36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # SMZ3
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|  | ## Where is the settings page?
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|  | 
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|  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | ||
|  | config file. | ||
|  | 
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|  | ## What does randomization do to this game?
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|  | 
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|  | Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game is | ||
|  | always able to be completed, but because of the item shuffle the player may need to access certain areas before they | ||
|  | would in the vanilla game. | ||
|  | 
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|  | ## What items and locations get shuffled?
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|  | 
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|  | All main inventory items, collectables, power-ups and ammunition can be shuffled, and all locations in the game which  | ||
|  | could contain any of those items may have their contents changed. | ||
|  | 
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|  | ## Which items can be in another player's world?
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|  | 
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|  | Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit | ||
|  | certain items to your own world. | ||
|  | 
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|  | ## What does another world's item look like in Super Metroid?
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|  | 
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|  | A unique item sprite has been added to the game to represent items belonging to another world. | ||
|  | 
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|  | ## What does another world's item look like in LttP?
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|  | 
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|  | Items belonging to other worlds are represented by a Power Star from Super Mario World. | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
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|  | 
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|  | When the player receives an item, a text box will appear to show which item was received, and from whom. | ||
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