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										 |  |  | # A Link to the Past Randomizer Setup Guide
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							|  |  |  | ## Required Software
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										 |  |  | - [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for | 
					
						
							|  |  |  | `SNI Client - A Link to the Past Patch Setup` | 
					
						
							|  |  |  | - [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above. | 
					
						
							|  |  |  | - SNI is not compatible with (Q)Usb2Snes. | 
					
						
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										 |  |  | - Hardware or software capable of loading and playing SNES ROM files | 
					
						
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										 |  |  |     - An emulator capable of connecting to SNI | 
					
						
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										 |  |  |       ([snes9x rr](https://github.com/gocha/snes9x-rr/releases), | 
					
						
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										 |  |  |        [BizHawk](https://tasvideos.org/BizHawk), or | 
					
						
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										 |  |  |        [RetroArch](https://retroarch.com?page=platforms) 1.10.1 or newer). Or, | 
					
						
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										 |  |  |     - An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware. **note:  | 
					
						
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										 |  |  | modded SNES minis are currently not supported by SNI. Some users have claimed success with QUsb2Snes for this system, | 
					
						
							|  |  |  | but it is not supported.** | 
					
						
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										 |  |  | - Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc` | 
					
						
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							|  |  |  | ## Installation Procedures
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										 |  |  | 1. Download and install SNIClient from the link above, making sure to install the most recent version. | 
					
						
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										 |  |  |    **The installer file is located in the assets section at the bottom of the version information**. | 
					
						
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										 |  |  |     - During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file. | 
					
						
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										 |  |  | 2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM | 
					
						
							|  |  |  |    files. | 
					
						
							|  |  |  |     1. Extract your emulator's folder to your Desktop, or somewhere you will remember. | 
					
						
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										 |  |  |     2. Right-click on a ROM file and select **Open with...** | 
					
						
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										 |  |  |     3. Check the box next to **Always use this app to open .sfc files** | 
					
						
							|  |  |  |     4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** | 
					
						
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										 |  |  |     5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you | 
					
						
							|  |  |  |        extracted in step one. | 
					
						
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							|  |  |  | ### Obtain your patch file and create your ROM
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										 |  |  | When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, | 
					
						
							|  |  |  | the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch | 
					
						
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										 |  |  | files. Your patch file should have a `.aplttp` extension. | 
					
						
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							|  |  |  | Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the | 
					
						
							|  |  |  | client, and will also create your ROM in the same place as your patch file. | 
					
						
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							|  |  |  | ### Connect to the client
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							|  |  |  | #### With an emulator
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							|  |  |  | When the client launched automatically, SNI should have also automatically launched in the background. If this is its | 
					
						
							|  |  |  | first time launching, you may be prompted to allow it to communicate through the Windows Firewall. | 
					
						
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										 |  |  | ##### snes9x-rr
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										 |  |  | 1. Load your ROM file if it hasn't already been loaded. | 
					
						
							|  |  |  | 2. Click on the File menu and hover on **Lua Scripting** | 
					
						
							|  |  |  | 3. Click on **New Lua Script Window...** | 
					
						
							|  |  |  | 4. In the new window, click **Browse...** | 
					
						
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										 |  |  | 5. Select the connector lua file included with your client | 
					
						
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										 |  |  |     - Look in the Archipelago folder for `/SNI/lua/`. | 
					
						
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										 |  |  | 6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of  | 
					
						
							|  |  |  | the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. | 
					
						
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							|  |  |  | ##### BizHawk
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										 |  |  | 1. Ensure you have the BSNES core loaded. This is done with the main menubar, under: | 
					
						
							|  |  |  |     - (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES` | 
					
						
							|  |  |  |     - (≥ 2.9) `Config` 〉 `Preferred Cores` 〉 `SNES` 〉 `BSNESv115+` | 
					
						
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										 |  |  | 2. Load your ROM file if it hasn't already been loaded. | 
					
						
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										 |  |  |    If you changed your core preference after loading the ROM, don't forget to reload it (default hotkey: Ctrl+R). | 
					
						
							|  |  |  | 3. Drag+drop the `Connector.lua` file that you downloaded above onto the main EmuHawk window. | 
					
						
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										 |  |  |     - Look in the Archipelago folder for `/SNI/lua/`. | 
					
						
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										 |  |  |     - You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua` | 
					
						
							|  |  |  |       with the file picker. | 
					
						
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										 |  |  | ##### RetroArch 1.10.1 or newer
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							|  |  |  | You only have to do these steps once. | 
					
						
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							|  |  |  | 1. Enter the RetroArch main menu screen. | 
					
						
							|  |  |  | 2. Go to Settings --> User Interface. Set "Show Advanced Settings" to ON. | 
					
						
							|  |  |  | 3. Go to Settings --> Network. Set "Network Commands" to ON. (It is found below Request Device 16.) Leave the default | 
					
						
							|  |  |  |    Network Command Port at 55355. | 
					
						
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										 |  |  | 4. Go to Main Menu --> Online Updater --> Core Downloader. Scroll down and select "Nintendo - SNES / SFC (bsnes-mercury | 
					
						
							|  |  |  |    Performance)". | 
					
						
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							|  |  |  | When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to | 
					
						
							|  |  |  | read ROM data. | 
					
						
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										 |  |  | #### With hardware
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							|  |  |  | This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do | 
					
						
							|  |  |  | this now. SD2SNES and FXPak Pro users may download the appropriate firmware | 
					
						
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										 |  |  | [here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information | 
					
						
							|  |  |  | [on this page](http://usb2snes.com/#supported-platforms). | 
					
						
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							|  |  |  | 1. Close your emulator, which may have auto-launched. | 
					
						
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										 |  |  | 2. Power on your device and load the ROM. | 
					
						
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										 |  |  | ### Connect to the Archipelago Server
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										 |  |  | The patch file which launched your client should have automatically connected you to the AP Server. There are a few | 
					
						
							|  |  |  | reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the | 
					
						
							|  |  |  | client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it | 
					
						
							|  |  |  | into the "Server" input field then press enter. | 
					
						
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							|  |  |  | The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". | 
					
						
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							|  |  |  | ### Play the game
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							|  |  |  | When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on | 
					
						
							|  |  |  | successfully joining a multiworld game! You can execute various commands in your client. For more information regarding | 
					
						
							|  |  |  | these commands you can use `/help` for local client commands and `!help` for server commands. |