35 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Wargroove (Steam, Windows)
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|  | ## Where is the settings page?
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|  | 
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|  | The [player settings page for this game](../player-settings) contains all the options you need to configure and export a | ||
|  | config file. | ||
|  | 
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|  | ## What does randomization do to this game?
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|  | 
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|  | This randomizer shuffles units, map events, factions and boosts. It features a custom, non-linear campaign where the  | ||
|  | final level and 3 branching paths are all available to the player from the start. The player cannot beat the final level  | ||
|  | without specific items scattered throughout the branching paths. Certain levels on these paths may require  | ||
|  | specific units or items in order to progress. | ||
|  | 
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|  | ## What items and locations get shuffled?
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|  | 
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|  | 1. Every buildable unit in the game (except for soldiers and dogs, which are free). | ||
|  | 2. Commanders available to certain factions. If the player acquires the Floran Commanders, they can select any commander | ||
|  | from that faction. | ||
|  | 3. Income and Commander Defense boosts that provide the player with extra income or extra commander defense. | ||
|  | 4. Special map events like the Eastern Bridges or the Southern Walls, which unlock certain locations in certain levels. | ||
|  | 
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|  | ## Which items can be in another player's world?
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|  | 
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|  | Any of the above items can be in another player's world. | ||
|  | 
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|  | ## When the player receives an item, what happens?
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|  | 
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|  | When the player receives an item, a message will appear in Wargroove with the item name and sender name, once an action  | ||
|  | is taken in game. | ||
|  | 
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|  | ## What is the goal of this game when randomized?
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|  | 
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|  | The goal is to beat the level titled `The End` by finding the `Final Bridges`, `Final Walls`, and `Final Sickle`. |