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Grinch-AP/worlds/stardew_valley/content/feature/building_progression.py

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from abc import ABC
from dataclasses import dataclass
from typing import ClassVar, Set, Tuple
from ...strings.building_names import Building
progressive_house = "Progressive House"
# This assumes that the farm house is always available, which might not be true forever...
progressive_house_by_upgrade_name = {
Building.farm_house: 0,
Building.kitchen: 1,
Building.kids_room: 2,
Building.cellar: 3
}
def to_progressive_item(building: str) -> Tuple[str, int]:
"""Return the name of the progressive item and its quantity required to unlock the building.
"""
if building in [Building.coop, Building.barn, Building.shed]:
return f"Progressive {building}", 1
elif building.startswith("Big"):
return f"Progressive {building[building.index(' ') + 1:]}", 2
elif building.startswith("Deluxe"):
return f"Progressive {building[building.index(' ') + 1:]}", 3
elif building in progressive_house_by_upgrade_name:
return progressive_house, progressive_house_by_upgrade_name[building]
return building, 1
def to_location_name(building: str) -> str:
return f"{building} Blueprint"
@dataclass(frozen=True)
class BuildingProgressionFeature(ABC):
is_progressive: ClassVar[bool]
starting_buildings: Set[str]
to_progressive_item = staticmethod(to_progressive_item)
progressive_house = progressive_house
to_location_name = staticmethod(to_location_name)
class BuildingProgressionVanilla(BuildingProgressionFeature):
is_progressive = False
class BuildingProgressionProgressive(BuildingProgressionFeature):
is_progressive = True