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										 |  |  | # Pokémon Emerald
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										 |  |  | ## Where is the options page?
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										 |  |  | You can read through all the options and generate a YAML [here](../player-options). | 
					
						
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							|  |  |  | ## What does randomization do to this game?
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							|  |  |  | This randomizer handles both item randomization and pokémon randomization. Badges, HMs, gifts from NPCs, and items on | 
					
						
							|  |  |  | the ground can all be randomized. There are also many options for randomizing wild pokémon, starters, opponent pokémon, | 
					
						
							|  |  |  | abilities, types, etc… You can even change a percentage of single battles into double battles. Check the | 
					
						
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										 |  |  | [options page](../player-options) for a more comprehensive list of what can be changed. | 
					
						
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							|  |  |  | ## What items and locations get randomized?
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							|  |  |  | The most interesting items that can be added to the item pool are badges and HMs, which most affect what locations you | 
					
						
							|  |  |  | can access. Key items like the Devon Scope or Mach Bike can also be randomized, as well as the many Potions, Revives, | 
					
						
							|  |  |  | TMs, and other items that you can find on the ground or receive as gifts. | 
					
						
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							|  |  |  | ## What other changes are made to the game?
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							|  |  |  | There are many quality of life improvements meant to speed up the game a little and improve the experience of playing a | 
					
						
							|  |  |  | randomizer. Here are some of the more important ones: | 
					
						
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							|  |  |  | - Shoal Cave switches between high tide and low tide every time you re-enter | 
					
						
							|  |  |  | - Bag space is greatly expanded (you're all but guaranteed to never need to store items in the PC) | 
					
						
							|  |  |  | - Trade evolutions have been changed to level or item evolutions | 
					
						
							|  |  |  | - You can have both bikes simultaneously | 
					
						
							|  |  |  | - You can run or bike (almost) anywhere | 
					
						
							|  |  |  | - The Wally catching tutorial is skipped | 
					
						
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										 |  |  | - All text is instant and, with an option, can be automatically progressed by holding A | 
					
						
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										 |  |  | - When a Repel runs out, you will be prompted to use another | 
					
						
							|  |  |  | - Many more minor improvements… | 
					
						
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							|  |  |  | ## Where is my starting inventory?
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							|  |  |  | Except for badges, your starting inventory will be in the PC. | 
					
						
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							|  |  |  | ## What does another world's item look like in Pokémon Emerald?
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							|  |  |  | When you find an item that is not your own, you will instead receive an "ARCHIPELAGO ITEM" which will *not* be added to | 
					
						
							|  |  |  | your inventory. | 
					
						
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							|  |  |  | ## When the player receives an item, what happens?
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							|  |  |  | You will only receive items while in the overworld and not during battles. Depending on your `Receive Item Messages` | 
					
						
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										 |  |  | option, the received item will either be silently added to your bag or you will be shown a text box with the item's | 
					
						
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										 |  |  | name and the item will be added to your bag while a fanfare plays. | 
					
						
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							|  |  |  | ## Can I play offline?
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							|  |  |  | Yes, the client and connector are only necessary for sending and receiving items. If you're playing a solo game, you | 
					
						
							|  |  |  | don't need to play online unless you want the rest of Archipelago's functionality (like hints and auto-tracking). If | 
					
						
							|  |  |  | you're playing a multiworld game, the client will sync your game with the server the next time you connect. | 
					
						
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							|  |  |  | ## Will battle mechanics be updated?
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							|  |  |  | This is something we'd love to see, but it's unlikely. We don't want to force new mechanics on players who would prefer | 
					
						
							|  |  |  | to play with the classic mechanics, but trying to switch between old and new mechanics based on an option would be a | 
					
						
							|  |  |  | monumental task, and is probably best solved some other way. | 
					
						
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							|  |  |  | ## Is this randomizer compatible with other mods?
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							|  |  |  | No, other mods cannot be applied. It would be impossible to generalize this implementation's changes in a way that is | 
					
						
							|  |  |  | compatible with any other mod or romhack. Romhacks could be added as their own games, but they would have to be | 
					
						
							|  |  |  | implemented separately. Check out [Archipelago's Discord server](https://discord.gg/8Z65BR2) if you want to make a | 
					
						
							|  |  |  | suggestion or contribute. | 
					
						
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							|  |  |  | ## Can I use tools like the Universal Pokémon Randomizer?
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							|  |  |  | No, those tools expect data to be in certain locations and in a certain format, but this randomizer has to shift it | 
					
						
							|  |  |  | around. Using tools to try to modify the game would only corrupt the ROM. | 
					
						
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							|  |  |  | We realize this means breaking from established habits when it comes to randomizing Pokémon games, but this randomizer | 
					
						
							|  |  |  | would be many times more complex to develop if it were constrained by something like UPR. | 
					
						
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							|  |  |  | The one exception might be PKHeX. You may be able to extract pokémon from your save using PKHeX, but this isn't a | 
					
						
							|  |  |  | guarantee, and we make no effort to keep our saves compatible with PKHeX. |