114 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			114 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Mega Man 2
 | ||
|  | 
 | ||
|  | ## Where is the options page?
 | ||
|  | 
 | ||
|  | The [player options page for this game](../player-options) contains all the options you need to configure and export a | ||
|  | config file. | ||
|  | 
 | ||
|  | ## What does randomization do to this game?
 | ||
|  | 
 | ||
|  | Weapons received from Robot Masters, access to each individual stage, and Items from Dr. Light are randomized | ||
|  | into the multiworld. Access to the Wily Stages is locked behind receiving Item 1, 2, and 3. The game is completed when  | ||
|  | viewing the ending sequence after defeating the Alien. | ||
|  | 
 | ||
|  | ## What Mega Man 2 items can appear in other players' worlds?
 | ||
|  | - Robot Master weapons | ||
|  | - Robot Master Access Codes (stage access) | ||
|  | - Items 1/2/3 | ||
|  | - 1-Ups | ||
|  | - E-Tanks | ||
|  | - Health Energy (L) | ||
|  | - Weapon Energy (L) | ||
|  | 
 | ||
|  | ## What is considered a location check in Mega Man 2?
 | ||
|  | - The defeat of a Robot Master or Wily Boss | ||
|  | - Receiving a weapon or item from Dr. Light | ||
|  | - Optionally, 1-Ups and E-Tanks present within stages | ||
|  | - Optionally, Weapon and Health Energy pickups present within stages | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
 | ||
|  | A sound effect will play based on the type of item received, and the effects of the item will be immediately applied,  | ||
|  | such as unlocking the use of a weapon mid-stage. If the effects of the item cannot be fully applied (such as receiving  | ||
|  | Health Energy while at full health), the leftover amount is withheld until it can be applied. | ||
|  | 
 | ||
|  | ## What is EnergyLink?
 | ||
|  | EnergyLink is an energy storage supported by certain games that is shared across all worlds in a multiworld. In Mega Man | ||
|  |  2, when enabled, drops from enemies are not applied directly to Mega Man and are instead deposited into the EnergyLink. | ||
|  | Half of the energy that would be gained is lost upon transfer to the EnergyLink.  | ||
|  | 
 | ||
|  | Energy from the EnergyLink storage can be converted into health, weapon energy, and lives at different conversion rates. | ||
|  | You can find out how much of each type you can pull using the `/pool` command in the client. Additionally, you can have it  | ||
|  | automatically pull from the EnergyLink storage to keep Mega Man healed using the `/autoheal` command in the client.  | ||
|  | Finally, you can use the `/request` command to request a certain type of energy from the storage. | ||
|  | 
 | ||
|  | ## Plando Palettes
 | ||
|  | The palette shuffle option supports specifying a specific palette for a given weapon/Robot Master. The format for doing  | ||
|  | so is `Character-Color1|Color2;Option`. Character is the individual that this should apply to, and can only be one of  | ||
|  | the following: | ||
|  | - Mega Buster | ||
|  | - Atomic Fire | ||
|  | - Air Shooter | ||
|  | - Leaf Shield | ||
|  | - Bubble Lead | ||
|  | - Quick Boomerang | ||
|  | - Time Stopper | ||
|  | - Metal Blade | ||
|  | - Crash Bomber | ||
|  | - Item 1 | ||
|  | - Item 2 | ||
|  | - Item 3 | ||
|  | - Heat Man | ||
|  | - Air Man | ||
|  | - Wood Man | ||
|  | - Bubble Man | ||
|  | - Quick Man | ||
|  | - Flash Man | ||
|  | - Metal Man | ||
|  | - Crash Man | ||
|  | 
 | ||
|  | Colors attempt to map a list of HTML-defined colors to what the NES can render. A full list of applicable colors can be | ||
|  | found [here](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/mm2/color.py#L11). Alternatively, colors can  | ||
|  | be supplied directly using `$xx` format. A full list of NES colors can be found [here](https://www.nesdev.org/wiki/PPU_palettes#2C02). | ||
|  | 
 | ||
|  | You can also pass only one color (such as `Mega Buster-Red`) and it will interpret a second color based off of the color | ||
|  | given. Additionally, passing only colors (such as `Red|Blue`) and not any specific boss/weapon will apply that color to  | ||
|  | all weapons/bosses that did not have a prior color specified. | ||
|  | 
 | ||
|  | The option is the method to be used to set the palettes of the remaining bosses/weapons, and will not overwrite any  | ||
|  | plando placements. | ||
|  | 
 | ||
|  | ## Plando Weaknesses
 | ||
|  | Plando Weaknesses allows you to override the amount of damage a boss should take from a given weapon, ignoring prior  | ||
|  | weaknesses generated by strict/random weakness options. Formatting for this is as follows: | ||
|  | ```yaml | ||
|  | plando_weakness: | ||
|  |   Air Man: | ||
|  |     Atomic Fire: 0 | ||
|  |     Bubble Lead: 4 | ||
|  | ``` | ||
|  | This would cause Air Man to take 4 damage from Bubble Lead, and 0 from Atomic Fire. | ||
|  | 
 | ||
|  | Note: it is possible that plando weakness is not be respected should the plando create a situation in which the game  | ||
|  | becomes impossible to complete. In this situation, the damage would be boosted to the minimum required to defeat the  | ||
|  | Robot Master. | ||
|  | 
 | ||
|  | 
 | ||
|  | ## Unique Local Commands
 | ||
|  | - `/pool` Only present with EnergyLink, prints the max amount of each type of request that could be fulfilled. | ||
|  | - `/autoheal` Only present with EnergyLink, will automatically drain energy from the EnergyLink in order to  | ||
|  | restore Mega Man's health. | ||
|  | - `/request <amount> <type>` Only present with EnergyLink, sends a request of a certain type of energy to be pulled from | ||
|  | the EnergyLink. Types are as follows: | ||
|  |   - `HP` Health | ||
|  |   - `AF` Atomic Fire | ||
|  |   - `AS` Air Shooter | ||
|  |   - `LS` Leaf Shield | ||
|  |   - `BL` Bubble Lead | ||
|  |   - `QB` Quick Boomerang | ||
|  |   - `TS` Time Stopper | ||
|  |   - `MB` Metal Blade | ||
|  |   - `CB` Crash Bomber | ||
|  |   - `I1` Item 1 | ||
|  |   - `I2` Item 2 | ||
|  |   - `I3` Item 3 | ||
|  |   - `1U` Lives |