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								import  typing  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								from  BaseClasses  import  MultiWorld  
						 
					
						
							
								
									
										
										
										
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								from  Options  import  Choice ,  Range ,  Option ,  Toggle ,  DefaultOnToggle ,  DeathLink ,  StartInventoryPool ,  PlandoBosses , \ 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    FreeText 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  GlitchesRequired ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Determine the logic required to complete the seed 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    None :  No  glitches  required 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Minor  Glitches :  Puts  fake  flipper ,  waterwalk ,  super  bunny  shenanigans ,  and  etc  into  logic 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Overworld  Glitches :  Assumes  the  player  has  knowledge  of  both  overworld  major  glitches  ( boots  clips ,  mirror  clips )  and  minor  glitches 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Hybrid  Major  Glitches :  In  addition  to  overworld  glitches ,  also  requires  underworld  clips  between  dungeons . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    No  Logic :  Your  own  items  are  placed  with  no  regard  to  any  logic ;  such  as  your  Fire  Rod  can  be  on  your  Trinexx . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Glitches Required " 
							 
						 
					
						
							
								
									
										
										
										
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								    option_no_glitches  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_minor_glitches  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_overworld_glitches  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hybrid_major_glitches  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_no_logic  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_owg  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_hmg  =  3 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_none  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								class  DarkRoomLogic ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Logic for unlit dark rooms. Lamp: require the Lamp for these rooms to be considered accessible. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Torches :  in  addition  to  lamp ,  allow  the  fire  rod  and  presence  of  easily  accessible  torches  for  access . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    None :  all  dark  rooms  are  always  considered  doable ,  meaning  this  may  force  completion  of  rooms  in  complete  darkness . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Dark Room Logic " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_lamp  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_torches  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
									
										
										
										
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								class  Goal ( Choice ) :  
						 
					
						
							
								
									
										
										
										
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								    """ Ganon: Climb GT, defeat Agahnim 2, and then kill Ganon 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Crystals :  Only  killing  Ganon  is  required .  However ,  items  may  still  be  placed  in  GT 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Bosses :  Defeat  the  boss  of  all  dungeons ,  including  Agahnim ' s tower and GT (Aga 2) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Pedestal :  Pull  the  Triforce  from  the  Master  Sword  pedestal 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Ganon  Pedestal :  Pull  the  Master  Sword  pedestal ,  then  kill  Ganon 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Triforce  Hunt :  Collect  Triforce  pieces  spread  throughout  the  worlds ,  then  turn  them  in  to  Murahadala  in  front  of  Hyrule  Castle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Local  Triforce  Hunt :  Collect  Triforce  pieces  spread  throughout  your  world ,  then  turn  them  in  to  Murahadala  in  front  of  Hyrule  Castle 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Ganon  Triforce  Hunt :  Collect  Triforce  pieces  spread  throughout  the  worlds ,  then  kill  Ganon 
							 
						 
					
						
							
								
									
										
										
										
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								    Local  Ganon  Triforce  Hunt :  Collect  Triforce  pieces  spread  throughout  your  world ,  then  kill  Ganon """ 
 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Goal " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ganon  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_crystals  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bosses  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_pedestal  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ganon_pedestal  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_triforce_hunt  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_local_triforce_hunt  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ganon_triforce_hunt  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_local_ganon_triforce_hunt  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EntranceShuffle ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Dungeons Simple: Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Dungeons  Full :  Shuffle  any  dungeon  entrance  with  any  dungeon  interior ,  so  Hyrule  Castle  can  be  4  different  dungeons ,  but  keep  dungeons  to  a  specific  world . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Dungeons  Crossed :  like  dungeons_full ,  but  allow  cross - world  traversal  through  a  dungeon .  Warning :  May  force  repeated  dungeon  traversal . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Simple :  Entrances  are  grouped  together  before  being  randomized .  Interiors  with  two  entrances  are  grouped  shuffled  together  with  each  other , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    and  Death  Mountain  entrances  are  shuffled  only  on  Death  Mountain .  Dungeons  are  swapped  entirely . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Restricted :  Like  Simple ,  but  single  entrance  interiors ,  multi  entrance  interiors ,  and  Death  Mountain  interior  entrances  are  all  shuffled  with  each  other . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Full :  Like  Restricted ,  but  all  Dungeon  entrances  are  shuffled  with  all  non - Dungeon  entrances . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Crossed :  Like  Full ,  but  interiors  with  multiple  entrances  are  no  longer  confined  to  the  same  world ,  which  may  allow  crossing  worlds . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Insanity :  Like  Crossed ,  but  entrances  and  exits  may  be  decoupled  from  each  other ,  so  that  leaving  through  an  exit  may  not  return  you  to  the  entrance  you  entered  from . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Entrance Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dungeons_simple  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dungeons_full  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dungeons_crossed  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_simple  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_restricted  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_full  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_crossed  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_insanity  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_dungeonssimple  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_dungeonsfull  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_dungeonscrossed  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EntranceShuffleSeed ( FreeText ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ You can specify a number to use as an entrance shuffle seed, or a group name. Everyone with the same group name 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    will  get  the  same  entrance  shuffle  result  as  long  as  their  Entrance  Shuffle ,  Mode ,  Retro  Caves ,  and  Glitches 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Required  options  are  the  same . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  " random " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Entrance Shuffle Seed " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePiecesMode ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Determine how to calculate the extra available triforce pieces. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Extra :  available  =  triforce_pieces_extra  +  triforce_pieces_required 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Percentage :  available  =  ( triforce_pieces_percentage  / 100 )  *  triforce_pieces_required 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Available :  available  =  triforce_pieces_available """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Triforce Pieces Mode " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_extra  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_percentage  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_available  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePiecesPercentage ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Triforce Pieces Percentage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  1000 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  150 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePiecesAvailable ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1 """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Triforce Pieces Available " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  90 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  30 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePiecesRequired ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set to how many out of X triforce pieces you need to win the game in a triforce hunt. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Default  is  20.  Max  is  90 ,  Min  is  1. """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Triforce Pieces Required " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  90 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  20 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePiecesExtra ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Set to how many extra triforces pieces are available to collect in the world. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Triforce Pieces Extra " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  89 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  10 
							 
						 
					
						
							
								
									
										
										
										
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								class  OpenPyramid ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Determines whether the hole at the top of pyramid is open. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Goal  will  open  the  pyramid  if  the  goal  requires  you  to  kill  Ganon ,  without  needing  to  kill  Agahnim  2. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Auto  is  the  same  as  goal  except  if  Ganon ' s dropdown is in another location, the hole will be closed. " " " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Open Pyramid Hole " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_closed  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_open  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_goal  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_auto  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  option_goal 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    alias_true  =  option_open 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_false  =  option_closed 
							 
						 
					
						
							
								
									
										
										
										
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								    def  to_bool ( self ,  world :  MultiWorld ,  player :  int )  - >  bool : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  self . value  ==  self . option_goal : 
							 
						 
					
						
							
								
									
										
										
										
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								            return  world . goal [ player ] . current_key  in  { ' crystals ' ,  ' ganon_triforce_hunt ' ,  ' local_ganon_triforce_hunt ' ,  ' ganon_pedestal ' } 
							 
						 
					
						
							
								
									
										
										
										
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								        elif  self . value  ==  self . option_auto : 
							 
						 
					
						
							
								
									
										
										
										
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								            return  world . goal [ player ] . current_key  in  { ' crystals ' ,  ' ganon_triforce_hunt ' ,  ' local_ganon_triforce_hunt ' ,  ' ganon_pedestal ' }  \
							 
						 
					
						
							
								
									
										
										
										
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								            and  ( world . entrance_shuffle [ player ] . current_key  in  { ' vanilla ' ,  ' dungeons_simple ' ,  ' dungeons_full ' ,  ' dungeons_crossed ' }  or  not 
							 
						 
					
						
							
								
									
										
										
										
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								                 world . shuffle_ganon ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        elif  self . value  ==  self . option_open : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        else : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            return  False 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  DungeonItem ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    value :  int 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_original_dungeon  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_own_dungeons  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_own_world  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_any_world  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_different_world  =  4 
							 
						 
					
						
							
								
									
										
										
										
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								    option_start_with  =  6 
							 
						 
					
						
							
								
									
										
										
										
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								    alias_true  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_false  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    @property 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  in_dungeon ( self ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . value  in  { 0 ,  1 } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    @property 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  hints_useful ( self ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        """ Indicates if hints for this Item are useful in any way. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . value  in  { 1 ,  2 ,  3 ,  4 } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  big_key_shuffle ( DungeonItem ) :  
						 
					
						
							
								
									
										
										
										
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								    """ Big Key Placement """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    item_name_group  =  " Big Keys " 
							 
						 
					
						
							
								
									
										
										
										
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								    display_name  =  " Big Key Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
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								class  small_key_shuffle ( DungeonItem ) :  
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Small Key Placement """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_universal  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    item_name_group  =  " Small Keys " 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Small Key Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  compass_shuffle ( DungeonItem ) :  
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Compass Placement """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    item_name_group  =  " Compasses " 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Compass Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 18:00:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  map_shuffle ( DungeonItem ) :  
						 
					
						
							
								
									
										
										
										
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								    """ Map Placement """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    item_name_group  =  " Maps " 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Map Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  key_drop_shuffle ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2023-11-25 11:12:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Shuffle keys found in pots and dropped from killed enemies, 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    respects  the  small  key  and  big  key  shuffle  options . """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-26 23:24:10 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Key Drop Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2023-11-25 11:12:13 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-09-26 23:24:10 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								class  DungeonCounters ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ On: Always display amount of items checked in a dungeon. Pickup: Show when compass is picked up. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Default :  Show  when  compass  is  picked  up  if  the  compass  itself  is  shuffled .  Off :  Never  show  item  count  in  dungeons . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Dungeon Counters " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_pickup  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Mode ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Standard: Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Open :  Begin  the  game  from  your  choice  of  Link ' s House or the Sanctuary 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Inverted :  Begin  in  the  Dark  World .  The  Moon  Pearl  is  required  to  avoid  bunny - state  in  Light  World ,  and  the  Light  World  game  map  is  altered """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_standard  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_open  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_inverted  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Mode " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ItemPool ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Easy: Doubled upgrades, progressives, and etc. Normal:  Item availability remains unchanged from vanilla game. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Hard :  Reduced  upgrade  availability  ( max :  14  hearts ,  blue  mail ,  tempered  sword ,  fire  shield ,  no  silvers  unless  swordless ) . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Expert :  Minimum  upgrade  availability  ( max :  8  hearts ,  green  mail ,  master  sword ,  fighter  shield ,  no  silvers  unless  swordless ) . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Item Pool " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_easy  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hard  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_expert  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ItemFunctionality ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Easy: Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Normal :  Vanilla  item  functionality 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Hard :  Reduced  helpfulness  of  items  ( potions  less  effective ,  can ' t catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Expert :  Vastly  reduces  the  helpfulness  of  items  ( potions  barely  effective ,  can ' t catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon) " " " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Item Functionality " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_easy  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_normal  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hard  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_expert  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemyHealth ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Default: Vanilla enemy HP. Easy: Enemies have reduced health. Hard: Enemies have increased health. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Expert :  Enemies  have  greatly  increased  health . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemy Health " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_easy  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hard  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_expert  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  EnemyDamage ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Default: Vanilla enemy damage. Shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Chaos :  Enemies  deal  0  to  8  hearts  and  armor  just  reshuffles  the  damage . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Enemy Damage " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shuffled  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chaos  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShufflePrizes ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle  " general "  prize packs, as in enemy, tree pull, dig etc.;  " bonk "  prizes; or both. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Prizes " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_general  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bonk  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_both  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Medallion ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  " random " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ether  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bombos  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quake  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MiseryMireMedallion ( Medallion ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Required medallion to open Misery Mire front entrance. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Misery Mire Medallion " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TurtleRockMedallion ( Medallion ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Required medallion to open Turtle Rock front entrance. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Turtle Rock Medallion " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Timer ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ None: No timer will be displayed. OHKO: Timer always at zero. Permanent OHKO. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Timed :  Starts  with  clock  at  zero .  Green  clocks  subtract  4  minutes  ( total  20 ) .  Blue  clocks  subtract  2  minutes  ( total  10 ) .  Red  clocks  add  two  minutes  ( total  10 ) .  Winner  is  the  player  with  the  lowest  time  at  the  end . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Timed  OHKO :  Starts  the  clock  at  ten  minutes .  Green  clocks  add  five  minutes  ( total  25 ) .  As  long  as  the  clock  as  at  zero ,  Link  will  die  in  one  hit . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Timed  Countdown :  Starts  the  clock  with  forty  minutes .  Same  clocks  as  timed  mode ,  but  if  the  clock  hits  zero  you  lose .  You  can  still  keep  playing ,  though . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Display :  Displays  a  timer ,  but  otherwise  does  not  affect  gameplay  or  the  item  pool . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Timer " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_timed  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_timed_ohko  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_ohko  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_timed_countdown  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_display  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CountdownStartTime ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ For Timed OHKO and Timed Countdown timer modes, the amount of time in minutes to start with. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Countdown Start Time " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  480 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  10 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ClockTime ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  - 60 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  60 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RedClockTime ( ClockTime ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Red Clock Time " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  - 2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BlueClockTime ( ClockTime ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Blue Clock Time " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  GreenClockTime ( ClockTime ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Green Clock Time " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								class  Crystals ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CrystalsTower ( Crystals ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Number of crystals needed to open Ganon ' s Tower """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Crystals for GT " 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    default  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  CrystalsGanon ( Crystals ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Number of crystals needed to damage Ganon """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Crystals for Ganon " 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    default  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TriforcePieces ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  30 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  90 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShopItemSlots ( Range ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Number of slots in all shops available to have items from the multiworld """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Available Shop Slots " 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  30 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-12 17:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  RandomizeShopInventories ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Generate new default inventories for overworld/underworld shops, and unique shops; or each shop independently """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Randomize Shop Inventories " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomize_by_shop_type  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_randomize_each  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleShopInventories ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle default inventories of the shops around """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Shop Inventories " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RandomizeShopPrices ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomize the prices of the items in shop inventories """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Randomize Shop Prices " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RandomizeCostTypes ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Prices of the items in shop inventories may cost hearts, arrow, or bombs instead of rupees """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Randomize Cost Types " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-01-02 21:07:43 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ShopPriceModifier ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Percentage modifier for shuffled item prices in shops """ 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Shop Price Modifier " 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-02 21:07:43 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  100 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-07 22:45:57 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    range_end  =  400 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-12 17:13:52 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  IncludeWitchHut ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Consider witch ' s hut like any other shop and shuffle/randomize it too """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Include Witch ' s Hut " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShuffleCapacityUpgrades ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld). 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    On  Combined  will  shuffle  only  a  single  bomb  upgrade  and  arrow  upgrade  each  which  bring  you  to  the  maximum  capacity . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Shuffle Capacity Upgrades " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on_combined  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_false  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    alias_true  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-12 13:28:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  LTTPBosses ( PlandoBosses ) :  
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Shuffles bosses around to different locations. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Basic  will  shuffle  all  bosses  except  Ganon  and  Agahnim  anywhere  they  can  be  placed . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Full  chooses  3  bosses  at  random  to  be  placed  twice  instead  of  Lanmolas ,  Moldorm ,  and  Helmasaur . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Chaos  allows  any  boss  to  appear  any  number  of  times . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Singularity  places  a  single  boss  in  as  many  places  as  possible ,  and  a  second  boss  in  any  remaining  locations . 
							 
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    Supports  plando  placement . """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Boss Shuffle " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_none  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_basic  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    option_full  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chaos  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_singularity  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-12 13:28:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    duplicate_bosses  =  True 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    bosses  =  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Armos Knights " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Lanmolas " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Moldorm " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Helmasaur King " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Arrghus " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Mothula " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Blind " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Kholdstare " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Vitreous " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Trinexx " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-10-12 13:28:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    locations  =  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        " Ganons Tower Top " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Tower of Hera " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Skull Woods " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Ganons Tower Middle " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Eastern Palace " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Desert Palace " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Palace of Darkness " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Swamp Palace " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Thieves Town " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Ice Palace " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Misery Mire " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Turtle Rock " , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        " Ganons Tower Bottom " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    @classmethod 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-12 13:28:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  can_place_boss ( cls ,  boss :  str ,  location :  str )  - >  bool : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        from  worlds . alttp . Bosses  import  can_place_boss 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        level  =  ' ' 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        words  =  location . split ( "   " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  words [ - 1 ]  in  ( " top " ,  " middle " ,  " bottom " ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            level  =  words [ - 1 ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            location  =  "   " . join ( words [ : - 1 ] ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        location  =  location . title ( ) . replace ( " Of " ,  " of " ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  can_place_boss ( boss . title ( ) ,  location ,  level ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Enemies ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_vanilla  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_shuffled  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_chaos  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Progressive ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ How item types that have multiple tiers (armor, bows, gloves, shields, and swords) should be rewarded """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Progressive Items " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_grouped_random  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    def  want_progressives ( self ,  random ) : 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 10:05:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        return  random . choice ( [ True ,  False ] )  if  self . value  ==  self . option_grouped_random  else  bool ( self . value ) 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 20:21:49 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  Swordless ( Toggle ) :  
						 
					
						
							
								
									
										
										
										
											2022-09-16 19:55:33 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ No swords. Curtains in Skull Woods and Agahnim ' s 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Tower  are  removed ,  Agahnim ' s Tower barrier can be 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    destroyed  with  hammer .  Misery  Mire  and  Turtle  Rock 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    can  be  opened  without  a  sword .  Hammer  damages  Ganon . 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Ether  and  Bombos  Tablet  can  be  activated  with  Hammer 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    ( and  Book ) . """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Swordless " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  BomblessStart ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Start with a max of 0 bombs available, requiring Bomb Upgrade items in order to use bombs """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Bombless Start " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-17 03:48:54 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# Might be a decent idea to split "Bow" into its own option with choices of  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# Defer to Progressive Option (default), Progressive, Non-Progressive, Bow + Silvers, Retro  
						 
					
						
							
								
									
										
										
										
											2022-06-01 17:29:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  RetroBow ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Zelda-1 like mode. You have to purchase a quiver to shoot arrows using rupees. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Retro Bow " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RetroCaves ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    choices  of  Heart  Container / Blue  Potion . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Retro Caves " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  RestrictBossItem ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Don ' t place dungeon-native items on the dungeon ' s boss. """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Prevent Dungeon Item on Boss " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-11-27 22:57:54 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  Hints ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2022-05-28 20:08:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints. """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Hints " 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-27 22:57:54 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_on  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_full  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  2 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 20:08:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  Scams ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ If on, these Merchants will no longer tell you what they ' re selling. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Scams " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_king_zora  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_bottle_merchant  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_all  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-22 00:04:41 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    @property 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 20:08:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  gives_king_zora_hint ( self ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . value  in  { 0 ,  2 } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-22 00:04:41 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    @property 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 20:08:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    def  gives_bottle_merchant_hint ( self ) : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        return  self . value  in  { 0 ,  1 } 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  EnemyShuffle ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomize every enemy spawn. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    If  mode  is  Standard ,  Hyrule  Castle  is  left  out  ( may  result  in  visually  wrong  enemy  sprites  in  that  area . ) """ 
 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Enemy Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  KillableThieves ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Makes Thieves killable. """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Killable Thieves " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BushShuffle ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomize chance that a bush contains an enemy as well as which enemy may spawn. """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Bush Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  TileShuffle ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Randomize flying tiles floor patterns. """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Tile Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  PotShuffle ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Shuffle contents of pots within  " supertiles "  (item will still be nearby original placement). """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Pot Shuffle " 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  Palette ( Choice ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_default  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_good  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_blackout  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_puke  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_classic  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_grayscale  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_negative  =  6 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_dizzy  =  7 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_sick  =  8 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  OWPalette ( Palette ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The type of palette shuffle to use for the overworld """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Overworld Palette " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  UWPalette ( Palette ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The type of palette shuffle to use for the underworld (caves, dungeons, etc.) """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Underworld Palette " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  HUDPalette ( Palette ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The type of palette shuffle to use for the HUD """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Menu Palette " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  SwordPalette ( Palette ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The type of palette shuffle to use for the sword """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Sword Palette " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  ShieldPalette ( Palette ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The type of palette shuffle to use for the shield """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Shield Palette " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-07 11:16:32 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# class LinkPalette(Palette):  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								#     display_name = "Link Palette"  
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  HeartBeep ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ How quickly the heart beep sound effect will play """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Heart Beep Rate " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double  =  1 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 15:43:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_half  =  2 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_quarter  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_off  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  HeartColor ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ The color of hearts in the HUD """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Heart Color " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_red  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_blue  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_green  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_yellow  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-15 02:32:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  QuickSwap ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Allows you to quickly swap items while playing with L/R """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " L/R Quickswapping " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  MenuSpeed ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ How quickly the menu appears/disappears """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Menu Speed " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_instant  =  1 , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_double  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_triple  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_quadruple  =  4 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_half  =  5 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  Music ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Whether background music will play in game """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-02 16:29:29 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Play music " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-15 02:32:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  ReduceFlashing ( DefaultOnToggle ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ Reduces flashing for certain scenes such as the Misery Mire and Ganon ' s Tower opening cutscenes """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-18 18:17:19 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Reduce Screen Flashes " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-15 02:32:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  TriforceHud ( Choice ) :  
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    """ When and how the triforce hunt HUD should display """ 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-18 18:17:19 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Display Method for Triforce Hunt " 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    option_normal  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hide_goal  =  1 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hide_required  =  2 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    option_hide_both  =  3 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-15 02:32:36 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-03-10 00:59:47 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  GlitchBoots ( DefaultOnToggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ If this is enabled, the player will start with Pegasus Boots when playing with overworld glitches or harder logic. """ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Glitched Starting Boots " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 05:34:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  BeemizerRange ( Range ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    value :  int 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_start  =  0 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    range_end  =  100 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BeemizerTotalChance ( BeemizerRange ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Percentage chance for each junk-fill item (rupees, bombs, arrows) to be 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    replaced  with  either  a  bee  swarm  trap  or  a  single  bottle - filling  bee . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  0 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-18 18:17:19 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Beemizer Total Chance " 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 05:34:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								class  BeemizerTrapChance ( BeemizerRange ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Percentage chance for each replaced junk-fill item to be a bee swarm 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    trap ;  all  other  replaced  items  are  single  bottle - filling  bees . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    default  =  60 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-18 18:17:19 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    display_name  =  " Beemizer Trap Chance " 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 05:34:11 +00:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-04 18:54:49 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								class  AllowCollect ( Toggle ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    """ Allows for !collect / co-op to auto-open chests containing items for other players. 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    Off  by  default ,  because  it  currently  crashes  on  real  hardware . """ 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    display_name  =  " Allow Collection of checks for other players " 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								alttp_options :  typing . Dict [ str ,  type ( Option ) ]  =  {  
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " start_inventory_from_pool " :  StartInventoryPool , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " goal " :  Goal , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " mode " :  Mode , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " glitches_required " :  GlitchesRequired , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " dark_room_logic " :  DarkRoomLogic , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " open_pyramid " :  OpenPyramid , 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " crystals_needed_for_gt " :  CrystalsTower , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " crystals_needed_for_ganon " :  CrystalsGanon , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " triforce_pieces_mode " :  TriforcePiecesMode , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " triforce_pieces_percentage " :  TriforcePiecesPercentage , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " triforce_pieces_required " :  TriforcePiecesRequired , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " triforce_pieces_available " :  TriforcePiecesAvailable , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " triforce_pieces_extra " :  TriforcePiecesExtra , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " entrance_shuffle " :  EntranceShuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " entrance_shuffle_seed " :  EntranceShuffleSeed , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " big_key_shuffle " :  big_key_shuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " small_key_shuffle " :  small_key_shuffle , 
							 
						 
					
						
							
								
									
										
										
										
											2023-09-26 23:24:10 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " key_drop_shuffle " :  key_drop_shuffle , 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 18:00:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " compass_shuffle " :  compass_shuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " map_shuffle " :  map_shuffle , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " restrict_dungeon_item_on_boss " :  RestrictBossItem , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " item_pool " :  ItemPool , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " item_functionality " :  ItemFunctionality , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemy_health " :  EnemyHealth , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemy_damage " :  EnemyDamage , 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " progressive " :  Progressive , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " swordless " :  Swordless , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " dungeon_counters " :  DungeonCounters , 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-01 17:29:21 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " retro_bow " :  RetroBow , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " retro_caves " :  RetroCaves , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " hints " :  Hints , 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-28 20:08:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " scams " :  Scams , 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-12 13:28:32 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " boss_shuffle " :  LTTPBosses , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 01:32:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " pot_shuffle " :  PotShuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " enemy_shuffle " :  EnemyShuffle , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " killable_thieves " :  KillableThieves , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " bush_shuffle " :  BushShuffle , 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-04 16:18:21 +02:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								    " shop_item_slots " :  ShopItemSlots , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " randomize_shop_inventories " :  RandomizeShopInventories , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shuffle_shop_inventories " :  ShuffleShopInventories , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " include_witch_hut " :  IncludeWitchHut , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " randomize_shop_prices " :  RandomizeShopPrices , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " randomize_cost_types " :  RandomizeCostTypes , 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-02 21:07:43 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " shop_price_modifier " :  ShopPriceModifier , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " shuffle_capacity_upgrades " :  ShuffleCapacityUpgrades , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " bombless_start " :  BomblessStart , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shuffle_prizes " :  ShufflePrizes , 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-13 02:01:15 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " tile_shuffle " :  TileShuffle , 
							 
						 
					
						
							
								
									
										
										
										
											2024-02-19 19:07:49 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " misery_mire_medallion " :  MiseryMireMedallion , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " turtle_rock_medallion " :  TurtleRockMedallion , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " glitch_boots " :  GlitchBoots , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " beemizer_total_chance " :  BeemizerTotalChance , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " beemizer_trap_chance " :  BeemizerTrapChance , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " timer " :  Timer , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " countdown_start_time " :  CountdownStartTime , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " red_clock_time " :  RedClockTime , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " blue_clock_time " :  BlueClockTime , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " green_clock_time " :  GreenClockTime , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " death_link " :  DeathLink , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " allow_collect " :  AllowCollect , 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " ow_palettes " :  OWPalette , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " uw_palettes " :  UWPalette , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " hud_palettes " :  HUDPalette , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " sword_palettes " :  SwordPalette , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " shield_palettes " :  ShieldPalette , 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-07 11:16:32 -07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    # "link_palettes": LinkPalette, 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " heartbeep " :  HeartBeep , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " heartcolor " :  HeartColor , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " quickswap " :  QuickSwap , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " menuspeed " :  MenuSpeed , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " music " :  Music , 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    " reduceflashing " :  ReduceFlashing , 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-30 16:31:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    " triforcehud " :  TriforceHud , 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 09:15:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}