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Grinch-AP/worlds/sa2b/Rules.py

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import typing
from BaseClasses import MultiWorld
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
from worlds.AutoWorld import World
from .Names import LocationName, ItemName
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
from .Locations import boss_gate_set
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
from worlds.AutoWorld import LogicMixin
from worlds.generic.Rules import add_rule, set_rule, CollectionRule
from .GateBosses import boss_has_requirement
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
from .Missions import stage_name_prefixes, mission_orders
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
def add_rule_safe(multiworld: MultiWorld, spot_name: str, player: int, rule: CollectionRule):
try:
location = multiworld.get_location(spot_name, player)
except KeyError:
# Do nothing for mission locations that do not exist
pass
else:
add_rule(location, rule)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
def set_mission_progress_rules(multiworld: MultiWorld, player: int, mission_map: typing.Dict[int, int], mission_count_map: typing.Dict[int, int]):
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
for i in range(31):
mission_count = mission_count_map[i]
mission_order: typing.List[int] = mission_orders[mission_map[i]]
stage_prefix: str = stage_name_prefixes[i]
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
for j in range(mission_count):
if j == 0:
continue
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
mission_number = mission_order[j]
prev_mission_number = mission_order[j - 1]
location_name: str = stage_prefix + str(mission_number)
prev_location_name: str = stage_prefix + str(prev_mission_number)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
set_rule(multiworld.get_location(location_name, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state, prev_location_name=prev_location_name: state.can_reach(prev_location_name, "Location", player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
def set_mission_upgrade_rules_standard(multiworld: MultiWorld, world: World, player: int):
# Mission 1 Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.metal_harbor_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pumpkin_hill_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mission_street_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.aquatic_mine_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.hidden_base_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pyramid_cave_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.death_chamber_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.eternal_engine_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.meteor_herd_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.crazy_gadget_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.final_rush_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.egg_quarters_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.lost_colony_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.weapons_bed_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.security_hall_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.white_jungle_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mad_space_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cosmic_wall_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cannon_core_1, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.sonic_bounce_bracelet, player))
# Mission 2 Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.metal_harbor_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mission_street_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.hidden_base_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.death_chamber_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.eternal_engine_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.crazy_gadget_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.lost_colony_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.weapons_bed_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.security_hall_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mad_space_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cosmic_wall_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cannon_core_2, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
# Mission 3 Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.city_escape_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.wild_canyon_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.prison_lane_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.metal_harbor_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.green_forest_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pumpkin_hill_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mission_street_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.aquatic_mine_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.hidden_base_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pyramid_cave_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.death_chamber_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.eternal_engine_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.meteor_herd_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.crazy_gadget_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.final_rush_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.iron_gate_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.dry_lagoon_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.sand_ocean_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.radical_highway_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.egg_quarters_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.lost_colony_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.weapons_bed_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.security_hall_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_treasure_scope, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.white_jungle_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.sky_rail_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mad_space_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cosmic_wall_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.final_chase_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cannon_core_3, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_light_shoes, player))
# Mission 4 Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.metal_harbor_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pumpkin_hill_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mission_street_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.aquatic_mine_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.hidden_base_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pyramid_cave_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.death_chamber_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.eternal_engine_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.meteor_herd_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.crazy_gadget_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.final_rush_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.egg_quarters_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.lost_colony_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.weapons_bed_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.security_hall_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.white_jungle_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mad_space_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cosmic_wall_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cannon_core_4, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.sonic_bounce_bracelet, player))
# Mission 5 Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.city_escape_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.wild_canyon_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.metal_harbor_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.green_forest_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pumpkin_hill_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mission_street_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.aquatic_mine_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_sunglasses, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.hidden_base_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.pyramid_cave_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.death_chamber_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_air_necklace, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.eternal_engine_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.meteor_herd_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_sunglasses, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.crazy_gadget_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.final_rush_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.iron_gate_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.dry_lagoon_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_treasure_scope, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.sand_ocean_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.egg_quarters_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.lost_colony_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.weapons_bed_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.security_hall_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.white_jungle_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.mad_space_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cosmic_wall_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule_safe(multiworld, LocationName.cannon_core_5, player,
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.sonic_bounce_bracelet, player))
# Upgrade Spot Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.city_escape_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.wild_canyon_upgrade, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_upgrade, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.meteor_herd_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_upgrade, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.iron_gate_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.dry_lagoon_upgrade, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.radical_highway_upgrade, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_upgrade, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
# Chao Key Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.keysanity:
add_rule(multiworld.get_location(LocationName.prison_lane_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_chao_2, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_chao_2, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_chao_2, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_chao_3, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_chao_3, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.egg_quarters_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_pick_nails, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_chao_3, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
# Pipe Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.whistlesanity.value == 1 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.mission_street_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_pipe_3, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_pipe_3, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_4, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_pipe_4, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_pipe_4, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.knuckles_air_necklace, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
# Hidden Whistle Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.whistlesanity.value == 2 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.mission_street_hidden_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_hidden_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_hidden_1, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_hidden_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_hidden_1, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_hidden_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_hidden_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_hidden_1, player),
lambda state: state.has(ItemName.tails_booster, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
# Omochao Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.omosanity:
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_1, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.radical_highway_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_omo_2, player),
lambda state: state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_9, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_9, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_9, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_omo_9, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_10, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_10, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_11, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_11, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_12, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_12, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_13, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
# Gold Beetle Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.beetlesanity:
add_rule(multiworld.get_location(LocationName.mission_street_beetle, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_beetle, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_beetle, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_beetle, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.dry_lagoon_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_beetle, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_beetle, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_beetle, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_beetle, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.knuckles_air_necklace, player))
# Animal Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.animalsanity:
add_rule(multiworld.get_location(LocationName.hidden_base_animal_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_3, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_3, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_4, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_4, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_4, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_5, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_5, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_5, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
(state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_6, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_6, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_6, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_6, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_6, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_7, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_7, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_7, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_7, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_animal_7, player),
lambda state: state.has(ItemName.rouge_pick_nails, player) or
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_7, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_8, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_8, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_8, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_8, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_animal_8, player),
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_8, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_9, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_9, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_9, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.wild_canyon_animal_10, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_10, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.aquatic_mine_animal_10, player),
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_animal_10, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.egg_quarters_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_11, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_11, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_11, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
(state.has(ItemName.sonic_flame_ring, player) or
state.has(ItemName.sonic_mystic_melody, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_11, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_11, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_12, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player) and
(state.has(ItemName.sonic_light_shoes, player) or
state.has(ItemName.sonic_mystic_melody, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_12, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) or
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_13, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_13, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_13, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_13, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_13, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
(state.has(ItemName.knuckles_air_necklace, player) or
state.has(ItemName.knuckles_hammer_gloves, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_14, player),
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.metal_harbor_animal_14, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_14, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_14, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_14, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_14, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_15, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_15, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_15, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.iron_gate_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_15, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_15, player),
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_16, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_16, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
(state.has(ItemName.sonic_flame_ring, player) or
(state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_mystic_melody, player))))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_16, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_16, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.white_jungle_animal_16, player),
lambda state: state.has(ItemName.shadow_flame_ring, player) and
state.has(ItemName.shadow_air_shoes, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_16, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_17, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_chase_animal_17, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_17, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
(state.has(ItemName.sonic_bounce_bracelet, player) or
state.has(ItemName.sonic_flame_ring, player)))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_18, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_18, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_19, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_mystic_melody, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_19, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.radical_highway_animal_20, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
# Extra Life Box Upgrade Requirements
if world.options.itemboxsanity.value > 0:
add_rule(multiworld.get_location(LocationName.prison_lane_lifebox_1, player),
lambda state: state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.pumpkin_hill_lifebox_1, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule(multiworld.get_location(LocationName.mission_street_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.aquatic_mine_lifebox_1, player),
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.hidden_base_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_lifebox_1, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_1, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_1, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_1, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_1, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.lost_colony_lifebox_1, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.weapons_bed_lifebox_1, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_lifebox_1, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_1, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.cannon_core_lifebox_1, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.prison_lane_lifebox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.metal_harbor_lifebox_2, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.mission_street_lifebox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_2, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_2, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_2, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player)))
add_rule(multiworld.get_location(LocationName.white_jungle_lifebox_2, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.metal_harbor_lifebox_3, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_3, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_lifebox_3, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_3, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_3, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_3, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_4, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_4, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_4, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_5, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player)))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_6, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_lifebox_7, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_8, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_11, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_mystic_melody, player)))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_13, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player)))
# Item Box Upgrade Requirements
if world.options.itemboxsanity.value == 2:
add_rule(multiworld.get_location(LocationName.prison_lane_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.metal_harbor_itembox_1, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_1, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_1, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_1, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.metal_harbor_itembox_2, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_2, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_2, player),
lambda state: state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_itembox_2, player),
lambda state: state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_2, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_2, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_2, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_2, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.metal_harbor_itembox_3, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_3, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_3, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_3, player),
lambda state: state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_3, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_3, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_3, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_3, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.metal_harbor_itembox_4, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_4, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_4, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_4, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_4, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_4, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_4, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.rouge_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.metal_harbor_itembox_5, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.green_forest_itembox_5, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_5, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_5, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_5, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_5, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_5, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_5, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_5, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_6, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_6, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_6, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_6, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_6, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_6, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_6, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.white_jungle_itembox_6, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_6, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_6, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.knuckles_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_7, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_7, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_7, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_7, player),
lambda state: (state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_7, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.white_jungle_itembox_7, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
add_rule(multiworld.get_location(LocationName.sky_rail_itembox_7, player),
lambda state: (state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_7, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player)))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_8, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.pumpkin_hill_itembox_8, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_8, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_8, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_8, player),
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.iron_gate_itembox_8, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_8, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.white_jungle_itembox_8, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_8, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_8, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_9, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_9, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
2025-03-30 16:19:24 -04:00
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_9, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_9, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_9, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_9, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_10, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_10, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_10, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_10, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_10, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_11, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_11, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_11, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_11, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_11, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_11, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_11, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_11, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_12, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_12, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_12, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_12, player),
lambda state: (state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_12, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_13, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_13, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_13, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_13, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_13, player),
lambda state: (state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_14, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_14, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_14, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_14, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_14, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_itembox_15, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_15, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_15, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_16, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_16, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_17, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_17, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_18, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_18, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_18, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_19, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_19, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_19, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_19, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_20, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_20, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_20, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_20, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_21, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_21, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_21, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_22, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_22, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_22, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_23, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_23, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.sky_rail_itembox_23, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_23, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_24, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_24, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_25, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_25, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_26, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_26, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_27, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_27, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_28, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_29, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_30, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_31, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_32, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_33, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_chase_itembox_33, player),
lambda state: (state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_34, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_chase_itembox_34, player),
lambda state: (state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_35, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_chase_itembox_35, player),
lambda state: (state.has(ItemName.shadow_air_shoes, player) and
state.has(ItemName.shadow_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_36, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player) and
state.has(ItemName.sonic_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_37, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_38, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_39, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_40, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
# Big Upgrade Requirements
if world.options.bigsanity:
add_rule(multiworld.get_location(LocationName.metal_harbor_big, player),
lambda state: state.has(ItemName.sonic_light_shoes, player))
add_rule(multiworld.get_location(LocationName.mission_street_big, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_big, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_big, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.death_chamber_big, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_big, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_big, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_big, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_big, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.white_jungle_big_1, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
add_rule(multiworld.get_location(LocationName.white_jungle_big_2, player),
lambda state: state.has(ItemName.shadow_air_shoes, player))
add_rule(multiworld.get_location(LocationName.mad_space_big, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_2, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_3, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_4, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_air_necklace, player) and
state.has(ItemName.sonic_bounce_bracelet, player))
def set_mission_upgrade_rules_hard(multiworld: MultiWorld, world: World, player: int):
# Mission 1 Upgrade Requirements
add_rule_safe(multiworld, LocationName.pumpkin_hill_1, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.mission_street_1, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_1, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.death_chamber_1, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule_safe(multiworld, LocationName.eternal_engine_1, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule_safe(multiworld, LocationName.crazy_gadget_1, player,
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule_safe(multiworld, LocationName.final_rush_1, player,
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule_safe(multiworld, LocationName.egg_quarters_1, player,
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule_safe(multiworld, LocationName.lost_colony_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cannon_core_1, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Mission 2 Upgrade Requirements
add_rule_safe(multiworld, LocationName.mission_street_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.death_chamber_2, player,
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule_safe(multiworld, LocationName.eternal_engine_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.weapons_bed_2, player,
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_2, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cannon_core_2, player,
lambda state: state.has(ItemName.tails_booster, player))
# Mission 3 Upgrade Requirements
add_rule_safe(multiworld, LocationName.wild_canyon_3, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.prison_lane_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.mission_street_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.aquatic_mine_3, player,
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule_safe(multiworld, LocationName.hidden_base_3, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player))
add_rule_safe(multiworld, LocationName.death_chamber_3, player,
lambda state: state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule_safe(multiworld, LocationName.eternal_engine_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.meteor_herd_3, player,
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule_safe(multiworld, LocationName.crazy_gadget_3, player,
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule_safe(multiworld, LocationName.final_rush_3, player,
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule_safe(multiworld, LocationName.iron_gate_3, player,
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.dry_lagoon_3, player,
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
add_rule_safe(multiworld, LocationName.sand_ocean_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.egg_quarters_3, player,
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule_safe(multiworld, LocationName.lost_colony_3, player,
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.mad_space_3, player,
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_iron_boots, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cannon_core_3, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Mission 4 Upgrade Requirements
add_rule_safe(multiworld, LocationName.pumpkin_hill_4, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.mission_street_4, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_4, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.death_chamber_4, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule_safe(multiworld, LocationName.eternal_engine_4, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule_safe(multiworld, LocationName.crazy_gadget_4, player,
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule_safe(multiworld, LocationName.final_rush_4, player,
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule_safe(multiworld, LocationName.egg_quarters_4, player,
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule_safe(multiworld, LocationName.lost_colony_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cannon_core_4, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Mission 5 Upgrade Requirements
add_rule_safe(multiworld, LocationName.city_escape_5, player,
lambda state: state.has(ItemName.sonic_flame_ring, player))
add_rule_safe(multiworld, LocationName.wild_canyon_5, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.pumpkin_hill_5, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.mission_street_5, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.aquatic_mine_5, player,
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule_safe(multiworld, LocationName.hidden_base_5, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.death_chamber_5, player,
lambda state: state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_mystic_melody, player))
add_rule_safe(multiworld, LocationName.eternal_engine_5, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule_safe(multiworld, LocationName.crazy_gadget_5, player,
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule_safe(multiworld, LocationName.final_rush_5, player,
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule_safe(multiworld, LocationName.iron_gate_5, player,
lambda state: state.has(ItemName.eggman_large_cannon, player))
add_rule_safe(multiworld, LocationName.dry_lagoon_5, player,
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule_safe(multiworld, LocationName.sand_ocean_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.egg_quarters_5, player,
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_treasure_scope, player))
add_rule_safe(multiworld, LocationName.lost_colony_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule_safe(multiworld, LocationName.weapons_bed_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.security_hall_5, player,
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cannon_core_5, player,
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Upgrade Spot Upgrade Requirements
add_rule(multiworld.get_location(LocationName.city_escape_upgrade, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.wild_canyon_upgrade, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule(multiworld.get_location(LocationName.prison_lane_upgrade, player),
lambda state: state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.hidden_base_upgrade, player),
lambda state: state.has(ItemName.tails_booster, player) and
(state.has(ItemName.tails_bazooka, player) or state.has(ItemName.tails_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_upgrade, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_upgrade, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.final_rush_upgrade, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.iron_gate_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.dry_lagoon_upgrade, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_upgrade, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Chao Key Upgrade Requirements
if world.options.keysanity:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.hidden_base_chao_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_chao_1, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.prison_lane_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_chao_2, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_chao_2, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_chao_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_chao_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_chao_3, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_chao_3, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_chao_3, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_chao_3, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.lost_colony_chao_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_chao_3, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_chao_3, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.sonic_flame_ring, player))
# Pipe Upgrade Requirements
if world.options.whistlesanity.value == 1 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_pipe_2, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.lost_colony_pipe_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.prison_lane_pipe_3, player),
lambda state: state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.mission_street_pipe_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_pipe_3, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_4, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_pipe_4, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Hidden Whistle Upgrade Requirements
if world.options.whistlesanity.value == 2 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.mission_street_hidden_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_hidden_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_hidden_1, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.death_chamber_hidden_2, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.cannon_core_hidden_1, player),
lambda state: state.has(ItemName.tails_booster, player))
# Omochao Upgrade Requirements
if world.options.omosanity:
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_omo_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_2, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_omo_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.final_rush_omo_3, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_omo_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.hidden_base_omo_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_4, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_omo_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_5, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_omo_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_6, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.lost_colony_omo_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_omo_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_7, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.lost_colony_omo_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_7, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.mission_street_omo_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_8, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.lost_colony_omo_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_omo_8, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_8, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.death_chamber_omo_9, player),
lambda state: state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cannon_core_omo_9, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_10, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_11, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_12, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_omo_13, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
# Gold Beetle Upgrade Requirements
if world.options.beetlesanity:
add_rule(multiworld.get_location(LocationName.hidden_base_beetle, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_beetle, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_beetle, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_beetle, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.dry_lagoon_beetle, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.lost_colony_beetle, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_beetle, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_beetle, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Animal Upgrade Requirements
if world.options.animalsanity:
add_rule(multiworld.get_location(LocationName.hidden_base_animal_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_3, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_4, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_5, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_6, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_7, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_animal_7, player),
lambda state: state.has(ItemName.rouge_pick_nails, player) or
state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_8, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_animal_8, player),
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_9, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.wild_canyon_animal_10, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.aquatic_mine_animal_10, player),
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_animal_10, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_11, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.prison_lane_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) or
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_13, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_13, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.prison_lane_animal_14, player),
lambda state: state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_14, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_14, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.prison_lane_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.hidden_base_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_15, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_15, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.iron_gate_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.mission_street_animal_16, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_16, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_animal_16, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_16, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.final_chase_animal_17, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_17, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_18, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_19, player),
lambda state: state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.cannon_core_animal_19, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.radical_highway_animal_20, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
# Extra Life Box Upgrade Requirements
if world.options.itemboxsanity.value > 0:
add_rule(multiworld.get_location(LocationName.pumpkin_hill_lifebox_1, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule(multiworld.get_location(LocationName.aquatic_mine_lifebox_1, player),
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.hidden_base_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_lifebox_1, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_1, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_1, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_1, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_lifebox_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_lifebox_1, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_1, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cannon_core_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mission_street_lifebox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
- state.has(ItemName.tails_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_2, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player)))
add_rule(multiworld.get_location(LocationName.meteor_herd_lifebox_3, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_3, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_3, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_lifebox_4, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_8, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_9, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_10, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_11, player),
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_12, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_13, player),
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_mystic_melody, player)))
# Item Box Upgrade Requirements
if world.options.itemboxsanity.value == 2:
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_1, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_1, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_2, player),
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_2, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_2, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_3, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_3, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_3, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_4, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_4, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_4, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_4, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.rouge_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_5, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_5, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_5, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_5, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_6, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_6, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_6, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_6, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_6, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_6, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.knuckles_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_7, player),
lambda state: (state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_7, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_7, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_8, player),
lambda state: (state.has(ItemName.knuckles_mystic_melody, player) and
state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.pumpkin_hill_itembox_8, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_8, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_itembox_8, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_8, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_9, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_9, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
2025-03-30 16:19:24 -04:00
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_9, player),
lambda state: state.has(ItemName.rouge_mystic_melody, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_9, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_10, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.knuckles_sunglasses, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_10, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_10, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_treasure_scope, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_10, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_10, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_11, player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_11, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_11, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_11, player),
lambda state: (state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_11, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_11, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_12, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_12, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_12, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_12, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_12, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_13, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_13, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_13, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_13, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_14, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
add_rule(multiworld.get_location(LocationName.crazy_gadget_itembox_14, player),
lambda state: (state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_14, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_15, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_16, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_17, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_18, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_18, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_19, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_19, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_19, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_20, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_20, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_20, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_21, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_21, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_21, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_22, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_22, player),
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_22, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_23, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.security_hall_itembox_23, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.sky_rail_itembox_23, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_23, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_24, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_24, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_25, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_25, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_26, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_26, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_27, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_27, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_28, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_29, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_30, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_31, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_32, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_33, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_34, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_35, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_36, player),
lambda state: (state.has(ItemName.sonic_bounce_bracelet, player) and
state.has(ItemName.sonic_flame_ring, player)))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_37, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_38, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_39, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.final_rush_itembox_40, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
# Big Upgrade Requirements
if world.options.bigsanity:
add_rule(multiworld.get_location(LocationName.mission_street_big, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.hidden_base_big, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.death_chamber_big, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.eternal_engine_big, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.crazy_gadget_big, player),
lambda state: state.has(ItemName.sonic_light_shoes, player) and
state.has(ItemName.sonic_flame_ring, player))
add_rule(multiworld.get_location(LocationName.final_rush_big, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
add_rule(multiworld.get_location(LocationName.lost_colony_big, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_4, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
add_rule(multiworld.get_location(LocationName.cannon_core_big_5, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
def set_mission_upgrade_rules_expert(multiworld: MultiWorld, world: World, player: int):
# Mission 1 Upgrade Requirements
add_rule_safe(multiworld, LocationName.pumpkin_hill_1, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.mission_street_1, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_1, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.eternal_engine_1, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.egg_quarters_1, player,
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule_safe(multiworld, LocationName.lost_colony_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_1, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Mission 2 Upgrade Requirements
add_rule_safe(multiworld, LocationName.mission_street_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.eternal_engine_2, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.weapons_bed_2, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_2, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Mission 3 Upgrade Requirements
add_rule_safe(multiworld, LocationName.prison_lane_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.mission_street_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.eternal_engine_3, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.meteor_herd_3, player,
lambda state: state.has(ItemName.knuckles_mystic_melody, player))
add_rule_safe(multiworld, LocationName.iron_gate_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.sand_ocean_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.lost_colony_3, player,
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.mad_space_3, player,
lambda state: state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.rouge_iron_boots, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_3, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Mission 4 Upgrade Requirements
add_rule_safe(multiworld, LocationName.pumpkin_hill_4, player,
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule_safe(multiworld, LocationName.mission_street_4, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_4, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.eternal_engine_4, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.egg_quarters_4, player,
lambda state: state.has(ItemName.rouge_pick_nails, player))
add_rule_safe(multiworld, LocationName.lost_colony_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.weapons_bed_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_4, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Mission 5 Upgrade Requirements
add_rule_safe(multiworld, LocationName.mission_street_5, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.hidden_base_5, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.eternal_engine_5, player,
lambda state: state.has(ItemName.tails_booster, player))
add_rule_safe(multiworld, LocationName.iron_gate_5, player,
lambda state: state.has(ItemName.eggman_large_cannon, player))
add_rule_safe(multiworld, LocationName.sand_ocean_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.egg_quarters_5, player,
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule_safe(multiworld, LocationName.lost_colony_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
add_rule_safe(multiworld, LocationName.weapons_bed_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule_safe(multiworld, LocationName.cosmic_wall_5, player,
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Upgrade Spot Upgrade Requirements
add_rule(multiworld.get_location(LocationName.prison_lane_upgrade, player),
lambda state: state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.hidden_base_upgrade, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_upgrade, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_upgrade, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Chao Key Upgrade Requirements
if world.options.keysanity:
add_rule(multiworld.get_location(LocationName.prison_lane_chao_1, player),
lambda state: state.has(ItemName.tails_booster, player) or
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.hidden_base_chao_1, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_chao_1, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player) and
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_chao_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Pipe Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.whistlesanity.value == 1 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_1, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_pipe_2, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_4, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_4, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_pipe_5, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_pipe_5, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Hidden Whistle Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.whistlesanity.value == 2 or world.options.whistlesanity.value == 3:
add_rule(multiworld.get_location(LocationName.mission_street_hidden_3, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_hidden_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
# Omochao Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.omosanity:
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_1, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_2, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_omo_3, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_4, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_5, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_6, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_7, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.death_chamber_omo_8, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.knuckles_shovel_claws, player) or
state.has(ItemName.knuckles_hammer_gloves, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_omo_8, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_9, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_10, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_11, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_omo_12, player),
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
# Gold Beetle Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.beetlesanity:
add_rule(multiworld.get_location(LocationName.hidden_base_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_beetle, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_beetle, player),
SA2B: v2.0 Content Update (#1294) Changelog: Features: - Completely reworked mission progression system - Control of which mission types can be active per-gameplay-style - Control of how many missions are active per-gameplay-style - Mission order shuffle - Two new Chaos Emerald Hunt goals - `Chaos Emerald Hunt` involves finding the seven Chaos Emeralds and beating Green Hill - `FinalHazard Chaos Emerald Hunt` is the same, but with the FinalHazard fight at the end of Green Hill - New optional Location Checks - Keysanity (Chao Containers) - Whistlesanity (Animal Pipes and hidden whistle spots) - Beetlesanity (Destroying Gold Beetles) - Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in `Biolizard` goal - Hard Logic option - More Music Options - Option to use SADX music - New `Singularity` music shuffle option - Option to choose the Narrator theme - New Traps - Tiny Trap is now permanent within a level - Gravity Trap - Exposition Trap Quality of Life: - Significant revamp to Stage Select screen information conveyance - Icons are displayed for: - Relevant character's upgrades - Which location checks are active/checked - Chaos Emeralds found (if relevant) - Gate and Cannon's Core emblem costs - The above stage-specific info can also be viewed when paused in-level - The current mission is also displayed when paused - Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check - Hints including SA2B locations will now specify which Gate that level is located in - Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed - Chao Intermediate and Expert race sets are now swapped, per player feedback - Intermediate now includes Beginner + Challenge + Hero + Dark - Expert now includes Beginner + Challenge + Hero + Dark + Jewel - New mod config option for the color of the Message Queue text Bug Fixes: - Fixed bug where game stops properly tracking items after 127 have been received. - Several logic fixes - Game now refers to `Knuckles - Shovel Claws` correctly - Minor AP World code cleanup
2022-12-07 00:20:02 -05:00
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.knuckles_hammer_gloves, player))
# Animal Upgrade Requirements
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.animalsanity:
add_rule(multiworld.get_location(LocationName.hidden_base_animal_2, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_3, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_4, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_5, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_6, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_7, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_8, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.security_hall_animal_8, player),
lambda state: state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_9, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) or
state.has(ItemName.eggman_large_cannon, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_10, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.egg_quarters_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mad_space_animal_10, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_11, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_11, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_12, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) or
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_13, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_14, player),
lambda state: state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_14, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_14, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.lost_colony_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.prison_lane_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.hidden_base_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.eternal_engine_animal_15, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_15, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.iron_gate_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.sand_ocean_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.weapons_bed_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.eggman_large_cannon, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_animal_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.mission_street_animal_16, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.crazy_gadget_animal_16, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_rush_animal_16, player),
lambda state: state.has(ItemName.sonic_bounce_bracelet, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.final_chase_animal_17, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_17, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_large_cannon, player) or
state.has(ItemName.knuckles_hammer_gloves, player) or
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_18, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: (state.has(ItemName.eggman_large_cannon, player) and state.has(ItemName.knuckles_hammer_gloves, player)) or
(state.has(ItemName.eggman_large_cannon, player) and state.has(ItemName.sonic_flame_ring, player)) or
(state.has(ItemName.knuckles_hammer_gloves, player)) and state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.pyramid_cave_animal_19, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.cannon_core_animal_19, player),
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
lambda state: state.has(ItemName.eggman_large_cannon, player) and
state.has(ItemName.knuckles_hammer_gloves, player) and
state.has(ItemName.sonic_flame_ring, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(LocationName.radical_highway_animal_20, player),
lambda state: state.has(ItemName.shadow_flame_ring, player))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
# Extra Life Box Upgrade Requirements
if world.options.itemboxsanity.value > 0:
add_rule(multiworld.get_location(LocationName.pumpkin_hill_lifebox_1, player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
add_rule(multiworld.get_location(LocationName.hidden_base_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_1, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_1, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_lifebox_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.security_hall_lifebox_1, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_1, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.mission_street_lifebox_2, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.eternal_engine_lifebox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_lifebox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.dry_lagoon_lifebox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_lifebox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_lifebox_3, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.sand_ocean_lifebox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_lifebox_3, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.final_rush_lifebox_13, player),
lambda state: state.has(ItemName.sonic_mystic_melody, player))
# Item Box Upgrade Requirements
if world.options.itemboxsanity.value == 2:
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_1, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_1, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_2, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_2, player),
lambda state: state.has(ItemName.rouge_iron_boots, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_2, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_2, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_2, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player)))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_3, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_3, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_3, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_4, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_4, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_4, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_4, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.rouge_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.hidden_base_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_5, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_5, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_5, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mission_street_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_6, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_6, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_6, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_6, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cannon_core_itembox_6, player),
lambda state: (state.has(ItemName.eggman_mystic_melody, player) and
state.has(ItemName.eggman_jet_engine, player) and
state.has(ItemName.rouge_mystic_melody, player) and
state.has(ItemName.knuckles_mystic_melody, player)))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_7, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_7, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_7, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.meteor_herd_itembox_7, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.weapons_bed_itembox_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_7, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.wild_canyon_itembox_8, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.pumpkin_hill_itembox_8, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_8, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_8, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.iron_gate_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_8, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_9, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_9, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.lost_colony_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_9, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.death_chamber_itembox_10, player),
lambda state: state.has(ItemName.knuckles_sunglasses, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_10, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_10, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_10, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_11, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.egg_quarters_itembox_11, player),
lambda state: (state.has(ItemName.rouge_pick_nails, player) and
state.has(ItemName.rouge_iron_boots, player)))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_11, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_12, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.mad_space_itembox_12, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_12, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_13, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.mad_space_itembox_13, player),
lambda state: state.has(ItemName.rouge_treasure_scope, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_13, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_itembox_14, player),
lambda state: (state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player)))
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_14, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_15, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_16, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_17, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_18, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_19, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_20, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_21, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_22, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_23, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_24, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_25, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_26, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
add_rule(multiworld.get_location(LocationName.cosmic_wall_itembox_27, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
# Big Upgrade Requirements
if world.options.bigsanity:
add_rule(multiworld.get_location(LocationName.mission_street_big, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.hidden_base_big, player),
lambda state: state.has(ItemName.tails_booster, player))
add_rule(multiworld.get_location(LocationName.eternal_engine_big, player),
lambda state: state.has(ItemName.tails_booster, player) and
state.has(ItemName.tails_bazooka, player))
add_rule(multiworld.get_location(LocationName.lost_colony_big, player),
lambda state: state.has(ItemName.eggman_jet_engine, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
def set_boss_gate_rules(multiworld: MultiWorld, player: int, gate_bosses: typing.Dict[int, int]):
for x in range(len(gate_bosses)):
if boss_has_requirement(gate_bosses[x + 1]):
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location(boss_gate_set[x], player),
lambda state: state.has(ItemName.knuckles_shovel_claws, player))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
def set_rules(multiworld: MultiWorld, world: World, player: int, gate_bosses: typing.Dict[int, int], boss_rush_map: typing.Dict[int, int], mission_map: typing.Dict[int, int], mission_count_map: typing.Dict[int, int], black_market_costs: typing.Dict[int, int]):
# Mission Progression Rules (Mission 1 begets Mission 2, etc.)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
set_mission_progress_rules(multiworld, player, mission_map, mission_count_map)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.goal.value != 3:
SA2B: v2.1 Content Update (#1563) Changelog: Features: - New goal - Grand Prix - Complete all of the Kart Races to win! - New optional Location Checks - Omosanity (Activating Omochao) - Kart Race Mode - Ring Loss option - `Classic` - lose all rings on hit - `Modern` - lose 20 rings on hit - `OHKO` - instantly die on hit, regardless of ring count (shields still protect you) - New Trap - Pong Trap Quality of Life: - SA2B is now distributed as an `.apworld` - Maximum possible number of Emblems in item pool is increased from 180 to 250 - An indicator now shows on the Stage Select screen when `Cannon's Core` is available - Certain traps (`Exposition` and `Pong`) are now possible to receive on `Route 101` and `Route 280` - Certain traps (`Confusion`, `Chaos Control`, `Exposition` and `Pong`) are now possible to receive on `FinalHazard` Bug Fixes: - Actually swap Intermediate and Expert Chao Races correctly - Don't always grant double score for killing Gold Beetles anymore - Ensure upgrades are applied properly, even when received while dying - Fix the Message Queue getting disordered when receiving many messages in quick succession - Fix Logic errors - `City Escape - 3` (Hard Logic) now requires no upgrades - `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades - `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody` - `Mad Space - 5` (Hard Logic) now requires no upgrades Co-authored-by: RaspberrySpaceJam <tyler.summers@gmail.com>
2023-03-21 16:26:13 -04:00
# Upgrade Requirements for each mission location
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.logic_difficulty.value == 0:
set_mission_upgrade_rules_standard(multiworld, world, player)
elif world.options.logic_difficulty.value == 1:
set_mission_upgrade_rules_hard(multiworld, world, player)
SA2B: v2.4 - Minigame Madness (#4663) Changelog: Features: - New Goal - Minigame Madness - Win a certain number of each type of Minigame Trap, then defeat the Finalhazard to win! - How many of each Minigame are required can be set by an Option - When the required amount of a Minigame has been received, that Minigame can be replayed in the Chao World Lobby - New optional Location Checks - Bigsanity - Go fishing with Big in each stage for a Location Check - Itemboxsanity - Either Extra Life Boxes or All Item Boxes - New Items - New Traps - Literature Trap - Controller Drift Trap - Poison Trap - Bee Trap - New Minigame Traps - Breakout Trap - Fishing Trap - Trivia Trap - Pokemon Trivia Trap - Pokemon Count Trap - Number Sequence Trap - Light Up Path Trap - Pinball Trap - Math Quiz Trap - Snake Trap - Input Sequence Trap - Trap Link - When you receive a trap, you send a copy of it to every other player with Trap Link enabled - Boss Gate Plando - Expert Logic Difficulty - Use at your own risk. This difficulty requires complete mastery of SA2. - Missions can now be enabled and disabled per-character, instead of just per-style - Minigame Difficulty can now be set to "Chaos", which selects a new difficulty randomly per-trap received Quality of Life: - Gate Stages and Mission Orders are now displayed in the spoiler log - Additional play stats are saved and displayed with the randomizer credits - Stage Locations progress UI now displays in multiple pages when Itemboxsanity is enabled - Current stage mission order and progress are now shown when paused in-level - Chaos Emeralds are now shown when paused in-level - Location Name Groups were created - Moved SA2B to the new Options system - Option Presets were created - Error Messages are more obvious Bug Fixes: - Added missing `Dry Lagoon - 12 Animals` location - Flying Dog boss should no longer crash when you have done at least 3 Intermediate Kart Races - Invincibility can no longer be received in the King Boom Boo fight, preventing a crash - Chaos Emeralds should no longer disproportionately end up in Cannon's Core or the final Level Gate - Going into submenus from the pause menu should no longer reset traps - `Sonic - Magic Gloves` are now plural - Junk items will no longer cause a crash when in a falling state - Chao Garden: - Prevent races from occasionally becoming uncompletable when using the "Prize Only" option - Properly allow Hero Chao to participate in Dark Races - Don't allow the Chao Garden to send locations when connected to an invalid server - Prevent the Chao Garden from resetting your life count - Fix Chao World Entrance Shuffle causing inaccessible Neutral Garden - Fix pressing the 'B' button to take you to the proper location in Chao World Entrance Shuffle - Prevent Chao Karate progress icon overflow - Prevent changing Chao Timescale while paused or while a Minigame is active - Logic Fixes: - `Mission Street - Chao Key 1` (Hard Logic) now requires no upgrades - `Mission Street - Chao Key 2` (Hard Logic) now requires no upgrades - `Crazy Gadget - Hidden 1` (Standard Logic) now requires `Sonic - Bounce Bracelet` instead of `Sonic - Light Shoes` - `Lost Colony - Hidden 1` (Standard Logic) now requires `Eggman - Jet Engine` - `Mad Space - Gold Beetle` (Standard Logic) now only requires `Rouge - Iron Boots` - `Cosmic Wall - Gold Beetle` (Standard and Hard Logic) now only requires `Eggman - Jet Engine`
2025-03-22 08:00:07 -04:00
elif world.options.logic_difficulty.value == 2:
set_mission_upgrade_rules_expert(multiworld, world, player)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
for i in range(world.options.black_market_slots.value):
add_rule(multiworld.get_location(LocationName.chao_black_market_base + str(i + 1), player),
lambda state, i=i: (state.has(ItemName.market_token, player, black_market_costs[i])))
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
if world.options.goal in [4, 5, 6]:
for i in range(16):
if boss_rush_map[i] == 10:
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
add_rule(multiworld.get_location("Boss Rush - " + str(i + 1), player),
lambda state: (state.has(ItemName.knuckles_shovel_claws, player)))
# Upgrade Requirements for each boss gate
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
set_boss_gate_rules(multiworld, player, gate_bosses)
SA2B: v2.3 - The Chao Update (#2277) Changelog: Features: - New goal - Chaos Chao - Raise a Chaos Chao to win! - New optional Location Checks - Chao Animal Parts - Each body part from each type of animal is a location - Chao Stats - 0-99 levels of each of the 7 Chao stats can be locations - The frequency of Chao Stat locations can be set (every level, every 2nd level, etc) - Kindergartensanity - Classroom lessons are locations - Either all lessons or any one of each category can be set as locations - Shopsanity - A specified number of locations can be placed in the Chao Black Market - These locations are unlocked by acquiring `Chao Coin`s - Ring costs for these items can be adjusted - Chao Karate can now be set to one location per fight, instead of one per tournament - Items - If any Chao locations are active, the following will be in the item pool: - Chao Eggs - Garden Seeds - Garden Fruit - Chao Hats - Chaos Drives - The starting eggs in the garden can be a random color - Chao World entrances can be shuffled - Chao are given default names - New Traps - Reverse Trap Quality of Life: - Chao Save Data is now separate per-slot in addition to per-seed - This allows a single player to have multiple slots in the same seed, each having separate Chao progress - Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World) - All Chao can now enter the Hero and Dark races - Chao Karate difficulty can be set separately from Chao Race difficulty - Chao Aging can be sped up at will, up to 15× - New mod `config` option to fine-tune Chao Stat multiplication - Note: This does not mix well with the Mod Manager "`Chao Stat Multiplier`" code - Pong Traps can now activate in Chao World - Maximum range for possible number of Emblems is now 1000 - General APWorld cleanup and optimization - Option access has moved to the new options system - An item group now exists for trap items Bug Fixes: - Dry Lagoon now has all 11 Animals - Eternal Engine - 2 (Standard and Hard Logic) now requires only `Tails - Booster` - Lost Colony - 2 (Hard Logic) now requires no upgrades - Lost Colony - Animal 9 (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`
2023-11-16 02:08:38 -05:00
multiworld.completion_condition[player] = lambda state: state.has(ItemName.maria, player)