282 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			282 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from .Rom import Rom | ||
|  | from .Utils import * | ||
|  | 
 | ||
|  | # Read a ci4 texture from rom and convert to rgba16 | ||
|  | # rom - Rom | ||
|  | # address - address of the ci4 texture in Rom | ||
|  | # length - size of the texture in PIXELS | ||
|  | # palette - 4-bit color palette to use (max of 16 colors) | ||
|  | def ci4_to_rgba16(rom: Rom, address, length, palette): | ||
|  |     newPixels = [] | ||
|  |     texture = rom.read_bytes(address, length // 2) | ||
|  |     for byte in texture: | ||
|  |         newPixels.append(palette[(byte & 0xF0) >> 4]) | ||
|  |         newPixels.append(palette[byte & 0x0F]) | ||
|  |     return newPixels | ||
|  | 
 | ||
|  | # Convert an rgba16 texture to ci8 | ||
|  | # rgba16_texture - texture to convert | ||
|  | # returns - tuple (ci8_texture, palette) | ||
|  | def rgba16_to_ci8(rgba16_texture): | ||
|  |     ci8_texture = [] | ||
|  |     palette = get_colors_from_rgba16(rgba16_texture) # Get all of the colors in the texture | ||
|  |     if len(palette) > 0x100: # Make sure there are <= 256 colors. Could probably do some fancy stuff to convert, but nah. | ||
|  |         raise(Exception("RGB Texture exceeds maximum of 256 colors")) | ||
|  |     if len(palette) < 0x100: #Pad the palette with 0x0001 #Pad the palette with 0001s to take up the full 256 colors | ||
|  |         for i in range(0, 0x100 - len(palette)): | ||
|  |             palette.append(0x0001) | ||
|  | 
 | ||
|  |     # Create the new ci8 texture (list of bytes) by locating the index of each color from the rgba16 texture in the color palette. | ||
|  |     for pixel in rgba16_texture: | ||
|  |         if pixel in palette: | ||
|  |             ci8_texture.append(palette.index(pixel)) | ||
|  |     return (ci8_texture, palette) | ||
|  | 
 | ||
|  | # Load a palette (essentially just an rgba16 texture) from rom | ||
|  | def load_palette(rom: Rom, address, length): | ||
|  |     palette = [] | ||
|  |     for i in range(0, length): | ||
|  |         palette.append(rom.read_int16(address + 2 * i)) | ||
|  |     return palette | ||
|  | 
 | ||
|  | # Get a list of unique colors (palette) from an rgba16 texture | ||
|  | def get_colors_from_rgba16(rgba16_texture): | ||
|  |     colors = [] | ||
|  |     for pixel in rgba16_texture: | ||
|  |         if pixel not in colors: | ||
|  |             colors.append(pixel) | ||
|  |     return colors | ||
|  | 
 | ||
|  | # Apply a patch to a rgba16 texture. The patch texture is exclusive or'd with the original to produce the result | ||
|  | # rgba16_texture - Original texture | ||
|  | # rgba16_patch - Patch texture. If this parameter is not supplied, this function will simply return the original texture. | ||
|  | # returns - new texture = texture xor patch | ||
|  | def apply_rgba16_patch(rgba16_texture, rgba16_patch): | ||
|  |     if rgba16_patch is not None and (len(rgba16_texture) != len(rgba16_patch)): | ||
|  |         raise(Exception("OG Texture and Patch not the same length!")) | ||
|  | 
 | ||
|  |     new_texture = [] | ||
|  |     if not rgba16_patch: | ||
|  |         for i in range(0, len(rgba16_texture)): | ||
|  |             new_texture.append(rgba16_texture[i]) | ||
|  |         return new_texture | ||
|  |     for i in range(0, len(rgba16_texture)): | ||
|  |         new_texture.append(rgba16_texture[i] ^ rgba16_patch[i]) | ||
|  |     return new_texture | ||
|  | 
 | ||
|  | # Save a rgba16 texture to a file | ||
|  | def save_rgba16_texture(rgba16_texture, fileStr): | ||
|  |     file = open(fileStr, 'wb') | ||
|  |     bytes = bytearray() | ||
|  |     for pixel in rgba16_texture: | ||
|  |         bytes.extend(pixel.to_bytes(2, 'big')) | ||
|  |     file.write(bytes) | ||
|  |     file.close() | ||
|  | 
 | ||
|  | # Save a ci8 texture to a file | ||
|  | def save_ci8_texture(ci8_texture, fileStr): | ||
|  |     file = open(fileStr, 'wb') | ||
|  |     bytes = bytearray() | ||
|  |     for pixel in ci8_texture: | ||
|  |         bytes.extend(pixel.to_bytes(1, 'big')) | ||
|  |     file.write(bytes) | ||
|  |     file.close() | ||
|  | 
 | ||
|  | # Read an rgba16 texture from ROM | ||
|  | # rom - Rom object to load the texture from | ||
|  | # base_texture_address - Address of the rbga16 texture in ROM | ||
|  | # size - Size of the texture in PIXELS | ||
|  | # returns - list of ints representing each 16-bit pixel | ||
|  | def load_rgba16_texture_from_rom(rom: Rom, base_texture_address, size): | ||
|  |     texture = [] | ||
|  |     for i in range(0, size): | ||
|  |         texture.append(int.from_bytes(rom.read_bytes(base_texture_address + 2 * i, 2), 'big')) | ||
|  |     return texture | ||
|  | 
 | ||
|  | # Load an rgba16 texture from a binary file. | ||
|  | # fileStr - path to the file | ||
|  | # size - number of 16-bit pixels in the texture. | ||
|  | def load_rgba16_texture(fileStr, size): | ||
|  |     texture = [] | ||
|  |     file = open(fileStr, 'rb') | ||
|  |     for i in range(0, size): | ||
|  |         texture.append(int.from_bytes(file.read(2), 'big')) | ||
|  | 
 | ||
|  |     file.close() | ||
|  |     return(texture) | ||
|  | 
 | ||
|  | # Create an new rgba16 texture byte array from a rgba16 binary file. Use this if you want to create complete new textures using no copyrighted content (or for testing). | ||
|  | # rom - Unused set to None | ||
|  | # base_texture_address - Unusued set to None | ||
|  | # base_palette_address - Unusued set to None | ||
|  | # size - Size of the texture in PIXELS | ||
|  | # patchfile - File containing the texture to load | ||
|  | # returns - bytearray containing the new texture | ||
|  | def rgba16_from_file(rom: Rom, base_texture_address, base_palette_address, size, patchfile): | ||
|  |     new_texture = load_rgba16_texture(patchfile, size) | ||
|  |     bytes = bytearray() | ||
|  |     for pixel in new_texture: | ||
|  |         bytes.extend(int.to_bytes(pixel, 2, 'big')) | ||
|  |     return bytes | ||
|  | 
 | ||
|  | # Create a new rgba16 texture from a original rgba16 texture and a rgba16 patch file | ||
|  | # rom - Rom object to load the original texture from | ||
|  | # base_texture_address - Address of the original rbga16 texture in ROM | ||
|  | # base_palette_address - Unused. Set to None (this is only used for CI4 style textures) | ||
|  | # size - Size of the texture in PIXELS | ||
|  | # patchfile - file path of a rgba16 binary texture to patch | ||
|  | # returns - bytearray of the new texture | ||
|  | def rgba16_patch(rom: Rom, base_texture_address, base_palette_address, size, patchfile): | ||
|  |     base_texture_rgba16 = load_rgba16_texture_from_rom(rom, base_texture_address, size) | ||
|  |     patch_rgba16 = None | ||
|  |     if patchfile: | ||
|  |         patch_rgba16 = load_rgba16_texture(patchfile, size) | ||
|  |     new_texture_rgba16 = apply_rgba16_patch(base_texture_rgba16, patch_rgba16) | ||
|  |     bytes = bytearray() | ||
|  |     for pixel in new_texture_rgba16: | ||
|  |         bytes.extend(int.to_bytes(pixel, 2, 'big')) | ||
|  |     return bytes | ||
|  | 
 | ||
|  | # Create a new ci8 texture from a ci4 texture/palette and a rgba16 patch file | ||
|  | # rom - Rom object to load the original textures from | ||
|  | # base_texture_address - Address of the original ci4 texture in ROM | ||
|  | # base_palette_address - Address of the ci4 palette in ROM | ||
|  | # size - Size of the texture in PIXELS | ||
|  | # patchfile - file path of a rgba16 binary texture to patch | ||
|  | # returns - bytearray of the new texture | ||
|  | def ci4_rgba16patch_to_ci8(rom, base_texture_address, base_palette_address, size, patchfile): | ||
|  |     palette = load_palette(rom, base_palette_address, 16) # load the original palette from rom | ||
|  |     base_texture_rgba16 = ci4_to_rgba16(rom, base_texture_address, size, palette) # load the original texture from rom and convert to ci8 | ||
|  |     patch_rgba16 = None | ||
|  |     if patchfile: | ||
|  |         patch_rgba16 = load_rgba16_texture(patchfile, size) | ||
|  |     new_texture_rgba16 = apply_rgba16_patch(base_texture_rgba16, patch_rgba16) | ||
|  |     ci8_texture, ci8_palette = rgba16_to_ci8(new_texture_rgba16) | ||
|  |     # merge the palette and the texture | ||
|  |     bytes = bytearray() | ||
|  |     for pixel in ci8_palette: | ||
|  |         bytes.extend(int.to_bytes(pixel, 2, 'big')) | ||
|  |     for pixel in ci8_texture: | ||
|  |         bytes.extend(int.to_bytes(pixel, 1, 'big')) | ||
|  |     return bytes | ||
|  | 
 | ||
|  | # Function to create rgba16 texture patches for crates | ||
|  | def build_crate_ci8_patches(): | ||
|  |     # load crate textures from rom | ||
|  |     object_kibako2_addr = 0x018B6000 | ||
|  |     SIZE_CI4_32X128 = 4096 | ||
|  |     rom = Rom("ZOOTDEC.z64") | ||
|  |     crate_palette = load_palette(rom, object_kibako2_addr + 0x00, 16) | ||
|  |     crate_texture_rgba16 = ci4_to_rgba16(rom, object_kibako2_addr + 0x20, SIZE_CI4_32X128, crate_palette) | ||
|  | 
 | ||
|  |     # load new textures | ||
|  |     crate_texture_gold_rgba16 = load_rgba16_texture('crate_gold_rgba16.bin', 0x1000) | ||
|  |     crate_texture_skull_rgba16 = load_rgba16_texture('crate_skull_rgba16.bin', 0x1000) | ||
|  |     crate_texture_key_rgba16 = load_rgba16_texture('crate_key_rgba16.bin', 0x1000) | ||
|  |     crate_texture_bosskey_rgba16 = load_rgba16_texture('crate_bosskey_rgba16.bin', 0x1000) | ||
|  | 
 | ||
|  |     # create patches | ||
|  |     gold_patch = apply_rgba16_patch(crate_texture_rgba16, crate_texture_gold_rgba16) | ||
|  |     key_patch = apply_rgba16_patch(crate_texture_rgba16, crate_texture_key_rgba16) | ||
|  |     skull_patch = apply_rgba16_patch(crate_texture_rgba16, crate_texture_skull_rgba16) | ||
|  |     bosskey_patch = apply_rgba16_patch(crate_texture_rgba16, crate_texture_bosskey_rgba16) | ||
|  | 
 | ||
|  |     # save patches | ||
|  |     save_rgba16_texture(gold_patch, 'crate_gold_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(key_patch, 'crate_key_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(skull_patch, 'crate_skull_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(bosskey_patch, 'crate_bosskey_rgba16_patch.bin') | ||
|  | 
 | ||
|  |     # create ci8s | ||
|  |     default_ci8, default_palette = rgba16_to_ci8(crate_texture_rgba16) | ||
|  |     gold_ci8, gold_palette = rgba16_to_ci8(crate_texture_gold_rgba16) | ||
|  |     key_ci8, key_palette = rgba16_to_ci8(crate_texture_key_rgba16) | ||
|  |     skull_ci8, skull_palette = rgba16_to_ci8(crate_texture_skull_rgba16) | ||
|  |     bosskey_ci8, bosskey_palette = rgba16_to_ci8(crate_texture_bosskey_rgba16) | ||
|  | 
 | ||
|  |     # save ci8 textures | ||
|  |     save_ci8_texture(default_ci8, 'crate_default_ci8.bin') | ||
|  |     save_ci8_texture(gold_ci8, 'crate_gold_ci8.bin') | ||
|  |     save_ci8_texture(key_ci8, 'crate_key_ci8.bin') | ||
|  |     save_ci8_texture(skull_ci8, 'crate_skull_ci8.bin') | ||
|  |     save_ci8_texture(bosskey_ci8, 'crate_bosskey_ci8.bin') | ||
|  | 
 | ||
|  |     # save palettes | ||
|  |     save_rgba16_texture(default_palette, 'crate_default_palette.bin') | ||
|  |     save_rgba16_texture(gold_palette, 'crate_gold_palette.bin') | ||
|  |     save_rgba16_texture(key_palette, 'crate_key_palette.bin') | ||
|  |     save_rgba16_texture(skull_palette, 'crate_skull_palette.bin') | ||
|  |     save_rgba16_texture(bosskey_palette, 'crate_bosskey_palette.bin') | ||
|  | 
 | ||
|  |     crate_textures = [ | ||
|  |         (5, 'texture_crate_default', 0x18B6000 + 0x20, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, None), | ||
|  |         (6, 'texture_crate_gold'   , 0x18B6000 + 0x20, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'crate_gold_rgba16_patch.bin'), | ||
|  |         (7, 'texture_crate_key', 0x18B6000 + 0x20, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'crate_key_rgba16_patch.bin'), | ||
|  |         (8, 'texture_crate_skull',  0x18B6000 + 0x20, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'crate_skull_rgba16_patch.bin'), | ||
|  |         (9, 'texture_crate_bosskey', 0x18B6000 + 0x20, 0x018B6000, 4096, ci4_rgba16patch_to_ci8, 'crate_bosskey_rgba16_patch.bin'), | ||
|  |     ] | ||
|  | 
 | ||
|  |     for texture_id, texture_name, rom_address_base, rom_address_palette, size,func, patchfile in crate_textures: | ||
|  |         texture = func(rom, rom_address_base, rom_address_palette, size, patchfile) | ||
|  |         file = open(texture_name, 'wb') | ||
|  |         file.write(texture) | ||
|  |         file.close() | ||
|  |         print(texture) | ||
|  | 
 | ||
|  | # Function to create rgba16 texture patches for pots. | ||
|  | def build_pot_patches(): | ||
|  |     # load pot textures from rom | ||
|  |     object_tsubo_side_addr = 0x01738000 | ||
|  |     SIZE_32X64 = 2048 | ||
|  |     rom = Rom("ZOOTDEC.z64") | ||
|  | 
 | ||
|  |     pot_default_rgba16 = load_rgba16_texture_from_rom(rom, object_tsubo_side_addr, SIZE_32X64) | ||
|  |     pot_gold_rgba16 = load_rgba16_texture('pot_gold_rgba16.bin', SIZE_32X64) | ||
|  |     pot_key_rgba16 = load_rgba16_texture('pot_key_rgba16.bin', SIZE_32X64) | ||
|  |     pot_skull_rgba16 = load_rgba16_texture('pot_skull_rgba16.bin', SIZE_32X64) | ||
|  |     pot_bosskey_rgba16 = load_rgba16_texture('pot_bosskey_rgba16.bin', SIZE_32X64) | ||
|  | 
 | ||
|  |     # create patches | ||
|  |     gold_patch = apply_rgba16_patch(pot_default_rgba16, pot_gold_rgba16) | ||
|  |     key_patch = apply_rgba16_patch(pot_default_rgba16, pot_key_rgba16) | ||
|  |     skull_patch = apply_rgba16_patch(pot_default_rgba16, pot_skull_rgba16) | ||
|  |     bosskey_patch = apply_rgba16_patch(pot_default_rgba16, pot_bosskey_rgba16) | ||
|  | 
 | ||
|  |     # save patches | ||
|  |     save_rgba16_texture(gold_patch, 'pot_gold_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(key_patch, 'pot_key_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(skull_patch, 'pot_skull_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(bosskey_patch, 'pot_bosskey_rgba16_patch.bin') | ||
|  | 
 | ||
|  | def build_smallcrate_patches(): | ||
|  |     # load small crate texture from rom | ||
|  |     object_kibako_texture_addr = 0xF7ECA0 | ||
|  | 
 | ||
|  |     SIZE_32X64 = 2048 | ||
|  |     rom = Rom("ZOOTDEC.z64") | ||
|  | 
 | ||
|  |     # Load textures | ||
|  |     smallcrate_default_rgba16 = load_rgba16_texture_from_rom(rom, object_kibako_texture_addr, SIZE_32X64) | ||
|  |     smallcrate_gold_rgba16 = load_rgba16_texture('smallcrate_gold_rgba16.bin', SIZE_32X64) | ||
|  |     smallcrate_key_rgba16 = load_rgba16_texture('smallcrate_key_rgba16.bin', SIZE_32X64) | ||
|  |     smallcrate_skull_rgba16 = load_rgba16_texture('smallcrate_skull_rgba16.bin', SIZE_32X64) | ||
|  |     smallcrate_bosskey_rgba16 = load_rgba16_texture('smallcrate_bosskey_rgba16.bin', SIZE_32X64) | ||
|  | 
 | ||
|  |     save_rgba16_texture(smallcrate_default_rgba16, 'smallcrate_default_rgba16.bin') | ||
|  |     # Create patches | ||
|  |     gold_patch = apply_rgba16_patch(smallcrate_default_rgba16, smallcrate_gold_rgba16) | ||
|  |     key_patch = apply_rgba16_patch(smallcrate_default_rgba16, smallcrate_key_rgba16) | ||
|  |     skull_patch = apply_rgba16_patch(smallcrate_default_rgba16, smallcrate_skull_rgba16) | ||
|  |     bosskey_patch = apply_rgba16_patch(smallcrate_default_rgba16, smallcrate_bosskey_rgba16) | ||
|  | 
 | ||
|  |     # save patches | ||
|  |     save_rgba16_texture(gold_patch, 'smallcrate_gold_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(key_patch, 'smallcrate_key_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(skull_patch, 'smallcrate_skull_rgba16_patch.bin') | ||
|  |     save_rgba16_texture(bosskey_patch, 'smallcrate_bosskey_rgba16_patch.bin') | ||
|  | 
 | ||
|  | 
 | ||
|  | #build_crate_ci8_patches() | ||
|  | #build_pot_patches() | ||
|  | #build_smallcrate_patches() |