2023-03-08 21:13:52 -07:00
										 
									 
								 
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								from test.TestBase import TestBase, WorldTestBase
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								from .. import MinecraftWorld
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								class MCTestBase(WorldTestBase, TestBase):
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								    game = "Minecraft"
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								    player: int = 1
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								    def _create_items(self, items, player):
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								        singleton = False
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								        if isinstance(items, str):
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								            items = [items]
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								            singleton = True
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								        ret = [self.multiworld.worlds[player].create_item(item) for item in items]
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								        if singleton:
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								            return ret[0]
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								        return ret
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								    def _get_items(self, item_pool, all_except):
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								        if all_except and len(all_except) > 0:
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								            items = self.multiworld.itempool[:]
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								            items = [item for item in items if item.name not in all_except]
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								            items.extend(self._create_items(item_pool[0], 1))
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								        else:
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								            items = self._create_items(item_pool[0], 1)
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								        return self.get_state(items)
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								    def _get_items_partial(self, item_pool, missing_item):
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								        new_items = item_pool[0].copy()
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								        new_items.remove(missing_item)
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								        items = self._create_items(new_items, 1)
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								        return self.get_state(items)
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