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Grinch-AP/worlds/stardew_valley/test/__init__.py

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import itertools
import logging
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import os
import threading
import unittest
from contextlib import contextmanager
from typing import Dict, ClassVar, Iterable, Tuple, Optional, List, Union, Any
from BaseClasses import MultiWorld, CollectionState, get_seed, Location, Item
from test.bases import WorldTestBase
from test.general import gen_steps, setup_solo_multiworld as setup_base_solo_multiworld
from worlds.AutoWorld import call_all
from .assertion import RuleAssertMixin
from .options.utils import fill_namespace_with_default, parse_class_option_keys, fill_dataclass_with_default
from .. import StardewValleyWorld, StardewItem, StardewRule
from ..logic.time_logic import MONTH_COEFFICIENT
from ..options import StardewValleyOption
logger = logging.getLogger(__name__)
DEFAULT_TEST_SEED = get_seed()
logger.info(f"Default Test Seed: {DEFAULT_TEST_SEED}")
class SVTestCase(unittest.TestCase):
# Set False to not skip some 'extra' tests
skip_base_tests: bool = True
# Set False to run tests that take long
skip_long_tests: bool = True
@classmethod
def setUpClass(cls) -> None:
super().setUpClass()
base_tests_key = "base"
if base_tests_key in os.environ:
cls.skip_base_tests = not bool(os.environ[base_tests_key])
long_tests_key = "long"
if long_tests_key in os.environ:
cls.skip_long_tests = not bool(os.environ[long_tests_key])
@contextmanager
def solo_world_sub_test(self, msg: Optional[str] = None,
/,
world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True,
**kwargs) -> Tuple[MultiWorld, StardewValleyWorld]:
if msg is not None:
msg += " "
else:
msg = ""
msg += f"[Seed = {seed}]"
with self.subTest(msg, **kwargs):
with solo_multiworld(world_options, seed=seed, world_caching=world_caching) as (multiworld, world):
yield multiworld, world
class SVTestBase(RuleAssertMixin, WorldTestBase, SVTestCase):
game = "Stardew Valley"
world: StardewValleyWorld
player: ClassVar[int] = 1
seed = DEFAULT_TEST_SEED
@classmethod
def setUpClass(cls) -> None:
if cls is SVTestBase:
raise unittest.SkipTest("No running tests on SVTestBase import.")
super().setUpClass()
def world_setup(self, *args, **kwargs):
self.options = parse_class_option_keys(self.options)
self.multiworld = setup_solo_multiworld(self.options, seed=self.seed)
self.multiworld.lock.acquire()
world = self.multiworld.worlds[self.player]
self.original_state = self.multiworld.state.copy()
self.original_itempool = self.multiworld.itempool.copy()
self.unfilled_locations = self.multiworld.get_unfilled_locations(1)
if self.constructed:
self.world = world # noqa
def tearDown(self) -> None:
self.multiworld.state = self.original_state
self.multiworld.itempool = self.original_itempool
for location in self.unfilled_locations:
location.item = None
self.multiworld.lock.release()
@property
def run_default_tests(self) -> bool:
if self.skip_base_tests:
return False
return super().run_default_tests
def collect_months(self, months: int) -> None:
real_total_prog_items = self.world.total_progression_items
percent = months * MONTH_COEFFICIENT
self.collect("Stardrop", real_total_prog_items * 100 // percent)
self.world.total_progression_items = real_total_prog_items
def collect_lots_of_money(self, percent: float = 0.25):
self.collect("Shipping Bin")
real_total_prog_items = self.world.total_progression_items
required_prog_items = int(round(real_total_prog_items * percent))
self.collect("Stardrop", required_prog_items)
def collect_all_the_money(self):
self.collect_lots_of_money(0.95)
def collect_everything(self):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
self.multiworld.state.collect(item)
def collect_all_except(self, item_to_not_collect: str):
non_event_items = [item for item in self.multiworld.get_items() if item.code]
for item in non_event_items:
if item.name != item_to_not_collect:
self.multiworld.state.collect(item)
def get_real_locations(self) -> List[Location]:
return [location for location in self.multiworld.get_locations(self.player) if location.address is not None]
def get_real_location_names(self) -> List[str]:
return [location.name for location in self.get_real_locations()]
def collect(self, item: Union[str, Item, Iterable[Item]], count: int = 1) -> Union[None, Item, List[Item]]:
assert count > 0
if not isinstance(item, str):
super().collect(item)
return
if count == 1:
item = self.create_item(item)
self.multiworld.state.collect(item)
return item
items = []
for i in range(count):
item = self.create_item(item)
self.multiworld.state.collect(item)
items.append(item)
return items
def create_item(self, item: str) -> StardewItem:
return self.world.create_item(item)
def get_all_created_items(self) -> list[str]:
return [item.name for item in itertools.chain(self.multiworld.get_items(), self.multiworld.precollected_items[self.player])]
def remove_one_by_name(self, item: str) -> None:
self.remove(self.create_item(item))
def reset_collection_state(self) -> None:
self.multiworld.state = self.original_state.copy()
def assert_rule_true(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_true(rule, state)
def assert_rule_false(self, rule: StardewRule, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_rule_false(rule, state)
def assert_can_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_can_reach_location(location, state)
def assert_cannot_reach_location(self, location: Location | str, state: CollectionState | None = None) -> None:
if state is None:
state = self.multiworld.state
super().assert_cannot_reach_location(location, state)
pre_generated_worlds = {}
@contextmanager
def solo_multiworld(world_options: Optional[Dict[Union[str, StardewValleyOption], Any]] = None,
*,
seed=DEFAULT_TEST_SEED,
world_caching=True) -> Tuple[MultiWorld, StardewValleyWorld]:
if not world_caching:
multiworld = setup_solo_multiworld(world_options, seed, _cache={})
yield multiworld, multiworld.worlds[1]
else:
multiworld = setup_solo_multiworld(world_options, seed)
multiworld.lock.acquire()
world = multiworld.worlds[1]
original_state = multiworld.state.copy()
original_itempool = multiworld.itempool.copy()
unfilled_locations = multiworld.get_unfilled_locations(1)
yield multiworld, world
multiworld.state = original_state
multiworld.itempool = original_itempool
for location in unfilled_locations:
location.item = None
multiworld.lock.release()
# Mostly a copy of test.general.setup_solo_multiworld, I just don't want to change the core.
def setup_solo_multiworld(test_options: Optional[Dict[Union[str, StardewValleyOption], str]] = None,
seed=DEFAULT_TEST_SEED,
_cache: Dict[frozenset, MultiWorld] = {}, # noqa
_steps=gen_steps) -> MultiWorld:
test_options = parse_class_option_keys(test_options)
# Yes I reuse the worlds generated between tests, its speeds the execution by a couple seconds
# If the simple dict caching ends up taking too much memory, we could replace it with some kind of lru cache.
should_cache = "start_inventory" not in test_options
if should_cache:
frozen_options = frozenset(test_options.items()).union({("seed", seed)})
cached_multi_world = search_world_cache(_cache, frozen_options)
if cached_multi_world:
print(f"Using cached solo multi world [Seed = {cached_multi_world.seed}] [Cache size = {len(_cache)}]")
return cached_multi_world
multiworld = setup_base_solo_multiworld(StardewValleyWorld, (), seed=seed)
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# print(f"Seed: {multiworld.seed}") # Uncomment to print the seed for every test
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
if "start_inventory" in test_options:
for item, amount in test_options["start_inventory"].items():
for _ in range(amount):
multiworld.push_precollected(multiworld.create_item(item, 1))
for step in _steps:
call_all(multiworld, step)
if should_cache:
add_to_world_cache(_cache, frozen_options, multiworld) # noqa
# Lock is needed for multi-threading tests
setattr(multiworld, "lock", threading.Lock())
return multiworld
def search_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset) -> Optional[MultiWorld]:
try:
return cache[frozen_options]
except KeyError:
for cached_options, multi_world in cache.items():
if frozen_options.issubset(cached_options):
return multi_world
return None
def add_to_world_cache(cache: Dict[frozenset, MultiWorld], frozen_options: frozenset, multi_world: MultiWorld) -> None:
# We could complete the key with all the default options, but that does not seem to improve performances.
cache[frozen_options] = multi_world
def setup_multiworld(test_options: Iterable[Dict[str, int]] = None, seed=None) -> MultiWorld: # noqa
if test_options is None:
test_options = []
multiworld = MultiWorld(len(test_options))
multiworld.player_name = {}
multiworld.set_seed(seed)
multiworld.state = CollectionState(multiworld)
for i in range(1, len(test_options) + 1):
multiworld.game[i] = StardewValleyWorld.game
multiworld.player_name.update({i: f"Tester{i}"})
args = fill_namespace_with_default(test_options)
multiworld.set_options(args)
for step in gen_steps:
call_all(multiworld, step)
return multiworld