Garden at Dagger House"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     regions["West Garden at Dagger House"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["West Garden Portal Item"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Atoll and Frog's Domain | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple the bird below the portal | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Ruined Atoll"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll Lower Entry Area"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Ruined Atoll Lower Entry Area"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or state.has(grapple, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Ruined Atoll"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll Ladder Tops"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in South Atoll", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Ruined Atoll"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll Frog Mouth"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or state.has(grapple, player)) | 
					
						
							|  |  |  |     regions["Ruined Atoll Frog Mouth"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or state.has(grapple, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Ruined Atoll"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll Frog Eye"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Ruined Atoll Frog Eye"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Ruined Atoll"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll Portal"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Ruined Atoll Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     atoll_statue = regions["Ruined Atoll"].connect( | 
					
						
							| 
									
										
										
										
											2024-02-26 02:30:20 -05:00
										 |  |  |         connecting_region=regions["Ruined Atoll Statue"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         and (has_ladder("Ladders in South Atoll", state, world) | 
					
						
							|  |  |  |              # shoot fuse and have the shot hit you mid-LS | 
					
						
							|  |  |  |              or (can_ladder_storage(state, world) and state.has(fire_wand, player) | 
					
						
							|  |  |  |                  and options.ladder_storage >= LadderStorage.option_hard))) | 
					
						
							| 
									
										
										
										
											2024-02-26 02:30:20 -05:00
										 |  |  |     regions["Ruined Atoll Statue"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Ruined Atoll"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Frog Stairs Eye Exit"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs Upper"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Frog Stairs Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs Eye Exit"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Frog Stairs Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs Lower"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Frog Stairs Lower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs Upper"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Frog Stairs Lower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs to Frog's Domain"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Frog Stairs to Frog's Domain"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog Stairs Lower"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Frog's Domain Entry"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Frog's Domain Front"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders to Frog's Domain", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     frogs_front_to_main = regions["Frog's Domain Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Frog's Domain Main"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Frog's Domain Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Frog's Domain Back"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(grapple, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Library | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Exterior Tree Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Library Exterior by Tree"]) | 
					
						
							|  |  |  |     regions["Library Exterior by Tree"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Exterior Tree Region"], | 
					
						
							|  |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Library Exterior by Tree"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Library Exterior Ladder Region"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_any({grapple, laurels}, player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         and has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Exterior Ladder Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Library Exterior by Tree"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(grapple, player) | 
					
						
							|  |  |  |         or (state.has(laurels, player) and has_ladder("Ladders in Library", state, world))) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Hall Bookshelf"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Hall"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Library Hall"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Library Hall Bookshelf"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Library Hall"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Hero's Grave Region"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Hero's Grave Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Library Hall"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Hall to Rotunda"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Hall"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Hall"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Hall to Rotunda"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Library Rotunda to Hall"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Rotunda"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Rotunda"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Rotunda to Hall"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Library Rotunda"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Rotunda to Lab"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Rotunda to Lab"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Rotunda"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Library Lab Lower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Lab"], | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         rule=lambda state: state.has_any({grapple, laurels}, player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         and has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Library Lab"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Lab Lower"], | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         and has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Library Lab"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Library Lab on Portal Pad"], | 
					
						
							|  |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							|  |  |  |     regions["Library Lab on Portal Pad"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Library Lab"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     regions["Library Lab on Portal Pad"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Portal"], | 
					
						
							|  |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							|  |  |  |     regions["Library Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Lab on Portal Pad"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Lab"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Lab to Librarian"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Library Lab to Librarian"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Library Lab"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Eastern Vault Fortress | 
					
						
							|  |  |  |     regions["Fortress Exterior from East Forest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior from Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or state.has(grapple, player)) | 
					
						
							|  |  |  |     regions["Fortress Exterior from Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior from East Forest"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Exterior near cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior from Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Fortress Exterior from Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior near cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: state.has(laurels, player) or has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # shoot far fire pot, enemy gets aggro'd | 
					
						
							|  |  |  |     regions["Fortress Exterior near cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Courtyard"], | 
					
						
							|  |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Fortress Exterior near cave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Beneath the Vault Entry"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Beneath the Vault Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior near cave"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Fortress Courtyard"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior from Overworld"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     # nmg: can ice grapple an enemy in the courtyard | 
					
						
							|  |  |  |     regions["Fortress Exterior from Overworld"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Courtyard"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     fort_upper_lower = regions["Fortress Courtyard Upper"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Fortress Courtyard"]) | 
					
						
							|  |  |  |     # nmg: can ice grapple to the upper ledge | 
					
						
							|  |  |  |     regions["Fortress Courtyard"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Courtyard Upper"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Courtyard Upper"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Exterior from Overworld"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     btv_front_to_main = regions["Beneath the Vault Ladder Exit"].connect( | 
					
						
							| 
									
										
										
										
											2024-05-19 19:01:24 -04:00
										 |  |  |         connecting_region=regions["Beneath the Vault Main"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-21 17:02:58 -04:00
										 |  |  |         and has_lantern(state, world) | 
					
						
							|  |  |  |         # there's some boxes in the way | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         and (has_melee(state, player) or state.has_any((gun, grapple, fire_wand, laurels), player))) | 
					
						
							| 
									
										
										
										
											2024-09-21 17:02:58 -04:00
										 |  |  |     # on the reverse trip, you can lure an enemy over to break the boxes if needed | 
					
						
							| 
									
										
										
										
											2024-05-19 19:01:24 -04:00
										 |  |  |     regions["Beneath the Vault Main"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Beneath the Vault Ladder Exit"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladder to Beneath the Vault", state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-05-19 19:01:24 -04:00
										 |  |  |     regions["Beneath the Vault Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Beneath the Vault Back"]) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     btv_back_to_main = regions["Beneath the Vault Back"].connect( | 
					
						
							| 
									
										
										
										
											2024-05-19 19:01:24 -04:00
										 |  |  |         connecting_region=regions["Beneath the Vault Main"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_lantern(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     fort_east_upper_lower = regions["Fortress East Shortcut Upper"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Fortress East Shortcut Lower"]) | 
					
						
							|  |  |  |     regions["Fortress East Shortcut Lower"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress East Shortcut Upper"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Eastern Vault Fortress"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Eastern Vault Fortress Gold Door"], | 
					
						
							|  |  |  |         rule=lambda state: state.has_all({"Activate Eastern Vault West Fuses", | 
					
						
							|  |  |  |                                           "Activate Eastern Vault East Fuse"}, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Eastern Vault Fortress Gold Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Eastern Vault Fortress"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     fort_grave_entry_to_combat = regions["Fortress Grave Path Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Grave Path Combat"]) | 
					
						
							|  |  |  |     regions["Fortress Grave Path Combat"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Grave Path Entry"]) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     regions["Fortress Grave Path Combat"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Grave Path by Grave"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # run past the enemies | 
					
						
							|  |  |  |     regions["Fortress Grave Path by Grave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Grave Path Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Grave Path by Grave"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Fortress Hero's Grave Region"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Fortress Hero's Grave Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Fortress Grave Path by Grave"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Grave Path by Grave"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Grave Path Dusty Entrance Region"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     # reverse connection is conditionally made later, depending on whether combat logic is on, and the details of ER | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Grave Path Upper"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Fortress Grave Path Entry"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Fortress Arena"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Arena Portal"], | 
					
						
							|  |  |  |         rule=lambda state: state.has("Activate Eastern Vault West Fuses", player)) | 
					
						
							|  |  |  |     regions["Fortress Arena Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Fortress Arena"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Quarry | 
					
						
							|  |  |  |     regions["Lower Mountain"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Lower Mountain Stairs"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Lower Mountain Stairs"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Lower Mountain"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Quarry Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Portal"], | 
					
						
							|  |  |  |         rule=lambda state: state.has("Activate Quarry Fuse", player)) | 
					
						
							|  |  |  |     regions["Quarry Portal"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     quarry_entry_to_main = regions["Quarry Entry"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Quarry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(fire_wand, player) or has_sword(state, player)) | 
					
						
							|  |  |  |     regions["Quarry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     quarry_back_to_main = regions["Quarry Back"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Quarry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(fire_wand, player) or has_sword(state, player)) | 
					
						
							|  |  |  |     regions["Quarry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Back"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     monastery_to_quarry_main = regions["Quarry Monastery Entry"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Quarry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(fire_wand, player) or has_sword(state, player)) | 
					
						
							|  |  |  |     regions["Quarry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Monastery Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-10 21:15:46 -05:00
										 |  |  |     regions["Quarry Monastery Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Back"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Quarry Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Monastery Entry"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Monastery Rope"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Quarry Back"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Quarry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Lower Quarry"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_mask(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     # need the ladder, or you can ice grapple down in nmg | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Lower Quarry"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Even Lower Quarry"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Lower Quarry", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Even Lower Quarry"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Even Lower Quarry Isolated Chest"]) | 
					
						
							|  |  |  |     # you grappled down, might as well loot the rest too | 
					
						
							|  |  |  |     lower_quarry_empty_to_combat = regions["Even Lower Quarry Isolated Chest"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Even Lower Quarry"], | 
					
						
							|  |  |  |         rule=lambda state: has_mask(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Even Lower Quarry Isolated Chest"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Lower Quarry Zig Door"], | 
					
						
							|  |  |  |         rule=lambda state: state.has("Activate Quarry Fuse", player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # don't need the mask for this either, please don't complain about not needing a mask here, you know what you did | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Quarry"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Even Lower Quarry Isolated Chest"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(True, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     monastery_front_to_back = regions["Monastery Front"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Monastery Back"]) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # laurels through the gate, no setup needed | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Monastery Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Monastery Front"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: laurels_zip(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Monastery Back"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Monastery Hero's Grave Region"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Monastery Hero's Grave Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Monastery Back"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Ziggurat | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Upper Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Upper Front"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     zig_upper_front_back = regions["Rooted Ziggurat Upper Front"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Upper Back"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) or has_sword(state, player)) | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Upper Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Upper Front"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Middle Top"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Middle Bottom"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     zig_low_entry_to_front = regions["Rooted Ziggurat Lower Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Lower Front"]) | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Lower Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Lower Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Rooted Ziggurat Lower Front"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"]) | 
					
						
							|  |  |  |     zig_low_mid_to_front = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Lower Front"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     zig_low_mid_to_back = regions["Rooted Ziggurat Lower Mid Checkpoint"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Lower Back"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         or (has_sword(state, player) and has_ability(prayer, state, world))) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # can ice grapple to the voidlings to get to the double admin fight, still need to pray at the fuse | 
					
						
							|  |  |  |     zig_low_back_to_mid = regions["Rooted Ziggurat Lower Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: (state.has(laurels, player) | 
					
						
							|  |  |  |                             or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							|  |  |  |         and has_ability(prayer, state, world) | 
					
						
							|  |  |  |         and has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Lower Back"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Portal Room Entrance"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Rooted Ziggurat Portal Room Entrance"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Lower Back"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # zig skip region only gets made if entrance rando and fewer shops are on | 
					
						
							|  |  |  |     if options.entrance_rando and options.fixed_shop: | 
					
						
							|  |  |  |         regions["Zig Skip Exit"].connect( | 
					
						
							|  |  |  |             connecting_region=regions["Rooted Ziggurat Lower Front"]) | 
					
						
							| 
									
										
										
										
											2024-05-19 19:01:24 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Rooted Ziggurat Portal"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Portal Room"]) | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Portal Room"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Rooted Ziggurat Portal"], | 
					
						
							|  |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Portal Room"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Portal Room Exit"], | 
					
						
							|  |  |  |         rule=lambda state: state.has("Activate Ziggurat Fuse", player)) | 
					
						
							|  |  |  |     regions["Rooted Ziggurat Portal Room Exit"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Rooted Ziggurat Portal Room"]) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Swamp and Cathedral | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Swamp Mid"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Swamp", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp Mid"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Swamp Front"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Swamp", state, world) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         or state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     swamp_mid_to_cath = regions["Swamp Mid"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Swamp to Cathedral Main Entrance Region"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: (has_ability(prayer, state, world) | 
					
						
							|  |  |  |                             and (state.has(laurels, player) | 
					
						
							|  |  |  |                                  # blam yourself in the face with a wand shot off the fuse | 
					
						
							|  |  |  |                                  or (can_ladder_storage(state, world) and state.has(fire_wand, player) | 
					
						
							|  |  |  |                                      and options.ladder_storage >= LadderStorage.option_hard | 
					
						
							|  |  |  |                                      and (not options.shuffle_ladders | 
					
						
							|  |  |  |                                           or state.has_any({"Ladders in Overworld Town", | 
					
						
							|  |  |  |                                                             "Ladder to Swamp", | 
					
						
							|  |  |  |                                                             "Ladders near Weathervane"}, player) | 
					
						
							|  |  |  |                                           or (state.has("Ladder to Ruined Atoll", player) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |                                               and state.can_reach_region("Overworld Beach", player))))) | 
					
						
							|  |  |  |                             and (not options.combat_logic | 
					
						
							|  |  |  |                                  or has_combat_reqs("Swamp", state, player))) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if options.ladder_storage >= LadderStorage.option_hard and options.shuffle_ladders: | 
					
						
							|  |  |  |         world.multiworld.register_indirect_condition(regions["Overworld Beach"], swamp_mid_to_cath) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp to Cathedral Main Entrance Region"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Swamp Mid"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ice_grapple_logic(False, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # grapple push the enemy by the door down, then grapple to it. Really jank | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp Mid"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Swamp Ledge under Cathedral Door"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Swamp", state, world) | 
					
						
							|  |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_hard, state, world)) | 
					
						
							|  |  |  |     # ice grapple enemy standing at the door | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp Ledge under Cathedral Door"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Swamp Mid"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ladder("Ladders in Swamp", state, world) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Swamp Ledge under Cathedral Door"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Swamp to Cathedral Treasure Room"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Swamp to Cathedral Treasure Room"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Swamp Ledge under Cathedral Door"]) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Back of Swamp"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Back of Swamp Laurels Area"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Back of Swamp Laurels Area"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Back of Swamp"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple down from the pillar, or do that really annoying laurels zip | 
					
						
							|  |  |  |     # the zip goes to front or mid, just doing mid since mid -> front can be done with laurels alone | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Back of Swamp Laurels Area"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Swamp Mid"], | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         rule=lambda state: laurels_zip(state, world) | 
					
						
							|  |  |  |         or (state.has(laurels, player) | 
					
						
							|  |  |  |             and has_ice_grapple_logic(True, IceGrappling.option_easy, state, world))) | 
					
						
							|  |  |  |     # get one pillar from the gate, then dash onto the gate, very tricky | 
					
						
							|  |  |  |     regions["Swamp Front"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Back of Swamp Laurels Area"], | 
					
						
							|  |  |  |         rule=lambda state: laurels_zip(state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     regions["Back of Swamp"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Swamp Hero's Grave Region"], | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |         rule=lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Swamp Hero's Grave Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Back of Swamp"]) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     cath_entry_to_elev = regions["Cathedral Entry"].connect( | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         connecting_region=regions["Cathedral to Gauntlet"], | 
					
						
							|  |  |  |         rule=lambda state: (has_ability(prayer, state, world) | 
					
						
							|  |  |  |                             or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							|  |  |  |         or options.entrance_rando)  # elevator is always there in ER | 
					
						
							|  |  |  |     regions["Cathedral to Gauntlet"].connect( | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         connecting_region=regions["Cathedral Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     cath_entry_to_main = regions["Cathedral Entry"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Main"]) | 
					
						
							|  |  |  |     regions["Cathedral Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Entry"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     cath_elev_to_main = regions["Cathedral to Gauntlet"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Main"]) | 
					
						
							|  |  |  |     regions["Cathedral Main"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral to Gauntlet"]) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     regions["Cathedral Gauntlet Checkpoint"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Gauntlet"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Cathedral Gauntlet"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Gauntlet Exit"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     regions["Cathedral Gauntlet Exit"].connect( | 
					
						
							|  |  |  |         connecting_region=regions["Cathedral Gauntlet"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Far Shore | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to Spawn Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to Spawn Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to East Forest Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to East Forest Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"], | 
					
						
							|  |  |  |         rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to West Garden Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has("Activate West Garden Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to West Garden Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to Quarry Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has("Activate Quarry Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to Quarry Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to Fortress Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has("Activate Eastern Vault West Fuses", player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to Fortress Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     regions["Far Shore"].connect( | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |         connecting_region=regions["Far Shore to Library Region"], | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         rule=lambda state: state.has("Activate Library Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |     regions["Far Shore to Library Region"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Far Shore"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Misc | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     heir_fight = regions["Spirit Arena"].connect( | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |         connecting_region=regions["Spirit Arena Victory"], | 
					
						
							|  |  |  |         rule=lambda state: (state.has(gold_hexagon, player, world.options.hexagon_goal.value) if | 
					
						
							|  |  |  |                             world.options.hexagon_quest else | 
					
						
							| 
									
										
										
										
											2024-12-12 06:54:03 -05:00
										 |  |  |                             (state.has("Unseal the Heir", player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |                              and state.has_group_unique("Hero Relics", player, 6) | 
					
						
							|  |  |  |                              and has_sword(state, player)))) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     if options.ladder_storage: | 
					
						
							| 
									
										
										
										
											2024-04-13 20:06:06 -04:00
										 |  |  |         def get_portal_info(portal_sd: str) -> Tuple[str, str]: | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |             for portal1, portal2 in portal_pairs.items(): | 
					
						
							|  |  |  |                 if portal1.scene_destination() == portal_sd: | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |                     return portal1.name, get_portal_outlet_region(portal2, world) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |                 if portal2.scene_destination() == portal_sd: | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |                     return portal2.name, get_portal_outlet_region(portal1, world) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |             raise Exception("no matches found in get_paired_region") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         # connect ls elevation regions to their destinations | 
					
						
							|  |  |  |         def ls_connect(origin_name: str, portal_sdt: str) -> None: | 
					
						
							|  |  |  |             p_name, paired_region_name = get_portal_info(portal_sdt) | 
					
						
							|  |  |  |             ladder_regions[origin_name].connect( | 
					
						
							|  |  |  |                 regions[paired_region_name], | 
					
						
							|  |  |  |                 name=p_name + " (LS) " + origin_name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # get what non-overworld ladder storage connections we want together | 
					
						
							|  |  |  |         non_ow_ls_list = [] | 
					
						
							|  |  |  |         non_ow_ls_list.extend(easy_ls) | 
					
						
							|  |  |  |         if options.ladder_storage >= LadderStorage.option_medium: | 
					
						
							|  |  |  |             non_ow_ls_list.extend(medium_ls) | 
					
						
							|  |  |  |             if options.ladder_storage >= LadderStorage.option_hard: | 
					
						
							|  |  |  |                 non_ow_ls_list.extend(hard_ls) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # create the ls elevation regions | 
					
						
							|  |  |  |         ladder_regions: Dict[str, Region] = {} | 
					
						
							|  |  |  |         for name in ow_ladder_groups.keys(): | 
					
						
							|  |  |  |             ladder_regions[name] = Region(name, player, world.multiworld) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # connect the ls elevations to each other where applicable | 
					
						
							|  |  |  |         if options.ladder_storage >= LadderStorage.option_medium: | 
					
						
							|  |  |  |             for i in range(len(ow_ladder_groups) - 1): | 
					
						
							|  |  |  |                 ladder_regions[f"LS Elev {i}"].connect(ladder_regions[f"LS Elev {i + 1}"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # connect the applicable overworld regions to the ls elevation regions | 
					
						
							|  |  |  |         for origin_region, ladders in region_ladders.items(): | 
					
						
							|  |  |  |             for ladder_region, region_info in ow_ladder_groups.items(): | 
					
						
							|  |  |  |                 # checking if that region has a ladder or ladders for that elevation | 
					
						
							|  |  |  |                 common_ladders: FrozenSet[str] = frozenset(ladders.intersection(region_info.ladders)) | 
					
						
							|  |  |  |                 if common_ladders: | 
					
						
							|  |  |  |                     if options.shuffle_ladders: | 
					
						
							|  |  |  |                         regions[origin_region].connect( | 
					
						
							|  |  |  |                             connecting_region=ladder_regions[ladder_region], | 
					
						
							|  |  |  |                             rule=lambda state, lads=common_ladders: state.has_any(lads, player) | 
					
						
							|  |  |  |                             and can_ladder_storage(state, world)) | 
					
						
							|  |  |  |                     else: | 
					
						
							|  |  |  |                         regions[origin_region].connect( | 
					
						
							|  |  |  |                             connecting_region=ladder_regions[ladder_region], | 
					
						
							|  |  |  |                             rule=lambda state: can_ladder_storage(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # connect ls elevation regions to the region on the other side of the portals | 
					
						
							|  |  |  |         for ladder_region, region_info in ow_ladder_groups.items(): | 
					
						
							|  |  |  |             for portal_dest in region_info.portals: | 
					
						
							|  |  |  |                 ls_connect(ladder_region, "Overworld Redux, " + portal_dest) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-18 08:39:58 -05:00
										 |  |  |         # convenient staircase means this one is easy difficulty, even though there's an elevation change | 
					
						
							|  |  |  |         ls_connect("LS Elev 0", "Overworld Redux, Furnace_gyro_west") | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         # connect ls elevation regions to regions where you can get an enemy to knock you down, also well rail | 
					
						
							|  |  |  |         if options.ladder_storage >= LadderStorage.option_medium: | 
					
						
							|  |  |  |             for ladder_region, region_info in ow_ladder_groups.items(): | 
					
						
							|  |  |  |                 for dest_region in region_info.regions: | 
					
						
							|  |  |  |                     ladder_regions[ladder_region].connect( | 
					
						
							|  |  |  |                         connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                         name=ladder_region + " (LS) " + dest_region) | 
					
						
							|  |  |  |             # well rail, need height off portal pad for one side, and a tiny extra from stairs on the other | 
					
						
							|  |  |  |             ls_connect("LS Elev 3", "Overworld Redux, Sewer_west_aqueduct") | 
					
						
							|  |  |  |             ls_connect("LS Elev 3", "Overworld Redux, Furnace_gyro_upper_north") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # connect ls elevation regions to portals where you need to get behind the map to enter it | 
					
						
							|  |  |  |         if options.ladder_storage >= LadderStorage.option_hard: | 
					
						
							|  |  |  |             ls_connect("LS Elev 1", "Overworld Redux, EastFiligreeCache_") | 
					
						
							|  |  |  |             ls_connect("LS Elev 2", "Overworld Redux, Town_FiligreeRoom_") | 
					
						
							| 
									
										
										
										
											2024-11-18 08:39:58 -05:00
										 |  |  |             ls_connect("LS Elev 2", "Overworld Redux, Ruins Passage_west") | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |             ls_connect("LS Elev 3", "Overworld Redux, Overworld Interiors_house") | 
					
						
							|  |  |  |             ls_connect("LS Elev 5", "Overworld Redux, Temple_main") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # connect the non-overworld ones | 
					
						
							|  |  |  |         for ls_info in non_ow_ls_list: | 
					
						
							|  |  |  |             # for places where the destination is a region (so you have to get knocked down) | 
					
						
							|  |  |  |             if ls_info.dest_is_region: | 
					
						
							|  |  |  |                 # none of the non-ow ones have multiple ladders that can be used, so don't need has_any | 
					
						
							|  |  |  |                 if options.shuffle_ladders and ls_info.ladders_req: | 
					
						
							|  |  |  |                     regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                         connecting_region=regions[ls_info.destination], | 
					
						
							|  |  |  |                         name=ls_info.destination + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                         rule=lambda state, lad=ls_info.ladders_req: can_ladder_storage(state, world) | 
					
						
							|  |  |  |                         and state.has(lad, player)) | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                         connecting_region=regions[ls_info.destination], | 
					
						
							|  |  |  |                         name=ls_info.destination + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                         rule=lambda state: can_ladder_storage(state, world)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |                 continue | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |             portal_name, dest_region = get_portal_info(ls_info.destination) | 
					
						
							|  |  |  |             # these two are special cases | 
					
						
							|  |  |  |             if ls_info.destination == "Atoll Redux, Frog Stairs_mouth": | 
					
						
							|  |  |  |                 regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                     connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                     name=portal_name + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                     rule=lambda state: can_ladder_storage(state, world) | 
					
						
							|  |  |  |                     and (has_ladder("Ladders in South Atoll", state, world) | 
					
						
							|  |  |  |                          or state.has(key, player, 2)  # can do it from the rope | 
					
						
							|  |  |  |                          # ice grapple push a crab into the door | 
					
						
							|  |  |  |                          or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) | 
					
						
							|  |  |  |                          or options.ladder_storage >= LadderStorage.option_medium))  # use the little ladder | 
					
						
							|  |  |  |             # holy cross mid-ls to get in here | 
					
						
							|  |  |  |             elif ls_info.destination == "Swamp Redux 2, Cathedral Redux_secret": | 
					
						
							|  |  |  |                 if ls_info.origin == "Swamp Mid": | 
					
						
							|  |  |  |                     regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                         connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                         name=portal_name + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                         rule=lambda state: can_ladder_storage(state, world) and has_ability(holy_cross, state, world) | 
					
						
							|  |  |  |                         and has_ladder("Ladders in Swamp", state, world)) | 
					
						
							|  |  |  |                 else: | 
					
						
							|  |  |  |                     regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                         connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                         name=portal_name + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                         rule=lambda state: can_ladder_storage(state, world) and has_ability(holy_cross, state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             elif options.shuffle_ladders and ls_info.ladders_req: | 
					
						
							|  |  |  |                 regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                     connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                     name=portal_name + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                     rule=lambda state, lad=ls_info.ladders_req: can_ladder_storage(state, world) | 
					
						
							|  |  |  |                     and state.has(lad, player)) | 
					
						
							| 
									
										
										
										
											2024-03-21 11:50:07 -04:00
										 |  |  |             else: | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |                 regions[ls_info.origin].connect( | 
					
						
							|  |  |  |                     connecting_region=regions[dest_region], | 
					
						
							|  |  |  |                     name=portal_name + " (LS) " + ls_info.origin, | 
					
						
							|  |  |  |                     rule=lambda state: can_ladder_storage(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         for region in ladder_regions.values(): | 
					
						
							|  |  |  |             world.multiworld.regions.append(region) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # for combat logic, easiest to replace or add to existing rules | 
					
						
							|  |  |  |     if world.options.combat_logic >= CombatLogic.option_bosses_only: | 
					
						
							|  |  |  |         set_rule(wg_to_after_gk, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |                  or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) | 
					
						
							|  |  |  |                  or has_combat_reqs("Garden Knight", state, player)) | 
					
						
							|  |  |  |         # laurels past, or ice grapple it off, or ice grapple to it and fight | 
					
						
							|  |  |  |         set_rule(after_gk_to_wg, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |                  or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) | 
					
						
							|  |  |  |                  or (has_ice_grapple_logic(False, IceGrappling.option_easy, state, world) | 
					
						
							|  |  |  |                      and has_combat_reqs("Garden Knight", state, player))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if not world.options.hexagon_quest: | 
					
						
							|  |  |  |             add_rule(heir_fight, | 
					
						
							|  |  |  |                      lambda state: has_combat_reqs("The Heir", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if world.options.combat_logic == CombatLogic.option_on: | 
					
						
							|  |  |  |         # these are redundant with combat logic off | 
					
						
							|  |  |  |         regions["Fortress Grave Path Entry"].connect( | 
					
						
							|  |  |  |             connecting_region=regions["Fortress Grave Path Dusty Entrance Region"], | 
					
						
							|  |  |  |             rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         regions["Rooted Ziggurat Lower Entry"].connect( | 
					
						
							|  |  |  |             connecting_region=regions["Rooted Ziggurat Lower Mid Checkpoint"], | 
					
						
							|  |  |  |             rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |         regions["Rooted Ziggurat Lower Mid Checkpoint"].connect( | 
					
						
							|  |  |  |             connecting_region=regions["Rooted Ziggurat Lower Entry"], | 
					
						
							|  |  |  |             rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         add_rule(ow_to_town_portal, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Before Well", state, player)) | 
					
						
							|  |  |  |         # need to fight through the rudelings and turret, or just laurels from near the windmill | 
					
						
							|  |  |  |         set_rule(ow_to_well_entry, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  or has_combat_reqs("Before Well", state, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         set_rule(ow_tunnel_beach, | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  lambda state: has_combat_reqs("Before Well", state, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         add_rule(atoll_statue, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Ruined Atoll", state, player)) | 
					
						
							|  |  |  |         set_rule(frogs_front_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Frog's Domain", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         set_rule(btw_front_main, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player)) | 
					
						
							|  |  |  |         set_rule(btw_back_main, | 
					
						
							|  |  |  |                  lambda state: has_ladder("Ladders in Well", state, world) | 
					
						
							|  |  |  |                  and (state.has(laurels, player) or has_combat_reqs("Beneath the Well", state, player))) | 
					
						
							|  |  |  |         set_rule(well_boss_to_dt, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Beneath the Well", state, player) | 
					
						
							|  |  |  |                  or laurels_zip(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         add_rule(dt_entry_to_upper, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Dark Tomb", state, player)) | 
					
						
							|  |  |  |         add_rule(dt_exit_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Dark Tomb", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         set_rule(wg_before_to_after_terry, | 
					
						
							|  |  |  |                  lambda state: state.has_any({laurels, ice_dagger}, player) | 
					
						
							|  |  |  |                  or has_combat_reqs("West Garden", state, player)) | 
					
						
							|  |  |  |         set_rule(wg_after_to_before_terry, | 
					
						
							|  |  |  |                  lambda state: state.has_any({laurels, ice_dagger}, player) | 
					
						
							|  |  |  |                  or has_combat_reqs("West Garden", state, player)) | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         set_rule(wg_after_terry_to_west_combat, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("West Garden", state, player)) | 
					
						
							|  |  |  |         set_rule(wg_checkpoint_to_west_combat, | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |                  lambda state: has_combat_reqs("West Garden", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  |         # maybe a little too generous? probably fine though | 
					
						
							|  |  |  |         set_rule(wg_checkpoint_to_before_boss, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) or has_combat_reqs("West Garden", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         add_rule(btv_front_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Beneath the Vault", state, player)) | 
					
						
							|  |  |  |         add_rule(btv_back_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Beneath the Vault", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         add_rule(fort_upper_lower, | 
					
						
							|  |  |  |                  lambda state: state.has(ice_dagger, player) | 
					
						
							|  |  |  |                  or has_combat_reqs("Eastern Vault Fortress", state, player)) | 
					
						
							|  |  |  |         set_rule(fort_grave_entry_to_combat, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Eastern Vault Fortress", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         set_rule(quarry_entry_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Quarry", state, player)) | 
					
						
							|  |  |  |         set_rule(quarry_back_to_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Quarry", state, player)) | 
					
						
							|  |  |  |         set_rule(monastery_to_quarry_main, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Quarry", state, player)) | 
					
						
							|  |  |  |         set_rule(monastery_front_to_back, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Quarry", state, player)) | 
					
						
							|  |  |  |         set_rule(lower_quarry_empty_to_combat, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Quarry", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         set_rule(zig_upper_front_back, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |                  or has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  |         set_rule(zig_low_entry_to_front, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  |         set_rule(zig_low_mid_to_front, | 
					
						
							|  |  |  |                  lambda state: has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  |         set_rule(zig_low_mid_to_back, | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) | 
					
						
							|  |  |  |                  or (has_ability(prayer, state, world) and has_combat_reqs("Rooted Ziggurat", state, player))) | 
					
						
							|  |  |  |         set_rule(zig_low_back_to_mid, | 
					
						
							|  |  |  |                  lambda state: (state.has(laurels, player) | 
					
						
							|  |  |  |                                 or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world)) | 
					
						
							|  |  |  |                  and has_ability(prayer, state, world) | 
					
						
							|  |  |  |                  and has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # only activating the fuse requires combat logic | 
					
						
							|  |  |  |         set_rule(cath_entry_to_elev, | 
					
						
							|  |  |  |                  lambda state: options.entrance_rando | 
					
						
							|  |  |  |                  or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world) | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  or (has_ability(prayer, state, world) and has_combat_reqs("Swamp", state, player))) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         set_rule(cath_entry_to_main, | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  lambda state: has_combat_reqs("Swamp", state, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         set_rule(cath_elev_to_main, | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  lambda state: has_combat_reqs("Swamp", state, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         # for spots where you can go into and come out of an entrance to reset enemy aggro | 
					
						
							|  |  |  |         if world.options.entrance_rando: | 
					
						
							|  |  |  |             # for the chest outside of magic dagger house | 
					
						
							|  |  |  |             dagger_entry_paired_name, dagger_entry_paired_region = ( | 
					
						
							|  |  |  |                 get_paired_portal("Archipelagos Redux, archipelagos_house_")) | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 dagger_entry_paired_entrance = world.get_entrance(dagger_entry_paired_name) | 
					
						
							|  |  |  |             except KeyError: | 
					
						
							|  |  |  |                 # there is no paired entrance, so you must fight or dash past, which is done in the finally | 
					
						
							|  |  |  |                 pass | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 set_rule(wg_checkpoint_to_dagger, | 
					
						
							|  |  |  |                          lambda state: dagger_entry_paired_entrance.can_reach(state)) | 
					
						
							|  |  |  |                 world.multiworld.register_indirect_condition(region=regions["West Garden at Dagger House"], | 
					
						
							|  |  |  |                                                              entrance=dagger_entry_paired_entrance) | 
					
						
							|  |  |  |             finally: | 
					
						
							|  |  |  |                 add_rule(wg_checkpoint_to_dagger, | 
					
						
							|  |  |  |                          lambda state: state.has(laurels, player) or has_combat_reqs("West Garden", state, player), | 
					
						
							|  |  |  |                          combine="or") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # zip past enemies in fortress grave path to enter the dusty entrance, then come back out | 
					
						
							|  |  |  |             fort_dusty_paired_name, fort_dusty_paired_region = get_paired_portal("Fortress Reliquary, Dusty_") | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 fort_dusty_paired_entrance = world.get_entrance(fort_dusty_paired_name) | 
					
						
							|  |  |  |             except KeyError: | 
					
						
							|  |  |  |                 # there is no paired entrance, so you can't run past to deaggro | 
					
						
							|  |  |  |                 # the path to dusty can be done via combat, so no need to do anything here | 
					
						
							|  |  |  |                 pass | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 # there is a paired entrance, so you can use that to deaggro enemies | 
					
						
							|  |  |  |                 regions["Fortress Grave Path Dusty Entrance Region"].connect( | 
					
						
							|  |  |  |                     connecting_region=regions["Fortress Grave Path by Grave"], | 
					
						
							|  |  |  |                     rule=lambda state: state.has(laurels, player) and fort_dusty_paired_entrance.can_reach(state)) | 
					
						
							|  |  |  |                 world.multiworld.register_indirect_condition(region=regions["Fortress Grave Path by Grave"], | 
					
						
							|  |  |  |                                                              entrance=fort_dusty_paired_entrance) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             # for activating the ladder switch to get from fortress east upper to lower | 
					
						
							|  |  |  |             fort_east_upper_right_paired_name, fort_east_upper_right_paired_region = ( | 
					
						
							|  |  |  |                 get_paired_portal("Fortress East, Fortress Courtyard_")) | 
					
						
							|  |  |  |             try: | 
					
						
							|  |  |  |                 fort_east_upper_right_paired_entrance = ( | 
					
						
							|  |  |  |                     world.get_entrance(fort_east_upper_right_paired_name)) | 
					
						
							|  |  |  |             except KeyError: | 
					
						
							|  |  |  |                 # no paired entrance, so you must fight, which is done in the finally | 
					
						
							|  |  |  |                 pass | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 set_rule(fort_east_upper_lower, | 
					
						
							|  |  |  |                          lambda state: fort_east_upper_right_paired_entrance.can_reach(state)) | 
					
						
							|  |  |  |                 world.multiworld.register_indirect_condition(region=regions["Fortress East Shortcut Lower"], | 
					
						
							|  |  |  |                                                              entrance=fort_east_upper_right_paired_entrance) | 
					
						
							|  |  |  |             finally: | 
					
						
							|  |  |  |                 add_rule(fort_east_upper_lower, | 
					
						
							|  |  |  |                          lambda state: has_combat_reqs("Eastern Vault Fortress", state, player) | 
					
						
							|  |  |  |                          or has_ice_grapple_logic(True, IceGrappling.option_easy, state, world), | 
					
						
							|  |  |  |                          combine="or") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             # if combat logic is on and ER is off, we can make this entrance freely | 
					
						
							|  |  |  |             regions["Fortress Grave Path Dusty Entrance Region"].connect( | 
					
						
							|  |  |  |                 connecting_region=regions["Fortress Grave Path by Grave"], | 
					
						
							|  |  |  |                 rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  |     else: | 
					
						
							|  |  |  |         # if combat logic is off, we can make this entrance freely | 
					
						
							|  |  |  |         regions["Fortress Grave Path Dusty Entrance Region"].connect( | 
					
						
							|  |  |  |             connecting_region=regions["Fortress Grave Path by Grave"], | 
					
						
							|  |  |  |             rule=lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  | def set_er_location_rules(world: "TunicWorld") -> None: | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     player = world.player | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  |     if world.options.grass_randomizer: | 
					
						
							|  |  |  |         set_grass_location_rules(world) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     forbid_item(world.get_location("Secret Gathering Place - 20 Fairy Reward"), fairies, player) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Ability Shuffle Exclusive Rules | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("East Forest - Dancing Fox Spirit Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Forest Grave Path - Holy Cross Code by Grave"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("East Forest - Golden Obelisk Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Beneath the Well - [Powered Secret Room] Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has("Activate Furnace Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [North] Behind Holy Cross Door"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Library Hall - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Eastern Vault Fortress - [West Wing] Candles Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [Central Highlands] Holy Cross (Blue Lines)"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Quarry - [Back Entrance] Bushes Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Cathedral - Secret Legend Trophy Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] Flowers Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [East] Weathervane Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Northeast] Flowers Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] Haiku Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Northwest] Golden Obelisk Page"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Overworld | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] Grapple Chest Over Walkway"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] West Beach Guarded By Turret 2"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] From West Garden"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southeast] Page on Pillar by Swamp"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Southwest] Fountain Page"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [Northwest] Page on Pillar by Dark Tomb"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Old House - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Overworld - [East] Grapple Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(grapple, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Sealed Temple - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Caustic Light Cave - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Cube Cave - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Old House - Holy Cross Door Page"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Maze Cave - Maze Room Holy Cross"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Old House - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Patrol Cave - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Ruined Passage - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hourglass Cave - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Secret Gathering Place - Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Secret Gathering Place - 10 Fairy Reward"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(fairies, player, 10)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Secret Gathering Place - 20 Fairy Reward"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(fairies, player, 20)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Coins in the Well - 3 Coins"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: state.has(coins, player, 3)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Coins in the Well - 6 Coins"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: state.has(coins, player, 6)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Coins in the Well - 10 Coins"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(coins, player, 10)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Coins in the Well - 15 Coins"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(coins, player, 15)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # East Forest | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("East Forest - Lower Grapple Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(grapple, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("East Forest - Lower Dash Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_all({grapple, laurels}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("East Forest - Ice Rod Grapple Chest"), lambda state: ( | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |             state.has_all({grapple, ice_dagger, fire_wand}, player) and has_ability(icebolt, state, world))) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |     # Dark Tomb | 
					
						
							|  |  |  |     # added to make combat logic smoother | 
					
						
							|  |  |  |     set_rule(world.get_location("Dark Tomb - 2nd Laser Room"), | 
					
						
							|  |  |  |              lambda state: has_lantern(state, world)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     # West Garden | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [North] Across From Page Pickup"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [West] In Flooded Walkway"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: state.has(laurels, player) and has_ability(holy_cross, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [East Lowlands] Page Behind Ice Dagger House"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden - [Central Lowlands] Below Left Walkway"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Ruined Atoll | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Ruined Atoll - [West] Near Kevin Block"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # ice grapple push a crab through the door | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Ruined Atoll - [East] Locked Room Lower Chest"), | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |              lambda state: state.has(laurels, player) or state.has(key, player, 2) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Ruined Atoll - [East] Locked Room Upper Chest"), | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |              lambda state: state.has(laurels, player) or state.has(key, player, 2) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Frog's Domain | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Frog's Domain - Side Room Grapple Secret"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Frog's Domain - Grapple Above Hot Tub"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Frog's Domain - Escape Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_any({grapple, laurels}, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-17 17:57:55 -04:00
										 |  |  |     # Library Lab | 
					
						
							|  |  |  |     set_rule(world.get_location("Library Lab - Page 1"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player)) | 
					
						
							| 
									
										
										
										
											2024-09-17 17:57:55 -04:00
										 |  |  |     set_rule(world.get_location("Library Lab - Page 2"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player)) | 
					
						
							| 
									
										
										
										
											2024-09-17 17:57:55 -04:00
										 |  |  |     set_rule(world.get_location("Library Lab - Page 3"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: has_melee(state, player) or state.has_any((fire_wand, gun), player)) | 
					
						
							| 
									
										
										
										
											2024-09-17 17:57:55 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |     # Eastern Vault Fortress | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Fortress Arena - Hexagon Red"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(vault_key, player)) | 
					
						
							| 
									
										
										
										
											2024-09-17 17:57:55 -04:00
										 |  |  |     # yes, you can clear the leaves with dagger | 
					
						
							|  |  |  |     # gun isn't included since it can only break one leaf pile at a time, and we don't check how much mana you have | 
					
						
							|  |  |  |     # but really, I expect the player to just throw a bomb at them if they don't have melee | 
					
						
							|  |  |  |     set_rule(world.get_location("Fortress Leaf Piles - Secret Chest"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: has_melee(state, player) or state.has(ice_dagger, player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Beneath the Vault | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Beneath the Fortress - Bridge"), | 
					
						
							| 
									
										
										
										
											2025-01-10 16:48:15 -05:00
										 |  |  |              lambda state: has_melee(state, player) or state.has_any((laurels, fire_wand, ice_dagger, gun), player)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Quarry | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Quarry - [Central] Above Ladder Dash Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Ziggurat | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # if ER is off, while you can get the chest, you won't be able to actually get through zig | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"), | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |              lambda state: has_sword(state, player) or (state.has(fire_wand, player) | 
					
						
							|  |  |  |                                                         and (state.has(laurels, player) | 
					
						
							|  |  |  |                                                              or world.options.entrance_rando))) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Rooted Ziggurat Lower - After Guarded Fuse"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_sword(state, player) and has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Bosses | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Fortress Arena - Siege Engine/Vault Key Pickup"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Librarian - Hexagon Green"), | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |              lambda state: has_sword(state, player) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              and has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # can ice grapple boss scav off the side | 
					
						
							|  |  |  |     # the grapple from the other side of the bridge isn't in logic 'cause we don't have a misc tricks option | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"), | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |              lambda state: has_sword(state, player) | 
					
						
							|  |  |  |              or has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     # Swamp | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Cathedral Gauntlet - Gauntlet Reward"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(fire_wand, player) and has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Swamp - [Entrance] Above Entryway"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Swamp - [South Graveyard] Upper Walkway Dash Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |     # really hard to do 4 skulls with a big skeleton chasing you around | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Swamp - [South Graveyard] 4 Orange Skulls"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Hero's Grave and Far Shore | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Tooth Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Mushroom Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Ash Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Flowers Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Effigy Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Hero's Grave - Feathers Relic"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Far Shore - Secret Chest"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has(laurels, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Events | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Eastern Bell"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: (has_melee(state, player) or state.has(fire_wand, player))) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Western Bell"), | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |              lambda state: (has_melee(state, player) or state.has(fire_wand, player))) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Furnace Fuse"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("South and West Fortress Exterior Fuses"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Upper and Central Fortress Exterior Fuses"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Beneath the Vault Fuse"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has("Activate South and West Fortress Exterior Fuses", player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Eastern Vault West Fuses"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has("Activate Beneath the Vault Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Eastern Vault East Fuse"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has_all({"Activate Upper and Central Fortress Exterior Fuses", | 
					
						
							|  |  |  |                                           "Activate South and West Fortress Exterior Fuses"}, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Quarry Connector Fuse"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world) and state.has(grapple, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Quarry Fuse"), | 
					
						
							| 
									
										
										
										
											2024-01-12 14:32:15 -05:00
										 |  |  |              lambda state: state.has("Activate Quarry Connector Fuse", player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Ziggurat Fuse"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("West Garden Fuse"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:50:12 -04:00
										 |  |  |              lambda state: has_ability(prayer, state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Library Fuse"), | 
					
						
							| 
									
										
										
										
											2024-11-27 19:43:52 -05:00
										 |  |  |              lambda state: has_ability(prayer, state, world) and has_ladder("Ladders in Library", state, world)) | 
					
						
							| 
									
										
										
										
											2024-12-12 06:54:03 -05:00
										 |  |  |     if not world.options.hexagon_quest: | 
					
						
							|  |  |  |         set_rule(world.get_location("Place Questagons"), | 
					
						
							|  |  |  |                  lambda state: state.has_all((red_hexagon, blue_hexagon, green_hexagon), player)) | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  |     # Bombable Walls | 
					
						
							|  |  |  |     for location_name in bomb_walls: | 
					
						
							| 
									
										
										
										
											2024-09-08 08:42:59 -04:00
										 |  |  |         set_rule(world.get_location(location_name), | 
					
						
							|  |  |  |                  lambda state: state.has(gun, player) | 
					
						
							|  |  |  |                  or can_shop(state, world) | 
					
						
							|  |  |  |                  or has_ice_grapple_logic(False, IceGrappling.option_hard, state, world)) | 
					
						
							|  |  |  |     # not enough space to ice grapple into here | 
					
						
							|  |  |  |     set_rule(world.get_location("Quarry - [East] Bombable Wall"), | 
					
						
							|  |  |  |              lambda state: state.has(gun, player) or can_shop(state, world)) | 
					
						
							| 
									
										
										
										
											2024-08-16 14:53:54 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  |     # Shop | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Shop - Potion 1"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Shop - Potion 2"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Shop - Coin 1"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-08-13 20:35:08 -04:00
										 |  |  |     set_rule(world.get_location("Shop - Coin 2"), | 
					
						
							| 
									
										
										
										
											2024-07-05 16:36:55 -04:00
										 |  |  |              lambda state: has_sword(state, player)) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |     def combat_logic_to_loc(loc_name: str, combat_req_area: str, set_instead: bool = False, | 
					
						
							|  |  |  |                             dagger: bool = False, laurel: bool = False) -> None: | 
					
						
							|  |  |  |         # dagger means you can use magic dagger instead of combat for that check | 
					
						
							|  |  |  |         # laurel means you can dodge the enemies freely with the laurels | 
					
						
							|  |  |  |         if set_instead: | 
					
						
							|  |  |  |             set_rule(world.get_location(loc_name), | 
					
						
							|  |  |  |                      lambda state: has_combat_reqs(combat_req_area, state, player) | 
					
						
							|  |  |  |                      or (dagger and state.has(ice_dagger, player)) | 
					
						
							|  |  |  |                      or (laurel and state.has(laurels, player))) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             add_rule(world.get_location(loc_name), | 
					
						
							|  |  |  |                      lambda state: has_combat_reqs(combat_req_area, state, player) | 
					
						
							|  |  |  |                      or (dagger and state.has(ice_dagger, player)) | 
					
						
							|  |  |  |                      or (laurel and state.has(laurels, player))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if world.options.combat_logic >= CombatLogic.option_bosses_only: | 
					
						
							|  |  |  |         # garden knight is in the regions part above | 
					
						
							|  |  |  |         combat_logic_to_loc("Fortress Arena - Siege Engine/Vault Key Pickup", "Siege Engine", set_instead=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Librarian - Hexagon Green", "The Librarian", set_instead=True) | 
					
						
							|  |  |  |         set_rule(world.get_location("Librarian - Hexagon Green"), | 
					
						
							|  |  |  |                  rule=lambda state: has_combat_reqs("The Librarian", state, player) | 
					
						
							|  |  |  |                  and has_ladder("Ladders in Library", state, world)) | 
					
						
							|  |  |  |         combat_logic_to_loc("Rooted Ziggurat Lower - Hexagon Blue", "Boss Scavenger", set_instead=True) | 
					
						
							|  |  |  |         if world.options.ice_grappling >= IceGrappling.option_medium: | 
					
						
							|  |  |  |             add_rule(world.get_location("Rooted Ziggurat Lower - Hexagon Blue"), | 
					
						
							|  |  |  |                      lambda state: has_ice_grapple_logic(False, IceGrappling.option_medium, state, world)) | 
					
						
							|  |  |  |         combat_logic_to_loc("Cathedral Gauntlet - Gauntlet Reward", "Gauntlet", set_instead=True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if world.options.combat_logic == CombatLogic.option_on: | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Northeast] Flowers Holy Cross", "Garden Knight") | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Northwest] Chest Near Quarry Gate", "Before Well", dagger=True) | 
					
						
							| 
									
										
										
										
											2025-02-16 19:30:40 -05:00
										 |  |  |         combat_logic_to_loc("Overworld - [Northeast] Chest Above Patrol Cave", "West Garden", dagger=True) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         combat_logic_to_loc("Overworld - [Southwest] West Beach Guarded By Turret", "Overworld", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Southwest] West Beach Guarded By Turret 2", "Overworld") | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |         combat_logic_to_loc("Overworld - [Southwest] Bombable Wall Near Fountain", "Before Well", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Southwest] Fountain Holy Cross", "Before Well", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Southwest] South Chest Near Guard", "Before Well", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Overworld - [Southwest] Tunnel Guarded By Turret", "Before Well", dagger=True) | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  |         combat_logic_to_loc("Overworld - [Northwest] Chest Near Turret", "Before Well") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         add_rule(world.get_location("Hourglass Cave - Hourglass Chest"), | 
					
						
							|  |  |  |                  lambda state: has_sword(state, player) and (state.has("Shield", player) | 
					
						
							|  |  |  |                                                              # kill the turrets through the wall with a longer sword | 
					
						
							|  |  |  |                                                              or state.has("Sword Upgrade", player, 3))) | 
					
						
							|  |  |  |         add_rule(world.get_location("Hourglass Cave - Holy Cross Chest"), | 
					
						
							|  |  |  |                  lambda state: has_sword(state, player) and (state.has("Shield", player) | 
					
						
							|  |  |  |                                                              or state.has("Sword Upgrade", player, 3))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # the first spider chest they literally do not attack you until you open the chest | 
					
						
							|  |  |  |         # the second one, you can still just walk past them, but I guess /something/ would be wanted | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - Beneath Spider Chest", "East Forest", dagger=True, laurel=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - Golden Obelisk Holy Cross", "East Forest", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - Dancing Fox Spirit Holy Cross", "East Forest", dagger=True, laurel=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - From Guardhouse 1 Chest", "East Forest", dagger=True, laurel=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - Above Save Point", "East Forest", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("East Forest - Above Save Point Obscured", "East Forest", dagger=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Forest Grave Path - Above Gate", "East Forest", dagger=True, laurel=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Forest Grave Path - Obscured Chest", "East Forest", dagger=True, laurel=True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # most of beneath the well is covered by the region access rule | 
					
						
							|  |  |  |         combat_logic_to_loc("Beneath the Well - [Entryway] Chest", "Beneath the Well") | 
					
						
							|  |  |  |         combat_logic_to_loc("Beneath the Well - [Entryway] Obscured Behind Waterfall", "Beneath the Well") | 
					
						
							|  |  |  |         combat_logic_to_loc("Beneath the Well - [Back Corridor] Left Secret", "Beneath the Well") | 
					
						
							|  |  |  |         combat_logic_to_loc("Beneath the Well - [Side Room] Chest By Phrends", "Overworld") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # laurels past the enemies, then use the wand or gun to take care of the fairies that chased you | 
					
						
							|  |  |  |         add_rule(world.get_location("West Garden - [West Lowlands] Tree Holy Cross Chest"), | 
					
						
							|  |  |  |                  lambda state: state.has_any({fire_wand, "Gun"}, player)) | 
					
						
							|  |  |  |         combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Faeries", "West Garden") | 
					
						
							|  |  |  |         combat_logic_to_loc("West Garden - [Central Lowlands] Chest Beneath Save Point", "West Garden") | 
					
						
							|  |  |  |         combat_logic_to_loc("West Garden - [West Highlands] Upper Left Walkway", "West Garden") | 
					
						
							| 
									
										
										
										
											2025-01-15 18:17:07 -05:00
										 |  |  |         combat_logic_to_loc("West Garden - [Central Highlands] Holy Cross (Blue Lines)", "West Garden") | 
					
						
							|  |  |  |         combat_logic_to_loc("West Garden - [Central Highlands] Behind Guard Captain", "West Garden") | 
					
						
							| 
									
										
										
										
											2024-12-15 16:40:36 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  |         # with combat logic on, I presume the player will want to be able to see to avoid the spiders | 
					
						
							|  |  |  |         set_rule(world.get_location("Beneath the Fortress - Bridge"), | 
					
						
							|  |  |  |                  lambda state: has_lantern(state, world) | 
					
						
							|  |  |  |                  and (state.has_any({laurels, fire_wand, "Gun"}, player) or has_melee(state, player))) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         combat_logic_to_loc("Eastern Vault Fortress - [West Wing] Candles Holy Cross", "Eastern Vault Fortress", | 
					
						
							|  |  |  |                             dagger=True) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # could just do the last two, but this outputs better in the spoiler log | 
					
						
							|  |  |  |         # dagger is maybe viable here, but it's sketchy -- activate ladder switch, save to reset enemies, climb up | 
					
						
							|  |  |  |         combat_logic_to_loc("Upper and Central Fortress Exterior Fuses", "Eastern Vault Fortress") | 
					
						
							|  |  |  |         combat_logic_to_loc("Beneath the Vault Fuse", "Beneath the Vault") | 
					
						
							|  |  |  |         combat_logic_to_loc("Eastern Vault West Fuses", "Eastern Vault Fortress") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # if you come in from the left, you only need to fight small crabs | 
					
						
							|  |  |  |         add_rule(world.get_location("Ruined Atoll - [South] Near Birds"), | 
					
						
							|  |  |  |                  lambda state: has_melee(state, player) or state.has_any({laurels, "Gun"}, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # can get this one without fighting if you have laurels | 
					
						
							|  |  |  |         add_rule(world.get_location("Frog's Domain - Above Vault"), | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player) or has_combat_reqs("Frog's Domain", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # with wand, you can get this chest. Non-ER, you need laurels to continue down. ER, you can just torch | 
					
						
							|  |  |  |         set_rule(world.get_location("Rooted Ziggurat Upper - Near Bridge Switch"), | 
					
						
							|  |  |  |                  lambda state: (state.has(fire_wand, player) | 
					
						
							|  |  |  |                                 and (state.has(laurels, player) or world.options.entrance_rando)) | 
					
						
							|  |  |  |                  or has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  |         set_rule(world.get_location("Rooted Ziggurat Lower - After Guarded Fuse"), | 
					
						
							|  |  |  |                  lambda state: has_ability(prayer, state, world) | 
					
						
							|  |  |  |                  and has_combat_reqs("Rooted Ziggurat", state, player)) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # replace the sword rule with this one | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [South Graveyard] 4 Orange Skulls", "Swamp", set_instead=True) | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [South Graveyard] Guarded By Big Skeleton", "Swamp", dagger=True) | 
					
						
							|  |  |  |         # don't really agree with this one but eh | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [South Graveyard] Above Big Skeleton", "Swamp", dagger=True, laurel=True) | 
					
						
							|  |  |  |         # the tentacles deal with everything else reasonably, and you can hide on the island, so no rule for it | 
					
						
							|  |  |  |         add_rule(world.get_location("Swamp - [South Graveyard] Obscured Beneath Telescope"), | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player)  # can dash from swamp mid to here and grab it | 
					
						
							|  |  |  |                  or has_combat_reqs("Swamp", state, player)) | 
					
						
							|  |  |  |         add_rule(world.get_location("Swamp - [Central] South Secret Passage"), | 
					
						
							|  |  |  |                  lambda state: state.has(laurels, player)  # can dash from swamp front to here and grab it | 
					
						
							|  |  |  |                  or has_combat_reqs("Swamp", state, player)) | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [South Graveyard] Upper Walkway On Pedestal", "Swamp") | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [Central] Beneath Memorial", "Swamp") | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [Central] Near Ramps Up", "Swamp") | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [Upper Graveyard] Near Telescope", "Swamp") | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [Upper Graveyard] Near Shield Fleemers", "Swamp") | 
					
						
							|  |  |  |         combat_logic_to_loc("Swamp - [Upper Graveyard] Obscured Behind Hill", "Swamp") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # zip through the rubble to sneakily grab this chest, or just fight to it | 
					
						
							|  |  |  |         add_rule(world.get_location("Cathedral - [1F] Near Spikes"), | 
					
						
							| 
									
										
										
										
											2025-02-09 13:12:17 -05:00
										 |  |  |                  lambda state: laurels_zip(state, world) or has_combat_reqs("Swamp", state, player)) |