Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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								import unittest
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								from typing import ClassVar
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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								from BaseClasses import get_seed
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								from test.param import classvar_matrix
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								from .. import SVTestCase, solo_multiworld, skip_long_tests
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								from ..assertion import WorldAssertMixin
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								from ... import options
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								if skip_long_tests():
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								    raise unittest.SkipTest("Long tests disabled")
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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											2025-04-11 20:19:17 -04:00
										 
									 
								 
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								player_options = {
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								    options.EntranceRandomization.internal_name: options.EntranceRandomization.option_buildings,
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								    options.BundleRandomization.internal_name: options.BundleRandomization.option_remixed,
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								    options.BundlePrice.internal_name: options.BundlePrice.option_maximum
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								}
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								@classvar_matrix(n=range(1000))
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								class TestGeneratePreRolledRandomness(WorldAssertMixin, SVTestCase):
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								    n: ClassVar[int]
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												Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests
This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.
In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
											
										 
										
											2024-07-07 16:04:25 +03:00
										 
									 
								 
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											2025-04-11 20:19:17 -04:00
										 
									 
								 
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								    def test_given_pre_rolled_difficult_randomness_when_generate_then_basic_checks(self):
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								        seed = get_seed()
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											2024-03-15 15:05:14 +03:00
										 
									 
								 
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											2025-04-11 20:19:17 -04:00
										 
									 
								 
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								        print(f"Generating solo multiworld with seed {seed} for Stardew Valley...")
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								        with solo_multiworld(player_options, seed=seed, world_caching=False) as (multiworld, _):
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								            self.assert_basic_checks(multiworld)
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