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								import typing
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								from ..generic.Rules import add_rule
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											2022-02-04 21:22:26 +01:00
										 
									 
								 
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								from .Regions import connect_regions, v6areas
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											2022-01-21 22:42:11 +01:00
										 
									 
								 
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											2022-03-26 10:16:28 +01:00
										 
									 
								 
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								def _has_trinket_range(state, player, start, end) -> bool:
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								    for i in range(start, end):
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								        if not state.has("Trinket " + str(i + 1).zfill(2), player):
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								            return False
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								    return True
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											2022-02-04 21:34:39 +01:00
										 
									 
								 
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											2022-02-05 16:53:43 +01:00
										 
									 
								 
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								def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
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								    areashuffle = list(range(len(v6areas)))
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								    if world.AreaRandomizer[player].value:
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								        world.random.shuffle(areashuffle)
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								    area_connections.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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								    area_connections.update({0: 0})
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								    if world.AreaCostRandomizer[player].value:
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								        world.random.shuffle(areashuffle)
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								    area_cost_map.update({(index + 1): (value + 1) for index, value in enumerate(areashuffle)})
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								    area_cost_map.update({0: 0})
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								    for i in range(1, 5):
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								        connect_regions(world, player, "Menu", v6areas[area_connections[i] - 1],
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								                        lambda state, i=i: _has_trinket_range(state, player,
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								                                                              world.DoorCost[player].value * (area_cost_map[i] - 1),
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								                                                              world.DoorCost[player].value * area_cost_map[i]))
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								    # Special Rule for V
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								    add_rule(world.get_location("V", player), lambda state: state.can_reach("Laboratory", 'Region', player) and
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								                                                            state.can_reach("The Tower", 'Region', player) and
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								                                                            state.can_reach("Space Station 2", 'Region', player) and
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								                                                            state.can_reach("Warp Zone", 'Region', player))
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								    # Special Rule for NPC Trinket
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								    add_rule(world.get_location("NPC Trinket", player),
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								             lambda state: state.can_reach("Laboratory", 'Region', player) or
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								                           (state.can_reach("The Tower", 'Region', player) and
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								                            state.can_reach("Space Station 2", 'Region', player) and
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								                            state.can_reach("Warp Zone", 'Region', player)))
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								    world.completion_condition[player] = lambda state: state.can_reach("V", 'Location', player)
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