27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | # Ocarina of Time
 | ||
|  | 
 | ||
|  | ## Where is the settings page?
 | ||
|  | The player settings page for this game is located <a href="../player-settings">here</a>. It contains all the options | ||
|  | you need to configure and export a config file. | ||
|  | 
 | ||
|  | ## What does randomization do to this game?
 | ||
|  | Items which the player would normally acquire throughout the game have been moved around. Logic remains, so the game | ||
|  | is always able to be completed, but because of the item shuffle the player may need to access certain areas before | ||
|  | they would in the vanilla game. | ||
|  | 
 | ||
|  | ## What items and locations get shuffled?
 | ||
|  | All main inventory items, collectables, and ammunition can be shuffled, and all locations in the game which could | ||
|  | contain any of those items may have their contents changed. Gold Skultulla locations may also be included as necessary | ||
|  | checks at the user's discretion. | ||
|  | 
 | ||
|  | ## Which items can be in another player's world?
 | ||
|  | Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to | ||
|  | limit certain items to your own world. | ||
|  | 
 | ||
|  | ## What does another world's item look like in OoT?
 | ||
|  | Items belonging to other worlds are represented by an Ocarina of Time. | ||
|  | 
 | ||
|  | ## When the player receives an item, what happens?
 | ||
|  | When the player receives an item, Link will hold the item above his head and display it to the world. It's good for | ||
|  | business! |