67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from BaseClasses import Region | ||
|  | from typing import TYPE_CHECKING | ||
|  | 
 | ||
|  | if TYPE_CHECKING: | ||
|  |     from . import FaxanaduWorld | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_region(name, player, multiworld): | ||
|  |     region = Region(name, player, multiworld) | ||
|  |     multiworld.regions.append(region) | ||
|  |     return region | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_regions(faxanadu_world: "FaxanaduWorld"): | ||
|  |     player = faxanadu_world.player | ||
|  |     multiworld = faxanadu_world.multiworld | ||
|  | 
 | ||
|  |     # Create regions | ||
|  |     menu = create_region("Menu", player, multiworld) | ||
|  |     eolis = create_region("Eolis", player, multiworld) | ||
|  |     path_to_apolune = create_region("Path to Apolune", player, multiworld) | ||
|  |     apolune = create_region("Apolune", player, multiworld) | ||
|  |     create_region("Tower of Trunk", player, multiworld) | ||
|  |     path_to_forepaw = create_region("Path to Forepaw", player, multiworld) | ||
|  |     forepaw = create_region("Forepaw", player, multiworld) | ||
|  |     trunk = create_region("Trunk", player, multiworld) | ||
|  |     create_region("Joker Spring", player, multiworld) | ||
|  |     create_region("Tower of Fortress", player, multiworld) | ||
|  |     path_to_mascon = create_region("Path to Mascon", player, multiworld) | ||
|  |     create_region("Tower of Red Potion", player, multiworld) | ||
|  |     mascon = create_region("Mascon", player, multiworld) | ||
|  |     path_to_victim = create_region("Path to Victim", player, multiworld) | ||
|  |     create_region("Tower of Suffer", player, multiworld) | ||
|  |     victim = create_region("Victim", player, multiworld) | ||
|  |     mist = create_region("Mist", player, multiworld) | ||
|  |     create_region("Useless Tower", player, multiworld) | ||
|  |     create_region("Tower of Mist", player, multiworld) | ||
|  |     path_to_conflate = create_region("Path to Conflate", player, multiworld) | ||
|  |     create_region("Helm Branch", player, multiworld) | ||
|  |     create_region("Conflate", player, multiworld) | ||
|  |     branches = create_region("Branches", player, multiworld) | ||
|  |     path_to_daybreak = create_region("Path to Daybreak", player, multiworld) | ||
|  |     daybreak = create_region("Daybreak", player, multiworld) | ||
|  |     dartmoor_castle = create_region("Dartmoor Castle", player, multiworld) | ||
|  |     create_region("Dartmoor", player, multiworld) | ||
|  |     create_region("Fraternal Castle", player, multiworld) | ||
|  |     create_region("Evil Fortress", player, multiworld) | ||
|  | 
 | ||
|  |     # Create connections | ||
|  |     menu.add_exits(["Eolis"]) | ||
|  |     eolis.add_exits(["Path to Apolune"]) | ||
|  |     path_to_apolune.add_exits(["Apolune"]) | ||
|  |     apolune.add_exits(["Tower of Trunk", "Path to Forepaw"]) | ||
|  |     path_to_forepaw.add_exits(["Forepaw"]) | ||
|  |     forepaw.add_exits(["Trunk"]) | ||
|  |     trunk.add_exits(["Joker Spring", "Tower of Fortress", "Path to Mascon"]) | ||
|  |     path_to_mascon.add_exits(["Tower of Red Potion", "Mascon"]) | ||
|  |     mascon.add_exits(["Path to Victim"]) | ||
|  |     path_to_victim.add_exits(["Tower of Suffer", "Victim"]) | ||
|  |     victim.add_exits(["Mist"]) | ||
|  |     mist.add_exits(["Useless Tower", "Tower of Mist", "Path to Conflate"]) | ||
|  |     path_to_conflate.add_exits(["Helm Branch", "Conflate", "Branches"]) | ||
|  |     branches.add_exits(["Path to Daybreak"]) | ||
|  |     path_to_daybreak.add_exits(["Daybreak"]) | ||
|  |     daybreak.add_exits(["Dartmoor Castle"]) | ||
|  |     dartmoor_castle.add_exits(["Dartmoor", "Fraternal Castle", "Evil Fortress"]) |