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								from typing import List
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								from ...Region import Z3Region, RewardType, IReward, IMedallionAccess
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								from ...Config import Config
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								from ...Location import Location, LocationType
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								from ...Item import Progression, ItemType
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								class TurtleRock(Z3Region, IReward, IMedallionAccess):
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								    Name = "Turtle Rock"
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								    Area = "Turtle Rock"
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								    def __init__(self, world, config: Config):
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								        super().__init__(world, config)
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								        self.Weight = 6
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								        self.RegionItems = [ ItemType.KeyTR, ItemType.BigKeyTR, ItemType.MapTR, ItemType.CompassTR]
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								        self.Reward = RewardType.Null
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								        self.Medallion = None
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								        self.Locations = [
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								            Location(self, 256+177, 0x1EA22, LocationType.Regular, "Turtle Rock - Compass Chest"),
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								            Location(self, 256+178, 0x1EA1C, LocationType.Regular, "Turtle Rock - Roller Room - Left",
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								                lambda items: items.Firerod),
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								            Location(self, 256+179, 0x1EA1F, LocationType.Regular, "Turtle Rock - Roller Room - Right",
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								                lambda items: items.Firerod),
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								            Location(self, 256+180, 0x1EA16, LocationType.Regular, "Turtle Rock - Chain Chomps",
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								                lambda items: items.KeyTR >= 1),
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								            Location(self, 256+181, 0x1EA25, LocationType.Regular, "Turtle Rock - Big Key Chest",
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								                lambda items: items.KeyTR >=
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								                    (2 if not self.Config.Keysanity or self.GetLocation("Turtle Rock - Big Key Chest").ItemIs(ItemType.BigKeyTR, self.world) else
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								                        3 if self.GetLocation("Turtle Rock - Big Key Chest").ItemIs(ItemType.KeyTR, self.world) else 4))
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								                .AlwaysAllow(lambda item, items: item.Is(ItemType.KeyTR, self.world) and items.KeyTR >= 3),
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								            Location(self, 256+182, 0x1EA19, LocationType.Regular, "Turtle Rock - Big Chest",
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								                lambda items: items.BigKeyTR and items.KeyTR >= 2)
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								                .Allow(lambda item, items: item.IsNot(ItemType.BigKeyTR, self.world)),
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								            Location(self, 256+183, 0x1EA34, LocationType.Regular, "Turtle Rock - Crystaroller Room",
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								                lambda items: items.BigKeyTR and items.KeyTR >= 2),
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								            Location(self, 256+184, 0x1EA28, LocationType.Regular, "Turtle Rock - Eye Bridge - Top Right", self.LaserBridge),
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								            Location(self, 256+185, 0x1EA2B, LocationType.Regular, "Turtle Rock - Eye Bridge - Top Left", self.LaserBridge),
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								            Location(self, 256+186, 0x1EA2E, LocationType.Regular, "Turtle Rock - Eye Bridge - Bottom Right", self.LaserBridge),
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								            Location(self, 256+187, 0x1EA31, LocationType.Regular, "Turtle Rock - Eye Bridge - Bottom Left", self.LaserBridge),
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								            Location(self, 256+188, 0x308159, LocationType.Regular, "Turtle Rock - Trinexx",
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								                lambda items: items.BigKeyTR and items.KeyTR >= 4 and items.Lamp and self.CanBeatBoss(items)),
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								            ]
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								    def LaserBridge(self, items: Progression):
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								        return items.BigKeyTR and items.KeyTR >= 3 and items.Lamp and (items.Cape or items.Byrna or items.CanBlockLasers)
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								    def CanBeatBoss(self, items: Progression):
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								        return items.Firerod and items.Icerod
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								    def CanEnter(self, items: Progression):
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								        from ...WorldState import Medallion
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								        return (items.Bombos if self.Medallion == Medallion.Bombos else (
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								                    items.Ether if self.Medallion == Medallion.Ether else items.Quake)) and items.Sword and \
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								            items.MoonPearl and items.CanLiftHeavy() and items.Hammer and items.Somaria and \
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								            self.world.CanEnter("Light World Death Mountain East", items)
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								    def CanComplete(self, items: Progression):
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								        return self.GetLocation("Turtle Rock - Trinexx").Available(items)
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