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								from typing import TYPE_CHECKING
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								from BaseClasses import Region
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								from entrance_rando import EntranceType, randomize_entrances
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								from .connections import RANDOMIZED_CONNECTIONS, TRANSITIONS
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								from .options import ShuffleTransitions, TransitionPlando
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								if TYPE_CHECKING:
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								    from . import MessengerWorld
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								def connect_plando(world: "MessengerWorld", plando_connections: TransitionPlando) -> None:
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								    def remove_dangling_exit(region: Region) -> None:
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								        # find the disconnected exit and remove references to it
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								        for _exit in region.exits:
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								            if not _exit.connected_region:
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								                break
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								        else:
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								            raise ValueError(f"Unable to find randomized transition for {plando_connection}")
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								        region.exits.remove(_exit)
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								    def remove_dangling_entrance(region: Region) -> None:
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								        # find the disconnected entrance and remove references to it
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								        for _entrance in region.entrances:
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								            if not _entrance.parent_region:
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								                break
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								        else:
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								            raise ValueError(f"Invalid target region for {plando_connection}")
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								        region.entrances.remove(_entrance)
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								    for plando_connection in plando_connections:
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								        # get the connecting regions
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											2025-03-10 21:13:49 -05:00
										 
									 
								 
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								        # need to handle these special because the names are unique but have the same parent region
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								        if plando_connection.entrance in ("Artificer", "Tower HQ"):
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								            reg1 = world.get_region("Tower HQ")
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								            if plando_connection.entrance == "Artificer":
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								                dangling_exit = world.get_entrance("Artificer's Portal")
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								            else:
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								                dangling_exit = world.get_entrance("Artificer's Challenge")
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								            reg1.exits.remove(dangling_exit)
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								        else:
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								            reg1 = world.get_region(plando_connection.entrance)
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								            remove_dangling_exit(reg1)
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											2025-03-10 10:16:09 -05:00
										 
									 
								 
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								        reg2 = world.get_region(plando_connection.exit)
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								        remove_dangling_entrance(reg2)
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								        # connect the regions
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								        reg1.connect(reg2)
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								        # pretend the user set the plando direction as "both" regardless of what they actually put on coupled
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								        if ((world.options.shuffle_transitions == ShuffleTransitions.option_coupled
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								             or plando_connection.direction == "both")
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								                and plando_connection.exit in RANDOMIZED_CONNECTIONS):
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								            remove_dangling_exit(reg2)
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								            remove_dangling_entrance(reg1)
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								            reg2.connect(reg1)
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								def shuffle_transitions(world: "MessengerWorld") -> None:
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								    coupled = world.options.shuffle_transitions == ShuffleTransitions.option_coupled
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								    def disconnect_entrance() -> None:
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								        child_region.entrances.remove(entrance)
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								        entrance.connected_region = None
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								        er_type = EntranceType.ONE_WAY if child == "Glacial Peak - Left" else \
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								            EntranceType.TWO_WAY if child in RANDOMIZED_CONNECTIONS else EntranceType.ONE_WAY
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								        if er_type == EntranceType.TWO_WAY:
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								            mock_entrance = parent_region.create_er_target(entrance.name)
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								        else:
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								            mock_entrance = child_region.create_er_target(child)
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								        entrance.randomization_type = er_type
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								        mock_entrance.randomization_type = er_type
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								    for parent, child in RANDOMIZED_CONNECTIONS.items():
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								        if child == "Corrupted Future":
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								            entrance = world.get_entrance("Artificer's Portal")
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								        elif child == "Tower of Time - Left":
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								            entrance = world.get_entrance("Artificer's Challenge")
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								        else:
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								            entrance = world.get_entrance(f"{parent} -> {child}")
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								        parent_region = entrance.parent_region
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								        child_region = entrance.connected_region
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								        entrance.world = world
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								        disconnect_entrance()
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								    plando = world.options.plando_connections
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								    if plando:
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								        connect_plando(world, plando)
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								    result = randomize_entrances(world, coupled, {0: [0]})
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								    world.transitions = sorted(result.placements, key=lambda entrance: TRANSITIONS.index(entrance.parent_region.name))
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								    for transition in world.transitions:
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								        if "->" not in transition.name:
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								            continue
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								        transition.parent_region.exits.remove(transition)
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								        transition.name = f"{transition.parent_region.name} -> {transition.connected_region.name}"
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								        transition.parent_region.exits.append(transition)
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