| 
									
										
										
										
											2023-04-19 20:21:56 -07:00
										 |  |  | from BaseClasses import Item, Tutorial | 
					
						
							|  |  |  | from worlds.AutoWorld import WebWorld, World | 
					
						
							|  |  |  | from . import Events, Items, Locations, Options, Regions, Rules | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class NoitaWeb(WebWorld): | 
					
						
							|  |  |  |     tutorials = [Tutorial( | 
					
						
							|  |  |  |         "Multiworld Setup Guide", | 
					
						
							|  |  |  |         "A guide to setting up the Noita integration for Archipelago multiworld games.", | 
					
						
							|  |  |  |         "English", | 
					
						
							|  |  |  |         "setup_en.md", | 
					
						
							|  |  |  |         "setup/en", | 
					
						
							|  |  |  |         ["Heinermann", "ScipioWright", "DaftBrit"] | 
					
						
							|  |  |  |     )] | 
					
						
							|  |  |  |     theme = "partyTime" | 
					
						
							|  |  |  |     bug_report_page = "https://github.com/DaftBrit/NoitaArchipelago/issues" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # Keeping World slim so that it's easier to comprehend | 
					
						
							|  |  |  | class NoitaWorld(World): | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  |     Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, | 
					
						
							|  |  |  |     burn, freeze, and evaporate your way through the procedurally generated world using wands you've created yourself. | 
					
						
							|  |  |  |     """
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     game = "Noita" | 
					
						
							|  |  |  |     option_definitions = Options.noita_options | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     item_name_to_id = Items.item_name_to_id | 
					
						
							|  |  |  |     location_name_to_id = Locations.location_name_to_id | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     item_name_groups = Items.item_name_groups | 
					
						
							| 
									
										
										
										
											2023-07-18 22:51:01 -04:00
										 |  |  |     location_name_groups = Locations.location_name_groups | 
					
						
							|  |  |  |     data_version = 2 | 
					
						
							| 
									
										
										
										
											2023-04-19 20:21:56 -07:00
										 |  |  | 
 | 
					
						
							|  |  |  |     web = NoitaWeb() | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Returned items will be sent over to the client | 
					
						
							|  |  |  |     def fill_slot_data(self): | 
					
						
							|  |  |  |         return {name: getattr(self.multiworld, name)[self.player].value for name in self.option_definitions} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def create_regions(self) -> None: | 
					
						
							|  |  |  |         Regions.create_all_regions_and_connections(self.multiworld, self.player) | 
					
						
							|  |  |  |         Events.create_all_events(self.multiworld, self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def create_item(self, name: str) -> Item: | 
					
						
							|  |  |  |         return Items.create_item(self.player, name) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def create_items(self) -> None: | 
					
						
							|  |  |  |         Items.create_all_items(self.multiworld, self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def set_rules(self) -> None: | 
					
						
							|  |  |  |         Rules.create_all_rules(self.multiworld, self.player) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     def get_filler_item_name(self) -> str: | 
					
						
							|  |  |  |         return self.multiworld.random.choice(Items.filler_items) |