mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
54 lines
1.6 KiB
Python
54 lines
1.6 KiB
Python
|
|
from abc import ABC
|
||
|
|
from dataclasses import dataclass
|
||
|
|
from typing import ClassVar, Set, Tuple
|
||
|
|
|
||
|
|
from ...strings.building_names import Building
|
||
|
|
|
||
|
|
progressive_house = "Progressive House"
|
||
|
|
|
||
|
|
# This assumes that the farm house is always available, which might not be true forever...
|
||
|
|
progressive_house_by_upgrade_name = {
|
||
|
|
Building.farm_house: 0,
|
||
|
|
Building.kitchen: 1,
|
||
|
|
Building.kids_room: 2,
|
||
|
|
Building.cellar: 3
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
def to_progressive_item(building: str) -> Tuple[str, int]:
|
||
|
|
"""Return the name of the progressive item and its quantity required to unlock the building.
|
||
|
|
"""
|
||
|
|
if building in [Building.coop, Building.barn, Building.shed]:
|
||
|
|
return f"Progressive {building}", 1
|
||
|
|
elif building.startswith("Big"):
|
||
|
|
return f"Progressive {building[building.index(' ') + 1:]}", 2
|
||
|
|
elif building.startswith("Deluxe"):
|
||
|
|
return f"Progressive {building[building.index(' ') + 1:]}", 3
|
||
|
|
elif building in progressive_house_by_upgrade_name:
|
||
|
|
return progressive_house, progressive_house_by_upgrade_name[building]
|
||
|
|
|
||
|
|
return building, 1
|
||
|
|
|
||
|
|
|
||
|
|
def to_location_name(building: str) -> str:
|
||
|
|
return f"{building} Blueprint"
|
||
|
|
|
||
|
|
|
||
|
|
@dataclass(frozen=True)
|
||
|
|
class BuildingProgressionFeature(ABC):
|
||
|
|
is_progressive: ClassVar[bool]
|
||
|
|
starting_buildings: Set[str]
|
||
|
|
|
||
|
|
to_progressive_item = staticmethod(to_progressive_item)
|
||
|
|
progressive_house = progressive_house
|
||
|
|
|
||
|
|
to_location_name = staticmethod(to_location_name)
|
||
|
|
|
||
|
|
|
||
|
|
class BuildingProgressionVanilla(BuildingProgressionFeature):
|
||
|
|
is_progressive = False
|
||
|
|
|
||
|
|
|
||
|
|
class BuildingProgressionProgressive(BuildingProgressionFeature):
|
||
|
|
is_progressive = True
|