2024-03-15 08:58:20 -04:00
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# Sonic Adventure 2 Battle - Changelog
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2025-03-22 08:00:07 -04:00
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## v2.4 - Minigame Madness
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### Features:
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- New Goal
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- Minigame Madness
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- Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win!
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- How many of each Minigame are required can be set by an Option
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- When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby
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- New optional Location Checks
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- Bigsanity
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- Go fishing with Big in each stage for a Location Check
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- Itemboxsanity
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- Either Extra Life Boxes or All Item Boxes
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- New Items
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- New Traps
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- Literature Trap
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- Controller Drift Trap
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- Poison Trap
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- Bee Trap
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- New Minigame Traps
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- Breakout Trap
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- Fishing Trap
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- Trivia Trap
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- Pokemon Trivia Trap
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- Pokemon Count Trap
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- Number Sequence Trap
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- Light Up Path Trap
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- Pinball Trap
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- Math Quiz Trap
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- Snake Trap
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- Input Sequence Trap
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- Trap Link
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- When you receive a trap, you send a copy of it to every other player with Trap Link enabled
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- Boss Gate Plando
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- Expert Logic Difficulty
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- Use at your own risk. This difficulty requires complete mastery of SA2.
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- Missions can now be enabled and disabled per-character, instead of just per-style
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- Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received
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### Quality of Life:
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- Gate Stages and Mission Orders are now displayed in the spoiler log
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- Additional play stats are saved and displayed with the randomizer credits
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- Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled
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- Current stage mission order and progress are now shown when paused in-level
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- Chaos Emeralds are now shown when paused in-level
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- Location Name Groups were created
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- Moved SA2B to the new Options system
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- Option Presets were created
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- Error Messages are more obvious
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### Bug Fixes:
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- Added missing `Dry Lagoon - 12 Animals` location
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- Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races
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- Invincibility can no longer be received in the King Boom Boo fight, preventing a crash
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- Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate
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- Going into submenus from the pause menu should no longer reset traps
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- `Sonic - Magic Gloves` are now plural
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- Junk items will no longer cause a crash when in a falling state
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2025-03-28 16:11:31 -04:00
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- Saves should no longer incorrectly be marked as not matching the connected server
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- Fixed miscellaneous crashes
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2025-03-22 08:00:07 -04:00
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- Chao Garden:
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- Prevent races from occasionally becoming uncompletable when using the "Prize Only" option
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- Properly allow Hero Chao to participate in Dark Races
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- Don't allow the Chao Garden to send locations when connected to an invalid server
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- Prevent the Chao Garden from resetting your life count
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- Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden
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- Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle
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- Prevent Chao Karate progress icon overflow
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- Prevent changing Chao Timescale while paused or while a Minigame is active
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- Logic Fixes:
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- `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades
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- `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades
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- `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes`
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- `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine`
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- `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots`
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- `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
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2024-03-15 08:58:20 -04:00
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## v2.3 - The Chao Update
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### Features:
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- New goal
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- Chaos Chao
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- Raise a Chaos Chao to win!
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- New optional Location Checks
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- Chao Animal Parts
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- Each body part from each type of animal is a location
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- Chao Stats
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- 0-99 levels of each of the 7 Chao stats can be locations
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- The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
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- Kindergartensanity
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- Classroom lessons are locations
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- Either all lessons or any one of each category can be set as locations
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- Shopsanity
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- A specified number of locations can be placed in the Chao Black Market
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- These locations are unlocked by acquiring Chao Coins
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- Ring costs for these items can be adjusted
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- Chao Karate can now be set to one location per fight, instead of one per tournament
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- New Items
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- If any Chao locations are active, the following will be in the item pool:
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- Chao Eggs
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- Garden Seeds
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- Garden Fruit
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- Chao Hats
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- Chaos Drives
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- New Trap
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- Reverse Trap
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- The starting eggs in the garden can be a random color
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- Chao World entrances can be shuffled
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- Chao are given default names
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### Quality of Life:
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- Chao Save Data is now separate per-slot in addition to per-seed
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- This allows a single player to have multiple slots in the same seed, each having separate Chao progress
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- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
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- All Chao can now enter the Hero and Dark races
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- Chao Karate difficulty can be set separately from Chao Race difficulty
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- Chao Aging can be sped up at will, up to 15×
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- New mod config option to fine-tune Chao Stat multiplication
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- Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code
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- Pong Traps can now activate in Chao World
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- Maximum range for possible number of Emblems is now 1000
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- General APWorld cleanup and optimization
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- Option access has moved to the new options system
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- An item group now exists for trap items
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### Bug Fixes:
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- Dry Lagoon now has all 11 Animals
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- `Eternal Engine - 2` (Standard and Hard Logic) now requires only `Tails - Booster`
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- `Lost Colony - 2` (Hard Logic) now requires no upgrades
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- `Lost Colony - Animal 9` (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
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## v2.2
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### Features:
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- New goals
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- Boss Rush
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- Complete the Boss Rush to win!
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- Cannon's Core Boss Rush
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- Beat Cannon's Core, then complete the Boss Rush
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- Boss Rush Chaos Emerald Hunt
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- Collect the seven Chaos Emeralds, then complete the Boss Rush
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- Boss Rush Shuffle option
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- New optional Location Checks
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- Animalsanity
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- Collect numbers of animals per stage
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- Ring Link option
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- Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players
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- Voice line shuffle
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- None
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- Shuffled
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- Rude
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- Chao
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- Singularity
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- New Traps
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- Ice Trap
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- Slow Trap
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- Cutscene Trap
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### Quality of Life:
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- Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500
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- A cause is now included for sent DeathLinks
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- Death Cause messages are now displayed in-game
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- WSS connections are now supported
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### Bug Fixes:
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- Two rare softlock scenarios related to the Chaos Control Trap should no longer occur
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- Tracking of location checks while disconnected from the server should be more consistent
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- DeathLinks can now be sent and received between two players connected to the same slot
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- 2P mode should no longer be accessible
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- Boss Stages no longer display erroneous location tracking icons
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- Boss Stages are no longer subject to mission shuffle oddities
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- Fix Logic Errors
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- Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades
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- Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots
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## v2.1
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### Features:
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- New goal
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- Grand Prix
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- Complete all of the Kart Races to win!
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- New optional Location Checks
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- Omosanity (Activating Omochao)
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- Kart Race Mode
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- Ring Loss option
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- Classic - lose all rings on hit
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- Modern - lose 20 rings on hit
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- OHKO - instantly die on hit, regardless of ring count (shields still protect you)
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- New Trap
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- Pong Trap
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### Quality of Life:
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- SA2B is now distributed as an `.apworld`
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- Maximum possible number of Emblems in item pool is increased from 180 to 250
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- An indicator now shows on the Stage Select screen when Cannon's Core is available
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- Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280
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- Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard
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### Bug Fixes:
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- Actually swap Intermediate and Expert Chao Races correctly
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- Don't always grant double score for killing Gold Beetles anymore
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- Ensure upgrades are applied properly, even when received while dying
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- Fix the Message Queue getting disordered when receiving many messages in quick succession
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- Fix Logic errors
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- `City Escape - 3` (Hard Logic) now requires no upgrades
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- `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
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- `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
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- `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
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- `Mad Space - 5` (Hard Logic) now requires no upgrades
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## v2.0
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### Features:
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- Completely reworked mission progression system
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- Control of which mission types can be active per-gameplay-style
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- Control of how many missions are active per-gameplay-style
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- Mission order shuffle
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- Two new Chaos Emerald Hunt goals
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- Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill
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- FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill
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- New optional Location Checks
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- Keysanity (Chao Containers)
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- Whistlesanity (Animal Pipes and hidden whistle spots)
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- Beetlesanity (Destroying Gold Beetles)
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- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal
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- Hard Logic option
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- More Music Options
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- Option to use SADX music
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- New Singularity music shuffle option
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- Option to choose the Narrator theme
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- New Traps
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- Tiny Trap is now permanent within a level
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- Gravity Trap
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- Exposition Trap
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### Quality of Life:
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- Significant revamp to Stage Select screen information conveyance
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- Icons are displayed for:
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- Relevant character's upgrades
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- Which location checks are active/checked
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- Chaos Emeralds found (if relevant)
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- Gate and Cannon's Core emblem costs
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- The above stage-specific info can also be viewed when paused in-level
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- The current mission is also displayed when paused
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- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
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- Hints including SA2B locations will now specify which Gate that level is located in
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- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
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- Chao Intermediate and Expert race sets are now swapped, per player feedback
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- Intermediate now includes Beginner + Challenge + Hero + Dark
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- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
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- New mod config option for the color of the Message Queue text
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### Bug Fixes:
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- Fixed bug where game stops properly tracking items after 127 have been received.
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- Several logic fixes
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- Game now refers to `Knuckles - Shovel Claws` correctly
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- Minor AP World code cleanup
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## v1.1
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### Features:
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- Unlocking each gate of levels requires beating a random boss
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- Chao Races and Karate are now available as an option for checks
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- Junk items can now be put into the itempool
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- Five Rings
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- Ten Rings
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- Twenty Rings
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- Extra Life
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- Shield
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- Magnetic Shield
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- Invincibility
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- Traps can now be put into the itempool
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- Omotrap
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- Chaos Control Trap
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- Confusion Trap
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- Tiny Trap
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- The Credits now display a few stats about the run
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- An Option for the minimum required rank for mission checks is now available
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- An Option for influencing the costs of level gates is now available
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### Bug Fixes:
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- A message will display if the game loses connection to Archipelago
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- The game will gracefully reconnect to Archipelago
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- Kart Race mode is now properly hidden
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- Minor logic fixes
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## v1.0 - First Stable Release
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### Features:
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- Goal is to beat Cannon's Core and defeat the Biolizard
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- Locations included:
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- Upgrade Pickups
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- Mission Clears
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- Items included:
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- Character Upgrades
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- Emblems
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- Levels are unlocked by certain amounts of emblems
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- An option exists to specify how many missions to include
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- Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option
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- Music Shuffle is supported
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- DeathLink is supported
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