Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...options import BuildingProgression, FarmType
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								from ...test import SVTestBase
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								class TestBuildingLogic(SVTestBase):
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								    options = {
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								        FarmType.internal_name: FarmType.option_standard,
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								        BuildingProgression.internal_name: BuildingProgression.option_progressive,
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								    }
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								    def test_coop_blueprint(self):
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								        self.assertFalse(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
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								        self.collect_lots_of_money()
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								        self.assertTrue(self.world.logic.region.can_reach_location("Coop Blueprint")(self.multiworld.state))
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								    def test_big_coop_blueprint(self):
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								        big_coop_blueprint_rule = self.world.logic.region.can_reach_location("Big Coop Blueprint")
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								        self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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								                         f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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								        self.collect_lots_of_money()
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								        self.assertFalse(big_coop_blueprint_rule(self.multiworld.state),
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								                         f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assertTrue(big_coop_blueprint_rule(self.multiworld.state),
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								                        f"Rule is {repr(self.multiworld.get_location('Big Coop Blueprint', self.player).access_rule)}")
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								    def test_deluxe_coop_blueprint(self):
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								        self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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								        self.collect_lots_of_money()
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								        self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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							 | 
							
								
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								        self.assertFalse(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item("Progressive Coop"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assertTrue(self.world.logic.region.can_reach_location("Deluxe Coop Blueprint")(self.multiworld.state))
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								    def test_big_shed_blueprint(self):
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								        big_shed_rule = self.world.logic.region.can_reach_location("Big Shed Blueprint")
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								        self.assertFalse(big_shed_rule(self.multiworld.state),
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								                         f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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								        self.collect_lots_of_money()
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								        self.assertFalse(big_shed_rule(self.multiworld.state),
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								                         f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								        self.multiworld.state.collect(self.create_item("Progressive Shed"))
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								        self.assertTrue(big_shed_rule(self.multiworld.state),
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								                        f"Rule is {repr(self.multiworld.get_location('Big Shed Blueprint', self.player).access_rule)}")
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