135 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			135 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from ..assembler import ASM | ||
|  | 
 | ||
|  | 
 | ||
|  | def fixDroppedKey(rom): | ||
|  |     # Patch the rendering code to use the dropped key rendering code. | ||
|  |     rom.patch(0x03, 0x1C99, None, ASM("""
 | ||
|  |         ld   a, $04 | ||
|  |         rst  8 | ||
|  |         jp $5CA6 | ||
|  |     """))
 | ||
|  | 
 | ||
|  |     # Patch the key pickup code to use the chest pickup code. | ||
|  |     rom.patch(0x03, 0x248F, None, ASM("""
 | ||
|  |         ldh  a, [$F6] ; load room nr | ||
|  |         cp   $7C  ; L4 Side-view room where the key drops | ||
|  |         jr   nz, notSpecialSideView | ||
|  | 
 | ||
|  |         ld   hl, $D969 ; status of the room above the side-view where the key drops in dungeon 4  | ||
|  |         set  4, [hl] | ||
|  | notSpecialSideView: | ||
|  |         call $512A ; mark room as done | ||
|  |          | ||
|  |         ; Handle item effect | ||
|  |         ld   a, $06 ; giveItemMultiworld | ||
|  |         rst  8 | ||
|  |          | ||
|  |         ldh  a, [$F1] ; Load active sprite variant to see if this is just a normal small key | ||
|  |         cp   $1A | ||
|  |         jr   z, isAKey | ||
|  |          | ||
|  |         ;Show message (if not a key) | ||
|  |         ld   a, $0A ; showMessageMultiworld | ||
|  |         rst  8 | ||
|  | isAKey: | ||
|  |         ret | ||
|  |     """))
 | ||
|  |     rom.patch(0x03, 0x24B7, "3E", "3E")  # sanity check | ||
|  | 
 | ||
|  |     # Mark all dropped keys as keys by default. | ||
|  |     for n in range(0x316): | ||
|  |         rom.banks[0x3E][0x3800 + n] = 0x1A | ||
|  |     # Set the proper angler key by default | ||
|  |     rom.banks[0x3E][0x3800 + 0x0CE] = 0x12 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1F8] = 0x12 | ||
|  |     # Set the proper bird key by default | ||
|  |     rom.banks[0x3E][0x3800 + 0x27A] = 0x14 | ||
|  |     # Set the proper face key by default | ||
|  |     rom.banks[0x3E][0x3800 + 0x27F] = 0x13 | ||
|  | 
 | ||
|  |     # Set the proper hookshot key by default | ||
|  |     rom.banks[0x3E][0x3800 + 0x180] = 0x03 | ||
|  | 
 | ||
|  |     # Set the proper golden leaves | ||
|  |     rom.banks[0x3E][0x3800 + 0x058] = 0x15 | ||
|  |     rom.banks[0x3E][0x3800 + 0x05a] = 0x15 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2d2] = 0x15 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2c5] = 0x15 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2c6] = 0x15 | ||
|  | 
 | ||
|  |     # Set the slime key drop. | ||
|  |     rom.banks[0x3E][0x3800 + 0x0C6] = 0x0F | ||
|  | 
 | ||
|  |     # Set the heart pieces | ||
|  |     rom.banks[0x3E][0x3800 + 0x000] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2A4] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2B1] = 0x80  # fishing game, unused | ||
|  |     rom.banks[0x3E][0x3800 + 0x044] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2AB] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2DF] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2E5] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x078] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2E6] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1E8] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1F2] = 0x80 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2BA] = 0x80 | ||
|  | 
 | ||
|  |     # Set the seashells | ||
|  |     rom.banks[0x3E][0x3800 + 0x0A3] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2B2] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0A5] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0A6] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x08B] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x074] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0A4] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0D2] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0E9] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0B9] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0F8] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0A8] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0FF] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1E3] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0DA] = 0x20 | ||
|  |     rom.banks[0x3E][0x3800 + 0x00C] = 0x20 | ||
|  | 
 | ||
|  |     # Set heart containers | ||
|  |     rom.banks[0x3E][0x3800 + 0x106] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x12B] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x15A] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1FF] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x185] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1BC] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2E8] = 0x89 | ||
|  |     rom.banks[0x3E][0x3800 + 0x234] = 0x89 | ||
|  | 
 | ||
|  |     # Toadstool | ||
|  |     rom.banks[0x3E][0x3800 + 0x050] = 0x50 | ||
|  |     # Sword on beach | ||
|  |     rom.banks[0x3E][0x3800 + 0x0F2] = 0x0B | ||
|  |     # Sword upgrade | ||
|  |     rom.banks[0x3E][0x3800 + 0x2E9] = 0x0B | ||
|  | 
 | ||
|  |     # Songs | ||
|  |     rom.banks[0x3E][0x3800 + 0x092] = 0x8B # song 1 | ||
|  |     rom.banks[0x3E][0x3800 + 0x0DC] = 0x8B # song 1 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2FD] = 0x8C # song 2 | ||
|  |     rom.banks[0x3E][0x3800 + 0x2FB] = 0x8D # song 3 | ||
|  | 
 | ||
|  |     # Instruments | ||
|  |     rom.banks[0x3E][0x3800 + 0x102] = 0x8E | ||
|  |     rom.banks[0x3E][0x3800 + 0x12a] = 0x8F | ||
|  |     rom.banks[0x3E][0x3800 + 0x159] = 0x90 | ||
|  |     rom.banks[0x3E][0x3800 + 0x162] = 0x91 | ||
|  |     rom.banks[0x3E][0x3800 + 0x182] = 0x92 | ||
|  |     rom.banks[0x3E][0x3800 + 0x1b5] = 0x93 | ||
|  |     rom.banks[0x3E][0x3800 + 0x22c] = 0x94 | ||
|  |     rom.banks[0x3E][0x3800 + 0x230] = 0x95 | ||
|  | 
 | ||
|  |     # Start item | ||
|  |     rom.banks[0x3E][0x3800 + 0x2a3] = 0x01 | ||
|  | 
 | ||
|  |     # Master stalfos overkill drops | ||
|  |     rom.banks[0x3E][0x3800 + 0x195] = 0x1A | ||
|  |     rom.banks[0x3E][0x3800 + 0x192] = 0x1A | ||
|  |     rom.banks[0x3E][0x3800 + 0x184] = 0x1A |