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								from  collections  import  namedtuple  
						 
					
						
							
								
									
										
										
										
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								import  random  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								from  Items  import  ItemFactory  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								from  Fill  import  fill_restrictive  
						 
					
						
							
								
									
										
										
										
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								from  Dungeons  import  get_dungeon_item_pool  
						 
					
						
							
								
									
										
										
										
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								#This file sets the item pools for various modes. Timed modes and triforce hunt are enforced first, and then extra items are specified per mode to fill in the remaining space.  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#Some basic items that various modes require are placed here, including pendants and crystals. Medallion requirements for the two relevant entrances are also decided.  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								alwaysitems  =  [ ' Bombos ' ,  ' Book of Mudora ' ,  ' Bow ' ,  ' Cane of Somaria ' ,  ' Ether ' ,  ' Fire Rod ' ,  ' Flippers ' ,  ' Ocarina ' ,  ' Hammer ' ,  ' Hookshot ' ,  ' Ice Rod ' ,  ' Lamp ' ,  
						 
					
						
							
								
									
										
										
										
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								               ' Cape ' ,  ' Magic Powder ' ,  ' Mushroom ' ,  ' Pegasus Boots ' ,  ' Quake ' ,  ' Shovel ' ,  ' Bug Catching Net ' ,  ' Cane of Byrna ' ] 
							 
						 
					
						
							
								
									
										
										
										
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								progressivegloves  =  [ ' Progressive Glove ' ]  *  2  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								basicgloves  =  [ ' Power Glove ' ,  ' Titans Mitts ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								normalbottles  =  [ ' Bottle ' ,  ' Bottle (Red Potion) ' ,  ' Bottle (Green Potion) ' ,  ' Bottle (Blue Potion) ' ,  ' Bottle (Fairy) ' ,  ' Bottle (Bee) ' ,  ' Bottle (Good Bee) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hardbottles  =  [ ' Bottle ' ,  ' Bottle (Red Potion) ' ,  ' Bottle (Green Potion) ' ,  ' Bottle (Blue Potion) ' ,  ' Bottle (Bee) ' ,  ' Bottle (Good Bee) ' ]  
						 
					
						
							
								
									
										
										
										
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								normalbaseitems  =  ( [ ' Blue Boomerang ' ,  ' Red Boomerang ' ,  ' Silver Arrows ' ,  ' Magic Upgrade (1/2) ' ]  +  [ ' Rupees (300) ' ]  *  4  +  
						 
					
						
							
								
									
										
										
										
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								                   [ ' Single Arrow ' ,  ' Sanctuary Heart Container ' ,  ' Arrow Upgrade (+10) ' ,  ' Bomb Upgrade (+10) ' ]  +  [ ' Boss Heart Container ' ]  *  10  +  [ ' Piece of Heart ' ]  *  24 ) 
							 
						 
					
						
							
								
									
										
										
										
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								normalfirst15extra  =  [ ' Rupees (100) ' ,  ' Rupees (300) ' ,  ' Rupees (50) ' ]  +  [ ' Arrow Upgrade (+5) ' ]  *  6  +  [ ' Bomb Upgrade (+5) ' ]  *  6  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								normalsecond15extra  =  [ ' Bombs (3) ' ]  *  10  +  [ ' Rupees (50) ' ]  *  2  +  [ ' Arrows (10) ' ]  *  2  +  [ ' Rupee (1) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								normalthird10extra  =  [ ' Rupees (50) ' ]  *  4  +  [ ' Rupees (20) ' ]  *  3  +  [ ' Arrows (10) ' ,  ' Rupee (1) ' ,  ' Rupees (5) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								normalfourth5extra  =  [ ' Arrows (10) ' ]  *  2  +  [ ' Rupees (20) ' ]  *  2  +  [ ' Rupees (5) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								normalfinal25extra  =  [ ' Rupees (20) ' ]  *  23  +  [ ' Rupees (5) ' ]  *  2  
						 
					
						
							
								
									
										
										
										
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								easybaseitems  =  ( [ ' Blue Boomerang ' ,  ' Red Boomerang ' ,  ' Silver Arrows ' ]  +  [ ' Rupees (300) ' ]  *  4  +  [ ' Magic Upgrade (1/2) ' ]  *  2  +  [ ' Lamp ' ]  *  2  +  
						 
					
						
							
								
									
										
										
										
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								                 [ ' Single Arrow ' ,  ' Sanctuary Heart Container ' ]  +  [ ' Boss Heart Container ' ]  *  10  +  [ ' Piece of Heart ' ]  *  12 ) 
							 
						 
					
						
							
								
									
										
										
										
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								easyextra  =  [ ' Piece of Heart ' ]  *  12  +  [ ' Rupees (300) ' ]  
						 
					
						
							
								
									
										
										
										
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								easylimitedextra  =  [ ' Boss Heart Container ' ]  *  3  # collapsing down the 12 pieces of heart  
						 
					
						
							
								
									
										
										
										
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								easyfirst15extra  =  [ ' Rupees (100) ' ,  ' Arrow Upgrade (+10) ' ,  ' Bomb Upgrade (+10) ' ]  +  [ ' Arrow Upgrade (+5) ' ]  *  6  +  [ ' Bomb Upgrade (+5) ' ]  *  6  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								easysecond10extra  =  [ ' Bombs (3) ' ]  *  8  +  [ ' Rupee (1) ' ,  ' Rupees (50) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								easythird5extra  =  [ ' Rupees (50) ' ]  *  2  +  [ ' Bombs (3) ' ]  *  2  +  [ ' Arrows (10) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								easyfinal25extra  =  [ ' Rupees (50) ' ]  *  4  +  [ ' Rupees (20) ' ]  *  14  +  [ ' Rupee (1) ' ]  +  [ ' Arrows (10) ' ]  *  4  +  [ ' Rupees (5) ' ]  *  2  
						 
					
						
							
								
									
										
										
										
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								easytimedotherextra  =  [ ' Red Clock ' ]  *  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								hardbaseitems  =  ( [ ' Silver Arrows ' ,  ' Single Arrow ' ]  +  [ ' Rupees (300) ' ]  +  [ ' Rupees (100) ' ]  *  2  +  [ ' Rupees (50) ' ]  +  [ ' Bombs (3) ' ]  +  
						 
					
						
							
								
									
										
										
										
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								                 [ ' Boss Heart Container ' ]  *  5  +  [ ' Piece of Heart ' ]  *  24 ) 
							 
						 
					
						
							
								
									
										
										
										
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								hardfirst20extra  =  [ ' Bombs (3) ' ]  *  4  +  [ ' Single Bomb ' ]  *  4  +  [ ' Rupees (5) ' ]  *  5  +  [ ' Rupee (1) ' ]  *  2  +  [ ' Rupees (100) ' ]  +  [ ' Rupees (50) ' ]  *  4  
						 
					
						
							
								
									
										
										
										
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								hardsecond20extra  =  [ ' Single Bomb ' ]  *  4  +  [ ' Rupees (5) ' ]  *  10  +  [ ' Rupees (20) ' ]   *  2  +  [ ' Rupee (1) ' ]  *  3  +  [ ' Arrows (10) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hardthird20extra  =  [ ' Arrows (10) ' ]  *  4  +  [ ' Rupees (20) ' ]   *  3  +  [ ' Rupees (5) ' ]  *  3  +  [ ' Single Bomb ' ]  *  5  +  [ ' Single Arrow ' ]  *  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								hardfinal20extra  =  [ ' Single Bomb ' ]  *  4  +  [ ' Rupees (5) ' ]  *  2  +  [ ' Single Arrow ' ]  *  14  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								expertbaseitems  =  ( [ ' Single Arrow ' ,  ' Rupees (300) ' ,  ' Rupees (100) ' ,  ' Bombs (3) ' ,  ' Arrows (10) ' ]  +  [ ' Rupees (50) ' ]  *  4  +  [ ' Rupees (5) ' ]  *  5  +  
						 
					
						
							
								
									
										
										
										
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								                   [ ' Rupees (20) ' ]  +  [ ' Single Bomb ' ]  *  2  +  [ ' Piece of Heart ' ]  *  24 ) 
							 
						 
					
						
							
								
									
										
										
										
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								expertfirst15extra  =  [ ' Single Bomb ' ]  *  13  +  [ ' Rupees (20) ' ]  *  2  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								expertsecond25extra  =  [ ' Single Bomb ' ]  *  8  +  [ ' Single Arrow ' ]  *  9  +  [ ' Rupees (20) ' ]   *  3  +  [ ' Rupee (1) ' ]  *  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								expertthird15extra  =  [ ' Rupees (5) ' ]  *  5  +  [ ' Single Bomb ' ]  *  3  +  [ ' Rupees (20) ' ]  *  2  +  [ ' Single Arrow ' ]  *  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								expertfinal25extra  =  [ ' Single Bomb ' ]  *  4  +  [ ' Rupees (20) ' ]   *  3  +  [ ' Single Arrow ' ]  *  18  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								insanebaseitems  =  ( [ ' Single Arrow ' ,  ' Bombs (3) ' ,  ' Arrows (10) ' ]  +  [ ' Rupees (50) ' ]  *  3  +  [ ' Rupees (5) ' ]  *  10  +  [ ' Rupees (300) ' ]  *  4  +  [ ' Rupees (100) ' ]  *  3  +  
						 
					
						
							
								
									
										
										
										
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								                   [ ' Rupee (1) ' ]  *  4  +  [ ' Single Bomb ' ]  *  4 ) 
							 
						 
					
						
							
								
									
										
										
										
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								insanefirst15extra  =  [ ' Single Bomb ' ]  *  4  +  [ ' Single Arrow ' ]  *  4  +  [ ' Rupee (1) ' ]  *  4  +  [ ' Rupees (300) ' ]  +  [ ' Rupees (100) ' ]  +  [ ' Rupees (50) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								insanesecond25extra  =  [ ' Single Bomb ' ]  *  7  +  [ ' Single Arrow ' ]  *  7  +  [ ' Rupee (1) ' ]  *  7  +  [ ' Rupees (20) ' ]  *  4  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								insanethird10extra  =  [ ' Single Bomb ' ]  *  3  +  [ ' Single Arrow ' ]  *  3  +  [ ' Rupee (1) ' ]  *  3  +  [ ' Rupees (20) ' ]  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								insanefourth15extra  =  [ ' Single Bomb ' ]  *  5  +  [ ' Single Arrow ' ]  *  5  +  [ ' Rupee (1) ' ]  *  5  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								insanefinal25extra  =  [ ' Single Bomb ' ]  *  2  +  [ ' Single Arrow ' ]  *  10  +  [ ' Rupee (1) ' ]  *  7  +  [ ' Rupees (20) ' ]  *  6  
						 
					
						
							
								
									
										
										
										
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								Difficulty  =  namedtuple ( ' Difficulty ' ,  
						 
					
						
							
								
									
										
										
										
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								                        [ ' baseitems ' ,  ' bottles ' ,  ' bottle_count ' ,  ' same_bottle ' ,  ' progressiveshield ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' basicshield ' ,  ' progressivearmor ' ,  ' basicarmor ' ,  ' swordless ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' progressivesword ' ,  ' basicsword ' ,  ' timedohko ' ,  ' timedother ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' triforcehunt ' ,  ' triforce_pieces_required ' ,  ' conditional_extras ' , 
							 
						 
					
						
							
								
									
										
										
										
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								                         ' extras ' ,  ' progressive_sword_limit ' ,  ' progressive_shield_limit ' , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         ' progressive_armor_limit ' ,  ' progressive_bottle_limit ' ] ) 
							 
						 
					
						
							
								
									
										
										
										
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								total_items_to_place  =  153  
						 
					
						
							
								
									
										
										
										
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								def  easy_conditional_extras ( timer ,  _goal ,  _mode ,  pool ,  placed_items ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    extraitems  =  total_items_to_place  -  len ( pool )  -  len ( placed_items ) 
							 
						 
					
						
							
								
									
										
										
										
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								    if  extraitems  <  len ( easyextra ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  easylimitedextra 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  timer  in  [ ' timed ' ,  ' timed-countdown ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  easytimedotherextra 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								def  no_conditonal_extras ( * _args ) :  
						 
					
						
							
								
									
										
										
										
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								    return  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								difficulties  =  {  
						 
					
						
							
								
									
										
										
										
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								    ' normal ' :  Difficulty ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        baseitems  =  normalbaseitems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottles  =  normalbottles , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottle_count  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        same_bottle  =  False , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressiveshield  =  [ ' Progressive Shield ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicshield  =  [ ' Blue Shield ' ,  ' Red Shield ' ,  ' Mirror Shield ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivearmor  =  [ ' Progressive Armor ' ]  *  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicarmor  =  [ ' Blue Mail ' ,  ' Red Mail ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        swordless  =  [ ' Rupees (20) ' ]  *  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivesword  =  [ ' Progressive Sword ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicsword  =  [ ' Master Sword ' ,  ' Tempered Sword ' ,  ' Golden Sword ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedohko  =  [ ' Green Clock ' ]  *  25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedother  =  [ ' Green Clock ' ]  *  20  +  [ ' Blue Clock ' ]  *  10  +  [ ' Red Clock ' ]  *  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforcehunt  =  [ ' Triforce Piece ' ]  *  30 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforce_pieces_required  =  20 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        conditional_extras  =  no_conditonal_extras , 
							 
						 
					
						
							
								
									
										
										
										
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								        extras  =  [ normalfirst15extra ,  normalsecond15extra ,  normalthird10extra ,  normalfourth5extra ,  normalfinal25extra ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_sword_limit  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_shield_limit  =  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_armor_limit  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_bottle_limit  =  4 , 
							 
						 
					
						
							
								
									
										
										
										
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								    ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' easy ' :  Difficulty ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        baseitems  =  easybaseitems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottles  =  normalbottles , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottle_count  =  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        same_bottle  =  False , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressiveshield  =  [ ' Progressive Shield ' ]  *  6 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicshield  =  [ ' Blue Shield ' ,  ' Red Shield ' ,  ' Mirror Shield ' ]  *  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivearmor  =  [ ' Progressive Armor ' ]  *  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicarmor  =  [ ' Blue Mail ' ,  ' Red Mail ' ]  *  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        swordless  =  [ ' Rupees (20) ' ]  *  8 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivesword  =  [ ' Progressive Sword ' ]  *  7 , 
							 
						 
					
						
							
								
									
										
										
										
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								        basicsword  =  [ ' Master Sword ' ,  ' Tempered Sword ' ,  ' Golden Sword ' ]  * 2  +  [ ' Fighter Sword ' ] , 
							 
						 
					
						
							
								
									
										
										
										
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								        timedohko  =  [ ' Green Clock ' ]  *  25 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedother  =  [ ' Green Clock ' ]  *  20  +  [ ' Blue Clock ' ]  *  10  +  [ ' Red Clock ' ]  *  5 ,  # +5 more Red Clocks if there is room 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforcehunt  =  [ ' Triforce Piece ' ]  *  30 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforce_pieces_required  =  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        conditional_extras  =  easy_conditional_extras , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extras  =  [ easyextra ,  easyfirst15extra ,  easysecond10extra ,  easythird5extra ,  easyfinal25extra ] , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-04 01:06:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        progressive_sword_limit  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_shield_limit  =  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_armor_limit  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_bottle_limit  =  4 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' hard ' :  Difficulty ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        baseitems  =  hardbaseitems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottles  =  hardbottles , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottle_count  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        same_bottle  =  False , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressiveshield  =  [ ' Progressive Shield ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicshield  =  [ ' Blue Shield ' ,  ' Red Shield ' ,  ' Red Shield ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivearmor  =  [ ' Progressive Armor ' ]  *  2 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-02 02:30:48 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        basicarmor  =  [ ' Progressive Armor ' ]  *  2 ,  #only the first one will upgrade, making this equivalent to two blue mail 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        swordless  =   [ ' Rupees (20) ' ]  *  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivesword  =   [ ' Progressive Sword ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicsword  =  [ ' Master Sword ' ,  ' Master Sword ' ,  ' Tempered Sword ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedohko  =  [ ' Green Clock ' ]  *  20 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedother  =  [ ' Green Clock ' ]  *  20  +  [ ' Blue Clock ' ]  *  10  +  [ ' Red Clock ' ]  *  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforcehunt  =  [ ' Triforce Piece ' ]  *  40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforce_pieces_required  =  30 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        conditional_extras  =  no_conditonal_extras , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extras  =  [ hardfirst20extra ,  hardsecond20extra ,  hardthird20extra ,  hardfinal20extra ] , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-04 01:06:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        progressive_sword_limit  =  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_shield_limit  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_armor_limit  =  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_bottle_limit  =  2 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' expert ' :  Difficulty ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        baseitems  =  expertbaseitems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottles  =  hardbottles , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottle_count  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        same_bottle  =  True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressiveshield  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicshield  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivearmor  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicarmor  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        swordless  =  [ ' Rupees (20) ' ]  *  3  +  [ ' Silver Arrows ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivesword  =  [ ' Progressive Sword ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicsword  =  [ ' Fighter Sword ' ,  ' Master Sword ' ,  ' Master Sword ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedohko  =  [ ' Green Clock ' ]  *  20  +  [ ' Red Clock ' ]  *  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedother  =  [ ' Green Clock ' ]  *  20  +  [ ' Blue Clock ' ]  *  10  +  [ ' Red Clock ' ]  *  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforcehunt  =  [ ' Triforce Piece ' ]  *  40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforce_pieces_required  =  40 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        conditional_extras  =  no_conditonal_extras , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extras  =  [ expertfirst15extra ,  expertsecond25extra ,  expertthird15extra ,  expertfinal25extra ] , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-04 01:06:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        progressive_sword_limit  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_shield_limit  =  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_armor_limit  =  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_bottle_limit  =  1 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ' insane ' :  Difficulty ( 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        baseitems  =  insanebaseitems , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottles  =  hardbottles , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        bottle_count  =  4 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        same_bottle  =  True , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressiveshield  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicshield  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivearmor  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicarmor  =  [ ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        swordless  =  [ ' Rupees (20) ' ]  *  3  +  [ ' Silver Arrows ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressivesword  =  [ ' Progressive Sword ' ]  *  3 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        basicsword  =  [ ' Fighter Sword ' ,  ' Master Sword ' ,  ' Master Sword ' ] , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedohko  =  [ ' Green Clock ' ]  *  20  +  [ ' Red Clock ' ]  *  5 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        timedother  =  [ ' Green Clock ' ]  *  20  +  [ ' Blue Clock ' ]  *  10  +  [ ' Red Clock ' ]  *  10 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforcehunt  =  [ ' Triforce Piece ' ]  *  50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        triforce_pieces_required  =  50 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        conditional_extras  =  no_conditonal_extras , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extras  =  [ insanefirst15extra ,  insanesecond25extra ,  insanethird10extra ,  insanefourth15extra ,  insanefinal25extra ] , 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-04 01:06:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        progressive_sword_limit  =  2 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_shield_limit  =  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_armor_limit  =  0 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        progressive_bottle_limit  =  1 , 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2017-11-10 04:15:45 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  generate_itempool ( world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  ( world . difficulty  not  in  [ ' easy ' ,  ' normal ' ,  ' hard ' ,  ' expert ' ,  ' insane ' ]  or  world . goal  not  in  [ ' ganon ' ,  ' pedestal ' ,  ' dungeons ' ,  ' triforcehunt ' ,  ' crystals ' ] 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            or  world . mode  not  in  [ ' open ' ,  ' standard ' ,  ' swordless ' ]  or  world . timer  not  in  [ ' none ' ,  ' display ' ,  ' timed ' ,  ' timed-ohko ' ,  ' ohko ' ,  ' timed-countdown ' ]  or  world . progressive  not  in  [ ' on ' ,  ' off ' ,  ' random ' ] ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-10 04:15:45 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        raise  NotImplementedError ( ' Not supported yet ' ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-02 00:39:53 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . timer  in  [ ' ohko ' ,  ' timed-ohko ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . can_take_damage  =  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-10 04:15:45 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    world . push_item ( ' Ganon ' ,  ItemFactory ( ' Triforce ' ) ,  False ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . get_location ( ' Ganon ' ) . event  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . push_item ( ' Agahnim 1 ' ,  ItemFactory ( ' Beat Agahnim 1 ' ) ,  False ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . get_location ( ' Agahnim 1 ' ) . event  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . push_item ( ' Agahnim 2 ' ,  ItemFactory ( ' Beat Agahnim 2 ' ) ,  False ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . get_location ( ' Agahnim 2 ' ) . event  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # set up item pool 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 20:43:44 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . custom : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ( pool ,  placed_items ,  clock_mode ,  treasure_hunt_count ,  treasure_hunt_icon )  =  make_custom_item_pool ( world . progressive ,  world . shuffle ,  world . difficulty ,  world . timer ,  world . goal ,  world . mode ,  world . customitemarray ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . rupoor_cost  =  min ( world . customitemarray [ 67 ] ,  9999 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        ( pool ,  placed_items ,  clock_mode ,  treasure_hunt_count ,  treasure_hunt_icon )  =  get_pool_core ( world . progressive ,  world . shuffle ,  world . difficulty ,  world . timer ,  world . goal ,  world . mode ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    world . itempool  =  ItemFactory ( pool ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  ( location ,  item )  in  placed_items : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . push_item ( location ,  ItemFactory ( item ) ,  False ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . get_location ( location ) . event  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  clock_mode  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . clock_mode  =  clock_mode 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  treasure_hunt_count  is  not  None : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . treasure_hunt_count  =  treasure_hunt_count 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  treasure_hunt_icon  is  not  None : 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-02 02:30:48 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . treasure_hunt_icon  =  treasure_hunt_icon 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-10 04:15:45 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-02 20:01:16 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . keysanity : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . itempool . extend ( get_dungeon_item_pool ( world ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 13:39:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # logic has some branches where having 4 hearts is one possible requirement (of several alternatives) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # rather than making all hearts/heart pieces progression items (which slows down generation considerably) 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 20:43:44 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # We mark one random heart container as an advancement item (or 4 heart pieces in expert mode) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . difficulty  in  [ ' easy ' ,  ' normal ' ,  ' hard ' ]  and  not  ( world . custom  and  world . customitemarray [ 30 ]  ==  0 ) : 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 13:39:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        [ item  for  item  in  world . itempool  if  item . name  ==  ' Boss Heart Container ' ] [ 0 ] . advancement  =  True 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 20:43:44 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  world . difficulty  in  [ ' expert ' ]  and  not  ( world . custom  and  world . customitemarray [ 29 ]  <  4 ) : 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-06 13:39:22 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        adv_heart_pieces  =  [ item  for  item  in  world . itempool  if  item . name  ==  ' Piece of Heart ' ] [ 0 : 4 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  hp  in  adv_heart_pieces : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            hp . advancement  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-10 04:15:45 -06:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    # shuffle medallions 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    mm_medallion  =  [ ' Ether ' ,  ' Quake ' ,  ' Bombos ' ] [ random . randint ( 0 ,  2 ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    tr_medallion  =  [ ' Ether ' ,  ' Quake ' ,  ' Bombos ' ] [ random . randint ( 0 ,  2 ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    world . required_medallions  =  ( mm_medallion ,  tr_medallion ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # distribute crystals 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    crystals  =  ItemFactory ( [ ' Red Pendant ' ,  ' Blue Pendant ' ,  ' Green Pendant ' ,  ' Crystal 1 ' ,  ' Crystal 2 ' ,  ' Crystal 3 ' ,  ' Crystal 4 ' ,  ' Crystal 7 ' ,  ' Crystal 5 ' ,  ' Crystal 6 ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    crystal_locations  =  [ world . get_location ( ' Turtle Rock - Prize ' ) ,  world . get_location ( ' Eastern Palace - Prize ' ) ,  world . get_location ( ' Desert Palace - Prize ' ) ,  world . get_location ( ' Tower of Hera - Prize ' ) ,  world . get_location ( ' Palace of Darkness - Prize ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         world . get_location ( ' Thieves Town - Prize ' ) ,  world . get_location ( ' Skull Woods - Prize ' ) ,  world . get_location ( ' Swamp Palace - Prize ' ) ,  world . get_location ( ' Ice Palace - Prize ' ) , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                         world . get_location ( ' Misery Mire - Prize ' ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    random . shuffle ( crystal_locations ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    fill_restrictive ( world ,  world . get_all_state ( keys = True ) ,  crystal_locations ,  crystals ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  get_pool_core ( progressive ,  shuffle ,  difficulty ,  timer ,  goal ,  mode ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    placed_items  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    clock_mode  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    treasure_hunt_count  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    treasure_hunt_icon  =  None 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( alwaysitems ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  want_progressives ( ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  random . choice ( [ True ,  False ] )  if  progressive  ==  ' random '  else  progressive  ==  ' on ' 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  want_progressives ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        pool . extend ( progressivegloves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( basicgloves ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # insanity shuffle doesn't have fake LW/DW logic so for now guaranteed Mirror and Moon Pearl at the start 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if   shuffle  ==  ' insanity ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Link \' s House ' ,  ' Magic Mirror ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Sanctuary ' ,  ' Moon Pearl ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Magic Mirror ' ,  ' Moon Pearl ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  timer  ==  ' display ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' stopwatch ' 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 20:36:42 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    elif  timer  ==  ' ohko ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' ohko ' 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    diff  =  difficulties [ difficulty ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( diff . baseitems ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # expert+ difficulties produce the same contents for 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # all bottles, since only one bottle is available 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  diff . same_bottle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        thisbottle  =  random . choice ( diff . bottles ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    for  _  in  range ( diff . bottle_count ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  not  diff . same_bottle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            thisbottle  =  random . choice ( diff . bottles ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . append ( thisbottle ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  want_progressives ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        pool . extend ( diff . progressiveshield ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . basicshield ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  want_progressives ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        pool . extend ( diff . progressivearmor ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . basicarmor ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  mode  ==  ' swordless ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . swordless ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  mode  ==  ' standard ' : 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  want_progressives ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            placed_items . append ( ( ' Link \' s Uncle ' ,  ' Progressive Sword ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( diff . progressivesword ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            placed_items . append ( ( ' Link \' s Uncle ' ,  ' Fighter Sword ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( diff . basicsword ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  want_progressives ( ) : 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            pool . extend ( diff . progressivesword ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Progressive Sword ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( diff . basicsword ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Fighter Sword ' ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    extraitems  =  total_items_to_place  -  len ( pool )  -  len ( placed_items ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  timer  in  [ ' timed ' ,  ' timed-countdown ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . timedother ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extraitems  - =  len ( diff . timedother ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' stopwatch '  if  timer  ==  ' timed '  else  ' countdown ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  timer  ==  ' timed-ohko ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . timedohko ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extraitems  - =  len ( diff . timedohko ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 20:36:42 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        clock_mode  =  ' countdown-ohko ' 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  goal  ==  ' triforcehunt ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( diff . triforcehunt ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        extraitems  - =  len ( diff . triforcehunt ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        treasure_hunt_count  =  diff . triforce_pieces_required 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        treasure_hunt_icon  =  ' Triforce Piece ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    cond_extras  =  diff . conditional_extras ( timer ,  goal ,  mode ,  pool ,  placed_items ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( cond_extras ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    extraitems  - =  len ( cond_extras ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  extra  in  diff . extras : 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-17 00:25:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  extraitems  >  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( extra ) 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-18 18:21:31 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								            extraitems  - =  len ( extra ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  goal  ==  ' pedestal ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Master Sword Pedestal ' ,  ' Triforce ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( pool ,  placed_items ,  clock_mode ,  treasure_hunt_count ,  treasure_hunt_icon ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-21 20:43:44 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								def  make_custom_item_pool ( progressive ,  shuffle ,  difficulty ,  timer ,  goal ,  mode ,  customitemarray ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    placed_items  =  [ ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    clock_mode  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    treasure_hunt_count  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    treasure_hunt_icon  =  None 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Correct for insanely oversized item counts and take initial steps to handle undersized pools. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  x  in  range ( 0 ,  64 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  customitemarray [ x ]  >  total_items_to_place : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            customitemarray [ x ]  =  total_items_to_place 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  customitemarray [ 66 ]  >  total_items_to_place : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        customitemarray [ 66 ]  =  total_items_to_place 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    itemtotal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  x  in  range ( 0 ,  64 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        itemtotal  =  itemtotal  +  customitemarray [ x ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    itemtotal  =  itemtotal  +  customitemarray [ 66 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bow ' ]  *  customitemarray [ 0 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Silver Arrows ' ] *  customitemarray [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Blue Boomerang ' ]  *  customitemarray [ 2 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Red Boomerang ' ]  *  customitemarray [ 3 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Hookshot ' ]  *  customitemarray [ 4 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Mushroom ' ]  *  customitemarray [ 5 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Magic Powder ' ]  *  customitemarray [ 6 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Fire Rod ' ]  *  customitemarray [ 7 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Ice Rod ' ]  *  customitemarray [ 8 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bombos ' ]  *  customitemarray [ 9 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Ether ' ]  *  customitemarray [ 10 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Quake ' ]  *  customitemarray [ 11 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Lamp ' ]  *  customitemarray [ 12 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Hammer ' ]  *  customitemarray [ 13 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Shovel ' ]  *  customitemarray [ 14 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Ocarina ' ]  *  customitemarray [ 15 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bug Catching Net ' ]  *  customitemarray [ 16 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Book of Mudora ' ]  *  customitemarray [ 17 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Cane of Somaria ' ]  *  customitemarray [ 19 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Cane of Byrna ' ]  *  customitemarray [ 20 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Cape ' ]  *  customitemarray [ 21 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Pegasus Boots ' ]  *  customitemarray [ 23 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Power Glove ' ]  *  customitemarray [ 24 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Titans Mitts ' ]  *  customitemarray [ 25 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Progressive Glove ' ]  *  customitemarray [ 26 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Flippers ' ]  *  customitemarray [ 27 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Piece of Heart ' ]  *  customitemarray [ 29 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Boss Heart Container ' ]  *  customitemarray [ 30 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Sanctuary Heart Container ' ]  *  customitemarray [ 31 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Master Sword ' ]  *  customitemarray [ 33 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Tempered Sword ' ]  *  customitemarray [ 34 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Golden Sword ' ]  *  customitemarray [ 35 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Blue Shield ' ]  *  customitemarray [ 37 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Red Shield ' ]  *  customitemarray [ 38 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Mirror Shield ' ]  *  customitemarray [ 39 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Progressive Shield ' ]  *  customitemarray [ 40 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Blue Mail ' ]  *  customitemarray [ 41 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Red Mail ' ]  *  customitemarray [ 42 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Progressive Armor ' ]  *  customitemarray [ 43 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Magic Upgrade (1/2) ' ]  *  customitemarray [ 44 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Magic Upgrade (1/4) ' ]  *  customitemarray [ 45 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bomb Upgrade (+5) ' ]  *  customitemarray [ 46 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bomb Upgrade (+10) ' ]  *  customitemarray [ 47 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Arrow Upgrade (+5) ' ]  *  customitemarray [ 48 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Arrow Upgrade (+10) ' ]  *  customitemarray [ 49 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Single Arrow ' ]  *  customitemarray [ 50 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Arrows (10) ' ]  *  customitemarray [ 51 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Single Bomb ' ]  *  customitemarray [ 52 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Bombs (3) ' ]  *  customitemarray [ 53 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupee (1) ' ]  *  customitemarray [ 54 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupees (5) ' ]  *  customitemarray [ 55 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupees (20) ' ]  *  customitemarray [ 56 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupees (50) ' ]  *  customitemarray [ 57 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupees (100) ' ]  *  customitemarray [ 58 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupees (300) ' ]  *  customitemarray [ 59 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Rupoor ' ]  *  customitemarray [ 60 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Blue Clock ' ]  *  customitemarray [ 61 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Green Clock ' ]  *  customitemarray [ 62 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Red Clock ' ]  *  customitemarray [ 63 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Triforce Piece ' ]  *  customitemarray [ 64 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    pool . extend ( [ ' Triforce ' ]  *  customitemarray [ 66 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    diff  =  difficulties [ difficulty ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # expert+ difficulties produce the same contents for 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # all bottles, since only one bottle is available 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  diff . same_bottle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        thisbottle  =  random . choice ( diff . bottles ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    for  _  in  range ( customitemarray [ 18 ] ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  not  diff . same_bottle : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            thisbottle  =  random . choice ( diff . bottles ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . append ( thisbottle ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  customitemarray [ 64 ]  >  0  or  customitemarray [ 65 ]  >  0 : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        treasure_hunt_count  =  max ( min ( customitemarray [ 65 ] ,  99 ) ,  1 )  #To display, count must be between 1 and 99. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        treasure_hunt_icon  =  ' Triforce Piece ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  ( customitemarray [ 64 ]  <  treasure_hunt_count )  and  ( goal  ==  ' triforcehunt ' )  and  ( customitemarray [ 66 ]  ==  0 ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            extrapieces  =  treasure_hunt_count  -  customitemarray [ 64 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Triforce Piece ' ]  *  extrapieces ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            itemtotal  =  itemtotal  +  extrapieces 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  timer  in  [ ' display ' ,  ' timed ' ,  ' timed-countdown ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' countdown '  if  timer  ==  ' timed-countdown '  else  ' stopwatch ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  timer  ==  ' timed-ohko ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' countdown-ohko ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  timer  ==  ' ohko ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        clock_mode  =  ' ohko ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  goal  ==  ' pedestal ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Master Sword Pedestal ' ,  ' Triforce ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        itemtotal  =  itemtotal  +  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  mode  ==  ' standard ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  progressive  ==  ' off ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            placed_items . append ( ( ' Link \' s Uncle ' ,  ' Fighter Sword ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Fighter Sword ' ]  *  max ( ( customitemarray [ 32 ]  -  1 ) ,  0 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Progressive Sword ' ]  *  customitemarray [ 36 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            placed_items . append ( ( ' Link \' s Uncle ' ,  ' Progressive Sword ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Fighter Sword ' ]  *  customitemarray [ 32 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            pool . extend ( [ ' Progressive Sword ' ]  *  max ( ( customitemarray [ 36 ]  -  1 ) ,  0 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Fighter Sword ' ]  *  customitemarray [ 32 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Progressive Sword ' ]  *  customitemarray [ 36 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  shuffle  ==  ' insanity ' : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Link \' s House ' ,  ' Magic Mirror ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        placed_items . append ( ( ' Sanctuary ' ,  ' Moon Pearl ' ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Magic Mirror ' ]  *  max ( ( customitemarray [ 22 ]  - 1  ) ,  0 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Moon Pearl ' ]  *  max ( ( customitemarray [ 28 ]  -  1 ) ,  0 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Magic Mirror ' ]  *  customitemarray [ 22 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Moon Pearl ' ]  *  customitemarray [ 28 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  itemtotal  <  total_items_to_place : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        pool . extend ( [ ' Nothing ' ]  *  ( total_items_to_place  -  itemtotal ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    return  ( pool ,  placed_items ,  clock_mode ,  treasure_hunt_count ,  treasure_hunt_icon ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# A quick test to ensure all combinations generate the correct amount of items.  
						 
					
						
							
								
									
										
										
										
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								def  test ( ) :  
						 
					
						
							
								
									
										
										
										
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								    for  difficulty  in  [ ' easy ' ,  ' normal ' ,  ' hard ' ,  ' expert ' ,  ' insane ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        for  goal  in  [ ' ganon ' ,  ' triforcehunt ' ,  ' pedestal ' ] : 
							 
						 
					
						
							
								
									
										
										
										
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								            for  timer  in  [ ' none ' ,  ' display ' ,  ' timed ' ,  ' timed-ohko ' ,  ' ohko ' ,  ' timed-countdown ' ] : 
							 
						 
					
						
							
								
									
										
										
										
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								                for  mode  in  [ ' open ' ,  ' standard ' ,  ' swordless ' ] : 
							 
						 
					
						
							
								
									
										
										
										
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								                    for  progressive  in  [ ' on ' ,  ' off ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                        for  shuffle  in  [ ' full ' ,  ' insane ' ] : 
							 
						 
					
						
							
								
									
										
										
										
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								                            out  =  get_pool_core ( progressive ,  shuffle ,  difficulty ,  timer ,  goal ,  mode ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            count  =  len ( out [ 0 ] )  +  len ( out [ 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								                            correct_count  =  total_items_to_place 
							 
						 
					
						
							
								
									
										
										
										
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								                            if  goal  in  [ ' pedestal ' ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                # pedestal goals generate one extra item 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                correct_count  + =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                            assert  count  ==  correct_count ,  " expected  {0}  items but found  {1}  items for  {2} " . format ( correct_count ,  count ,  ( progressive ,  shuffle ,  difficulty ,  timer ,  goal ,  mode ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								if  __name__  ==  ' __main__ ' :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    test ( )