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										 |  |  | import logging | 
					
						
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										 |  |  | from typing import Optional, Union, List, Tuple, Callable, Dict | 
					
						
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							|  |  |  | from BaseClasses import Boss | 
					
						
							|  |  |  | from Fill import FillError | 
					
						
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										 |  |  | from .Options import LTTPBosses as Bosses | 
					
						
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										 |  |  | from .StateHelpers import can_shoot_arrows, can_extend_magic, can_get_good_bee, has_sword, has_beam_sword, has_melee_weapon, has_fire_source | 
					
						
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							|  |  |  | def BossFactory(boss: str, player: int) -> Optional[Boss]: | 
					
						
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										 |  |  |     if boss in boss_table: | 
					
						
							|  |  |  |         enemizer_name, defeat_rule = boss_table[boss] | 
					
						
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										 |  |  |         return Boss(boss, enemizer_name, defeat_rule, player) | 
					
						
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										 |  |  |     raise Exception('Unknown Boss: %s', boss) | 
					
						
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										 |  |  | def ArmosKnightsDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     # Magic amounts are probably a bit overkill | 
					
						
							|  |  |  |     return ( | 
					
						
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										 |  |  |             has_melee_weapon(state, player) or | 
					
						
							|  |  |  |             can_shoot_arrows(state, player) or | 
					
						
							|  |  |  |             (state.has('Cane of Somaria', player) and can_extend_magic(state, player, 10)) or | 
					
						
							|  |  |  |             (state.has('Cane of Byrna', player) and can_extend_magic(state, player, 16)) or | 
					
						
							|  |  |  |             (state.has('Ice Rod', player) and can_extend_magic(state, player, 32)) or | 
					
						
							|  |  |  |             (state.has('Fire Rod', player) and can_extend_magic(state, player, 32)) or | 
					
						
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										 |  |  |             state.has('Blue Boomerang', player) or | 
					
						
							|  |  |  |             state.has('Red Boomerang', player)) | 
					
						
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										 |  |  | def LanmolasDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return ( | 
					
						
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										 |  |  |             has_melee_weapon(state, player) or | 
					
						
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										 |  |  |             state.has('Fire Rod', player) or | 
					
						
							|  |  |  |             state.has('Ice Rod', player) or | 
					
						
							|  |  |  |             state.has('Cane of Somaria', player) or | 
					
						
							|  |  |  |             state.has('Cane of Byrna', player) or | 
					
						
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										 |  |  |             can_shoot_arrows(state, player)) | 
					
						
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										 |  |  | def MoldormDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return has_melee_weapon(state, player) | 
					
						
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										 |  |  | def HelmasaurKingDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     # TODO: technically possible with the hammer | 
					
						
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										 |  |  |     return has_sword(state, player) or can_shoot_arrows(state, player) | 
					
						
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										 |  |  | def ArrghusDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     if not state.has('Hookshot', player): | 
					
						
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										 |  |  |         return False | 
					
						
							|  |  |  |     # TODO: ideally we would have a check for bow and silvers, which combined with the | 
					
						
							|  |  |  |     # hookshot is enough. This is not coded yet because the silvers that only work in pyramid feature | 
					
						
							|  |  |  |     # makes this complicated | 
					
						
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										 |  |  |     if has_melee_weapon(state, player): | 
					
						
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										 |  |  |         return True | 
					
						
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										 |  |  |     return ((state.has('Fire Rod', player) and (can_shoot_arrows(state, player) or can_extend_magic(state, player, | 
					
						
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										 |  |  |                                                                                                          12))) or  # assuming mostly gitting two puff with one shot | 
					
						
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										 |  |  |             (state.has('Ice Rod', player) and (can_shoot_arrows(state, player) or can_extend_magic(state, player, 16)))) | 
					
						
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										 |  |  | def MothulaDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return ( | 
					
						
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										 |  |  |             has_melee_weapon(state, player) or | 
					
						
							|  |  |  |             (state.has('Fire Rod', player) and can_extend_magic(state, player, 10)) or | 
					
						
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										 |  |  |             # TODO: Not sure how much (if any) extend magic is needed for these two, since they only apply | 
					
						
							|  |  |  |             # to non-vanilla locations, so are harder to test, so sticking with what VT has for now: | 
					
						
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										 |  |  |             (state.has('Cane of Somaria', player) and can_extend_magic(state, player, 16)) or | 
					
						
							|  |  |  |             (state.has('Cane of Byrna', player) and can_extend_magic(state, player, 16)) or | 
					
						
							|  |  |  |             can_get_good_bee(state, player) | 
					
						
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										 |  |  |     ) | 
					
						
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										 |  |  | def BlindDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return has_melee_weapon(state, player) or state.has('Cane of Somaria', player) or state.has('Cane of Byrna', player) | 
					
						
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										 |  |  | def KholdstareDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return ( | 
					
						
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										 |  |  |             ( | 
					
						
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										 |  |  |                     state.has('Fire Rod', player) or | 
					
						
							|  |  |  |                     ( | 
					
						
							|  |  |  |                             state.has('Bombos', player) and | 
					
						
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										 |  |  |                             (has_sword(state, player) or state.multiworld.swordless[player]) | 
					
						
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										 |  |  |                     ) | 
					
						
							|  |  |  |             ) and | 
					
						
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										 |  |  |             ( | 
					
						
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										 |  |  |                     has_melee_weapon(state, player) or | 
					
						
							|  |  |  |                     (state.has('Fire Rod', player) and can_extend_magic(state, player, 20)) or | 
					
						
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										 |  |  |                     ( | 
					
						
							|  |  |  |                             state.has('Fire Rod', player) and | 
					
						
							|  |  |  |                             state.has('Bombos', player) and | 
					
						
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										 |  |  |                             state.multiworld.swordless[player] and | 
					
						
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										 |  |  |                             can_extend_magic(state, player, 16) | 
					
						
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										 |  |  |                     ) | 
					
						
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										 |  |  |             ) | 
					
						
							|  |  |  |     ) | 
					
						
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										 |  |  | def VitreousDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return can_shoot_arrows(state, player) or has_melee_weapon(state, player) | 
					
						
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										 |  |  | def TrinexxDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     if not (state.has('Fire Rod', player) and state.has('Ice Rod', player)): | 
					
						
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										 |  |  |         return False | 
					
						
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										 |  |  |     return state.has('Hammer', player) or state.has('Tempered Sword', player) or state.has('Golden Sword', player) or \ | 
					
						
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										 |  |  |            (state.has('Master Sword', player) and can_extend_magic(state, player, 16)) or \ | 
					
						
							|  |  |  |            (has_sword(state, player) and can_extend_magic(state, player, 32)) | 
					
						
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										 |  |  | def AgahnimDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     return has_sword(state, player) or state.has('Hammer', player) or state.has('Bug Catching Net', player) | 
					
						
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										 |  |  | def GanonDefeatRule(state, player: int) -> bool: | 
					
						
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										 |  |  |     if state.multiworld.swordless[player]: | 
					
						
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										 |  |  |         return state.has('Hammer', player) and \ | 
					
						
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										 |  |  |                has_fire_source(state, player) and \ | 
					
						
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										 |  |  |                state.has('Silver Bow', player) and \ | 
					
						
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										 |  |  |                can_shoot_arrows(state, player) | 
					
						
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										 |  |  |     can_hurt = has_beam_sword(state, player) | 
					
						
							|  |  |  |     common = can_hurt and has_fire_source(state, player) | 
					
						
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										 |  |  |     # silverless ganon may be needed in anything higher than no glitches | 
					
						
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										 |  |  |     if state.multiworld.logic[player] != 'noglitches': | 
					
						
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										 |  |  |         # need to light torch a sufficient amount of times | 
					
						
							|  |  |  |         return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or ( | 
					
						
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										 |  |  |                 state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or | 
					
						
							|  |  |  |                            state.has('Lamp', player) or can_extend_magic(state, player, 12)) | 
					
						
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							|  |  |  |     else: | 
					
						
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										 |  |  |         return common and state.has('Silver Bow', player) and can_shoot_arrows(state, player) | 
					
						
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										 |  |  | boss_table: Dict[str, Tuple[str, Optional[Callable]]] = { | 
					
						
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										 |  |  |     'Armos Knights': ('Armos', ArmosKnightsDefeatRule), | 
					
						
							|  |  |  |     'Lanmolas': ('Lanmola', LanmolasDefeatRule), | 
					
						
							|  |  |  |     'Moldorm': ('Moldorm', MoldormDefeatRule), | 
					
						
							|  |  |  |     'Helmasaur King': ('Helmasaur', HelmasaurKingDefeatRule), | 
					
						
							|  |  |  |     'Arrghus': ('Arrghus', ArrghusDefeatRule), | 
					
						
							|  |  |  |     'Mothula': ('Mothula', MothulaDefeatRule), | 
					
						
							|  |  |  |     'Blind': ('Blind', BlindDefeatRule), | 
					
						
							|  |  |  |     'Kholdstare': ('Kholdstare', KholdstareDefeatRule), | 
					
						
							|  |  |  |     'Vitreous': ('Vitreous', VitreousDefeatRule), | 
					
						
							|  |  |  |     'Trinexx': ('Trinexx', TrinexxDefeatRule), | 
					
						
							|  |  |  |     'Agahnim': ('Agahnim', AgahnimDefeatRule), | 
					
						
							|  |  |  |     'Agahnim2': ('Agahnim2', AgahnimDefeatRule) | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | boss_location_table: List[Tuple[str, str]] = [ | 
					
						
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										 |  |  |         ('Ganons Tower', 'top'), | 
					
						
							|  |  |  |         ('Tower of Hera', None), | 
					
						
							|  |  |  |         ('Skull Woods', None), | 
					
						
							|  |  |  |         ('Ganons Tower', 'middle'), | 
					
						
							|  |  |  |         ('Eastern Palace', None), | 
					
						
							|  |  |  |         ('Desert Palace', None), | 
					
						
							|  |  |  |         ('Palace of Darkness', None), | 
					
						
							|  |  |  |         ('Swamp Palace', None), | 
					
						
							|  |  |  |         ('Thieves Town', None), | 
					
						
							|  |  |  |         ('Ice Palace', None), | 
					
						
							|  |  |  |         ('Misery Mire', None), | 
					
						
							|  |  |  |         ('Turtle Rock', None), | 
					
						
							|  |  |  |         ('Ganons Tower', 'bottom'), | 
					
						
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										 |  |  |     ] | 
					
						
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										 |  |  | def place_plando_bosses(bosses: List[str], world, player: int) -> Tuple[List[str], List[Tuple[str, str]]]: | 
					
						
							|  |  |  |     # Most to least restrictive order | 
					
						
							|  |  |  |     boss_locations = boss_location_table.copy() | 
					
						
							|  |  |  |     world.random.shuffle(boss_locations) | 
					
						
							|  |  |  |     boss_locations.sort(key=lambda location: -int(restrictive_boss_locations[location])) | 
					
						
							|  |  |  |     already_placed_bosses: List[str] = [] | 
					
						
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							|  |  |  |     for boss in bosses: | 
					
						
							|  |  |  |         if "-" in boss:  # handle plando locations | 
					
						
							|  |  |  |             loc, boss = boss.split("-") | 
					
						
							|  |  |  |             boss = boss.title() | 
					
						
							|  |  |  |             level: str = None | 
					
						
							|  |  |  |             if loc.split(" ")[-1] in {"top", "middle", "bottom"}: | 
					
						
							|  |  |  |                 # split off level | 
					
						
							|  |  |  |                 loc = loc.split(" ") | 
					
						
							|  |  |  |                 level = loc[-1] | 
					
						
							|  |  |  |                 loc = " ".join(loc[:-1]) | 
					
						
							|  |  |  |             loc = loc.title().replace("Of", "of") | 
					
						
							|  |  |  |             place_boss(world, player, boss, loc, level) | 
					
						
							|  |  |  |             already_placed_bosses.append(boss) | 
					
						
							|  |  |  |             boss_locations.remove((loc, level)) | 
					
						
							|  |  |  |         else:  # boss chosen with no specified locations | 
					
						
							|  |  |  |             boss = boss.title() | 
					
						
							|  |  |  |             boss_locations, already_placed_bosses = place_where_possible(world, player, boss, boss_locations) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return already_placed_bosses, boss_locations | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  | def can_place_boss(boss: str, dungeon_name: str, level: Optional[str] = None) -> bool: | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  |     # blacklist approach | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |     if boss in {"Agahnim", "Agahnim2", "Ganon"}: | 
					
						
							|  |  |  |         return False | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |     if dungeon_name == 'Ganons Tower': | 
					
						
							|  |  |  |         if level == 'top': | 
					
						
							|  |  |  |             if boss in {"Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"}: | 
					
						
							|  |  |  |                 return False | 
					
						
							|  |  |  |         elif level == 'middle': | 
					
						
							|  |  |  |             if boss == "Blind": | 
					
						
							|  |  |  |                 return False | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |     elif dungeon_name == 'Tower of Hera': | 
					
						
							|  |  |  |         if boss in {"Armos Knights", "Arrghus", "Blind", "Trinexx", "Lanmolas"}: | 
					
						
							|  |  |  |             return False | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  |     elif dungeon_name == 'Skull Woods': | 
					
						
							|  |  |  |         if boss == "Trinexx": | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |             return False | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  |     return True | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | restrictive_boss_locations: Dict[Tuple[str, str], bool] = {} | 
					
						
							| 
									
										
										
										
											2021-03-26 04:05:36 +01:00
										 |  |  | for location in boss_location_table: | 
					
						
							|  |  |  |     restrictive_boss_locations[location] = not all(can_place_boss(boss, *location) | 
					
						
							|  |  |  |                                                for boss in boss_table if not boss.startswith("Agahnim")) | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | def place_boss(world, player: int, boss: str, location: str, level: Optional[str]) -> None: | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |     if location == 'Ganons Tower' and world.mode[player] == 'inverted': | 
					
						
							|  |  |  |         location = 'Inverted Ganons Tower' | 
					
						
							| 
									
										
										
										
											2020-12-31 13:25:14 +01:00
										 |  |  |     logging.debug('Placing boss %s at %s', boss, location + (' (' + level + ')' if level else '')) | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  |     world.get_dungeon(location, player).bosses[level] = BossFactory(boss, player) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | def format_boss_location(location: str, level: str) -> str: | 
					
						
							| 
									
										
										
										
											2021-03-26 04:05:36 +01:00
										 |  |  |     return location + (' (' + level + ')' if level else '') | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | def place_bosses(world, player: int) -> None: | 
					
						
							|  |  |  |     # will either be an int or a lower case string with ';' between options | 
					
						
							|  |  |  |     boss_shuffle: Union[str, int] = world.boss_shuffle[player].value | 
					
						
							|  |  |  |     already_placed_bosses: List[str] = [] | 
					
						
							|  |  |  |     remaining_locations: List[Tuple[str, str]] = [] | 
					
						
							|  |  |  |     # handle plando | 
					
						
							|  |  |  |     if isinstance(boss_shuffle, str): | 
					
						
							|  |  |  |         # figure out our remaining mode, convert it to an int and remove it from plando_args | 
					
						
							|  |  |  |         options = boss_shuffle.split(";") | 
					
						
							|  |  |  |         boss_shuffle = Bosses.options[options.pop()] | 
					
						
							|  |  |  |         # place our plando bosses | 
					
						
							|  |  |  |         already_placed_bosses, remaining_locations = place_plando_bosses(options, world, player) | 
					
						
							|  |  |  |     if boss_shuffle == Bosses.option_none:  # vanilla boss locations | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |         return | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |     # Most to least restrictive order | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |     if not remaining_locations and not already_placed_bosses: | 
					
						
							|  |  |  |         remaining_locations = boss_location_table.copy() | 
					
						
							|  |  |  |     world.random.shuffle(remaining_locations) | 
					
						
							|  |  |  |     remaining_locations.sort(key=lambda location: -int(restrictive_boss_locations[location])) | 
					
						
							| 
									
										
										
										
											2019-08-18 15:22:13 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  |     all_bosses = sorted(boss_table.keys())  # sorted to be deterministic on older pythons | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |     placeable_bosses = [boss for boss in all_bosses if boss not in ['Agahnim', 'Agahnim2', 'Ganon']] | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |     if boss_shuffle == Bosses.option_basic or boss_shuffle == Bosses.option_full: | 
					
						
							|  |  |  |         if boss_shuffle == Bosses.option_basic:  # vanilla bosses shuffled | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |             bosses = placeable_bosses + ['Armos Knights', 'Lanmolas', 'Moldorm'] | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  |         else:  # all bosses present, the three duplicates chosen at random | 
					
						
							| 
									
										
										
										
											2021-03-26 04:05:36 +01:00
										 |  |  |             bosses = placeable_bosses + world.random.sample(placeable_bosses, 3) | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  |         # there is probably a better way to do this | 
					
						
							|  |  |  |         while already_placed_bosses: | 
					
						
							|  |  |  |             # remove already manually placed bosses, to prevent for example triple Lanmolas | 
					
						
							|  |  |  |             boss = already_placed_bosses.pop() | 
					
						
							|  |  |  |             if boss in bosses: | 
					
						
							|  |  |  |                 bosses.remove(boss) | 
					
						
							|  |  |  |             # there may be more bosses than locations at this point, depending on manual placement | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-31 00:07:55 +02:00
										 |  |  |         logging.debug('Bosses chosen %s', bosses) | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-14 07:01:51 +02:00
										 |  |  |         world.random.shuffle(bosses) | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |         for loc, level in remaining_locations: | 
					
						
							| 
									
										
										
										
											2021-03-26 04:05:36 +01:00
										 |  |  |             for _ in range(len(bosses)): | 
					
						
							|  |  |  |                 boss = bosses.pop() | 
					
						
							|  |  |  |                 if can_place_boss(boss, loc, level): | 
					
						
							|  |  |  |                     break | 
					
						
							|  |  |  |                 # put the boss back in queue | 
					
						
							|  |  |  |                 bosses.insert(0, boss)  # this would be faster with deque, | 
					
						
							|  |  |  |                 # but the deque size is small enough that it should not matter | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             else: | 
					
						
							|  |  |  |                 raise FillError(f'Could not place boss for location {format_boss_location(loc, level)}') | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  |             place_boss(world, player, boss, loc, level) | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |     elif boss_shuffle == Bosses.option_chaos:  # all bosses chosen at random | 
					
						
							|  |  |  |         for loc, level in remaining_locations: | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |             try: | 
					
						
							| 
									
										
										
										
											2020-07-14 07:01:51 +02:00
										 |  |  |                 boss = world.random.choice( | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |                     [b for b in placeable_bosses if can_place_boss(b, loc, level)]) | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  |             except IndexError: | 
					
						
							| 
									
										
										
										
											2021-03-26 04:05:36 +01:00
										 |  |  |                 raise FillError(f'Could not place boss for location {format_boss_location(loc, level)}') | 
					
						
							| 
									
										
										
										
											2020-07-31 21:56:31 +02:00
										 |  |  |             else: | 
					
						
							|  |  |  |                 place_boss(world, player, boss, loc, level) | 
					
						
							| 
									
										
										
										
											2018-09-26 13:12:20 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |     elif boss_shuffle == Bosses.option_singularity: | 
					
						
							| 
									
										
										
										
											2020-08-19 21:10:02 +02:00
										 |  |  |         primary_boss = world.random.choice(placeable_bosses) | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |         remaining_boss_locations, _ = place_where_possible(world, player, primary_boss, remaining_locations) | 
					
						
							| 
									
										
										
										
											2020-08-19 21:10:02 +02:00
										 |  |  |         if remaining_boss_locations: | 
					
						
							|  |  |  |             # pick a boss to go into the remaining locations | 
					
						
							|  |  |  |             remaining_boss = world.random.choice([boss for boss in placeable_bosses if all( | 
					
						
							| 
									
										
										
										
											2020-11-22 11:39:20 +01:00
										 |  |  |                 can_place_boss(boss, loc, level) for loc, level in remaining_boss_locations)]) | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  |             remaining_boss_locations, _ = place_where_possible(world, player, remaining_boss, remaining_boss_locations) | 
					
						
							|  |  |  |             if remaining_boss_locations: | 
					
						
							|  |  |  |                 raise Exception("Unfilled boss locations!") | 
					
						
							| 
									
										
										
										
											2020-08-25 23:53:15 +02:00
										 |  |  |     else: | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  |         raise FillError(f"Could not find boss shuffle mode {boss_shuffle}") | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-16 19:55:33 -05:00
										 |  |  | def place_where_possible(world, player: int, boss: str, boss_locations) -> Tuple[List[Tuple[str, str]], List[str]]: | 
					
						
							|  |  |  |     remainder: List[Tuple[str, str]] = [] | 
					
						
							|  |  |  |     placed_bosses: List[str] = [] | 
					
						
							| 
									
										
										
										
											2020-12-31 13:23:32 +01:00
										 |  |  |     for loc, level in boss_locations: | 
					
						
							|  |  |  |         # place that boss where it can go | 
					
						
							|  |  |  |         if can_place_boss(boss, loc, level): | 
					
						
							|  |  |  |             place_boss(world, player, boss, loc, level) | 
					
						
							|  |  |  |             placed_bosses.append(boss) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             remainder.append((loc, level)) | 
					
						
							|  |  |  |     return remainder, placed_bosses |