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								from .Items import SongData, AlbumData
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								from typing import Dict, List, Optional
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								def load_text_file(name: str) -> str:
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								    import pkgutil
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								    return pkgutil.get_data(__name__, name).decode()
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								class MuseDashCollections:
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								    """Contains all the data of Muse Dash, loaded from MuseDashData.txt."""
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								    MUSIC_SHEET_CODE: int
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								    FREE_ALBUMS = [
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								        "Default Music",
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								        "Budget Is Burning: Nano Core",
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								        "Budget is Burning Vol.1"
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								    ]
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								    DIFF_OVERRIDES = [
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								        "MuseDash ka nanika hi",
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								        "Rush-Hour",
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								        "Find this Month's Featured Playlist",
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											2023-06-30 23:10:58 +10:00
										 
									 
								 
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								        "PeroPero in the Universe"
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											2023-06-29 22:36:39 +10:00
										 
									 
								 
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								    ]
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								    album_items: Dict[str, AlbumData] = {}
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								    album_locations: Dict[str, int] = {}
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								    song_items: Dict[str, SongData] = {}
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								    song_locations: Dict[str, int] = {}
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								    vfx_trap_items: Dict[str, int] = {
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								        "Bad Apple Trap": 1,
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								        "Pixelate Trap": 2,
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								        "Random Wave Trap": 3,
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								        "Shadow Edge Trap": 4,
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								        "Chromatic Aberration Trap": 5,
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								        "Background Freeze Trap": 6,
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								        "Gray Scale Trap": 7,
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								    }
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								    sfx_trap_items: Dict[str, int] = {
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								        "Nyaa SFX Trap": 8,
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								        "Error SFX Trap": 9,
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								    }
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								    def __init__(self, start_item_id: int, items_per_location: int):
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								        self.MUSIC_SHEET_CODE = start_item_id
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								        self.vfx_trap_items = {k: (v + start_item_id) for (k, v) in self.vfx_trap_items.items()}
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								        self.sfx_trap_items = {k: (v + start_item_id) for (k, v) in self.sfx_trap_items.items()}
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								        item_id_index = start_item_id + 50
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								        location_id_index = start_item_id
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								        full_file = load_text_file("MuseDashData.txt")
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								        for line in full_file.splitlines():
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								            line = line.strip()
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								            sections = line.split("|")
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								            if sections[2] not in self.album_items:
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								                self.album_items[sections[2]] = AlbumData(item_id_index)
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								                item_id_index += 1
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								            # Data is in the format 'Song|UID|Album|StreamerMode|EasyDiff|HardDiff|MasterDiff|SecretDiff'
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								            song_name = sections[0]
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								            # [1] is used in the client copy to make sure item id's match.
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								            song_is_free = sections[2] in self.FREE_ALBUMS
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								            steamer_mode = sections[3] == "True"
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								            if song_name in self.DIFF_OVERRIDES:
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								                # Note: These difficulties may not actually be representative of these songs.
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								                # The game does not provide these difficulties so they have to be filled in.
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								                diff_of_easy = 4
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								                diff_of_hard = 7
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								                diff_of_master = 10
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								            else:
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								                diff_of_easy = self.parse_song_difficulty(sections[4])
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								                diff_of_hard = self.parse_song_difficulty(sections[5])
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								                diff_of_master = self.parse_song_difficulty(sections[6])
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								            self.song_items[song_name] = SongData(item_id_index, song_is_free, steamer_mode,
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								                                                  diff_of_easy, diff_of_hard, diff_of_master)
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								            item_id_index += 1
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								        for name in self.album_items.keys():
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								            for i in range(0, items_per_location):
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								                new_name = f"{name}-{i}"
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								                self.album_locations[new_name] = location_id_index
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								                location_id_index += 1
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								        for name in self.song_items.keys():
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								            for i in range(0, items_per_location):
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								                new_name = f"{name}-{i}"
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								                self.song_locations[new_name] = location_id_index
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								                location_id_index += 1
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								    def get_songs_with_settings(self, dlc_songs: bool, streamer_mode_active: bool,
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								                                diff_lower: int, diff_higher: int) -> List[str]:
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								        """Gets a list of all songs that match the filter settings. Difficulty thresholds are inclusive."""
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								        filtered_list = []
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								        for songKey, songData in self.song_items.items():
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								            if not dlc_songs and not songData.song_is_free:
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								                continue
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								            if streamer_mode_active and not songData.streamer_mode:
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								                continue
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								            if songData.easy is not None and diff_lower <= songData.easy <= diff_higher:
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								                filtered_list.append(songKey)
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								                continue
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								            if songData.hard is not None and diff_lower <= songData.hard <= diff_higher:
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								                filtered_list.append(songKey)
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								                continue
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								            if songData.master is not None and diff_lower <= songData.master <= diff_higher:
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								                filtered_list.append(songKey)
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								                continue
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								        return filtered_list
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								    def parse_song_difficulty(self, difficulty: str) -> Optional[int]:
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								        """Attempts to parse the song difficulty."""
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								        if len(difficulty) <= 0 or difficulty == "?" or difficulty == "¿":
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								            return None
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								        # 0 is used as a filler and no songs actually have a 0 difficulty song.
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								        if difficulty == "0":
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								            return None
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											2023-06-29 22:36:39 +10:00
										 
									 
								 
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								        # Curse the 2023 april fools update. Used on 3rd Avenue.
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								        if difficulty == "〇":
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								            return 10
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								        return int(difficulty)
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