580 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			580 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | import typing | ||
|  | 
 | ||
|  | from BaseClasses import MultiWorld, Region, Entrance | ||
|  | from .Items import SA2BItem | ||
|  | from .Locations import SA2BLocation | ||
|  | from .Names import LocationName, ItemName | ||
|  | 
 | ||
|  | 
 | ||
|  | class LevelGate: | ||
|  |     gate_levels: typing.List[int] | ||
|  |     gate_emblem_count: int | ||
|  | 
 | ||
|  |     def __init__(self, emblems): | ||
|  |         self.gate_emblem_count = emblems | ||
|  |         self.gate_levels = list() | ||
|  | 
 | ||
|  | 
 | ||
|  | shuffleable_regions = [ | ||
|  |     LocationName.city_escape_region, | ||
|  |     LocationName.wild_canyon_region, | ||
|  |     LocationName.prison_lane_region, | ||
|  |     LocationName.metal_harbor_region, | ||
|  |     LocationName.green_forest_region, | ||
|  |     LocationName.pumpkin_hill_region, | ||
|  |     LocationName.mission_street_region, | ||
|  |     LocationName.aquatic_mine_region, | ||
|  |     LocationName.route_101_region, | ||
|  |     LocationName.hidden_base_region, | ||
|  |     LocationName.pyramid_cave_region, | ||
|  |     LocationName.death_chamber_region, | ||
|  |     LocationName.eternal_engine_region, | ||
|  |     LocationName.meteor_herd_region, | ||
|  |     LocationName.crazy_gadget_region, | ||
|  |     LocationName.final_rush_region, | ||
|  |     LocationName.iron_gate_region, | ||
|  |     LocationName.dry_lagoon_region, | ||
|  |     LocationName.sand_ocean_region, | ||
|  |     LocationName.radical_highway_region, | ||
|  |     LocationName.egg_quarters_region, | ||
|  |     LocationName.lost_colony_region, | ||
|  |     LocationName.weapons_bed_region, | ||
|  |     LocationName.security_hall_region, | ||
|  |     LocationName.white_jungle_region, | ||
|  |     LocationName.route_280_region, | ||
|  |     LocationName.sky_rail_region, | ||
|  |     LocationName.mad_space_region, | ||
|  |     LocationName.cosmic_wall_region, | ||
|  |     LocationName.final_chase_region, | ||
|  | ] | ||
|  | 
 | ||
|  | gate_0_blacklist_regions = [ | ||
|  |     LocationName.hidden_base_region, | ||
|  |     LocationName.eternal_engine_region, | ||
|  |     LocationName.crazy_gadget_region, | ||
|  |     LocationName.security_hall_region, | ||
|  |     LocationName.cosmic_wall_region, | ||
|  | ] | ||
|  | 
 | ||
|  | gate_0_whitelist_regions = [ | ||
|  |     LocationName.city_escape_region, | ||
|  |     LocationName.wild_canyon_region, | ||
|  |     LocationName.prison_lane_region, | ||
|  |     LocationName.metal_harbor_region, | ||
|  |     LocationName.green_forest_region, | ||
|  |     LocationName.pumpkin_hill_region, | ||
|  |     LocationName.mission_street_region, | ||
|  |     LocationName.aquatic_mine_region, | ||
|  |     LocationName.route_101_region, | ||
|  |     LocationName.pyramid_cave_region, | ||
|  |     LocationName.death_chamber_region, | ||
|  |     LocationName.meteor_herd_region, | ||
|  |     LocationName.final_rush_region, | ||
|  |     LocationName.iron_gate_region, | ||
|  |     LocationName.dry_lagoon_region, | ||
|  |     LocationName.sand_ocean_region, | ||
|  |     LocationName.radical_highway_region, | ||
|  |     LocationName.egg_quarters_region, | ||
|  |     LocationName.lost_colony_region, | ||
|  |     LocationName.weapons_bed_region, | ||
|  |     LocationName.white_jungle_region, | ||
|  |     LocationName.route_280_region, | ||
|  |     LocationName.sky_rail_region, | ||
|  |     LocationName.mad_space_region, | ||
|  |     LocationName.final_chase_region, | ||
|  | ] | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_regions(world, player: int, active_locations): | ||
|  |     menu_region = create_region(world, player, active_locations, 'Menu', None, None) | ||
|  |     gate_0_region = create_region(world, player, active_locations, 'Gate 0', None, None) | ||
|  |     gate_1_region = create_region(world, player, active_locations, 'Gate 1', None, None) | ||
|  |     gate_2_region = create_region(world, player, active_locations, 'Gate 2', None, None) | ||
|  |     gate_3_region = create_region(world, player, active_locations, 'Gate 3', None, None) | ||
|  |     gate_4_region = create_region(world, player, active_locations, 'Gate 4', None, None) | ||
|  |     gate_5_region = create_region(world, player, active_locations, 'Gate 5', None, None) | ||
|  | 
 | ||
|  |     city_escape_region_locations = [ | ||
|  |         LocationName.city_escape_1, | ||
|  |         LocationName.city_escape_2, | ||
|  |         LocationName.city_escape_3, | ||
|  |         LocationName.city_escape_4, | ||
|  |         LocationName.city_escape_5, | ||
|  |         LocationName.city_escape_upgrade, | ||
|  |     ] | ||
|  |     city_escape_region = create_region(world, player, active_locations, LocationName.city_escape_region, | ||
|  |                                        city_escape_region_locations, None) | ||
|  | 
 | ||
|  |     metal_harbor_region_locations = [ | ||
|  |         LocationName.metal_harbor_1, | ||
|  |         LocationName.metal_harbor_2, | ||
|  |         LocationName.metal_harbor_3, | ||
|  |         LocationName.metal_harbor_4, | ||
|  |         LocationName.metal_harbor_5, | ||
|  |         LocationName.metal_harbor_upgrade, | ||
|  |     ] | ||
|  |     metal_harbor_region = create_region(world, player, active_locations, LocationName.metal_harbor_region, | ||
|  |                                         metal_harbor_region_locations, None) | ||
|  | 
 | ||
|  |     green_forest_region_locations = [ | ||
|  |         LocationName.green_forest_1, | ||
|  |         LocationName.green_forest_2, | ||
|  |         LocationName.green_forest_3, | ||
|  |         LocationName.green_forest_4, | ||
|  |         LocationName.green_forest_5, | ||
|  |         LocationName.green_forest_upgrade, | ||
|  |     ] | ||
|  |     green_forest_region = create_region(world, player, active_locations, LocationName.green_forest_region, | ||
|  |                                         green_forest_region_locations, None) | ||
|  | 
 | ||
|  |     pyramid_cave_region_locations = [ | ||
|  |         LocationName.pyramid_cave_1, | ||
|  |         LocationName.pyramid_cave_2, | ||
|  |         LocationName.pyramid_cave_3, | ||
|  |         LocationName.pyramid_cave_4, | ||
|  |         LocationName.pyramid_cave_5, | ||
|  |         LocationName.pyramid_cave_upgrade, | ||
|  |     ] | ||
|  |     pyramid_cave_region = create_region(world, player, active_locations, LocationName.pyramid_cave_region, | ||
|  |                                         pyramid_cave_region_locations, None) | ||
|  | 
 | ||
|  |     crazy_gadget_region_locations = [ | ||
|  |         LocationName.crazy_gadget_1, | ||
|  |         LocationName.crazy_gadget_2, | ||
|  |         LocationName.crazy_gadget_3, | ||
|  |         LocationName.crazy_gadget_4, | ||
|  |         LocationName.crazy_gadget_5, | ||
|  |         LocationName.crazy_gadget_upgrade, | ||
|  |     ] | ||
|  |     crazy_gadget_region = create_region(world, player, active_locations, LocationName.crazy_gadget_region, | ||
|  |                                         crazy_gadget_region_locations, None) | ||
|  | 
 | ||
|  |     final_rush_region_locations = [ | ||
|  |         LocationName.final_rush_1, | ||
|  |         LocationName.final_rush_2, | ||
|  |         LocationName.final_rush_3, | ||
|  |         LocationName.final_rush_4, | ||
|  |         LocationName.final_rush_5, | ||
|  |         LocationName.final_rush_upgrade, | ||
|  |     ] | ||
|  |     final_rush_region = create_region(world, player, active_locations, LocationName.final_rush_region, | ||
|  |                                       final_rush_region_locations, None) | ||
|  | 
 | ||
|  |     prison_lane_region_locations = [ | ||
|  |         LocationName.prison_lane_1, | ||
|  |         LocationName.prison_lane_2, | ||
|  |         LocationName.prison_lane_3, | ||
|  |         LocationName.prison_lane_4, | ||
|  |         LocationName.prison_lane_5, | ||
|  |         LocationName.prison_lane_upgrade, | ||
|  |     ] | ||
|  |     prison_lane_region = create_region(world, player, active_locations, LocationName.prison_lane_region, | ||
|  |                                        prison_lane_region_locations, None) | ||
|  | 
 | ||
|  |     mission_street_region_locations = [ | ||
|  |         LocationName.mission_street_1, | ||
|  |         LocationName.mission_street_2, | ||
|  |         LocationName.mission_street_3, | ||
|  |         LocationName.mission_street_4, | ||
|  |         LocationName.mission_street_5, | ||
|  |         LocationName.mission_street_upgrade, | ||
|  |     ] | ||
|  |     mission_street_region = create_region(world, player, active_locations, LocationName.mission_street_region, | ||
|  |                                           mission_street_region_locations, None) | ||
|  | 
 | ||
|  |     route_101_region_locations = [ | ||
|  |         LocationName.route_101_1, | ||
|  |         LocationName.route_101_2, | ||
|  |         LocationName.route_101_3, | ||
|  |         LocationName.route_101_4, | ||
|  |         LocationName.route_101_5, | ||
|  |     ] | ||
|  |     route_101_region = create_region(world, player, active_locations, LocationName.route_101_region, | ||
|  |                                      route_101_region_locations, None) | ||
|  | 
 | ||
|  |     hidden_base_region_locations = [ | ||
|  |         LocationName.hidden_base_1, | ||
|  |         LocationName.hidden_base_2, | ||
|  |         LocationName.hidden_base_3, | ||
|  |         LocationName.hidden_base_4, | ||
|  |         LocationName.hidden_base_5, | ||
|  |         LocationName.hidden_base_upgrade, | ||
|  |     ] | ||
|  |     hidden_base_region = create_region(world, player, active_locations, LocationName.hidden_base_region, | ||
|  |                                        hidden_base_region_locations, None) | ||
|  | 
 | ||
|  |     eternal_engine_region_locations = [ | ||
|  |         LocationName.eternal_engine_1, | ||
|  |         LocationName.eternal_engine_2, | ||
|  |         LocationName.eternal_engine_3, | ||
|  |         LocationName.eternal_engine_4, | ||
|  |         LocationName.eternal_engine_5, | ||
|  |         LocationName.eternal_engine_upgrade, | ||
|  |     ] | ||
|  |     eternal_engine_region = create_region(world, player, active_locations, LocationName.eternal_engine_region, | ||
|  |                                           eternal_engine_region_locations, None) | ||
|  | 
 | ||
|  |     wild_canyon_region_locations = [ | ||
|  |         LocationName.wild_canyon_1, | ||
|  |         LocationName.wild_canyon_2, | ||
|  |         LocationName.wild_canyon_3, | ||
|  |         LocationName.wild_canyon_4, | ||
|  |         LocationName.wild_canyon_5, | ||
|  |         LocationName.wild_canyon_upgrade, | ||
|  |     ] | ||
|  |     wild_canyon_region = create_region(world, player, active_locations, LocationName.wild_canyon_region, | ||
|  |                                        wild_canyon_region_locations, None) | ||
|  | 
 | ||
|  |     pumpkin_hill_region_locations = [ | ||
|  |         LocationName.pumpkin_hill_1, | ||
|  |         LocationName.pumpkin_hill_2, | ||
|  |         LocationName.pumpkin_hill_3, | ||
|  |         LocationName.pumpkin_hill_4, | ||
|  |         LocationName.pumpkin_hill_5, | ||
|  |         LocationName.pumpkin_hill_upgrade, | ||
|  |     ] | ||
|  |     pumpkin_hill_region = create_region(world, player, active_locations, LocationName.pumpkin_hill_region, | ||
|  |                                         pumpkin_hill_region_locations, None) | ||
|  | 
 | ||
|  |     aquatic_mine_region_locations = [ | ||
|  |         LocationName.aquatic_mine_1, | ||
|  |         LocationName.aquatic_mine_2, | ||
|  |         LocationName.aquatic_mine_3, | ||
|  |         LocationName.aquatic_mine_4, | ||
|  |         LocationName.aquatic_mine_5, | ||
|  |         LocationName.aquatic_mine_upgrade, | ||
|  |     ] | ||
|  |     aquatic_mine_region = create_region(world, player, active_locations, LocationName.aquatic_mine_region, | ||
|  |                                         aquatic_mine_region_locations, None) | ||
|  | 
 | ||
|  |     death_chamber_region_locations = [ | ||
|  |         LocationName.death_chamber_1, | ||
|  |         LocationName.death_chamber_2, | ||
|  |         LocationName.death_chamber_3, | ||
|  |         LocationName.death_chamber_4, | ||
|  |         LocationName.death_chamber_5, | ||
|  |         LocationName.death_chamber_upgrade, | ||
|  |     ] | ||
|  |     death_chamber_region = create_region(world, player, active_locations, LocationName.death_chamber_region, | ||
|  |                                          death_chamber_region_locations, None) | ||
|  | 
 | ||
|  |     meteor_herd_region_locations = [ | ||
|  |         LocationName.meteor_herd_1, | ||
|  |         LocationName.meteor_herd_2, | ||
|  |         LocationName.meteor_herd_3, | ||
|  |         LocationName.meteor_herd_4, | ||
|  |         LocationName.meteor_herd_5, | ||
|  |         LocationName.meteor_herd_upgrade, | ||
|  |     ] | ||
|  |     meteor_herd_region = create_region(world, player, active_locations, LocationName.meteor_herd_region, | ||
|  |                                        meteor_herd_region_locations, None) | ||
|  | 
 | ||
|  |     radical_highway_region_locations = [ | ||
|  |         LocationName.radical_highway_1, | ||
|  |         LocationName.radical_highway_2, | ||
|  |         LocationName.radical_highway_3, | ||
|  |         LocationName.radical_highway_4, | ||
|  |         LocationName.radical_highway_5, | ||
|  |         LocationName.radical_highway_upgrade, | ||
|  |     ] | ||
|  |     radical_highway_region = create_region(world, player, active_locations, LocationName.radical_highway_region, | ||
|  |                                            radical_highway_region_locations, None) | ||
|  | 
 | ||
|  |     white_jungle_region_locations = [ | ||
|  |         LocationName.white_jungle_1, | ||
|  |         LocationName.white_jungle_2, | ||
|  |         LocationName.white_jungle_3, | ||
|  |         LocationName.white_jungle_4, | ||
|  |         LocationName.white_jungle_5, | ||
|  |         LocationName.white_jungle_upgrade, | ||
|  |     ] | ||
|  |     white_jungle_region = create_region(world, player, active_locations, LocationName.white_jungle_region, | ||
|  |                                         white_jungle_region_locations, None) | ||
|  | 
 | ||
|  |     sky_rail_region_locations = [ | ||
|  |         LocationName.sky_rail_1, | ||
|  |         LocationName.sky_rail_2, | ||
|  |         LocationName.sky_rail_3, | ||
|  |         LocationName.sky_rail_4, | ||
|  |         LocationName.sky_rail_5, | ||
|  |         LocationName.sky_rail_upgrade, | ||
|  |     ] | ||
|  |     sky_rail_region = create_region(world, player, active_locations, LocationName.sky_rail_region, | ||
|  |                                     sky_rail_region_locations, None) | ||
|  | 
 | ||
|  |     final_chase_region_locations = [ | ||
|  |         LocationName.final_chase_1, | ||
|  |         LocationName.final_chase_2, | ||
|  |         LocationName.final_chase_3, | ||
|  |         LocationName.final_chase_4, | ||
|  |         LocationName.final_chase_5, | ||
|  |         LocationName.final_chase_upgrade, | ||
|  |     ] | ||
|  |     final_chase_region = create_region(world, player, active_locations, LocationName.final_chase_region, | ||
|  |                                        final_chase_region_locations, None) | ||
|  | 
 | ||
|  |     iron_gate_region_locations = [ | ||
|  |         LocationName.iron_gate_1, | ||
|  |         LocationName.iron_gate_2, | ||
|  |         LocationName.iron_gate_3, | ||
|  |         LocationName.iron_gate_4, | ||
|  |         LocationName.iron_gate_5, | ||
|  |         LocationName.iron_gate_upgrade, | ||
|  |     ] | ||
|  |     iron_gate_region = create_region(world, player, active_locations, LocationName.iron_gate_region, | ||
|  |                                      iron_gate_region_locations, None) | ||
|  | 
 | ||
|  |     sand_ocean_region_locations = [ | ||
|  |         LocationName.sand_ocean_1, | ||
|  |         LocationName.sand_ocean_2, | ||
|  |         LocationName.sand_ocean_3, | ||
|  |         LocationName.sand_ocean_4, | ||
|  |         LocationName.sand_ocean_5, | ||
|  |         LocationName.sand_ocean_upgrade, | ||
|  |     ] | ||
|  |     sand_ocean_region = create_region(world, player, active_locations, LocationName.sand_ocean_region, | ||
|  |                                       sand_ocean_region_locations, None) | ||
|  | 
 | ||
|  |     lost_colony_region_locations = [ | ||
|  |         LocationName.lost_colony_1, | ||
|  |         LocationName.lost_colony_2, | ||
|  |         LocationName.lost_colony_3, | ||
|  |         LocationName.lost_colony_4, | ||
|  |         LocationName.lost_colony_5, | ||
|  |         LocationName.lost_colony_upgrade, | ||
|  |     ] | ||
|  |     lost_colony_region = create_region(world, player, active_locations, LocationName.lost_colony_region, | ||
|  |                                        lost_colony_region_locations, None) | ||
|  | 
 | ||
|  |     weapons_bed_region_locations = [ | ||
|  |         LocationName.weapons_bed_1, | ||
|  |         LocationName.weapons_bed_2, | ||
|  |         LocationName.weapons_bed_3, | ||
|  |         LocationName.weapons_bed_4, | ||
|  |         LocationName.weapons_bed_5, | ||
|  |         LocationName.weapons_bed_upgrade, | ||
|  |     ] | ||
|  |     weapons_bed_region = create_region(world, player, active_locations, LocationName.weapons_bed_region, | ||
|  |                                        weapons_bed_region_locations, None) | ||
|  | 
 | ||
|  |     cosmic_wall_region_locations = [ | ||
|  |         LocationName.cosmic_wall_1, | ||
|  |         LocationName.cosmic_wall_2, | ||
|  |         LocationName.cosmic_wall_3, | ||
|  |         LocationName.cosmic_wall_4, | ||
|  |         LocationName.cosmic_wall_5, | ||
|  |         LocationName.cosmic_wall_upgrade, | ||
|  |     ] | ||
|  |     cosmic_wall_region = create_region(world, player, active_locations, LocationName.cosmic_wall_region, | ||
|  |                                        cosmic_wall_region_locations, None) | ||
|  | 
 | ||
|  |     dry_lagoon_region_locations = [ | ||
|  |         LocationName.dry_lagoon_1, | ||
|  |         LocationName.dry_lagoon_2, | ||
|  |         LocationName.dry_lagoon_3, | ||
|  |         LocationName.dry_lagoon_4, | ||
|  |         LocationName.dry_lagoon_5, | ||
|  |         LocationName.dry_lagoon_upgrade, | ||
|  |     ] | ||
|  |     dry_lagoon_region = create_region(world, player, active_locations, LocationName.dry_lagoon_region, | ||
|  |                                       dry_lagoon_region_locations, None) | ||
|  | 
 | ||
|  |     egg_quarters_region_locations = [ | ||
|  |         LocationName.egg_quarters_1, | ||
|  |         LocationName.egg_quarters_2, | ||
|  |         LocationName.egg_quarters_3, | ||
|  |         LocationName.egg_quarters_4, | ||
|  |         LocationName.egg_quarters_5, | ||
|  |         LocationName.egg_quarters_upgrade, | ||
|  |     ] | ||
|  |     egg_quarters_region = create_region(world, player, active_locations, LocationName.egg_quarters_region, | ||
|  |                                         egg_quarters_region_locations, None) | ||
|  | 
 | ||
|  |     security_hall_region_locations = [ | ||
|  |         LocationName.security_hall_1, | ||
|  |         LocationName.security_hall_2, | ||
|  |         LocationName.security_hall_3, | ||
|  |         LocationName.security_hall_4, | ||
|  |         LocationName.security_hall_5, | ||
|  |         LocationName.security_hall_upgrade, | ||
|  |     ] | ||
|  |     security_hall_region = create_region(world, player, active_locations, LocationName.security_hall_region, | ||
|  |                                          security_hall_region_locations, None) | ||
|  | 
 | ||
|  |     route_280_region_locations = [ | ||
|  |         LocationName.route_280_1, | ||
|  |         LocationName.route_280_2, | ||
|  |         LocationName.route_280_3, | ||
|  |         LocationName.route_280_4, | ||
|  |         LocationName.route_280_5, | ||
|  |     ] | ||
|  |     route_280_region = create_region(world, player, active_locations, LocationName.route_280_region, | ||
|  |                                      route_280_region_locations, None) | ||
|  | 
 | ||
|  |     mad_space_region_locations = [ | ||
|  |         LocationName.mad_space_1, | ||
|  |         LocationName.mad_space_2, | ||
|  |         LocationName.mad_space_3, | ||
|  |         LocationName.mad_space_4, | ||
|  |         LocationName.mad_space_5, | ||
|  |         LocationName.mad_space_upgrade, | ||
|  |     ] | ||
|  |     mad_space_region = create_region(world, player, active_locations, LocationName.mad_space_region, | ||
|  |                                      mad_space_region_locations, None) | ||
|  | 
 | ||
|  |     cannon_core_region_locations = [ | ||
|  |         LocationName.cannon_core_1, | ||
|  |         LocationName.cannon_core_2, | ||
|  |         LocationName.cannon_core_3, | ||
|  |         LocationName.cannon_core_4, | ||
|  |         LocationName.cannon_core_5, | ||
|  |     ] | ||
|  |     cannon_core_region = create_region(world, player, active_locations, LocationName.cannon_core_region, | ||
|  |                                        cannon_core_region_locations, None) | ||
|  | 
 | ||
|  |     chao_garden_region_locations = [ | ||
|  |         LocationName.chao_beginner_race, | ||
|  |         LocationName.chao_jewel_race, | ||
|  |         LocationName.chao_challenge_race, | ||
|  |         LocationName.chao_hero_race, | ||
|  |         LocationName.chao_dark_race, | ||
|  |         LocationName.chao_beginner_karate, | ||
|  |         LocationName.chao_standard_karate, | ||
|  |         LocationName.chao_expert_karate, | ||
|  |         LocationName.chao_super_karate, | ||
|  |     ] | ||
|  |     chao_garden_region = create_region(world, player, active_locations, LocationName.chao_garden_region, | ||
|  |                                        chao_garden_region_locations, None) | ||
|  | 
 | ||
|  |     biolizard_region_locations = [ | ||
|  |         LocationName.biolizard, | ||
|  |     ] | ||
|  |     biolizard_region = create_region(world, player, active_locations, LocationName.biolizard_region, | ||
|  |                                      biolizard_region_locations, None) | ||
|  | 
 | ||
|  |     # Set up the regions correctly. | ||
|  |     world.regions += [ | ||
|  |         menu_region, | ||
|  |         gate_0_region, | ||
|  |         gate_1_region, | ||
|  |         gate_2_region, | ||
|  |         gate_3_region, | ||
|  |         gate_4_region, | ||
|  |         gate_5_region, | ||
|  |         city_escape_region, | ||
|  |         metal_harbor_region, | ||
|  |         green_forest_region, | ||
|  |         pyramid_cave_region, | ||
|  |         crazy_gadget_region, | ||
|  |         final_rush_region, | ||
|  |         prison_lane_region, | ||
|  |         mission_street_region, | ||
|  |         route_101_region, | ||
|  |         hidden_base_region, | ||
|  |         eternal_engine_region, | ||
|  |         wild_canyon_region, | ||
|  |         pumpkin_hill_region, | ||
|  |         aquatic_mine_region, | ||
|  |         death_chamber_region, | ||
|  |         meteor_herd_region, | ||
|  |         radical_highway_region, | ||
|  |         white_jungle_region, | ||
|  |         sky_rail_region, | ||
|  |         final_chase_region, | ||
|  |         iron_gate_region, | ||
|  |         sand_ocean_region, | ||
|  |         lost_colony_region, | ||
|  |         weapons_bed_region, | ||
|  |         cosmic_wall_region, | ||
|  |         dry_lagoon_region, | ||
|  |         egg_quarters_region, | ||
|  |         security_hall_region, | ||
|  |         route_280_region, | ||
|  |         mad_space_region, | ||
|  |         cannon_core_region, | ||
|  |         chao_garden_region, | ||
|  |         biolizard_region, | ||
|  |     ] | ||
|  | 
 | ||
|  | 
 | ||
|  | def connect_regions(world, player, gates: typing.List[LevelGate], cannon_core_emblems): | ||
|  |     names: typing.Dict[str, int] = {} | ||
|  | 
 | ||
|  |     connect(world, player, names, 'Menu', LocationName.gate_0_region) | ||
|  |     connect(world, player, names, LocationName.gate_0_region, LocationName.cannon_core_region, | ||
|  |             lambda state: (state.has(ItemName.emblem, player, cannon_core_emblems))) | ||
|  | 
 | ||
|  |     connect(world, player, names, LocationName.cannon_core_region, LocationName.biolizard_region, | ||
|  |             lambda state: (state.can_reach(LocationName.cannon_core_1, "Location", player))) | ||
|  | 
 | ||
|  |     for i in range(len(gates[0].gate_levels)): | ||
|  |         connect(world, player, names, LocationName.gate_0_region, shuffleable_regions[gates[0].gate_levels[i]]) | ||
|  | 
 | ||
|  |     if len(gates) >= 2: | ||
|  |         connect(world, player, names, 'Menu', LocationName.gate_1_region, | ||
|  |                 lambda state: (state.has(ItemName.emblem, player, gates[1].gate_emblem_count))) | ||
|  |         for i in range(len(gates[1].gate_levels)): | ||
|  |             connect(world, player, names, LocationName.gate_1_region, shuffleable_regions[gates[1].gate_levels[i]]) | ||
|  | 
 | ||
|  |     if len(gates) >= 3: | ||
|  |         connect(world, player, names, 'Menu', LocationName.gate_2_region, | ||
|  |                 lambda state: (state.has(ItemName.emblem, player, gates[2].gate_emblem_count))) | ||
|  |         for i in range(len(gates[2].gate_levels)): | ||
|  |             connect(world, player, names, LocationName.gate_2_region, shuffleable_regions[gates[2].gate_levels[i]]) | ||
|  | 
 | ||
|  |     if len(gates) >= 4: | ||
|  |         connect(world, player, names, 'Menu', LocationName.gate_3_region, | ||
|  |                 lambda state: (state.has(ItemName.emblem, player, gates[3].gate_emblem_count))) | ||
|  |         for i in range(len(gates[3].gate_levels)): | ||
|  |             connect(world, player, names, LocationName.gate_3_region, shuffleable_regions[gates[3].gate_levels[i]]) | ||
|  | 
 | ||
|  |     if len(gates) >= 5: | ||
|  |         connect(world, player, names, 'Menu', LocationName.gate_4_region, | ||
|  |                 lambda state: (state.has(ItemName.emblem, player, gates[4].gate_emblem_count))) | ||
|  |         for i in range(len(gates[4].gate_levels)): | ||
|  |             connect(world, player, names, LocationName.gate_4_region, shuffleable_regions[gates[4].gate_levels[i]]) | ||
|  | 
 | ||
|  |     if len(gates) >= 6: | ||
|  |         connect(world, player, names, 'Menu', LocationName.gate_5_region, | ||
|  |                 lambda state: (state.has(ItemName.emblem, player, gates[5].gate_emblem_count))) | ||
|  |         for i in range(len(gates[5].gate_levels)): | ||
|  |             connect(world, player, names, LocationName.gate_5_region, shuffleable_regions[gates[5].gate_levels[i]]) | ||
|  | 
 | ||
|  | 
 | ||
|  | def create_region(world: MultiWorld, player: int, active_locations, name: str, locations=None, exits=None): | ||
|  |     # Shamelessly stolen from the ROR2 definition | ||
|  |     ret = Region(name, None, name, player) | ||
|  |     ret.world = world | ||
|  |     if locations: | ||
|  |         for location in locations: | ||
|  |             loc_id = active_locations.get(location, 0) | ||
|  |             if loc_id: | ||
|  |                 location = SA2BLocation(player, location, loc_id, ret) | ||
|  |                 ret.locations.append(location) | ||
|  |     if exits: | ||
|  |         for exit in exits: | ||
|  |             ret.exits.append(Entrance(player, exit, ret)) | ||
|  | 
 | ||
|  |     return ret | ||
|  | 
 | ||
|  | 
 | ||
|  | def connect(world: MultiWorld, player: int, used_names: typing.Dict[str, int], source: str, target: str, | ||
|  |             rule: typing.Optional[typing.Callable] = None): | ||
|  |     source_region = world.get_region(source, player) | ||
|  |     target_region = world.get_region(target, player) | ||
|  | 
 | ||
|  |     if target not in used_names: | ||
|  |         used_names[target] = 1 | ||
|  |         name = target | ||
|  |     else: | ||
|  |         used_names[target] += 1 | ||
|  |         name = target + (' ' * used_names[target]) | ||
|  | 
 | ||
|  |     connection = Entrance(player, name, source_region) | ||
|  | 
 | ||
|  |     if rule: | ||
|  |         connection.access_rule = rule | ||
|  | 
 | ||
|  |     source_region.exits.append(connection) | ||
|  |     connection.connect(target_region) |