2021-11-11 00:06:30 +01:00
										 
									 
								 
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								# Secret of Evermore Setup Guide
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								## Required Software
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											2024-05-06 10:55:25 +02:00
										 
									 
								 
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								- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) (optional, but recommended).
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								- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
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								- SNI is not compatible with (Q)Usb2Snes.
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								- Hardware or software capable of loading and playing SNES ROM files, including:
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								    - An emulator capable of connecting to SNI
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								      ([snes9x-nwa](https://github.com/Skarsnik/snes9x-emunwa/releases), [snes9x-rr](https://github.com/gocha/snes9x-rr/releases),
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								      [BSNES-plus](https://github.com/black-sliver/bsnes-plus),
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								      [BizHawk](http://tasvideos.org/BizHawk.html), or
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								      [RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer)
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								    - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:
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								      modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system,
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								      but it is not supported.**
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								- A modern web browser to run the client.
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								- Your legally obtained Secret of Evermore US ROM file, probably named `Secret of Evermore (USA).sfc`
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								## Create a Config (.yaml) File
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								### What is a config file and why do I need one?
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								See the guide on setting up a basic YAML at the Archipelago setup
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								guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
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								### Where do I get a config file?
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								The Player Options page on the website allows you to configure your personal options and export a config file from
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								them. Player options page: [Secret of Evermore Player Options Page](/games/Secret%20of%20Evermore/player-options)
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								### Verifying your config file
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								If you would like to validate your config file to make sure it works, you may do so on the YAML Validator
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								page: [YAML Validation page](/check)
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								## Generating a Single-Player Game
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								Stand-alone "Evermizer" has a way of balancing single-player games, but may not always be on par feature-wise. Head over
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								to the [Evermizer Website](https://evermizer.com) if you want to try the official stand-alone, otherwise read below.
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								1. Navigate to the Player Options page, configure your options, and click the "Generate Game" button.
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								    - Player Options page: [Secret of Evermore Player Options Page](/games/Secret%20of%20Evermore/player-options)
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								2. You will be presented with a "Seed Info" page.
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								3. Click the "Create New Room" link.
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								4. You will be presented with a server page, from which you can download your patch file.
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								5. Run your patch file through the apbpatch on evermizer.com and load it in your emulator or console.
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								    * apbpatch page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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								## Joining a MultiWorld Game
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								### Obtain your patch file and create your ROM
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								When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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								the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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								files. Your patch file should have a `.apsoe` extension.
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								Put your patch file on your desktop or somewhere convenient, open the apbpatch page on evermizer.com and generate your
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								ROM from it. Load the ROM file in your emulator or console. apbpatch
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								page: [Evermizer apbpatch Page](https://evermizer.com/apbpatch)
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								### Connect to SNI
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								Start SNI either from the Archipelago install folder or the stand-alone version. If this is its first time launching,
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								you may be prompted to allow it to communicate through the Windows Firewall.
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								#### With an emulator
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								##### snes9x-nwa
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								1. Click on the Network Menu and check **Enable Emu Network Control**
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								2. Load your ROM file if it hasn't already been loaded.
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								##### snes9x-rr
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								1. Load your ROM file if it hasn't already been loaded.
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								2. Click on the File menu and hover on **Lua Scripting**
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								3. Click on **New Lua Script Window...**
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								4. In the new window, click **Browse...**
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								5. Select the `Connector.lua` file from your SNI installation:
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								    * `SNI/lua/x86/Connector.lua` for 32bit snes9x-rr or
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								    * `SNI/lua/x64/Connector.lua` for "x64" snes9x-rr
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								6. Leave the Lua window open while you are playing.
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								* If the script window complains about missing `socket.dll` make sure it is in the lua directory.
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								* If the script window complains about "Bad EXE format", use the other Connector above (x86 <-> x64)
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								##### BizHawk
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								1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
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								    - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
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								    - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+`
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								2. Load your ROM file if it hasn't already been loaded.
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								   If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R).
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								3. Drag+drop the `Connector.lua` file from your SNI installation onto the main EmuHawk window.
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								    - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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								      with the file picker.
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								##### bsnes-plus-nwa
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								This should automatically connect to SNI. If this is its first time launching, you may be prompted to allow it to
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								communicate through the Windows Firewall.
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											2022-03-31 15:09:13 -07:00
										 
									 
								 
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								##### RetroArch
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								You only have to do these steps once.
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								1. Enter the RetroArch main menu screen.
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								2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON.
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								3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default
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								   Network Command Port at 55355.
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								4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury
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								   Performance)".
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								When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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								read ROM data.
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								#### With hardware
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								This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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								this now. SD2SNES and FXPak Pro users may download the appropriate firmware on the SD2SNES releases page. SD2SNES
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								releases page: [SD2SNES Releases Page](https://github.com/RedGuyyyy/sd2snes/releases)
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								Other hardware may find helpful information on the usb2snes platforms
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								page: [usb2snes Supported Platforms Page](http://usb2snes.com/#supported-platforms)
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								1. Copy the ROM file to your SD card.
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								2. Load the ROM file from the menu.
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								### Open the client
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								Open ap-soeclient ([Evermizer Archipelago Client Page](http://evermizer.com/apclient)) in a modern browser. Do not
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								switch tabs, open it in a new window if you want to use the browser while playing. Do not minimize the window with the
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								client.
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								The client should automatically connect to SNI, the "SNES" status should change to green.
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								### Connect to the Archipelago Server
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								Enter `/connect server:port` in the client's command prompt and press enter. You'll find `server:port` on the same page
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								that had the patch file.
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								### Play the game
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								When the game is loaded but not yet past the intro cutscene, the "Game" status is yellow. When the client shows "AP" as
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								green and "Game" as yellow, you're ready to play. The intro can be skipped pressing the START button and "Game" should
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								change to green. Congratulations on successfully joining a multiworld game!
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								## Hosting a MultiWorld game
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								The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out
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								the Archipelago website guide for more information: [Archipelago Setup Guide](/tutorial/Archipelago/setup/en)
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