132 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			132 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from BaseClasses import MultiWorld | ||
|  | from .Names import LocationName, ItemName | ||
|  | from ..AutoWorld import LogicMixin | ||
|  | from ..generic.Rules import set_rule | ||
|  | 
 | ||
|  | 
 | ||
|  | class LegacyLogic(LogicMixin): | ||
|  |     def _legacy_has_any_vendors(self, player: int) -> bool: | ||
|  |         return self.has_any({ItemName.blacksmith, ItemName.enchantress}, player) | ||
|  | 
 | ||
|  |     def _legacy_has_all_vendors(self, player: int) -> bool: | ||
|  |         return self.has_all({ItemName.blacksmith, ItemName.enchantress}, player) | ||
|  | 
 | ||
|  |     def _legacy_has_stat_upgrades(self, player: int, amount: int) -> bool: | ||
|  |         count: int = self.item_count(ItemName.health, player) + self.item_count(ItemName.mana, player) + \ | ||
|  |                      self.item_count(ItemName.attack, player) + self.item_count(ItemName.magic_damage, player) + \ | ||
|  |                      self.item_count(ItemName.armor, player) + self.item_count(ItemName.equip, player) | ||
|  |         return count >= amount | ||
|  | 
 | ||
|  | 
 | ||
|  | def set_rules(world: MultiWorld, player: int): | ||
|  |     # Chests | ||
|  |     for i in range(0, world.chests_per_zone[player]): | ||
|  |         set_rule(world.get_location(f"{LocationName.garden} - Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |         set_rule(world.get_location(f"{LocationName.tower} - Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |         set_rule(world.get_location(f"{LocationName.dungeon} - Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_leon, player)) | ||
|  | 
 | ||
|  |     # Fairy Chests | ||
|  |     for i in range(0, world.fairy_chests_per_zone[player]): | ||
|  |         set_rule(world.get_location(f"{LocationName.garden} - Fairy Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |         set_rule(world.get_location(f"{LocationName.tower} - Fairy Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |         set_rule(world.get_location(f"{LocationName.dungeon} - Fairy Chest {i + 1}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_leon, player)) | ||
|  | 
 | ||
|  |     # Vendors | ||
|  |     if world.vendors[player] == "early": | ||
|  |         set_rule(world.get_location(LocationName.castle, player), | ||
|  |                  lambda state: state._legacy_has_all_vendors(player)) | ||
|  |     elif world.vendors[player] == "normal": | ||
|  |         set_rule(world.get_location(LocationName.garden, player), | ||
|  |                  lambda state: state._legacy_has_any_vendors(player)) | ||
|  |     elif world.vendors[player] == "anywhere": | ||
|  |         pass  # it can be anywhere, so no rule for this! | ||
|  | 
 | ||
|  |     # Diaries | ||
|  |     for i in range(0, 5): | ||
|  |         set_rule(world.get_location(f"Diary {i + 6}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |         set_rule(world.get_location(f"Diary {i + 11}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |         set_rule(world.get_location(f"Diary {i + 16}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |         set_rule(world.get_location(f"Diary {i + 21}", player), | ||
|  |                  lambda state: state.has(ItemName.boss_herodotus, player)) | ||
|  | 
 | ||
|  |     # Scale each manor location. | ||
|  |     set_rule(world.get_location(LocationName.manor_left_wing_window, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_wing_roof, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_wing_window, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_wing_roof, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_big_base, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_big_base, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_tree1, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_tree2, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_tree, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_big_upper1, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_big_upper2, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_big_windows, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_big_roof, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_far_base, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_far_roof, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_left_extension, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_big_upper, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_big_roof, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_extension, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_high_base, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_high_upper, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_right_high_tower, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_observatory_base, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |     set_rule(world.get_location(LocationName.manor_observatory_scope, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  | 
 | ||
|  |     # Standard Zone Progression | ||
|  |     set_rule(world.get_location(LocationName.garden, player), | ||
|  |              lambda state: state._legacy_has_stat_upgrades(player, 10) and state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.tower, player), | ||
|  |              lambda state: state._legacy_has_stat_upgrades(player, 25) and state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.dungeon, player), | ||
|  |              lambda state: state._legacy_has_stat_upgrades(player, 40) and state.has(ItemName.boss_leon, player)) | ||
|  | 
 | ||
|  |     # Bosses | ||
|  |     set_rule(world.get_location(LocationName.boss_khindr, player), | ||
|  |              lambda state: state.has(ItemName.boss_khindr, player)) | ||
|  |     set_rule(world.get_location(LocationName.boss_alexander, player), | ||
|  |              lambda state: state.has(ItemName.boss_alexander, player)) | ||
|  |     set_rule(world.get_location(LocationName.boss_leon, player), | ||
|  |              lambda state: state.has(ItemName.boss_leon, player)) | ||
|  |     set_rule(world.get_location(LocationName.boss_herodotus, player), | ||
|  |              lambda state: state.has(ItemName.boss_herodotus, player)) | ||
|  |     set_rule(world.get_location(LocationName.fountain, player), | ||
|  |              lambda state: state._legacy_has_stat_upgrades(player, 50) and state.has(ItemName.boss_herodotus, player)) | ||
|  | 
 | ||
|  |     world.completion_condition[player] = lambda state: state.has(ItemName.boss_fountain, player) |