56 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Saving Princess
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|  | ## Quick Links
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|  | - [Setup Guide](/tutorial/Saving%20Princess/setup/en) | ||
|  | - [Options Page](/games/Saving%20Princess/player-options) | ||
|  | - [Saving Princess Archipelago GitHub](https://github.com/LeonarthCG/saving-princess-archipelago) | ||
|  | 
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|  | ## What changes have been made?
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|  | The game has had several changes made to add new features and prevent issues. The most important changes are the following: | ||
|  | - There is an in-game connection settings menu, autotracker and client console. | ||
|  | - New save files are created and used automatically for each seed and slot played. | ||
|  | - The game window can now be dragged and a new integer scaling option has been added. | ||
|  | 
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|  | ## What items and locations get shuffled?
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|  | The chest contents and special weapons are the items and locations that get shuffled. | ||
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|  | Additionally, there are new items to work as filler and traps, ranging from a full health and ammo restore to spawning a Ninja on top of you. | ||
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|  | The Expanded Pool option, which is enabled by default, adds a few more items and locations: | ||
|  | - Completing the intro sequence, powering the generator with the Volt Laser and defeating each boss become locations. | ||
|  | - 4 Keys will be shuffled, which serve to open the door to the final area in place of defeating the main area bosses. | ||
|  | - A System Power item will be shuffled, which restores power to the final area instead of this happening when the generator is powered. | ||
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|  | ## What does another world's item look like in Saving Princess?
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|  | Some locations, such as boss kills, have no visual representation, but those that do will have the Archipelago icon. | ||
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|  | Once the item is picked up, a textbox will inform you of the item that was found as well as the player that will be receiving it. | ||
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|  | These textboxes will have colored backgrounds and comments about the item category. | ||
|  | For example, progression items will have a purple background and say "Looks plenty important!". | ||
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|  | ## When the player receives an item, what happens?
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|  | When you receive an item, a textbox will show up. | ||
|  | This textbox shows both which item you got and which player sent it to you. | ||
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|  | If you send an item to yourself, however, the sending player will be omitted. | ||
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|  | ## Unique Local Commands
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|  | The following commands are only available when using the in-game console in Saving Princess: | ||
|  | - `/help` Returns the help listing. | ||
|  | - `/options` Lists currently applied options. | ||
|  | - `/resync` Manually triggers a resync. This also resends all found locations. | ||
|  | - `/unstuck` Sets save point to the first save point. Portia is then killed. | ||
|  | - `/deathlink [on|off]` Toggles or sets death link mode. | ||
|  | - `/instantsaving [on|off]` Toggles or sets instant saving. | ||
|  | - `/sprint {never|always|jacket}` Sets sprint mode. | ||
|  | - `/cliff {never|always|vanilla}` Sets Cliff's weapon upgrade condition. | ||
|  | - `/ace {never|always|vanilla}` Sets Ace's weapon upgrade condition. | ||
|  | - `/iframes n` Sets the iframe duration % multiplier to n, where 0 <= n <= 400. | ||
|  | - `/shake n` Sets the shake intensity % multiplier to n, where 0 <= n <= 100. |