422 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			422 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|   | from ..assembler import ASM | ||
|  | from ..backgroundEditor import BackgroundEditor | ||
|  | 
 | ||
|  | 
 | ||
|  | def selectToSwitchSongs(rom): | ||
|  |     # Do not ignore left/right keys when ocarina is selected | ||
|  |     rom.patch(0x20, 0x1F18, ASM("and a"), ASM("xor a")) | ||
|  |     # Change the keys which switch the ocarina song to select and no key. | ||
|  |     rom.patch(0x20, 0x21A9, ASM("and $01"), ASM("and $40")) | ||
|  |     rom.patch(0x20, 0x21C7, ASM("and $02"), ASM("and $00")) | ||
|  | 
 | ||
|  | def songSelectAfterOcarinaSelect(rom): | ||
|  |     rom.patch(0x20, 0x2002, ASM("ld [$DB00], a"), ASM("call $5F96")) | ||
|  |     rom.patch(0x20, 0x1FE0, ASM("ld [$DB01], a"), ASM("call $5F9B")) | ||
|  |     # Remove the code that opens the ocerina on cursor movement, but use it to insert code | ||
|  |     # for opening the menu on item select | ||
|  |     rom.patch(0x20, 0x1F93, 0x1FB2, ASM("""
 | ||
|  |         jp $5FB2 | ||
|  |     itemToB: | ||
|  |         ld  [$DB00], a | ||
|  |         jr checkForOcarina | ||
|  |     itemToA: | ||
|  |         ld  [$DB01], a | ||
|  |     checkForOcarina: | ||
|  |         cp  $09 | ||
|  |         jp  nz, $6010 | ||
|  |         ld  a, [$DB49] | ||
|  |         and a | ||
|  |         ret z | ||
|  |         ld  a, $08 | ||
|  |         ldh [$90], a ; load ocarina song select graphics | ||
|  |         ;ld  a, $10 | ||
|  |         ;ld  [$C1B8], a ; shows the opening animation | ||
|  |         ld  a, $01 | ||
|  |         ld  [$C1B5], a | ||
|  |         ret | ||
|  |     """), fill_nop=True)
 | ||
|  |     # More code that opens the menu, use this to close the menu | ||
|  |     rom.patch(0x20, 0x200D, 0x2027, ASM("""
 | ||
|  |         jp $6027 | ||
|  |     closeOcarinaMenu: | ||
|  |         ld  a, [$C1B5] | ||
|  |         and a | ||
|  |         ret z | ||
|  |         xor a | ||
|  |         ld  [$C1B5], a | ||
|  |         ld  a, $10 | ||
|  |         ld  [$C1B9], a ; shows the closing animation | ||
|  |         ret | ||
|  |     """), fill_nop=True)
 | ||
|  |     rom.patch(0x20, 0x2027, 0x2036, "", fill_nop=True) # Code that closes the ocarina menu on item select | ||
|  | 
 | ||
|  |     rom.patch(0x20, 0x22A2, ASM("""
 | ||
|  |         ld  a, [$C159] | ||
|  |         inc a | ||
|  |         ld  [$C159], a | ||
|  |         and $10 | ||
|  |         jr  nz, $30 | ||
|  |     """), ASM(""" | ||
|  |         ld  a, [$C1B5] | ||
|  |         and a | ||
|  |         ret nz | ||
|  |         ldh a, [$E7] ; frame counter | ||
|  |         and $10 | ||
|  |         ret nz  | ||
|  |     """), fill_nop=True)
 | ||
|  | 
 | ||
|  | def moreSlots(rom): | ||
|  |     #Move flippers, medicine, trade item and seashells to DB3E+ | ||
|  |     rom.patch(0x02, 0x292B, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]")) | ||
|  |     #rom.patch(0x02, 0x2E8F, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]")) | ||
|  |     rom.patch(0x02, 0x3713, ASM("ld a, [$DB0C]"), ASM("ld a, [$DB3E]")) | ||
|  |     rom.patch(0x20, 0x1A23, ASM("ld de, $DB0C"), ASM("ld de, $DB3E")) | ||
|  |     rom.patch(0x02, 0x23a3, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]")) | ||
|  |     rom.patch(0x02, 0x23d7, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]")) | ||
|  |     rom.patch(0x02, 0x23aa, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a")) | ||
|  |     rom.patch(0x04, 0x3b1f, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a")) | ||
|  |     rom.patch(0x06, 0x1f58, ASM("ld a, [$DB0D]"), ASM("ld a, [$DB3F]")) | ||
|  |     rom.patch(0x06, 0x1ff5, ASM("ld hl, $DB0D"), ASM("ld hl, $DB3F")) | ||
|  |     rom.patch(0x07, 0x3c33, ASM("ld [$DB0D], a"), ASM("ld [$DB3F], a")) | ||
|  |     rom.patch(0x00, 0x1e01, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x00, 0x2d21, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x00, 0x3199, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x03, 0x0ae6, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x03, 0x0b6d, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x03, 0x0f68, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x04, 0x2faa, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x04, 0x3502, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x04, 0x3624, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x05, 0x0bff, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x05, 0x0d20, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x05, 0x0db1, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x05, 0x0dd5, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x05, 0x0e8e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x05, 0x11ce, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x06, 0x1a2c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x06, 0x1a7c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x06, 0x1ab1, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x06, 0x2214, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x06, 0x223e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x02f8, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x04bf, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x057f, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x07, 0x0797, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0856, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x07, 0x0a21, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0a33, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0a58, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0a81, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0acf, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0af9, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0b31, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x07, 0x0bcc, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0c23, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0c3c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x0c60, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x07, 0x0d73, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x07, 0x1549, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x155d, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x159f, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x18e6, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x07, 0x19ce, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     #rom.patch(0x15, 0x3F23, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0966, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0972, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x18, 0x09f3, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0bf1, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0c2c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0c6d, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x18, 0x0c8b, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0ce4, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x18, 0x0d3c, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0d4a, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0d95, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0da3, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0de4, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x18, 0x0e7a, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0e91, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x18, 0x0eb6, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x18, 0x219e, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x19, 0x05ec, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x19, 0x2d54, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x19, 0x2df2, ASM("ld [$DB0E], a"), ASM("ld [$DB40], a")) | ||
|  |     rom.patch(0x19, 0x2ef1, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x19, 0x2f95, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x20, 0x1b04, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x20, 0x1e42, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x36, 0x0948, ASM("ld a, [$DB0E]"), ASM("ld a, [$DB40]")) | ||
|  |     rom.patch(0x19, 0x31Ca, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]")) | ||
|  |     rom.patch(0x19, 0x3215, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]")) | ||
|  |     rom.patch(0x19, 0x32a2, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]")) | ||
|  |     rom.patch(0x19, 0x3700, ASM("ld [$DB0F], a"), ASM("ld [$DB41], a")) | ||
|  |     rom.patch(0x19, 0x38b3, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]")) | ||
|  |     rom.patch(0x19, 0x38c3, ASM("ld [$DB0F], a"), ASM("ld [$DB41], a")) | ||
|  |     rom.patch(0x20, 0x1a83, ASM("ld a, [$DB0F]"), ASM("ld a, [$DB41]")) | ||
|  | 
 | ||
|  |     # Fix the whole inventory rendering, this needs to extend a few tables with more entries so it moves tables | ||
|  |     # to the end of the bank as well. | ||
|  |     rom.patch(0x20, 0x3E53, "00" * 32, | ||
|  |         "9C019C06" | ||
|  |         "9C619C65" | ||
|  |         "9CA19CA5" | ||
|  |         "9CE19CE5" | ||
|  |         "9D219D25" | ||
|  |         "9D619D65" | ||
|  |         "9DA19DA5" | ||
|  |         "9DE19DE5")  # New table with tile addresses for all slots | ||
|  |     rom.patch(0x20, 0x1CC7, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table | ||
|  |     rom.patch(0x20, 0x1BCC, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table | ||
|  |     rom.patch(0x20, 0x1CF0, ASM("ld hl, $5C84"), ASM("ld hl, $7E53")) # use the new table | ||
|  | 
 | ||
|  |     # sprite positions for inventory cursor, new table, placed at the end of the bank | ||
|  |     rom.patch(0x20, 0x3E90, "00" * 16, "28283838484858586868787888889898") | ||
|  |     rom.patch(0x20, 0x22b3, ASM("ld hl, $6298"), ASM("ld hl, $7E90")) | ||
|  |     rom.patch(0x20, 0x2298, "28284040", "08280828")  # Extend the sprite X positions for the inventory table | ||
|  | 
 | ||
|  |     # Piece of power overlay positions | ||
|  |     rom.patch(0x20, 0x233A, | ||
|  |         "1038103010301030103010300E0E2626", | ||
|  |         "10381030103010301030103010301030") | ||
|  |     rom.patch(0x20, 0x3E73, "00" * 16, | ||
|  |         "0E0E2626363646465656666676768686") | ||
|  |     rom.patch(0x20, 0x2377, ASM("ld hl, $6346"), ASM("ld hl, $7E73")) | ||
|  | 
 | ||
|  |     # Allow selecting the 4 extra slots. | ||
|  |     rom.patch(0x20, 0x1F33, ASM("ld a, $09"), ASM("ld a, $0D")) | ||
|  |     rom.patch(0x20, 0x1F54, ASM("ld a, $09"), ASM("ld a, $0D")) | ||
|  |     rom.patch(0x20, 0x1F2A, ASM("cp $0A"), ASM("cp $0E")) | ||
|  |     rom.patch(0x20, 0x1F4B, ASM("cp $0A"), ASM("cp $0E")) | ||
|  |     rom.patch(0x02, 0x217E, ASM("ld a, $0B"), ASM("ld a, $0F")) | ||
|  | 
 | ||
|  |     # Patch all the locations that iterate over inventory to check the extra slots | ||
|  |     rom.patch(0x02, 0x33FC, ASM("cp $0C"), ASM("cp $10")) | ||
|  |     rom.patch(0x03, 0x2475, ASM("ld e, $0C"), ASM("ld e, $10")) | ||
|  |     rom.patch(0x03, 0x248a, ASM("cp $0C"), ASM("cp $10")) | ||
|  |     rom.patch(0x04, 0x3849, ASM("ld c, $0B"), ASM("ld c, $0F")) | ||
|  |     rom.patch(0x04, 0x3862, ASM("ld c, $0B"), ASM("ld c, $0F")) | ||
|  |     rom.patch(0x04, 0x39C2, ASM("ld d, $0C"), ASM("ld d, $10")) | ||
|  |     rom.patch(0x04, 0x39E0, ASM("ld d, $0C"), ASM("ld d, $10")) | ||
|  |     rom.patch(0x04, 0x39FE, ASM("ld d, $0C"), ASM("ld d, $10")) | ||
|  |     rom.patch(0x05, 0x0F95, ASM("ld e, $0B"), ASM("ld e, $0F")) | ||
|  |     rom.patch(0x05, 0x0FD1, ASM("ld c, $0B"), ASM("ld c, $0F")) | ||
|  |     rom.patch(0x05, 0x1324, ASM("ld e, $0C"), ASM("ld e, $10")) | ||
|  |     rom.patch(0x05, 0x1339, ASM("cp $0C"), ASM("cp $10")) | ||
|  |     rom.patch(0x18, 0x005A, ASM("ld e, $0B"), ASM("ld e, $0F")) | ||
|  |     rom.patch(0x18, 0x0571, ASM("ld e, $0B"), ASM("ld e, $0F")) | ||
|  |     rom.patch(0x19, 0x0703, ASM("cp $0C"), ASM("cp $10")) | ||
|  |     rom.patch(0x20, 0x235C, ASM("ld d, $0C"), ASM("ld d, $10")) | ||
|  |     rom.patch(0x36, 0x31B8, ASM("ld e, $0C"), ASM("ld e, $10")) | ||
|  | 
 | ||
|  |     ##  Patch the toadstool as a different item | ||
|  |     rom.patch(0x20, 0x1C84, "9C019C" "069C61", "4C7F7F" "4D7F7F")  # Which tiles are used for the toadstool | ||
|  |     rom.patch(0x20, 0x1C8A, "9C659C" "C19CC5", "90927F" "91937F")  # Which tiles are used for the rooster | ||
|  |     rom.patch(0x20, 0x1C6C, "927F7F" "937F7F", "127F7F" "137F7F")  # Which tiles are used for the feather (to make space for rooster) | ||
|  |     rom.patch(0x20, 0x1C66, "907F7F" "917F7F", "107F7F" "117F7F")  # Which tiles are used for the ocarina (to make space for rooster) | ||
|  | 
 | ||
|  |     # Move the inventory tile numbers to a higher address, so there is space for the table above it. | ||
|  |     rom.banks[0x20][0x1C34:0x1C94] = rom.banks[0x20][0x1C30:0x1C90] | ||
|  |     rom.patch(0x20, 0x1CDB, ASM("ld hl, $5C30"), ASM("ld hl, $5C34")) | ||
|  |     rom.patch(0x20, 0x1D0D, ASM("ld hl, $5C33"), ASM("ld hl, $5C37")) | ||
|  |     rom.patch(0x20, 0x1C30, "7F7F", "0A0B")  # Toadstool tile attributes | ||
|  |     rom.patch(0x20, 0x1C32, "7F7F", "0101")  # Rooster tile attributes | ||
|  |     rom.patch(0x20, 0x1C28, "0303", "0B0B")  # Feather tile attributes (due to rooster) | ||
|  |     rom.patch(0x20, 0x1C26, "0202", "0A0A")  # Ocarina tile attributes (due to rooster) | ||
|  | 
 | ||
|  |     # Allow usage of the toadstool (replace the whole manual jump table with an rst 0 jumptable | ||
|  |     rom.patch(0x00, 0x129D, 0x12D8, ASM("""
 | ||
|  |         rst 0 ; jump table | ||
|  |         dw $12ED ; no item | ||
|  |         dw $1528 ; Sword | ||
|  |         dw $135A ; Bomb | ||
|  |         dw $1382 ; Bracelet | ||
|  |         dw $12EE ; Shield | ||
|  |         dw $13BD ; Bow | ||
|  |         dw $1319 ; Hookshot | ||
|  |         dw $12D8 ; Magic rod | ||
|  |         dw $12ED ; Boots (no action) | ||
|  |         dw $41FC ; Ocarina | ||
|  |         dw $14CB ; Feather | ||
|  |         dw $12F8 ; Shovel | ||
|  |         dw $148D ; Magic powder | ||
|  |         dw $1383 ; Boomerang | ||
|  |         dw $1498 ; Toadstool | ||
|  |         dw RoosterUse ; Rooster | ||
|  | RoosterUse: | ||
|  |     ld   a, $01 | ||
|  |     ld   [$DB7B], a ; has rooster | ||
|  |     call $3958 ; spawn followers | ||
|  |     xor  a | ||
|  |     ld   [$DB7B], a ; has rooster | ||
|  |     ret | ||
|  |     """, 0x129D), fill_nop=True)
 | ||
|  |     # Fix the graphics of the toadstool hold over your head | ||
|  |     rom.patch(0x02, 0x121E, ASM("ld e, $8E"), ASM("ld e, $4C")) | ||
|  |     rom.patch(0x02, 0x1241, ASM("ld a, $14"), ASM("ld a, $1C")) | ||
|  | 
 | ||
|  |     # Do not remove powder when it is used up. | ||
|  |     rom.patch(0x20, 0x0C59, ASM("jr nz, $12"), ASM("jr $12")) | ||
|  | 
 | ||
|  |     # Patch the toadstool entity code to give the proper item, and not set the has-toadstool flag. | ||
|  |     rom.patch(0x03, 0x1D6F, ASM("""
 | ||
|  |         ld   a, $0A | ||
|  |         ldh  [$A5], a | ||
|  |         ld   d, $0C | ||
|  |         call $6472 | ||
|  |         ld   a, $01 | ||
|  |         ld   [$DB4B], a | ||
|  |     """), ASM(""" | ||
|  |         ld   d, $0E | ||
|  |         call $6472 | ||
|  |     """), fill_nop=True)
 | ||
|  | 
 | ||
|  |     # Patch the debug save game so it does not give a bunch of swords | ||
|  |     rom.patch(0x01, 0x0673, "01010100", "0D0E0F00") | ||
|  | 
 | ||
|  |     # Patch the witch to use the new toadstool instead of the old flag | ||
|  |     rom.patch(0x05, 0x081A, ASM("ld a, [$DB4B]"), ASM("ld a, $01"), fill_nop=True) | ||
|  |     rom.patch(0x05, 0x082A, ASM("cp $0C"), ASM("cp $0E")) | ||
|  |     rom.patch(0x05, 0x083E, ASM("cp $0C"), ASM("cp $0E")) | ||
|  | 
 | ||
|  | 
 | ||
|  | def advancedInventorySubscreen(rom): | ||
|  |     # Instrument positions | ||
|  |     rom.patch(0x01, 0x2BCF, | ||
|  |               "0F51B1EFECAA4A0C", | ||
|  |               "090C0F12494C4F52") | ||
|  | 
 | ||
|  |     be = BackgroundEditor(rom, 2) | ||
|  |     be.tiles[0x9DA9] = 0x4A | ||
|  |     be.tiles[0x9DC9] = 0x4B | ||
|  |     for x in range(1, 10): | ||
|  |         be.tiles[0x9DE9 + x] = 0xB0 + (x % 9) | ||
|  |     be.tiles[0x9DE9] = 0xBA | ||
|  |     be.store(rom) | ||
|  |     be = BackgroundEditor(rom, 2, attributes=True) | ||
|  | 
 | ||
|  |     # Remove all attributes out of range. | ||
|  |     for y in range(0x9C00, 0x9E40, 0x20): | ||
|  |         for x in range(0x14, 0x20): | ||
|  |             del be.tiles[x + y] | ||
|  |     for n in range(0x9E40, 0xA020): | ||
|  |         del be.tiles[n] | ||
|  | 
 | ||
|  |     # Remove palette of instruments | ||
|  |     for y in range(0x9D00, 0x9E20, 0x20): | ||
|  |         for x in range(0x00, 0x14): | ||
|  |             be.tiles[x + y] = 0x01 | ||
|  |     # And place it at the proper location | ||
|  |     for y in range(0x9D00, 0x9D80, 0x20): | ||
|  |         for x in range(0x09, 0x14): | ||
|  |             be.tiles[x + y] = 0x07 | ||
|  | 
 | ||
|  |     # Key from 2nd vram bank | ||
|  |     be.tiles[0x9DA9] = 0x09 | ||
|  |     be.tiles[0x9DC9] = 0x09 | ||
|  |     # Nightmare heads from 2nd vram bank with proper palette | ||
|  |     for n in range(1, 10): | ||
|  |         be.tiles[0x9DA9 + n] = 0x0E | ||
|  | 
 | ||
|  |     be.store(rom) | ||
|  | 
 | ||
|  |     rom.patch(0x20, 0x19D3, ASM("ld bc, $5994\nld e, $33"), ASM("ld bc, $7E08\nld e, $%02x" % (0x33 + 24))) | ||
|  |     rom.banks[0x20][0x3E08:0x3E08+0x33] = rom.banks[0x20][0x1994:0x1994+0x33] | ||
|  |     rom.patch(0x20, 0x3E08+0x32, "00" * 25, "9DAA08464646464646464646" "9DCA08B0B0B0B0B0B0B0B0B0" "00") | ||
|  | 
 | ||
|  |     # instead of doing an GBC specific check, jump to our custom handling | ||
|  |     rom.patch(0x20, 0x19DE, ASM("ldh a, [$FE]\nand a\njr z, $40"), ASM("call $7F00"), fill_nop=True) | ||
|  | 
 | ||
|  |     rom.patch(0x20, 0x3F00, "00" * 0x100, ASM("""
 | ||
|  |         ld   a, [$DBA5] ; isIndoor | ||
|  |         and  a | ||
|  |         jr   z, RenderKeysCounts | ||
|  |         ldh  a, [$F7]   ; mapNr | ||
|  |         cp   $FF | ||
|  |         jr   z, RenderDungeonFix | ||
|  |         cp   $06 | ||
|  |         jr   z, D7RenderDungeonFix | ||
|  |         cp   $08 | ||
|  |         jr   c, RenderDungeonFix  | ||
|  | 
 | ||
|  | RenderKeysCounts: | ||
|  |         ; Check if we have each nightmare key, and else null out the rendered tile | ||
|  |         ld   hl, $D636 | ||
|  |         ld   de, $DB19 | ||
|  |         ld   c, $08 | ||
|  | NKeyLoop: | ||
|  |         ld   a, [de] | ||
|  |         and  a | ||
|  |         jr   nz, .hasNKey | ||
|  |         ld   a, $7F | ||
|  |         ld   [hl], a | ||
|  | .hasNKey: | ||
|  |         inc  hl | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         dec  c | ||
|  |         jr   nz, NKeyLoop | ||
|  | 
 | ||
|  |         ld   a, [$DDDD] | ||
|  |         and  a | ||
|  |         jr   nz, .hasCNKey | ||
|  |         ld   a, $7F | ||
|  |         ld   [hl], a | ||
|  | .hasCNKey: | ||
|  | 
 | ||
|  |         ; Check the small key count for each dungeon and increase the tile to match the number | ||
|  |         ld   hl, $D642 | ||
|  |         ld   de, $DB1A | ||
|  |         ld   c, $08 | ||
|  | KeyLoop: | ||
|  |         ld   a, [de] | ||
|  |         add  a, $B0 | ||
|  |         ld   [hl], a | ||
|  |         inc  hl | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         inc  de | ||
|  |         dec  c | ||
|  |         jr   nz, KeyLoop | ||
|  | 
 | ||
|  |         ld   a, [$DDDE] | ||
|  |         add  a, $B0 | ||
|  |         ld   [hl], a | ||
|  |         ret | ||
|  | 
 | ||
|  | D7RenderDungeonFix: | ||
|  |         ld   de, D7DungeonFix | ||
|  |         ld   c, $11 | ||
|  |         jr   RenderDungeonFixGo    | ||
|  | 
 | ||
|  | RenderDungeonFix: | ||
|  |         ld   de, DungeonFix | ||
|  |         ld   c, $0D | ||
|  | RenderDungeonFixGo: | ||
|  |         ld   hl, $D633 | ||
|  | .copyLoop: | ||
|  |         ld   a, [de] | ||
|  |         inc  de | ||
|  |         ldi  [hl], a | ||
|  |         dec  c | ||
|  |         jr   nz, .copyLoop | ||
|  |         ret | ||
|  |          | ||
|  | DungeonFix: | ||
|  |         db   $9D, $09, $C7, $7F | ||
|  |         db   $9D, $0A, $C7, $7F | ||
|  |         db   $9D, $13, $C3, $7F | ||
|  |         db   $00 | ||
|  | D7DungeonFix: | ||
|  |         db   $9D, $09, $C7, $7F | ||
|  |         db   $9D, $0A, $C7, $7F | ||
|  |         db   $9D, $6B, $48, $7F | ||
|  |         db   $9D, $0F, $C7, $7F | ||
|  |         db   $00 | ||
|  | 
 | ||
|  |     """, 0x7F00), fill_nop=True)
 |