2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								from  . . generic . Rules  import  add_rule  
						 
					
						
							
								
									
										
										
										
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								from  . Regions  import  connect_regions ,  sm64courses ,  sm64paintings ,  sm64secrets ,  sm64entrances  
						 
					
						
							
								
									
										
										
										
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								def  fix_reg ( entrance_ids ,  reg ,  invalidspot ,  swaplist ,  world ) :  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  entrance_ids . index ( reg )  ==  invalidspot :  # Unlucky :C 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            swaplist . remove ( invalidspot ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rand  =  world . random . choice ( swaplist ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_ids [ invalidspot ] ,  entrance_ids [ rand ]  =  entrance_ids [ rand ] ,  entrance_ids [ invalidspot ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            swaplist . append ( invalidspot ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            swaplist . remove ( rand ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-20 19:10:08 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								def  set_rules ( world ,  player :  int ,  area_connections ) :  
						 
					
						
							
								
									
										
										
										
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								    destination_regions  =  list ( range ( 13 ) )  +  [ 12 , 13 , 14 ]  +  list ( range ( 15 , 15 + len ( sm64secrets ) ) )  # Two instances of Destination Course THI. Past normal course idx are secret regions 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-27 19:43:02 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    secret_entrance_ids  =  list ( range ( len ( sm64paintings ) ,  len ( sm64paintings )  +  len ( sm64secrets ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    course_entrance_ids  =  list ( range ( len ( sm64paintings ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . AreaRandomizer [ player ] . value  > =  1 :   # Some randomization is happening, randomize Courses 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( course_entrance_ids ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . AreaRandomizer [ player ] . value  ==  2 :   # Randomize Secrets as well 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . random . shuffle ( secret_entrance_ids ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    entrance_ids  =  course_entrance_ids  +  secret_entrance_ids 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . AreaRandomizer [ player ] . value  ==  3 :   # Randomize Courses and Secrets in one pool 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-25 18:39:31 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        world . random . shuffle ( entrance_ids ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Guarantee first entrance is a course 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        swaplist  =  list ( range ( len ( entrance_ids ) ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        if  entrance_ids . index ( 0 )  >  15 :  # Unlucky :C 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            rand  =  world . random . randint ( 0 , 15 ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            entrance_ids [ entrance_ids . index ( 0 ) ] ,  entrance_ids [ rand ]  =  entrance_ids [ rand ] ,  entrance_ids [ entrance_ids . index ( 0 ) ] 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            swaplist . remove ( entrance_ids . index ( 0 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Guarantee COTMC is not mapped to HMC, cuz thats impossible 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        fix_reg ( entrance_ids ,  20 ,  5 ,  swaplist ,  world ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Guarantee BITFS is not mapped to DDD 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        fix_reg ( entrance_ids ,  22 ,  8 ,  swaplist ,  world ) 
							 
						 
					
						
							
								
									
										
										
										
											2023-08-07 13:37:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  entrance_ids . index ( 22 )  ==  5 :  # If BITFS is mapped to HMC... 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            fix_reg ( entrance_ids ,  20 ,  8 ,  swaplist ,  world )  # ... then dont allow COTMC to be mapped to DDD 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-25 18:39:31 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    temp_assign  =  dict ( zip ( entrance_ids , destination_regions ) )  # Used for Rules only 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    # Destination Format: LVL | AREA with LVL = LEVEL_x, AREA = Area as used in sm64 code 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    area_connections . update ( { sm64entrances [ entrance ] :  destination  for  entrance ,  destination  in  zip ( entrance_ids , sm64entrances ) } ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 0 ] ] )  # BOB 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 1 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  1 ) )  # WF 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 2 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  3 ) )  # JRB 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 3 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  3 ) )  # CCM 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 4 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  12 ) )  # BBH 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 16 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  1 ) )  # PSS 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 17 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  3 ) )  # SA 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 19 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  10 ) )  # TOTWC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  sm64courses [ temp_assign [ 18 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  world . FirstBowserStarDoorCost [ player ] . value ) )  # BITDW 
							 
						 
					
						
							
								
									
										
										
										
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											2022-02-09 20:57:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Menu " ,  " Basement " ,  lambda  state :  state . has ( " Basement Key " ,  player )  or  state . has ( " Progressive Key " ,  player ,  1 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 5 ] ] )  # HMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 6 ] ] )  # LLL 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 7 ] ] )  # SSL 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 8 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  world . BasementStarDoorCost [ player ] . value ) )  # DDD 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Hazy Maze Cave " ,  sm64courses [ temp_assign [ 20 ] ] )  # COTMC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 21 ] ] )  # VCUTM 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Basement " ,  sm64courses [ temp_assign [ 22 ] ] ,  lambda  state :  state . has ( " Power Star " ,  player ,  world . BasementStarDoorCost [ player ] . value )  and 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                                                       state . can_reach ( " DDD: Board Bowser ' s Sub " ,  ' Location ' ,  player ) )  # BITFS 
							 
						 
					
						
							
								
									
										
										
										
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								    connect_regions ( world ,  player ,  " Menu " ,  " Second Floor " ,  lambda  state :  state . has ( " Second Floor Key " ,  player )  or  state . has ( " Progressive Key " ,  player ,  2 ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    connect_regions ( world ,  player ,  " Second Floor " ,  sm64courses [ temp_assign [ 9 ] ] )  # SL 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Second Floor " ,  sm64courses [ temp_assign [ 10 ] ] )  # WDW 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Second Floor " ,  sm64courses [ temp_assign [ 11 ] ] )  # TTM 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-15 20:04:26 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Second Floor " ,  sm64courses [ temp_assign [ 12 ] ] )  # THI Tiny 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Second Floor " ,  sm64courses [ temp_assign [ 13 ] ] )  # THI Huge 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-14 18:37:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Second Floor " ,  " Third Floor " ,  lambda  state :  state . has ( " Power Star " ,  player ,  world . SecondFloorStarDoorCost [ player ] . value ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    connect_regions ( world ,  player ,  " Third Floor " ,  sm64courses [ temp_assign [ 14 ] ] )  # TTC 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Third Floor " ,  sm64courses [ temp_assign [ 15 ] ] )  # RR 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Third Floor " ,  sm64courses [ temp_assign [ 23 ] ] )  # WMOTR 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    connect_regions ( world ,  player ,  " Third Floor " ,  " Bowser in the Sky " ,  lambda  state :  state . has ( " Power Star " ,  player ,  world . StarsToFinish [ player ] . value ) )  # BITS 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #Special Rules for some Locations 
							 
						 
					
						
							
								
									
										
										
										
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								    add_rule ( world . get_location ( " BoB: Mario Wings to the Sky " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock BoB " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-27 17:42:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " BBH: Eye to Eye in the Secret Room " ,  player ) ,  lambda  state :  state . has ( " Vanish Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " DDD: Collect the Caps... " ,  player ) ,  lambda  state :  state . has ( " Vanish Cap " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " DDD: Pole-Jumping for Red Coins " ,  player ) ,  lambda  state :  state . can_reach ( " Bowser in the Fire Sea " ,  ' Region ' ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-28 02:03:34 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . EnableCoinStars [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " DDD: 100 Coins " ,  player ) ,  lambda  state :  state . can_reach ( " Bowser in the Fire Sea " ,  ' Region ' ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-27 17:42:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " SL: Into the Igloo " ,  player ) ,  lambda  state :  state . has ( " Vanish Cap " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " WDW: Quick Race Through Downtown! " ,  player ) ,  lambda  state :  state . has ( " Vanish Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " RR: Somewhere Over the Rainbow " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock RR " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . AreaRandomizer [ player ]  or  world . StrictCannonRequirements [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # If area rando is on, it may not be possible to modify WDW's starting water level, 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # which would make it impossible to reach downtown area without the cannon. 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " WDW: Quick Race Through Downtown! " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock WDW " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " WDW: Go to Town for Red Coins " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock WDW " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-16 20:58:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " WDW: 1Up Block in Downtown " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock WDW " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
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								    if  world . StrictCapRequirements [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " BoB: Mario Wings to the Sky " ,  player ) ,  lambda  state :  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-27 17:42:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " HMC: Metal-Head Mario Can Move! " ,  player ) ,  lambda  state :  state . has ( " Metal Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " JRB: Through the Jet Stream " ,  player ) ,  lambda  state :  state . has ( " Metal Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-27 17:42:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " SSL: Free Flying for 8 Red Coins " ,  player ) ,  lambda  state :  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " DDD: Through the Jet Stream " ,  player ) ,  lambda  state :  state . has ( " Metal Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " DDD: Collect the Caps... " ,  player ) ,  lambda  state :  state . has ( " Metal Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " Vanish Cap Under the Moat Red Coins " ,  player ) ,  lambda  state :  state . has ( " Vanish Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " Cavern of the Metal Cap Red Coins " ,  player ) ,  lambda  state :  state . has ( " Metal Cap " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . StrictCannonRequirements [ player ] : 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 19:56:10 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " WF: Blast Away the Wall " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock WF " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " JRB: Blast to the Stone Pillar " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock JRB " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " CCM: Wall Kicks Will Work " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock CCM " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " TTM: Blast to the Lonely Mushroom " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock TTM " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    if  world . StrictCapRequirements [ player ]  and  world . StrictCannonRequirements [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        # Ability to reach the floating island. Need some of those coins to get 100 coin star as well. 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-24 11:49:30 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " BoB: Find the 8 Red Coins " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock BoB " ,  player )  or  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        add_rule ( world . get_location ( " BoB: Shoot to the Island in the Sky " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock BoB " ,  player )  or  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        if  world . EnableCoinStars [ player ] : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								            add_rule ( world . get_location ( " BoB: 100 Coins " ,  player ) ,  lambda  state :  state . has ( " Cannon Unlock BoB " ,  player )  or  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    #Rules for Secret Stars 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-21 20:45:39 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " Wing Mario Over the Rainbow Red Coins " ,  player ) ,  lambda  state :  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " Wing Mario Over the Rainbow 1Up Block " ,  player ) ,  lambda  state :  state . has ( " Wing Cap " ,  player ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-06 06:33:39 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " Toad (Basement) " ,  player ) ,  lambda  state :  state . can_reach ( " Basement " ,  ' Region ' ,  player )  and  state . has ( " Power Star " ,  player ,  12 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " Toad (Second Floor) " ,  player ) ,  lambda  state :  state . can_reach ( " Second Floor " ,  ' Region ' ,  player )  and  state . has ( " Power Star " ,  player ,  25 ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " Toad (Third Floor) " ,  player ) ,  lambda  state :  state . can_reach ( " Third Floor " ,  ' Region ' ,  player )  and  state . has ( " Power Star " ,  player ,  35 ) ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-01-23 21:34:30 +01:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-25 18:39:31 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . MIPS1Cost [ player ] . value  >  world . MIPS2Cost [ player ] . value : 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-27 19:43:02 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								        ( world . MIPS2Cost [ player ] . value ,  world . MIPS1Cost [ player ] . value )  =  ( world . MIPS1Cost [ player ] . value ,  world . MIPS2Cost [ player ] . value ) 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-25 18:39:31 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " MIPS 1 " ,  player ) ,  lambda  state :  state . can_reach ( " Basement " ,  ' Region ' ,  player )  and  state . has ( " Power Star " ,  player ,  world . MIPS1Cost [ player ] . value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    add_rule ( world . get_location ( " MIPS 2 " ,  player ) ,  lambda  state :  state . can_reach ( " Basement " ,  ' Region ' ,  player )  and  state . has ( " Power Star " ,  player ,  world . MIPS2Cost [ player ] . value ) ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2023-10-28 21:44:16 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								    if  world . CompletionType [ player ]  ==  " last_bowser_stage " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . completion_condition [ player ]  =  lambda  state :  state . can_reach ( " Bowser in the Sky " ,  ' Region ' ,  player ) 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    elif  world . CompletionType [ player ]  ==  " all_bowser_stages " : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								        world . completion_condition [ player ]  =  lambda  state :  state . can_reach ( " Bowser in the Dark World " ,  ' Region ' ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                           state . can_reach ( " Bowser in the Fire Sea " ,  ' Region ' ,  player )  and  \
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								                                                           state . can_reach ( " Bowser in the Sky " ,  ' Region ' ,  player )