34 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Guide to change maximum locations in shapez
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|  | 
 | ||
|  | ## Where do I find the settings to increase/decrease the amount of possible locations?
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|  | 
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|  | The maximum values of the `goal_amount` and `shapesanity_amount` are hardcoded settings that affect the datapackage.  | ||
|  | They are stored in a file called `options.json` inside the apworld. By changing them, you will create a custom apworld  | ||
|  | on your local machine. | ||
|  | 
 | ||
|  | ## How to change datapackage options
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|  | 
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|  | This tutorial is for advanced users and can result in the software not working properly, if not read carefully.  | ||
|  | Proceed at your own risk. | ||
|  | 
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|  | 1. Go to `<AP installation>/lib/worlds`. | ||
|  | 2. Rename `shapez.apworld` to `shapez.zip`. | ||
|  | 3. Open the zip file and go to `shapez/data/options.json`. | ||
|  | 4. Edit the values in this file to your desire and save the file. | ||
|  |    - `max_shapesanity` cannot be lower than `4`, as this is the minimum amount to prevent FillErrors. | ||
|  |    - `max_shapesanity` also cannot be higher than `75800`, as this is the maximum amount of possible shapesanity names.  | ||
|  |      Else the multiworld generation might fail. | ||
|  |    - `max_levels_and_upgrades` cannot be lower than `27`, as this is the minimum amount for the `mam` goal to properly  | ||
|  |      work. | ||
|  | 5. Close the zip and rename it back to `shapez.apworld`. | ||
|  | 
 | ||
|  | ## Why do I have to do this manually?
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|  | 
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|  | For every game in Archipelago, there must be a list of all possible locations, **regardless of player options**. When  | ||
|  | generating a multiworld, a list of all locations of all included games will be saved in the multiworld data and sent to  | ||
|  | all clients. The higher the amount of possible locations, the bigger the datapackage. And having ~80000 possible  | ||
|  | locations at one point made the datapackage for shapez bigger than all other supported games combined. So to reduce the  | ||
|  | datapackage of shapez, the locations for shapesanity are named `Shapesanity 1`, `Shapesanity 2` etc. instead of their  | ||
|  | actual names. By creating a custom apworld, you can increase the amount of possible locations, but you will also  | ||
|  | increase the size of the datapackage at the same time. |