Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								from ...locations import LocationTags, location_table
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								from ...options import BuildingProgression, Shipsanity
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								from ...test import SVTestBase
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								class TestShipsanityNone(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_none
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								    }
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								    def test_no_shipsanity_locations(self):
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								        for location in self.get_real_locations():
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								            self.assertFalse("Shipsanity" in location.name)
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								            self.assertNotIn(LocationTags.SHIPSANITY, location_table[location.name].tags)
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								class TestShipsanityCrops(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_crops
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								    }
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								    def test_only_crop_shipsanity_locations(self):
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								        for location in self.get_real_locations():
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								            if LocationTags.SHIPSANITY in location_table[location.name].tags:
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								                self.assertIn(LocationTags.SHIPSANITY_CROP, location_table[location.name].tags)
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								class TestShipsanityFish(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_fish
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								    }
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								    def test_only_fish_shipsanity_locations(self):
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								        for location in self.get_real_locations():
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								            if LocationTags.SHIPSANITY in location_table[location.name].tags:
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								                self.assertIn(LocationTags.SHIPSANITY_FISH, location_table[location.name].tags)
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								class TestShipsanityFullShipment(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_full_shipment
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								    }
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								    def test_only_full_shipment_shipsanity_locations(self):
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								        for location in self.get_real_locations():
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								            if LocationTags.SHIPSANITY in location_table[location.name].tags:
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								                self.assertIn(LocationTags.SHIPSANITY_FULL_SHIPMENT, location_table[location.name].tags)
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								                self.assertNotIn(LocationTags.SHIPSANITY_FISH, location_table[location.name].tags)
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								class TestShipsanityFullShipmentWithFish(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_full_shipment_with_fish
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								    }
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								    def test_only_full_shipment_and_fish_shipsanity_locations(self):
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								        for location in self.get_real_locations():
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								            if LocationTags.SHIPSANITY in location_table[location.name].tags:
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								                self.assertTrue(LocationTags.SHIPSANITY_FULL_SHIPMENT in location_table[location.name].tags or
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								                                LocationTags.SHIPSANITY_FISH in location_table[location.name].tags)
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								class TestShipsanityEverything(SVTestBase):
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								    options = {
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								        Shipsanity.internal_name: Shipsanity.option_everything,
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								        BuildingProgression.internal_name: BuildingProgression.option_progressive
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								    }
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								    def test_all_shipsanity_locations_require_shipping_bin(self):
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								        bin_name = "Shipping Bin"
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								        self.collect_all_except(bin_name)
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								        shipsanity_locations = [location for location in self.get_real_locations() if
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								                                LocationTags.SHIPSANITY in location_table[location.name].tags]
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								        bin_item = self.create_item(bin_name)
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								        for location in shipsanity_locations:
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								            with self.subTest(location.name):
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								                self.remove(bin_item)
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								                self.assertFalse(self.world.logic.region.can_reach_location(location.name)(self.multiworld.state))
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											2024-11-29 19:46:35 -05:00
										 
									 
								 
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								                self.multiworld.state.collect(bin_item)
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								                shipsanity_rule = self.world.logic.region.can_reach_location(location.name)
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								                self.assert_rule_true(shipsanity_rule, self.multiworld.state)
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								                self.remove(bin_item)
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